Duke Nukem (character)

Duke Nukem is a fictional character and action hero who has been the protagonist in over a dozen video games, the fictional universe in which they take place and a proposed upcoming live action science fiction and horror or action feature film. Numerous figurines of the character have been produced,.

The character first appeared in the 1991 video game Duke Nukem I (also temporarily known as "Duke Nukum") which was developed by Apogee Software, now 3D Realms. The character was created by video game developers Todd Replogle, George Broussard, Jim Norwood and Scott Miller of Apogee Software. The character was redesigned into the present tough guy incarnation by George Broussard and Allen Blum, for the 1996 game Duke Nukem 3D. In the dozen or so Duke Nukem games since Duke Nukem 3D, this incarnation of the character has been constant, and voiced by voice actor Jon St. John. The next video game in the series, Duke Nukem Forever, has been in development hell since at least 1997.

Personality / appearance
In the original two games Duke Nukem barely spoke and was portrayed as a self-proclaimed hero initially hired by the CIA Dr. Proton. However Duke's personality in all his games since the third game in the series, Duke Nukem 3D, has been that of a wise-cracking, hyper-masculine, egotistical, chauvinist, machismo-filled, womanizing tough guy. It should be noted that in Duke Nukem II he starts to move more into the direction of a traditional action hero. His missions generally involved killing aliens that had invaded Earth. He is apparently sexually adept and irresistible to women, and circumstances generally find him surrounded by many buxom women. He does however frequently mention an estranged love named "Lani" in numerous games, although she is never elaborated on and seems to be the butt of many of his jokes. (Indeed, in Duke Nukem 3D, it is shown that he has a tattoo of her name on one of his buttocks.) This is widely believed to be a reference Lani Minella a voice actress that has done several voices for Duke Nukem 3D.

Duke Nukem's character is a pastiche of a number of Hollywood-action heroes, such as those played by John Wayne, Charles Bronson in Death Wish, Arnold Schwarzenegger in Commando, Sylvester Stallone as Rambo, Bruce Willis as John McClane in Die Hard, Kurt Russell's character from Big Trouble In Little China, Roddy Piper's character from They Live, and Bruce Campbell as Ash Williams from the Evil Dead series. His appearance resembles characters played by Dolph Lundgren and Jean Claude Van Damme.

Voiced by Jon St. John in all incarnations in which the character speaks (with the exception of Duke Nukem II), Duke's voice is based on that of Clint Eastwood as Dirty Harry.

Like the characters often played by Schwarzenegger and Stallone, Duke is a confident, aggressive, and frequently politically incorrect muscle-man, who, although not superhuman, nonetheless manages to achieve incredible physical feats of violence and conquest through sheer machismo and expertise with automatic weapons. (However, there is evidence in Duke Nukem 3D that he may have been genetically engineered.) Other than a wide array of automatic firearms, explosives, and energy weapons, Duke is best known for his trademark jet pack, which gives him the ability to fly short distances in quick bursts. He is also known for his golden Desert Eagle pistol and sunglasses, which completely conceal his eyes and which he has not been seen without (even at night) since Duke Nukem 3D, his leathers, his motorbikes and his platinum blonde, military-style haircut, which is existent since the first game. In every game, he traditionally wears a red tank top and blue jeans. In all of the games, Duke has a melee attack known as the "Mighty Boot", which is basically a strong kick to the face.

In Duke Nukem II, it is shown that Duke wrote an autobiography entitled Why I'm So Great.

Like the character played by Bruce Campbell, Nukem is also a smart-mouth (although Duke's humor is somewhat less sarcastic and more straightforwardly aggressive, a few of Duke Nukem 3D's phrases are taken directly from the Campbell vehicle Army of Darkness; Campbell has expressed anger at not being consulted or paid for the use of these phrases ), and his sneering visage is often found speaking one-liners while slaughtering his enemies.

First games
Duke Nukem was initially created by in the late 1980s by chief programmer Todd Replogle of Apogee Software (now 3D Realms) as the protagonist for the video game he was designing entitled Metal Future set in the then near future of 1997. After hearing the character's name, producer and founder of Apogee, Scott Miller, suggested the game should have the same name. Miller helped design the character around his thoughts about the name. Artwork was done by George Broussard, Allen H. Blum III, and Jim Norwood. However, the character was somewhat different in this original incarnation. Although he was still blonde and stocky, in the original game Duke Nukem was a self-proclaimed hero hired by the CIA to stop madman Dr. Proton who has sieged earth's largest city with his robotic servants the Techbots.

