Super Mario Odyssey/Walkthrough/0000 - Cappy of the Cap Kingdom

This page serves as a guide for the prologue of Super Mario Odyssey, which takes place in the Cap Kingdom.

The Cap Kingdom serves as the tutorial stage for the game. Note that collectibles cannot be gathered until returning to the kingdom later on.

Walkthrough
Once the opening cutscene ends, the camera will pan to Cappy attempting to wake an unconscious Mario. Once prompted, use the Right Stick to move the camera, and then press B to Jump, waking Mario and startling Cappy away.

Chase after Cappy until you reach the town gate, at which point the cutscene begins and Cappy will calm down enough to explain the situation. Cappy will proceed to take the place of Mario's tattered cap, making him your companion. Free to experiment with Cappy's mechanics in the town square before proceeding to Top-Hat Tower, where the path to the next kingdom awaits. There will be a level that you will need to pull with Cappy in order to reveal the path to the tower.

Top-Hat Tower
Upon entering Top-Hat Tower, head to the platform with three frogs. Throw Cappy at one of them to capture it, allowing you to jump high enough to scale the tower.

Boss Fight: Topper
The battle will begin once Mario or Cappy enters the arena.

Tips

 * As you approach the path to the tower, there will be a sign providing a tutorial.