Water (Cleric Domain) (NWN)

Clerics who take the Water domain command power over creatures of the Elemental Planes and are granted spells that weaken or kill opponents.

Domain Special Ability and Bonus Spells
Turn Elementals: Able to turn elementals as if they were undead.

The cleric gains access to the following spells at the specified spell level: Poison (3), Ice Storm (5).