User:Sigma 7

=Sniper Elite III=

Sniper Elite III is a third-person tactical shooter developed by, where the player takes a roll of an american sniper during World War II.

Set three years before the events of Sniper Elite V2, Karl Fairburne participates in a failed attempt to hold Tobruk in the North African theater of World War II. Despite the loss of territory, he is requested to help with British Intelligence, to track down one of the informants who has just gone dark.

=Shadow warrior/Getting Started=

Setup options
The game includes a setup program that changes game options. It is necessary to rebind controls, as not all options can be changed in-game.


 * Sound Setup: Required to setup sound cards. If playing with Steam, the default settings work perfectly. Otherwise, you may have to consult your sound card's documentation or check that that BLASTER environment variable is set correctly.
 * Screen Setup: Here you can change the screen resolution to one of four options. For old VGA cards you have to stay with 320x200, but modern systems can handle any other resolution presented.
 * Controller setup: You can adjust keybindings here. You may also configure a 3-button mouse, joystick or gamepad (both up to four buttons). The option for configure external requires a program specific to the build engine, likely no longer available.

You will also need to use setup in order to play any multiplayer game, where the dos version can support IPX networks or via modem/serial connection.

Game options
You can make the following changed in the in-game menu:


 * Screen menu: The three options listed here only apply to what is shown on-screen. It doesn't change the screen resolution (which is instead cycled through F5.
 * Mouse menu: You can adjust mouse speed, the mouse aiming option (which should be left to toggle), and invert the mouse y-axis.
 * Sound menu: Adjusts the sound and music, or allows disabling them. You can even disable ambiant sounds, and flip stereo for certain misconfigured devices or hardware.
 * Kid mode: This masks certain elements from the game, such as nudity or other disturbing content. It only turns the content invisible rather than removing it, thus Master Leep's daughters will still obstruct the player should they be stumbled upon.
 * Messages: General messages when you pickup an item.
 * Shadows: Should be kept on modern systems, renders a ground shadow for some aerial opponents
 * Auto run: When enabled, defaults to faster movement. Can be toggled with Caps Lock, and set to your preference.
 * Crosshair: Displays the classic crosshair where attacks will be sent. Note that the crosshair is misplaced, as your attacks will actually be aimed slightly above and left of the crosshair's center.
 * Auto-aiming: This will automatically aim weapons to hit targets in the middle of the screen. You can disable it if using mouse look and want precision aiming.
 * 3D Sprites: Shows certain objects as full models rather than single images.
 * Level Stats: Shows kills and secret counts at the top-left corner.

=Descent Freespace/table of contents= 🇨🇴

🇨🇴
 * Controls

🇨🇴

🇨🇴
 * Galactic Terran Alliance Spacecraft
 * Vasudan Spacecraft
 * Shivan Spacecraft
 * Medals

=Descent Freespace/walkthrough=

Eve of Destruction
Advancement conditions:
 * Protect the GTC Orff (Delta wing arrives)

Objectives:
 * Protect the GTC Orff (Delta wing arrives)
 * Ensure no hostiles escape (Virgo, Cancer, Aries, Pisces, and Leo)

This is a simple mission, where you engage enemy waves. To get you used to the combat, these ships are damaged when the arrive, due to them being remnants of a previous combat. By default, they will try to engage the Orff, but the presence of you and your wingman may cause them to attack you instead. Of these fighters, only Aries 3 or Pisces 3 will try targeting you if you are relatively unscathed.

There are five waves of enemies:
 * Virgo wing (2 PVF Anubis) at 40% hull. Appears around 30 seconds into the mission.
 * Cancer wing (2 PVF Anubis) at 30% hull. Appears 10 seconds after Virgo 1 or Virgo 2 are destroyed.
 * Aries (3 PVF Anubis) at 35% hull. Appears 15 seconds after Cancer 1 is destroyed, or 8 seconds after Cancer 2 is destroyed.
 * Pisces (3 PVF Anubis) at 50% hull. Appears 13 seconds after Aries wing is destroyed
 * Leo (3 PVF Anubis). Appears in hard difficulty or higher, 12 seconds after Aries 1 is destroyed.

These enemies are easy to easy to destroy due to their limited health. As they will try focusing on the Orff, they will be in range of the Orff's guns and will be destroyed easily. On medium difficulty or lower, you need to destroy four wings. On Hard, five wings. After all wings are destroyed, Delta will arrive and you can return to base.

You should keep the Orff's hull above 70%. If not, the Vasudan Ace in the next mission will not appear.

The Field of Battle
Objectives:
 * Destroy All Vasudan Wings (Aries, Cancer, Pisces, Virgo)
 * Destroy Vasudan Ace (Reward: Distinguished Flying Cross)

There are four wings to destroy. To find them, you will need to approach one of the "blips" on the radar. If you don't reach a ship in 50 seconds, Alpha 2 will automatically head towards Cancer wing.

