Divinity 2: Ego Draconis

Divinity 2: Ego Draconis (Latin for "I, of the dragon") is a sequel to the Divine Divinity series. It is developed by Larian Studios and published by DTP. It was published in the United States by cdv Software Entertainment.

Plot
Divinity 2: Ego Draconis takes place in a magical world called Rivellon, populated by both intelligent races, such as humans, and less intelligent creatures, such as goblins. The otherwise beautiful countryside bears witness to the ruins and pocked landscapes of ancient wars and cataclysms. In Rivellon, the hero, a Dragon Slayer, begins on his (or her) quest to complete their initiation rituals to become a true member of the Dragon Slayers. The Dragon Slayers are searching and killing Dragon Knights - the people who have the power to turn into Dragons - who, long ago, betrayed the people of Rivellon by killing their Divine hero. After an initiation the hero and the commander spot a Dragon Knight at the lands that are known as "Broken Valley". After a mild twist, the dying Dragon Knight, Talana, tells the hero what Dragon Knights are actually working against: greater evil power and the person who threatens the whole of Rivellon, Damien The Damned One. The dying Dragon Knight, which turns out to be the last of the Dragon Knights, passes the power to turn into a dragon to the hero. The hero, now a Dragon Knight, becomes both the hunter and the hunted. As the hero tracks down and destroys the Damned One's minions, the hero is also hunted by former friends, the Dragon Slayers. Eventually it's revealed that it wasn't actually a Dragon Knight that gave the hero the power to be a dragon, but actually Ygerna, Damien's lover. Ygerna tricked the hero into believing that she was Talana, somehow transferred the dragon's powers to the hero, and tricked the hero into believing that freeing her would kill Damien. In actuality freeing her does nothing but granting Damien immortality. Throughout the whole storyline the player is tricked into following her will, and eventually the player is trapped in a crystal cage with no means of escaping, ending the game on a desperate note.

Game engine
The game uses the Gamebryo engine, the same engine popularized by the role playing games Oblivion and Fallout 3.

Reception and Ratings
On Metacritic, the PC and 360 versions have an average score of 72 and 62 respectively.

GameZone's Dan Liebman gave both the PC and Xbox 360 versions an 8.4, saying "Strong narrative and open-ended design are the highlights of this fantasy experience. Divinity II: Ego Draconis will likely be overlooked by many due to the timing of its release, but it offers a genuinely engrossing world for RPG buffs to wallow in."

IGN scored it a 4.8 out of 10, stating "I can’t recommend the Xbox 360 version of this product to anyone."

Versions
Divinity 2: Ego Draconis - Window's Collector's Edition includes a 18 cm Resin figurine holding a metal letter opener, a cloth-map of Rivellon, a soundtrack EP with seven tracks composed by Kirill Pokrovsky and a temporary tattoo showcasing the Divinity II: Ego Draconis-logo

Addons
In March 2010 Larian Studios announced an addon for both Windows and Xbox 360 titled "Divinity 2 - Flames of Vengeance" due to be released in Q4 2010. An official forum post on July 8, 2010 announced "Divinity II - The Dragon Knight Saga" will include a remastered version of Divinity II - Ego Draconis, featuring new content and an improved engine, as well as the new Flames of Vengeance addon, which will also be available separately. The addon's official website announces that the Dragon Knight Saga and the Flames of Vengeance addon will be released in Germany around the middle of August 2010 for PC and Xbox 360. All other language versions will be released in October 2010.