List of Pokémon abilities

Air Lock
Battle: Negates any and all weather effects in battle.
 * Rayquaza

Arena Trap
Battle: Prevents Pokémon from fleeing or being switched out. Flying-type Pokémon and Pokémon with the abilities Levitate and Run Away are unaffected by Arena Trap.
 * Trapinch
 * Diglett
 * Dugtrio

Battle Armor
Battle: Opponent's attacks cannot Critical Hit.


 * Anorith
 * Armaldo
 * Kabuto
 * Kabutops

Blaze
Battle: When HP is below one third, Fire's power increases to 1.5 times.

Cacophony
Battle: Pokémon with this ability is ineffected by sound moves. This is an unused ability, coded in the game, but no Pokémon have it. Exactly the same as Soundproof.

Chlorophyll
Battle: Speed is raised by 2 levels in sunshine.

Clear Body
Battle: Opponents' moves which lower this POKéMON's ability values have no effect. However this POKéMON may lower its own stats with its own moves.

Cloud Nine
Battle: All weather effects are negated while the pokémon is on the field.
 * Psyduck
 * Golduck

Color Change
Battle: This pokémon's type becomes the type of the last damaging move which hit it.
 * Kecleon

Compoundeyes
Battle: Raises the pokémon's accuracy by 30%.

Field: If the pokémon is in the lead spot, chance of encountering a wild pokémon holding an item increases.
 * Butterfree
 * Venonat
 * Nincada
 * Yanma

Cute Charm
Battle: If the foe attacks using a move that makes physical contact, it will become infatuated.


 * Cleffa
 * Clefairy
 * Clefable
 * Igglybuff
 * Jigglypuff
 * Wigglytuff
 * Skitty
 * Delcatty

Damp
Battle: Explosion and Selfdestruct will not work while the Pokémon is on the field.

Drizzle
Battle: Weather changes to heavy rain when the Pokémon enters the battle.
 * Kyogre

Drought
Battle: Weather changes to sunshine when the Pokémon enters battle.
 * Groudon

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Early Bird
Battle: The Pokémon will awake from sleep twice as fast.

Effect Spore
Battle: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this POKéMON.
 * Paras
 * Parasect
 * Shroomish
 * Breloom

Flash Fire
Battle: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user's Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks. For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.

Forecast
Battle: User changes with the weather


 * Castform

Guts
Raises Attack by 1.5 when the user's HP is down to approx. 1/3 of its max health.
 * Makuhita
 * Hariyama

Huge Power
Battle: The user gains an Attack Boost of 2x.
 * Maril
 * Azumaril

Hyper Cutter
The user will be immune from reduction of the Attack stat. ]]
 * [[Pinsir|Pinsir

Immunity
Battle: Pokémon with this ability can't be poisioned
 * Snorlax
 * Zangoose

Inner Focus
Battle: Pokémon with this ability cannot be made to flinch. The exception to this rule is when hit after tightening focus (i.e. when using Focus Punch).


 * Dragonite
 * Abra
 * Kadabra
 * Alakazam
 * Zubat
 * Golbat
 * Crobat
 * Giraffarig
 * Snorunt
 * Glalie

Insomnia
Battle: Pokémon with this ability can't be put to sleep

Intimidate
Battle: Upon entering battle, the opponent's Attack lowers one stage. In a Double Battle, both opponents' Attack are lowered.

Field: If the Pokémon is in the lead spot, chance of encountering a low level wild Pokémon decreases by 50%. This applies to POKéMON five levels lower than or below the level of the lead Pokémon.

Keen Eye
Battle: Pokémon with this ability are immune to attacks that lower Accuracy (e.g. Sand Attack).


 * Sableye
 * Wingull
 * Pelipper
 * Skarmory

Levitate
Battle: Damage dealing Ground-type moves have no effect on this POKéMON. Cannot be trapped by Arena Trap ability and takes no damage from Spikes. Imitated by the move Magnet Rise.

Lightningrod
Battle: Draws electrical moves in a double battle, protecting ally from harm.

Field: Player receives 10% more phone calls if this Pokémon is in the party's first slot.

Limber
Battle: The Pokémon cannot be Paralyzed while having this ability.
 * Persian
 * Hitmonlee
 * Ditto

Liquid Ooze
Battle: When moves such as Leech Seed, Absorb, Mega Drain, Giga Drain and Drain Punch are used on a Pokémon with this ability, it hurts the user instead of restoring HP. The Pokémon the attack is used on will also be hurt.


 * Tentacool
 * Tentacruel

Magma Armor
Battle: Prevents Freezing.
 * Numel
 * Camerupt

Magnet Pull
Battle: Prevents wild Steel-type Pokémon from escaping through the use of Roar, etc.
 * Magnemite
 * Magneton
 * Nosepass

Marvel Scale
Battle: Raises defense if the Pokémon currently has a status ailment


 * Milotic

Minus

 * Minun

Natural Cure
Battle: The POKéMON's status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.

Oblivious
Battle: The POKéMON cannot be induced into the ATTRACT condition while having this ability.

Overgrow
Battle: When HP is below one third, Grass's power increases to 1.5 times.

Own Tempo
Battle: Pokémon with this ability can't be confused

Pressure
Battle: When this Pokémon is hit by any move, the user's PP goes down by 2 instead of 1.

Field: The chance of encountering a high-level Pokémon is decreased by 50% when this Pokémon is in the first slot.

Pickup
Field: May pick up items while walking around.
 * Zigzagoon
 * Linoone
 * Meowth

Plus

 * Plusle

Poison Point
Battle: When foe uses an attack that physically hits a Pokémon with this ability, the foe will be Poisoned.