You will fight against four wings of enemies: Aries, Cancer, Pisces, and Virgo. Each wing consists of 3 PVF Anubis.

There is also a Vasudan Ace in the area, flying a PVF Seth. It will arrive after you defeat three waves in the area, but it won't appear if you took 50% damage on normal or easier, or if the Orff got reduced to 70% health in the previous mission. Destroying the ace rewards the Distinguished Flying Cross.

If you have trouble with this mission, you can warp out at any time. However, doing so will add a turret to a freighter in the next mission.

Small Deadly Space
Advancement condition:
 * Destroy Vasudan freighters, or destroy reinforcement ships

Objectives:
 * Secure area until Orff arrives (Destroy Aries, Virgo, Cancer, wait for Orff)
 * Destroy reinforcement ships (Pisces)
 * Protect the cargo containers.
 * Eliminate all Vasudan freighters.
 * Find Weapon Prototype (Cargo 2)

If needed, you can call Delta for reinforcements.

In this mission, you need to secure a cargo depot. It is initially protected by two fighter wings, Aries (3 PVF Anubis), and Cancer (2 PVF Anubis). If the freighters take enough damage, or if Aries 1 or 2 gets destroyed, Virgo reinforces (2 PVF Anubis) and attacks.

There are two Freighters in the area. One will pick up a cargo and leave, while the other will simply patrol. Both will attempt to flee the instant they're attacked. As such, you can focus on the fighters first, and focus the attacks on the freighters. When they start to flee, their departure appears to be linked to travelling to a specific point in the area.

If you fail to destroy the freighters, Pieces wing (2 PVF) will arrive and attack.

When Omega docks with the cargo, Scorpio (3 PVF Anubis, max 4 waves) will arrive and attack. Once Orff arrives, Scorpio will stop reinforcing and you can depart. Although you can depart earlier, doing so causes a wave of fighters to arrive early on the next mission, and prevents you from capturing the Rasputin.

Avenging Angels
Advancement condition:
 * Omega captured

Objectives:
 * Disable and capture the Omega.
 * Destroy all enemy fighters (Cancer, Aries, Traitors Alpha, Traitors Beta)
 * Disable and capture the Rasputin

Delta will also arrive if 60% of Alpha/Beta get destroyed. Also, if certain ships in Alpha and Beta wings are destroyed, you can call Epsilon wing as reinforcements.

Your mission is to disable Omega to recapture the Avenger prototype. In this case, Omega will follow a waypoint, and depart should it reach the end of the path. When you disabled Omega and GTT Comet docks to capture it, Traitors Beta will try destroying Omega.

Traitors Alpha (2 GTF Apollo) and Traitors Beta (2 GTF Apollo) are likely the first enemies you will fight against.

Aries (2 PVF Horus, 1 PVB Osiris) will guard Rasputin if present.

Cancer (3 PVF Anubis) arrives if Rasputin is reduced to 70% health, if Rasputin departs, so does Cancer.

Rasputin is an Isis transport, which will try to flee if there's a problem. Capturing Rasputin rewards you with the Commendation Medal.

Virgo (3 PVF Anubis) arrives when the Comet does. They will attack Omega.

If you missed a freighter from the previous mission, you can find them here, but they will take place of the Rasputin.

Out of the Dark, Into the Night
Advancement Condition:
 * Escort Plato (escape pod)

Objectives:
 * Escort Plato (Plato)
 * Visually identify the unknown ships (get within 300 units of an unknown)
 * Kill the Unknown Fighter (One of Unknown 5, 6, 7 or 8)

Before you start the mission, you will want to change your loadout. Replace one of the ML-15s with a disruptor (for extra shield damage per second against the bonus enemy), and ensure your secondary weapon is the Fury Missile. In addition, you may want to switch to the GTF Valkerie as that gives a slightly tighter missile spread, as well as having primary weapons close together on the nose mount.

Aries will attack the Plato within 40 seconds. They are easy defeated, but in case they cause trouble (e.g. two of your wingmen are downed), Delta will arrive to help. This assistance won't be available once the Taurus arrives.

Virgo and Taurus arrives around the 2 minute mark. They are soon followed by four unknowns, who will start attacking your enemy. Although you are instructed to get a visual on the unknown, you can simply continue with the escort (as said objective activated on the next wave appearing near the Plato.)

25 seconds after the Taurus is destroyed, the Unknowns will attack Plato. Although you can engage them, it's best to have them try finishing off Plato as soon as possible, as the vessel is scripted to never depart. When Plato is down to 20% hull, it will release the escape pod. When the Plato is destroyed, all but one depart.

Once the Plato Escape pod leaves, you have 100 seconds to destroy the straggling unknown. Your ML-15 laser is ineffective against the shields, but peppering it with the Fury missile can breach the shield and cause damage.

Destroying the unknown leads to a medal in the next mission, provided you complete the secondary objective.

