Vantage Master Online

Vantage Master Online is a tactical RPG game developed and published by Nihon Falcom. The English version of this game was made available for free download as of 2002 under the title Vantage Master Online.

Gameplay
The player takes on the role of a summoner (known as Natial master or just master). A master can summon spirits known as Natials. All masters and Natials have maximum HP of 10. The object of the game is to reduce the opposing master's HP to 0. The game is played on a hex grid map with different types of terrains which affect the gameplay.

Game Modes
In scenario mode and expert mode, the player's master is chosen based on the answers to the 4 questions asked by the game.

Scenario Mode
The player must play through 30 stages, divided into 6 phases each containing 4 to 7 stages, against opposing masters. The initial number of Natials available for summoning is 4 but the number increases after clearing each stage. There are two levels of difficulty: Easy and Normal.

Expert Mode
Both the player and the enemy are equipped with all Natials and magics available in the game, but the map design is generally disadvantageous for the player. Expert Mode consists of 8 stages.

Free Battle
Free Battle allows the player to configure all settings including masters, stats, Natials, magics and map. Each of human vs human, human vs CPU and CPU vs CPU are available.

Network Battle (Vantage Master V2 only)
Vantage Master V2 supports multiplayer through TCP/IP, IPX/SPX, modem and serial cable.

Masters
There are a total of 27 masters in Vantage Master, of which 18 can be accessed normally. In Expert and Scenario mode, your master is picked by answering 4 questions. Fighter Has high attack, defence, speed. Low magic.

Duke Quite high attack, magic and speed. Defence is very low and moving range is limited to 3.

Swordsman Attack and magic are high. Low defence is weak point.

Knight Very high attack, defence and resistance but low magic and speed.

Paladin (Spelled Palladine in English version) Very high attack, defence and magic but very slow.

Shadow Has high speed, wide movement and long range shuriken attack. Low defence and resistance are drawbacks.

Ranger Well balanced abilities. Has long range bow attack.

Savage High attack, defence, speed and movement. Magic power is very low. Has long range rock throwing attack.

Thief Very high speed and movement. Low defence and magic are weak points. Has long range throwing knife.

Bard (Spelled Bird in English version) High magic but very low defence and resistance.

Sister Has high magic and resistance but very slow.

Sorcerer Very high magic power but also has low defence and speed.

Witch High magic power but low defence and magic resistance.

Monk Has well balanced abilities.

Spirit High movement range but very low defence.

Beast High attack. Low resistance.

Nightmare Very high resistance but physical defence is low.

Fräulein (Spelled Frauline in English version) High speed and resistance. Attack and defence are quite low.

Magician Very high magic but low defence.

Fugitive High attack and defence. Magic is not very high.

Bounty Hunter High attack but low magic.

Monster Very fast but also has very low magic.

Pilgrims Speed is high but movement range is very limited.

Shaman of the Dawn Very high attack and magic but weak in other areas.

Adventurer High attack, defence and resistance. Magic is below average.

Goddesses High magic but very slow and have weak defence.

Rare Beast Low attack and defence but has high movement.

Natials


There are 24 Natials that can be summoned, each of which belongs to one of four attributes: Earth, Water, Fire and Heavens. Each attribute has dominance and weakness over one another in the following way: Earth beats Water, Water beats Fire, Fire beats Heavens, Heavens beats Earth. A Natial can also be day type or night type, becoming stronger in bright or dark places, respectively. Summoning and maintaining a Natial requires usage of MP.

Earth Natials
Pa-Rancell

A basic Earth Natial.

Da-Colm

Natial with high physical attack and defence.

Ae-Ferrion

Natial with large angle long range attack. Very slow.

Gia-Bro

Earth Natial with wide area attack magic. Very slow.

D-Alma

Has highest movement of all Natials. Possesses HP recovery magic. Day type.

Ba-Mado

Can fly and turn enemies into silver. Night type.

Water Natials
Reque

A basic Water Natial. Fast but cannot move much except in water.

Neptjunoue

Water Natial with strong attack, resistance and attack magic.

Tarbss

Long range attack Natial. Fires ice. Can only move in water.

Zamilpen

Can freeze enemy into ice. Day type.

Marme

Natial with HP recovery magic. Night type.

Tentarch

High level Water Natial. Has a destructive magic attack that affects all Natials and masters around it.

Fire Natials
Hepitas

A basic Fire Natial with high attack.

Oonevievle

Offensive Natial with very high attack and defense.

Blexe

Has a long range crossbow attack.

Dullmdaler

Can use explosive magic that affects everything in its vicinity. Night type.

Zenosblead

Advanced Fire Natial equipped with extremely long range magic and high speed.

Greon

Can fly and move a total of 7 spaces at a time. Has weak defensive capabilities.

Heavens Natials
Pelitt

Only Natial with status recovery magic. Swift. Can fly.

Currier-Bell

Has powerful attack, defence and wide area magic. Weak resistance is weak point. Can fly.

Amoltamiss

Long range Heavens Natial that uses bow. Can fly. Night type.

Guene-Foss

A basic Heavens Natial with wide movement and attack magic. Can fly. Day type.

Fifenall

Natial with highest HP recovery capability. Can fly.

Regna-Croxe

Advanced Heavens Natial with high movement, attack power and destructive magic. Can fly.

Download Links
Downloads listed on Falcom's website

Online Manual
Online Manual on Falcom's website