Super Smash Bros. Melee/Walkthrough

Food
Other items that heal


 * Red Apples from the kirby dreamland stage with the tree restores 8 damage


 * White and pink eggs from Chansey restores 7 damage

Pokéball

 * Venusaur
 * Charizard
 * Blastoise
 * Clefairy
 * Electrode
 * Weezing
 * Chansey
 * Goldeen
 * Staryu
 * Snorlax
 * Articuno
 * Zapdos
 * Moltres
 * Mew
 * Chikorita
 * Cyndaquil
 * Togepi
 * Bellossom
 * Marill
 * Unown
 * Wobbuffet
 * Scizor
 * Porygon2
 * Raikou
 * Entei
 * Suicune
 * Lugia
 * Ho-Oh
 * Celebi

Advanced techniques
Here are some techniques that will help you improve as a player. Some are more useful than others, but all are generally signs of an advanced, tournament level, player. Some of these moves don't even appear to be real moves, but are instead ways of manipulating the games physics & controls.

A technique to speed the recovery of an aerial attack. To perform, Press L, R or Z when landing from an aerial attack. To be more precise, when you see puffs of dust surrounding the character.
 * L-canceling

Used so you can attack instantly after an aerial attack. Very useful with, for example, Link's Down+A aerial which has a long recovery time.


 * Wave-dashing

A technique that lets you glide and attack at the same time. Very difficult to master. Point your control stick diagonally without moving. Then jump, and immediately press L or R. This will make you glide across the ground in clouds of dust.

Used for showing off. Seriously? It's great for hit-and-run tactics. Wave-dashing is as fast as running or even faster with some characters. You can wave dash forward, attack with a fast move and wave-dash backward without fear of retaliation most of the time. You can also edge-hog (more on that later) immediately by wave-dashing off the ledge.


 * Triangle-jumping

A delayed wave-dash which moves you with less horizontal distance. Like the wave-dash, jump then quickly air-dodge into the ground. Unlike the wave-dash, a triangle jump is performed after your feet leave the ground. Controls more accurately than wave-dashing.


 * Edge-hogging

Hogging a ledge. Jump backwards to a ledge and you will hang from it. Another method is wave-dashing into the ledge.

Purpose is to prevent foes from grabbing it so that they fall to their demise.


 * Shield-grabbing

Grab while your shield is on. While shielding, press A and you'll instantly grab. If you're being aerial attacked, your opponent must use L-cancel or you can just shield and grab. Shield grabbing is more efficient than normal grabbing with the Z-button.


 * Short-hopping

A low jump. The easy way is to tap the X or Y button light and fast. Forget the other method. You can use an aerial attack faster than in a normal jump. Very useful with, for example, Marth's aerial A. It's also used for comboing.


 * Dash-canceling

Stop while dashing. Press Down when you dash to slow or completely stop movement. To fake out dashing and surprise your foe. Not that useful.


 * Crouch-canceling

Crouch to receive less damage and knockback. Press Down when being hit. Protect yourself from being hit off the stage. Useful with lighter characters.


 * Dash-dancing

Dashing in either direction. Quickly tap the control stick left and right. Useful if your airborne opponent is trying to avoid you.


 * Standing dash-grab

Grabbing in a standing position while running. While running, press Up then immediately Z. It's faster than a normal grab since you're grabbing in a standing position instead of a lower position.


 * SHFFL

Short hop, fast fall, L-Cancel. Use the directions above to do a short hop, followed by your aerial attack of choice, a fast fall (hitting down to make your character drop rapidly in free fall), and L-Cancel to recover from any recovery time your aerial attack may have. The ultimate, most efficient way to utilize the short hop aerial attack.

A series of videos was also created in 2006 to help aspiring players learn these professional techniques with ease.

Video 1 Video 2 Video 3

Action Stage
Take a step back in time and relive a classic World 1 moment from Super Mario Bros! Goombas and Koopas are all over the place, and you must rescue the frighten Toad by reaching the finish line. A Yoshi team is ready to fight halfway through the stage, they are weak, so a simple hit will kill them.

Fight
You fight Mario or Luigi and Peach at Princess Peach's Castle.

Fight 1
You fight a Tiny Donkey Kong at Kongo Jungle.

Fight 2
You fight a Giant Donkey Kong at Jungle Japes.

Action Stage
You must find the room with the triforce. If you get a room with the Master Sword you must fight Link (in a random costume). You can get a bonus if you beat all Link's in the level. Watch out for Octoroks, Like Likes, and ReDeads.

Fight
You fight Zelda at the Temple.

Fight
You fight Samus at Brinstar.

Action Stage
You must get to the rocket at Brinstar Escape Shaft before times up and he whole planet is destroyed.

Fight 1
You must fight Kirby at Green Green.

Fight 2
You must fight Kirbys with hats of different characters.

Fight 3 (Optional)
If you beat the second fight within 30 seconds you fight a Giant Kirby whih will get you a bonus.

Fight
You must fight a team of playable Pokémon characters.

Fight 1
You must face Fox McCoud at Corneria.

Fight 2
Either you face a weakened Red Fox or Falco (If you unlocked him).

Action Stage
It's a frenzy of action pact racing, and unfortunately you appear at the wrong time - ON THE TRACK! Race to the finish, and avoid the F-Zero Cars.

Fight
You fight Captain Falcon at Mute City.

Fight
You must beat a team of three Ness.

Action Stage
You must scale Icicle Mountain for forty-six seconds.

Fight 1
After the forty-six seconds two pairs of Ice Climbers appear and you must defeat them.

Fight 1
You must defeat 15-Wireframes at Battlefield.

Fight 2
You must defeat Metal Mario and Metal Luigi (if you've unlocked him) at Battlefield.

Fight 3
You must face a Giant Bowser at Final Destination.

Ending
Bowser has been defeated and you earn a trophy of your character and the credits roll by. If you beat adventure mode on Normal or a higher difficulty in 18 minutes or less sand and you haven't used a continue, you can face Giga Bowser.