Super R-Type

Super R-Type is a shooter game for the Super Nintendo Entertainment System (SNES), developed and published by Irem in 1991. It is an original game based on elements from both R-Type and R-Type II. The game has been re-released on the Wii Virtual Console in North America, Japan, and PAL regions in 2008.

Gameplay
Super R-Type borrows four stages from R-Type II and adds three new ones. The game is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many early SNES games. But unlike the others Super R-Type slows down to virtual standstill when there are many things on the screen. However, it was useful for players when there were too many shots because it was easier to avoid them.

Weapon types

 * Red: The Counter-air Laser, a powerful red and blue double transverse wave. This also fires its first-level equivalents, a red and a blue arrow-shaped laser shot, from the Bits, should the player have any.
 * Blue: The Rebound Laser, three long, thin, cyan lasers, one straight, two at 45° angles from the Force, that reflect off walls.
 * Yellow: The Counter-ground Laser, two long fireball chains released vertically from the Force that slink along the ceiling and floor.
 * Green: The Spread Laser, which fires a spread arc of eight orange fireballs.
 * Gray: The Shotgun Bomb, which launches a shell that explodes powerfully a short ways from the R-9.

Refer to the main R-Type article for more about the Force and Bits.

Re-releases
On March 14, 2008, the game was released on the Nintendo Wii Virtual Console service in Europe and Australia. The game was made available on the Virtual Console in North America on March 17, 2008.