Assassin/Neverwinter Nights

The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.


 * • Hit Die: d6.
 * • Proficiencies: Simple Weapons and Light Armor Proficiency.
 * • Skills Points: 4 + Int Modifier.

Requirements

 * Alignment: Any evil.
 * Skills: Hide 8 ranks, Move Silently 8 ranks.

Abilities

 * 1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
 * Use Poison - Automatic success when coating a weapon with poison.
 * 2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
 * Ghostly Visage - As spell.
 * +1 Fortitude save vs. poison.
 * 3: Death Attack +2d6 - Death attack improves.
 * 4: +2 Fortitude save vs. poison.
 * 5: Death Attack +3d6 - Death attack improves.
 * Uncanny Dodge 2 - +1 reflex saving throws.
 * Darkness - As spell.
 * 6: +3 Fortitude save vs. poison.
 * 7: Death Attack +4d6 - Death attack improves.
 * 8: +4 Fortitude save vs. poison.
 * 9: Death Attack +5d6 - Death attack improves.
 * Improved Invisibility - As spell.
 * 10: Uncanny Dodge 3 - +2 reflex saving throws
 * +5 Fortitude save vs. poison.