Call of Cthulhu: Destiny's End

Call of Cthulhu: Destiny's End was a third-person survival horror video game that was in production at British developer Headfirst Productions. It was planned as a sequel to the 2005 game Call of Cthulhu: Dark Corners of the Earth.

Story and gameplay
"Destroyed by a government raid in 1928, the mysterious town of Innsmouth was left to fester in ruins for nearly 80 years. The two central characters, Emily and Jacob, return to search for the truth as they unveil the horrors of the town's past. Destiny's End will break new ground in the field of survival horror by featuring innovative co-operative gameplay whereby two players can each assume the role of one of the main protagonists at any time in the game and work together to overcome their deepest fears. Players will have to use both characters to defeat their enemies thanks to fantastic co-operative fighting combos. Featuring a blend of fierce action, combat and exploration, gamers will journey into a world of malevolence and horror with 'Call of Cthulhu: Destiny's End.'"

Development
Destiny's End began in 2002 as Call of Cthulhu: Beyond the Mountains of Madness for Xbox and PC Windows (planned already as a sequel to Dark Corners of the Earth, even as this repeatedly-delayed game would be eventually released only nearly three years later), when they heard about Guillermo del Toro's project to adapt H. P. Lovecraft's At the Mountains of Madness (as of 2010, the development of this film has not started yet). The game got eventually either cancelled or merged with the other Cthulhu project by Headfirst Productions, Call of Cthulhu: Tainted Legacy for PlayStation 2, which was originally scheduled for release in the fourth quarter of 2004.

The gameplay in the game also evolved form first-person shooter of Dark Corners to the Resident Evil 4-style over-the-shoulder third-person shooter, but with exploration and melee combat resembling these in the Silent Hill series (like in Alone in the Dark 2008 reboot).

Vaporware
Destiny's End was originally signed for release in March 2005, but the publisher, Hip Interactive, for the project fell on financial troubles and declared bankruptcy in December 2005. Headfirst Productions itself went into liquidation as of March 2006, and the game is now thought to be vaporware.