Pistol Piercing Mod


 * Mark I: Allows bullets to pierce 0.50-meter thick objects, but at 60.00% reduced damage. Ignores 30.00% of defenses on armored targets.
 * Mark II: Allows bullets to pierce 0.65-meter thick objects, but at 55.00% reduced damage. Ignores 35.00% of defenses on armored targets.
 * Mark III: Allows bullets to pierce 0.80-meter thick objects, but at 50.00% reduced damage. Ignores 45.00% of defenses on armored targets.
 * Mark IV: Allows bullets to pierce 0.95-meter thick objects, but at 45.00% reduced damage. Ignores 55.00% of defenses on armored targets.
 * Mark V: Allows bullets to pierce 1.05-meter thick objects, but at 40.00% reduced damage. Ignores 65.00% of defenses on armored targets.

Capacitor boosts kinetic coil generators, increasing shot penetration.