SiN: Wages of Sin


 * For the source of the quotation, see Book of Romans. For the album by Arch Enemy, see Wages of Sin

Wages of Sin is an expansion pack (a mission pack) for the computer game SiN from late 1998. Wages of Sin was released in late February 1999 by a then relatively unknown game production studio known as 2015, who later became famous for their critically acclaimed game Medal of Honor: Allied Assault. The add-on begins its story after the events pictured in Sin, replacing the villain Elexis Sinclaire (who went missing due to mysterious circumstances) with Mafia boss Gianni Manero, and once again letting players enter Freeport City in John R. Blade's shoes.

Story Overview
After Elexis Sinclaire disappeared at the end of Sin, Wages of Sin continues the storyline by introducing the new villain Gianni Manero, a mob boss who seeks to gain power from the leftovers of Elexis' former company SinTEK. Manero produces new genetically engineered creatures (mutants) under secret supervision, but when some of these mutants break out and run into the city, the elite security force group HARDCORPS becomes aware of them and it's up to HARDCORPS leader John Blade, who starred as the hero and the player's character in Sin, to set things right. Blade's hunt for Manero leads him to new locations of Freeport City that were not included in the original game, features new enemies and weapons, and has such interesting story/gameplay elements as the kidnapping of a scientist's daughter and day/night scenarios of the same levels, depending on the player's choice.

Although Elexis Sinclaire never appears in Wages of Sin, there are lots of references to her (in serious and humorous ways) throughout the game and the ending leaves a big hint towards her return (which happens in Sin's official sequel, SiN Episodes).

Gameplay
While keeping the interactivity level and the real-world level design of the original game, Wages of Sin adds a few extra elements beyond the standard weapons and enemies upgrade.

The more remarkable features in Wages of Sin include:


 * 10 new enemies
 * 7 new weapons
 * 17 new locations to visit
 * New items: a flashlight, nightvision goggles, usable ropes and Half-Life-style "usable characters" where appropriate
 * Day and night alternatives of several locations which are triggered based on a decision the player makes in the beginning; these alternatives include such things as enemies and alarm systems.
 * Easter egg bonus: collecting bikini calendars will change the ending sequence
 * Hoverbike deathmatch: a new deathmatch multiplayer game type where players ride around specific maps on armed hoverbikes
 * 2 boss battles before the end of the game

Audio/Video
The graphics are very similar to Sin as Wages of Sin is simply an add-on utilizing the same technology the original game is based on. However, great attention to detail and interactivity was kept when 2015 designed Wages of Sin, resulting in even more options and visual treats than Sin could offer. Also, the locations the player character visits greatly expand the Freeport City experience started in Sin, and because Sin moves out of Freeport at about halfway through the story, the add-on bases the whole adventure in the city and lets the player visit such locales as a cargo ship, a vacant building, a nightclub and Manero's casino and penthouse complex.

Weapons and enemies look quite spectacular in Wages of Sin although the artificial intelligence of the new opponents is average. Many special effects are impressive even today, such as a spider emerging from the body of a shot mutant or the earthshaking fireball explosion of the IP36 nuclear rocket launcher.

On the audio side there is some new music, new sound effects and brand new voice acting from the same actors who voiced Sin, plus some new voices (like Manero's) specifically for this add-on.