 * Nidoran (both male and female)
 * Nidorino
 * Nidorina
 * Nidoking
 * Nidoqueen
 * Qwilfish

Pure Power
Battle: Raises ATTACK by one stage.
 * Medicham

Rain Dish
Battle: Restores 1/16th of HP in rain.
 * Lotad
 * Lombre
 * Ludicolo

Rock Head
Battle: No recoil damage is inflicted after using an attack that inflicts recoil damage on the user.


 * Geodude
 * Graveler
 * Golem
 * Relicanth
 * Onix
 * Steelix
 * Aron
 * Lairon
 * Aggron
 * Bagon
 * Shelgon

Rough Skin
Battle: The opponent is hurt by 1/16th of his maxium Hit Points of recoil when using an attack, that requires physical contact against this Pokémon.
 * Carvanha
 * Sharpedo

Run Away
Battle: Increases chances of escaping from wild Pokémon (not foolproof).
 * Ratatta
 * Raticate
 * Doduo
 * Dodrio
 * Poochyena

Sand Stream
Battle: Changes the weather to a sandstorm when user enters battle.


 * Tyranitar
 * Druddrigon

Sand Veil
Battle: Raises the Pokémon's evasion during a sandstorm by one level.

Field: If the Pokémon in the lead spot, chance of encountering a wild Pokémon during a sandstorm decreases to 50%.

Serene Grace
Battle: Promotes added effects. For example, Dragonbreath has a 30% chance of Paralyzing the target. With Serene Grace in play, that chance doubles to 60%.


 * Chansey
 * Blissey

Shadow Tag
Battle: The opponent cannot run nor switch. If this POKéMON switches, the opponent will remain trapped.
 * Wynaut
 * Wobbuffet

Shed Skin
Battle: Grants the Pokémon a 1 in 3 chance of recovering from a permanent (e.g. burn, freeze) status condition.
 * Metapod
 * Kakuna
 * Cascoon
 * Silcoon
 * Seviper
 * Dratini
 * Dragonair

Shield Dust
Battle: Prevents added effects from damaging moves. E.g. Fake Out will only do damage and will not cause this Pokémon to flinch.
 * Caterpie
 * Weedle
 * Venomoth
 * Wurmple
 * Dustox

Shell Armor
Battle: The user will block any Critical Hits from any opposing Pokémon.
 * Anorith
 * Armaldo

Soundproof
Battle: Blocks sound-based moves (e.g. Sonicboom, Screech, Hyper Voice etc.)
 * Voltorb
 * Electrode
 * Whismur
 * Loudred
 * Exploud

Speed Boost
Battle: Speed increases by one stage each turn each turn except the turn that the Pokémon is switched into battle.
 * Ninjask
 * Yanma

Static
Battle: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.

Field: If the pokémon is in the lead spot, chance of encountering an Electric-type wild pokémon increases by 50%.

Stench
Field: When this Pokémon is in the first slot, chance of encountering a wild Pokémon is decreased to 50%. In Battle Pyramid, it decreased to 75%.
 * Grimer
 * Muk

Sturdy
Battle: The Pokémon is unaffected by One Hit Knock Out moves.

Sticky Hold
Battle: Moves such as Thief, Covet and Trick will not work.
 * Grimer
 * Muk

Suction Cups
Battle: This Pokémon cannot be switched if the opponent uses Roar or Whirlwind.

Field: When fishing, Pokémon are easier to catch.
 * Octillery
 * Lileep
 * Cradily

Swarm
Battle: BUG-Type moves increase in power 1.5x when below 1/3 HP


 * Beedrill
 * Beautifly
 * Volbeat

Swift Swim
Battle: Raises SPEED by 2 stages in rain.
 * Lotad
 * Lombre
 * Ludicolo
 * Magikarp

Synchronize
Battle: When this POKéMON becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability POKéMON cannot be BURNed, Poison-type and Steel-type and Immunity ability POKéMON cannot be POISONed, and Limber ability POKéMON cannot be Paralyzed.

Field: If the POKéMON is in the lead spot, chance of encountering a wild POKéMON with the same nature will be 50%.

Thick Fat
Battle: The user will be given more protection against Fire and ice type moves

Munchlax

Snorlax

Torrent
Battle: When HP is below one third, Water's power increases to 1.5 times.

Trace
Battle: Copies foe's ability when entering battle.
 * Abra
 * Kadabra
 * Alakazam
 * Ralts
 * Kirlia
 * Gardevoir
 * Porygon
 * Porygon2
 * PorygonZ

Truant
Battle: Pokémon only moves every other battle turn.
 * Slakoth
 * Slaking

Unaware
Battle: Ignores the beneficial stat changes of an opponent pokémon.


 * Bidoof
 * Bibarel

Vital Spirit
Battle: Prevents Sleep.


 * Vigoroth
 * Mankey
 * Primeape

Volt Absorb
Battle: The POKéMON heals up to one forth of its maximum Hit Points when hit with Electric-type moves.
 * Jolteon
 * Chinchou
 * Lanturn

Water Absorb
Battle: The POKéMON heals up to one forth of its maximum Hit Points when hit with Water-type moves.

Water Veil
Battle: Prevents Burns.
 * Goldeen
 * Seaking

White Smoke
Battle: Prevents any opposing Pokémon from changing this Pokémon's stats.
 * Torkoal

Wonder Guard
Battle: The POKéMON is only harmed by Super Effective damage, weather effects and condition effects.


 * Shedinja