HacX

Hacx (pronounced "hacks" and commonly written as HacX) is a total conversion for Doom II. It was created by Banjo Software in 1997, and featured an entirely new set of graphics. Hacx uses a DeHackEd modified version of the Doom engine and the authors of Hacx paid id Software $5,000 for the rights to market Hacx as a commercial add-on for Doom II.

Hacx itself was generally unsuccessful; by the time it was released, the superior Quake engine that had just come out made the Doom engine pale in comparison. Public interest for Doom and games derived from it was, effectively, dead; even though Hacx was considered a decent TC, it arrived on the market too late to become a success.

Hacx was originally priced at $14.95 on a CD-ROM, and $20.95 on diskettes. The sprites and other graphics from Hacx have been reused in many other TCs/PCs since, although Banjo Software has forbidden the use of its graphics in other WADs.

Development started on a sequel, but it failed due to a number of problems.

Hacx is now being distributed for free on its website kept online by Rich Johnston (Nostromo), one of the developers. The Hacx CD and disks are considered to be extremely rare.

Notable figures
Despite the game's commercial failure, some of its creators have since become successful and relatively well-known professional game developers. Iikka "Fingers" Keränen went on to work at Looking Glass, ION Storm, Ritual Entertainment, Rogue Entertainment and most recently, Valve Software. Kenneth Scott has since worked as an artist at Xatrix Entertainment, Croteam, ION and id Software, and currently works for Microsoft Game Studios. Zack Quarels went on to work at Raven software, and now id Software. Kevin Johnstone is currently employed at Epic Games.

Hacx 1.2
As a platform upon which to build Hacx 2.0, a 1.2 update of the original Hacx was released on October 9, 2010. The changes included making it as a stand-alone IWAD recognized by Chocolate Doom, Doomsday, EDGE, Eternity, GZDoom and ZDoom, but still compatible with other source ports (and even vanilla Doomif the DeHackEd lump is extracted and used for patching). A 1.3 update is planned to fix a few bugs.

Hacx 2.0
In November 2008, Nostromo declared on the Hacx homepage that a new version of Hacx is being made. The comment stated:

''Believe or not, after nearly 10 years since Hacx has been released, a version 2.0 is currently in production! As many of you may have noticed, the original game was released as, shall we say, a not quite complete product. This was due to the fact that we had to rush it to the market before the Quake engine came out ...not that it made any difference, unfortunately.'' Recently, I was contacted by an individual that goes by the online name of Xaser who was real excited about making a complete version for the ZDoom engine. He provided an updated script for all the maps and, based on his awesome enthusiasm and remarkable reworking of the script, I gave him the go ahead to build away. He is currently workin on some maps and building a team.

iPhone/iPad
Hacx has been ported to these platforms, based on the Doom Classic code, by the same company that also did one of the commercial Freedoom ports. Contrarily to "Doomsday: Hellraiser", however, "Hacx Classic" is available for free, as the license for the Hacx content does not allow commercial distribution.

Weapons

 * Kick
 * Reznator
 * Pistol
 * Tazer
 * Cryogun
 * Uzi
 * Photon 'zooka
 * Anti-gun
 * Nuker

Monsters

 * Android
 * Buzzer
 * D-Man
 * GENIE
 * ICE
 * Majong 7
 * Mechamaniac
 * Monstruct
 * Phage
 * Roaming Mine
 * Stealth
 * Terminatrix
 * Thorn Thing
 * Thug

Ammunition

 * Rounds
 * Cartridges
 * Torpedo
 * Molecule module
 * Case of Rounds
 * Case of Cartridges
 * Case of Torpedoes
 * Tank of Moleclues
 * Valise

Items and powerups

 * Inhaler
 * Hypo
 * MicroKit
 * Dampener
 * Regular Kelvar Vest
 * Super Kelvar Vest
 * KeyCard
 * Password
 * Gold Key
 * Z-Keys
 * Centrophenoxine
 * 007 Microtel
 * Force Field
 * EnK Blind
 * Vulcan Rubber Boots
 * Infrared Visor
 * SI Array Mapping
 * Body Armor

Levels
Palo Alto: Hong Kong: Paris: Egypt: Washington D.C. Warped Reality: Secret levels:
 * MAP01: GenEmp Corp by Mike Reed and John Herndon
 * MAP02: Tunnel Town by Stephen Watson
 * MAP03: Lava Annex by Marc Pullen
 * MAP04: Alcatraz by John Herndon
 * MAP05: Cyber City by Xaser Acheron
 * MAP06: Digi-Ota by Stephen Watson and Cage
 * MAP07: The Great Wall by Adam Williamson
 * MAP08: Garden of Delight by Ryan Rapsys
 * MAP09: Hidden Palace by Anthony Czerwonka
 * MAP10: Anarchist Dream by Ryan Rapsys
 * MAP11: Notus Us! by Michael Mesko and Grymmoire
 * MAP12: Gothik Gauntlet by Rich Johnston
 * MAP13: The Catacombs by Anthony Czerwonka
 * MAP14: Notre Damned by unknown
 * MAP15: Twilight of EnKs by Jeremy
 * MAP16: Protean Cybex by Marc Pullen
 * MAP17: Dune City by Cybdmn and Chris Kaplan
 * MAP18: River of Blood by Marc 'Fanatic' Pullen
 * MAP19: Valley of the Dead by Chris Kaplan
 * MAP20: Artificial Annihilation by unknown
 * MAP21: Cryozine by Icytux
 * MAP22: Pentagon Syndrome by unknown
 * MAP23: Capitol Punishment by unknown
 * MAP24: The War Rooms by Adam Williamson
 * MAP25: Intruder Alert! by unknown
 * MAP26: The Darkness by Xaser Acheron
 * MAP27: 'Trode Wars by Andrew Gate and Darkhaven3
 * MAP28: Bizarro by Anthony Czerwonka
 * MAP29: Reality Bytes by unknown
 * MAP30: Twitch n' Kill by unknown
 * MAP31: Subspace Arcadum by unknown
 * MAP32: Desiccant Room by Stephen Watson
 * MAP33: Future Perfect by unknown

Cheat codes
The cheat codes for Hacx are different from the ones in the original Doom.


 * wuss - toggles God mode
 * blast - keys, all weapons, full armor and ammo
 * zap - taser
 * seeit - power-up menu
 * superman - toggle temporary invincibility
 * whacko - berserk
 * ghost - toggle temporary partial invisibility
 * boots - toggles boots
 * bright - toggles light amplifiers
 * walk - toggles clipping
 * warpme## - jump to level ##
 * wheream - shows coordinates
 * show - toggle map detail
 * tunes## - change music to level ##