Ohzoku/Missions

Rebellion of the Nobels 貴族の反乱

 * Objective: defeat Count Qurbel's (キューベル公爵) or occupy all areas
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3
 * Enemy squad commands: 2


 * Additional notes:
 * Count Qurbel's own squad will stay in his city 都市ベルスト (on the west side), while other enemy squads may move around.
 * After this mission, you gain two units: Count Qurbel (heavy infantry) and Dorr (infantry)


 * Enemy unit data:
 * 都市ベルスト: キューベル公爵軍団, 貴族連合軍団その１, 貴族連合軍団その２
 * 都市エルストン: クルマド伯爵軍団
 * 都市エルゼ: レゾー伯爵軍団

Regain Territory 領土奪還

 * Objective: Occupy エルスセーナ or defeat all enemy units
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3

Reinforcements to the Nanomiya Empire 奈宮皇国への援軍

 * Objective: Defend the location 荒鷹 for 15 turns
 * Fail condition: Alyetto or Zin's unit defeated, or 荒鷹 occupied by enemies
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3


 * Additional notes:
 * Count Qurbel's unit cannot be used during this mission
 * One wave of enemy reinforcements will appear at turn 6

Advance Towards Bild ビルドへの前進

 * Objective: Protect resistance forces and occupy the town of Lud (ルトの街)
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3


 * Additional Notes:
 * In order to complete the mission, you must first visit the three villages on the map followed by the resistance base that is then revealed. Enemy reinforcements appear when Lud is occupied.

Three Strongholds 三つの砦

 * Objective: Occupy any of the three strongholds at the far right of the map
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3


 * Additional notes:
 * Two squads of Beastmen units will appear after a number of turns. One of them (the sqad labeled as the First) will keep reviving at the top-most stronghold after being wiped out.  They may be useful for training purposes, or you may wish to occupy one of the other two strongholds ASAP if you are having trouble dealing with the Beastmen units.

Regain Kulga クルガ奪還

 * Objective: Occupy Kulga (クルガ) or defeat all enemy units.
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3


 * Additional notes:
 * After turn three, all enemy squads under Rolzen's command will retreat. For more experience, try to defeat one or two of them before turn 3.

Reinforcements to the Noil Kingdom ノイル王国への援軍

 * Objective: Occupy Kauru (カウル) or defeat all enemy units.
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3

Deathmatch at Kunkurl 死闘のクングール

 * Objective: Occupy Kunkurl (クングール) or defeat all enemy units.
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3


 * Additional notes:
 * Units in the desert area will take damage unless they have the skill "People of the Desert" (砂漠の民).
 * Nei joins after this mission.

Regain Bild ビルド奪還

 * Objective: Occupy Maklar (マックラー) or defeat all enemy units.
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3

Conflict by the Plains 平原での激突

 * Objective: Stay alive for 20 turns
 * Fail condition: Alyetto or Zin's unit defeated, or Maklar (マックラー) gets occupied by enemy.
 * Max number of squads: 5
 * Recommended number of squads: 4
 * Squad commands: 5


 * Additional notes:
 * Count Qurbel (キューベル公爵) cannot be used in this battle.
 * At turns 5, 7, and 9, one squad of ally reinforcements appear.
 * At turns 5, 7, 9, 12, 16

Halbish Stronghold ハルビッシュ砦

 * Objective: Occupy Halbish Stronghold (ハルビッシュ砦)
 * Fail condition: Alyetto or Zin's unit defeated, or Maklar (マックラー) gets occupied by enemy.
 * Max number of squads: 5
 * Recommended number of squads: 4
 * Squad commands: 5


 * Additional notes:
 * Count Qurbel (キューベル公爵) cannot be used in this battle.
 * This mission does not immediately appear after Conflict by the Plains. Some of the side missions needs to be completed first.