The original game was released as Duke Nukem in 1991 as a two dimensional platform game. This game was written for the IBM PC compatible, and featured 320×200, 16-color EGA graphics with vertical and horizontal scrolling. The original game had three episodes, the first distributed as shareware. Duke Nukem does not feature voices, and Duke spoke with mere text display on the screen such as "I'm gonna kick butt".

The sequel, Duke Nukem II, was released two years later and the same mostly-silent incarnation of the character was used, although he is now a hailed American hero. Duke Nukem must protect earth from an army of Rigelatins who plain to imprint his brain patterns on their war computer. The sequel was over four times larger and took advantage of 256-color VGA graphics, MIDI music, and digitized sound. Only 16 colors were actually used on-screen at once; however, three different 16-color palettes were used. Duke Nukem II features an intro with one line spoken by Joe Siegler ("I'm Back"), and a death scream by character co-creator Todd Replogle.

Title problems
The first Duke Nukem game was titled Duke Nukem, but Apogee learned that this name might have already been trademarked for the Duke Nukem character in Captain Planet and the Planeteers, so they changed it to Duke Nukum for the 2.0 revision. The name was later discovered not to be trademarked, so the spelling Duke Nukem was restored for Duke Nukem II and all successive Duke games.

3D era
The third game in the series was the first-person shooter entitled Duke Nukem 3D and was released in 1996. The game was set in the early 21st century with Duke battling with mutants and aliens. The game has improved graphics. Duke Nukem 3D was released for MS-DOS, Mac OS, Sega Saturn, Mega Drive, Game.com, Nintendo 64, Playstation and later re-released in 2008 for Xbox Live Arcade and for the iPhone/iPod Touch and Nokia N900 in 2009. Duke Nukem 3D is perhaps the most recognized Duke Nukem game, with over a dozen expansion packs.

For Duke Nukem 3D the character of Duke Nukem was dramatically designed by George Broussard and Allen Blum to become the macho, wise-cracking character better known today. Duke Nukem 3D was one of the most controversial games at the time due to its strong language, sexual/misogynistic content, cultural stereotypes, and gratuitous violence.

Duke Nukem 3D, and in the dozen or so subsequent Duke Nukem games, feature Jon St. John as the voice of Duke Nukem. Duke Nukem 3D was the first game in which the character has a significant speaking role.

Full game list

 * Duke Nukem (temporarily "Duke Nukum") – 1991 – MS-DOS
 * Duke Nukem II – 1993 – MS-DOS
 * Duke Nukem 3D – 1996 – MS-DOS, Mac OS, Sega Saturn, Mega Drive, Xbox Live Arcade, iPhone, Game.com, Nokia N900
 * Duke Nukem 64 – 1997 – Nintendo 64
 * Duke Nukem: Total Meltdown – 1997 – PlayStation
 * Duke Nukem: Time to Kill – 1998 – PlayStation
 * Duke Nukem: Zero Hour – 1999 – Nintendo 64
 * Duke Nukem GBC – 1999 – Game Boy Color
 * Duke Nukem: Land of the Babes (temporarily "Planet of the Babes") – 2000 – PlayStation
 * Duke Nukem: Manhattan Project – 2002 – Microsoft Windows
 * Duke Nukem Advance – 2002 – Game Boy Advance
 * Duke Nukem Mobile – 2004 – Tapwave Zodiac
 * Duke Nukem Mobile – 2004 – Cellular Phones
 * Duke Nukem Mobile 3D – 2005 – Cellular Phones
 * Duke Nukem Mobile: Bikini Project – 2005 – Cellular Phones
 * Duke Nukem Arena - 2007 - Cellular Phones
 * Duke Nukem Trilogy – TBD – DS, PSP
 * Duke Nukem Forever – Development Hell (in development since 1997) – PC
 * Duke Begins – TBD (in development from 2007) – Presumably PC

Cancelled games
Duke Nukem: Endangered Species was announced in January 2001. It was to be a hunting game where the player could hunt everything from dinosaurs to snakes, using an improved version of the engine used in the Carnivores series. The game was cancelled in December of that year. The company that had been developing the game, Ukraine-based developer Action Forms, went on to develop its own game, Vivisector: Beast Inside (originally titled Vivisector: Creatures of Doctor Moreau) instead. Duke Nukem Forever a side-scroller game was also cancelled. A PS2 game called Duke Nukem D-Day (also known as Duke Nukem: Man Of Valor), was announced in 1999, renowned for having one of the longest development cycles of any title in the PlayStation 2's considerable history. Long rumored to implement the same technology that powered the PC version of Unreal, the game sometimes erroneously referred to as Duke Nukem Forever PS2 (this console title was not to be a port of the PC game, and instead was a new creation by developer n-Space) consistently battled crippling delays; often putting in question its status as an active or cancelled game. The project was finally abandoned in 2003.

