Extreme-G 2

Extreme-G 2 is the second Extreme-G game to be released on the Nintendo 64, but is the third game in the Extreme-G timeline (XGRA starts in 2080, while this game starts in the mid-22nd century). It is a third party game, with Acclaim's development out to Probe Entertainment department.

Gameplay
This iteration, as with all Extreme-G games, is about futuristic racing: pilots race plasma-powered Tron-like bikes in an intergalactic Grand Prix at speeds that are over 999 mph. It is possible to break the sound barrier in this game, creating a sonic boom. While travelling at supersonic speeds, all game sounds are muted except the sound of the vehicle travelling. If the bike slows down to below supersonic speeds, another sonic boom can be heard and all game sounds will resume. The emphasis is on speed and creative racetrack design, with tracks looping through all three dimensions like roller coasters.

The game's controls are fairly sensitive, so players may have to practice with a given machine before diving right into the Grand Prix. Visuals as well as the level layouts contribute to the immense speed of the game.

Each of the machines have their own handling characteristics, with varying top speeds, armor values and traction values. All of the machines in the game have an energy meter – with two separate energy stores for protective shields and a basic primary weapon. If a machine loses all of its shield energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks when driving through jumps or similar obstacles. In this case, the player is simply teleported back to the track. Players are given three "Nitro" boosts per race.

Extreme-G has a championship mode ranging from novice to expert, shoot-em-up mode (named "Arcade Mode" in XG2), multiplayer racing, and deathmatch. In shoot-em-up/arcade mode, computer drones follow a lunar path while the player attempts to destroy them with Extreme-G's arsenal of weapons. The idea came from Tron and Atari's Tempest 2000.

Tracks
Every race of the game takes place in one of 12 environment, each gathering 6 tracks (3 actual circuits plus a mirror version of each).

The list below contains every environment, with the six tracks it includes.

Aquanor :

- The Harbour

- Submarine Bay

- Clifftops

- ruobraH ehT

- yaB enirambuS

- spotffilC

Sensara :

- Skyline Drop

- Crybridge Pass

- Tubeway

- porD enilykS

- ssaP egdirbyrC

- yawebuT

Farron :

- Fire Hazard

- Mushroom Chicane

- Corkscrew

- drazaH eriF

- enacihC moorhsuM

- wercskroC

Lumania :

- Fountains

- Pyramid

- Landing Bay

- sniatnuoF

- dimaryP

- yaB gnidnaL

Mesa Virs :

- Wind Farm

- Harvest

- Gleams

- mraF dniW

- tsevraH

- smaelG

Canous :

- Mountain Pass

- Lower Village

- Chasm Crossing

- ssaP niatnuoM

- egalliV rewoL

- gnissorC msahC

Tethra :

- G-Plains

- Fault

- Nocturne

- snialP-G

- tluaF

- enrutcoN

Anville :

- Outlet 360

- Hangar

- Breakers

- 063 teltuO

- ragnaH

- srekaerB

Hydra Prime :

- Underwater Base

- Volcano

- The Abyss

- esaB retawrednU

- onacloV

- ssybA ehT

Tox City :

- Ventilator

- Pulsar

- Apex

- rotalitneV

- rasluP

- xepA

Cordilon :

- Sulphur Lakes

- The Mire

- Crystal Forest

- sekaL ruhpluS

- eriM ehT

- tseroF latsyrC

Eschaton :

- Glass Highway

- Infernus

- Burnout

- yawhgiH ssalG

- sunrefnI

- tuonruB

Reception
IGN gave N64 version 6.9 out of 10 with criticism of gameplay stating it was "nowhere near its competition" despite "improved controls and tracks". The graphics were also criticised for N64 version for "stuttering framerates and over-filtering" but got 10 out of 10 for the presentation.