Retreat 撤退

 * Objective: Get Alyetto and Zin to Maklar (マックラー).
 * Fail condition: Alyetto or Zin's unit defeated.
 * Max number of squads: 2
 * Recommended number of squads: 2
 * Squad commands: 2


 * Additional notes:
 * There are enemies hidden in the forest waiting to ambush you, so it can be dangerous to just form one single squad and run through the forest.

Kunkurl Battle クングール攻防

 * Objective: Occupy Kunkurl (クングール) or defeat all enemy units.
 * Fail condition: Alyetto or Nei's unit defeated, or go over 15 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3


 * Additional notes:
 * Zin cannot be used in this battle.

Kulga Battle クルガ攻防

 * Objective: Occupy Kulga (クルガ) or defeat all enemy units.
 * Fail condition: Alyetto or Nei's unit defeated, or go over 15 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3


 * Additional notes:
 * Zin cannot be used in this battle.

Deathmatch at Halbish Fortress 死闘のハルビッシュ要塞

 * Objective: Alyetto arrives at Maklar (マックラー)
 * Fail condition: Alyetto or Zin's unit defeated, or Maklar (マックラー) occupied by enemies.
 * Max number of squads: 5
 * Recommended number of squads: 4
 * Squad commands: 5


 * Additional notes:
 * After Alyetto arrives at Maklar, the mission objectives change to the following: Defeat Lidia's unit or occupy Halbish Fortress (ハルビッシュ要塞).
 * Zin cannot be used in your squads for this battle. The computer will assign him with additional units for his own squad.
 * Kenneth's unit appears after a few turns. Defeating her makes her join you after this mission is over.

Conquest of Larun ラルン攻略

 * Objective: Occupy Larun (ラルン) or defeat all Visto troops (the rebel citizens can be ignored)
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 3
 * Recommended number of squads: 2
 * Squad commands: 3


 * Additional notes:
 * Rebel citizens after a few turns.

Culture City Wil 文化都市ウィル

 * Objective: Occupy Wil (ウィル)
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 5
 * Recommended number of squads: 2
 * Squad commands: 4


 * Additional notes:
 * After any of your units arrive at Wil, the objectives change to: Occupy Junel (ジュネル) or defeat all enemy units.
 * Lidia joins you after this mission.

Flame of Viigol ヴィーグルの炎

 * Objective: Occupy Viigol (ヴィーグル) or defeat all enemy units
 * Fail condition: Alyetto or Zin's unit defeated, or go over 20 turns
 * Max number of squads: 7
 * Recommended number of squads: 5
 * Squad commands: 5


 * Additional notes:
 * If you defeat Gardil's (the Visto King) squad, the entire squad will immediately resurrect at ヴィーグル.

Bolzo Battle ボルゾ攻防戦

 * Objective: Find a way to enter the castle in the middle
 * Fail condition: Alyetto or Zin's unit defeated, or go over 30 turns
 * Max number of squads: 7
 * Recommended number of squads: 5
 * Squad commands: 5


 * Additional notes:
 * After a number of turns, or some other triggered events, the objective will change to: Occupy the four corner cities around the castle.

Bolzo Underground Battle ボルゾ地下攻防戦

 * Objective: Defeat all enemy units.
 * Fail condition: Alyetto or Zin's unit defeated, or go over 30 turns
 * Max number of squads: 2
 * Recommended number of squads: 2
 * Squad commands: 2

The End of Visto Kingdom ヴィスト王国の終焉

 * Objective: Defeat Gardil (ガーディル)
 * Fail condition: Alyetto or Zin's unit defeated, or go over 30 turns
 * Max number of squads: 7
 * Recommended number of squads: 5
 * Squad commands: 5


 * Additional notes:
 * Conquering any of the towers will open a gate into the inner courtyard. However, the gate opened is never next to the tower you occupy (for redundant defense).
 * At the end of your turn, any occupied tower that doesn't have a unit staying there will be fully reclaimed by the enemy, closing the gate.