Future
The next installment in the video game series, Duke Nukem Forever, has been in development hell for over a decade after being announced in early 1997. Subsequently the game has often been declared either "the longest game ever in production or an elaborate in-joke at the expense of the industry". DNF was announced in April 1997, and promotional information for the game was released in one form or another in 1997, 1998, 1999, 2001, 2007, 2008 and 2009. Due to this, the game had been subject to intense speculation and has won several vaporware awards.

The development team was terminated in May 2009, but according to 3d Realms, the project has not officially been cancelled and the game is still in development. Although Take-Two Interactive still owns the publishing rights to the game, they do not have an agreement with 3D Realms to provide funding for the game's continued development. A lawsuit has been filed by Take-Two Interactive against 3D Realms over their failure to finish development of the game.

Soundtracks
The Duke Nukem games were renowned for their soundtracks. A Greatest Hits was released in 1999, with the following track listing:

1. Duke Nukem Theme - Megadeth

2. Cinnamon Girl - Type O Negative (previously unreleased in U.S.)

3. What U See Is What U Get - Xzibit

4. Blisters - Coal Chamber (previously unreleased in U.S.)

5. Song 10 - Zebrahead

6. The Thing I Hate - Stabbing Westward

7. It's Yourz - Wu-Tang Clan

8. Screaming from the Sky - Slayer

9. New World Order - Megadeth (previously unreleased)

10. Stone Crazy - The Beatnuts

11. Land of the Free Disease - Corrosion of Conformity (previously unreleased)

Toy line / action figurines
Duke Nukem was a short-lived toy line from defunct toy company ReSaurus. Primarily centered around Duke Nukem 3D, the line featured three versions of Duke (with a fourth "internet only" Duke that came with a CD-ROM and freezethrower accessory), the Pigcop, Octabrain, and Battlelord. The toys were prone to breakage (Duke's legs were held on by a thin plastic rod which was easy to snap and the Octabrain had numerous fragile points). More toys were planned to coincide with the release of Duke Nukem Forever, but the game's delay halted these toys, and ReSaurus eventually went out of business.

Proposed feature film
In the late 1990s, it was announced that Hollywood film producer Lawrence Kasanoff (Mortal Kombat, Terminator 2) was working on a Duke Nukem film. The plot was to feature aliens invading Duke's favorite strip club. However the Kasanoff's Nukem film never got past the pre-production phase for numerous reasons, mainly funding issues.

Plans for a live action Duke Nukem movie to be produced by Kasanoff's company Threshold Entertainment were announced in 2001, but the film never made it to production.

In 2008, Max Payne producer Scott Faye has revealed to kotaku.com that he is planning to bring Duke Nukem to the big screen. Faye, who runs production company Depth Entertainment, said he hopes to compliment these with "a Duke film scenario that will compel a studio to finance a feature version... Certainly, there's a large audience that knows and loves this character." He went on: "We're expanding Duke's 'storyverse' in a very significant major way without abandoning or negating any element that's being used to introduce Duke to the next-gen platforms." This can be found here

During mid 2009 a interview on Gamasutra revealed that a Duke Nukem movie is currently in pre-production.

Promotion and reception
Duke ranked number sixty-seven on UGO.com's "Top 100 Heroes of All Time" list, which noted while borrowing elements from Ash Williams and They Live, the character was iconic, adding "...if you want a politically incorrect first person shooter, Nukem's the way to go, and what better player substitute than a muscle bound, chauvinist with violent tendencies?" He is also regarded as the coolest video game character ever by ScrewAttack.com.

Catchphrases
Some of Duke's catchphrases:


 * "Hail to the king, baby!" (a reference to Army of Darkness)
 * "Groovy!" (a reference to '[Army of Darkness)
 * "Shake it, baby!"
 * "Wanna dance?"
 * "Now THIS is a force to be reckoned with!"
 * "It's ass-kicking time!"
 * "Damn, I'm looking good!"
 * "Damn, I'm good!"
 * "I guess it's time to kill."
 * "Come get some!"
 * "Who wants some?"
 * "No one steals our chicks...and lives!"
 * "Holy cow!"
 * "Time to crash this party!"
 * "This sucks!"
 * "Your face, your ass...What's the difference?"
 * "That's gotta hurt!"
 * "You're an inspiration for birth-control!"
 * "It's time to kick ass and chew bubble gum, and I'm all outta gum..." (a reference to They Live)
 * "I'm Duke Nukem, and I'm coming to get the rest of you alien bastards!"
 * "Damn, those alien bastards are gonna pay for shooting up my ride!" (They destroyed his plane)