Sun (Cleric Domain) (NWN)

Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.

Domain Special Ability and Bonus Spells
Exceptional Turning: Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned.

The cleric gains access to the following spells at the specified spell level: Searing Light (2), Sunbeam (7).