Fifth generation of video game hardware

The Fifth generation of video game hardware (1993-2005) expanded the home console market. With early CD technology, many companies made their own consoles such as Panasonic's 3DO Interactive Multiplayer in North America, Commodore's Amiga CD32 in Europe and NEC's PC-FX. Unfortunately these consoles failed due the lack of third party developers. Learning from mistakes of previous games and using the technology they worked on from the canceled SNES CD add on, Sony released the PlayStation. SEGA's SEGA Saturn was planned to be released in late 1995, but SEGA moved the Saturn's release date to early 1995 to get it released before the PlayStation. Many developers were upset by SEGA's decision, since they didn't have the time to develop games. The SEGA Saturn had poor marketing in North America, but did well in Japan. One year later, Nintendo released their Nintendo 64, which used cartridges, even though CDs were available at the time. The PlayStation and Nintendo 64 were the main competition up to 2000. This time in video game history also introduced the "hardcore" audience into gaming. Many notable events happened in this Generation; Sony entered the console market and 3 dimensional games became a reality.