Paving the Way
Advancement condition:
 * Escort Galatea

Objectives:
 * Escort the Galatea to the Jump Node
 * Ensure Galatea Hull Remains Above 50%

This is a simple escort mission. Follow the Galatea, and shoot any asteroids that come close. The asteroids on a collision course are marked with a white bracket (unless you remove the Galatea from the escort list, in which case they'll strike without warning.)

When the Galatea approaches the jump node, two Shivan bombers will arrive, and like previously, you don't have appropriate weapons to engage them. Continue attacking the asteroids. Be sure to check for any bombs that start arriving by pressing B.

If you successfully kept the Galatea's hull above 50% and destroyed the unknown, you receive the Distinguished Flying Cross medal. Also, keeping the hull above 50% affects a later mission - specifically, the Hammer of Light will attempt a ruse rather than doing an outright attack.

Pandora's Box
Advancement condition:
 * Trigger the trap

Objectives:
 * Investigate cargo (SC 5 32, SC 5 34, SC 5 35, SC 5 37)
 * Destroy sentries

The shivans left a cargo depot, and your objective is to clear out the sentries and scan the cargo. Initially, two individual shivans will warp in, do a quick run, and depart.

When you reach the cargo depot, you'll see most of the containers self destruct, and the main trap is sprung. Up to twelve fighters will warp in and attack. Once command announces it's a trap, you can jump out to advance to the next mission, although you probably want to complete the objectives.

During the trap, mission scripts will protect you for a limited time. The shivans will initially target Alpha 4, then go through each of the fighters in turn. Once Alpha 2 is down, the fighters will focus their shots on you, thus you should warp out as soon as Alpha 2 gets downed.

There are six remaining cargo containers, four of which contain the sensors that you want. Scan them, then jump out. Your wingmen will cover you, but won't last forever.

The Hammer and the Anvil
Advancement condition:
 * Escort 1 shield

This mission requires you to escort three shields, and you now have the resources to engage the shivans. They can now be targeted, and your weapon can now break through their shields.

Your enemies are as follows:
 * Arjuna (2 SF Basilisk, 2 waves): After 60 seconds.
 * Krishna (4 SF Basilisk, 2 waves): 20 seconds after Chatter 2. Will appear about 1100 units infront of Theta 2.
 * Rama (3 SF Scorpion, 2 waves): 27 Seconds after Krishna destroyed, or 160 seconds after Krishna arrives.
 * Durga (4 SF Basilisk, 4 waves): 25 Seconds after Rama destroyed, or 220 seconds after Rama arrives.
 * Pi (3 PVF Anubis) and Mu (2 PVF Seth) : 25 seconds after Durga destroyed, or 150 seconds after Durga arrives. These ships will pull a ruse and join the escort, broken as soon as Omicron warps a moment later. However, if Galatea got damaged a few missions earlier, they will simply do a direct attack without the ruse.

During the mission, you will see a distant ship calling for help, being chased by the Hammer of Light. This is a distraction, going for it will not only cause additional shivans to appear, but also encourages them to explicitly target the convoy.

The Darkness and the Light
Advancement condition:
 * Shivans arrive
 * Taranis not destroyed

First, attack and destroy one of the freighters to get a bonus objective, as the current fighters present are equipped with weaker weapons.

To progress the mission, attack Aries wing, which are weak fighters without shields. Next is Virgo wing, who are shielded and arrive in two waves. The cargo containers simply contain various supplies, and thus should be destroyed.

Although the mission briefing instructs you to capture Ramses, it should be ignored due to later events in the mission. Simply destroy the cargo as requested.

The Taranis arrives about 3 minutes 15 seconds into the mission, and when it does, it will attack the Ramses.

First Strike
Advancement condition:
 * Taranis captured

Your task is to disable and disarm the Taranis. To do so, your default loadout contains a disruptor and stiletto bombs. You can engage the fighters as required, and call Delta for reinforcements.

First, you will want to strip the weapons from the Cruiser. Cycle through the turrets using K, and focus on ones that you can easily hit with the disruptor. Some of its turrets have already taken damage, thus some of the work has been done for you.

When it gets close to the jump node, you will need to disable the engines. The engine subsystem is reachable from the top of the vessel, and you can use two stiletto bomb pairs and a basic rake of the disruptor to immobilize it. Because of the time required to transport the vessel for capture, you want it as close as possible to the jump node before it escapes.

When the cruiser is neutralized, the fighter escort will depart. Omega 1 and 2 will attempt to dock, but fail to do so. However, the wave of enemies will start, up two seven waves of Rama (4 SF Basilisk) and Vishnu (2 SF Scorpion).

The Aftermath
Advance condition: Escort at least one transport

Objectives:
 * Escort Iota until Pinnacle arrives
 * Destroy remaining fighters (Bheema, Asura wings)

There are three wings of fighters, escorting three groups of transports. Alpha is assigned to guard Iota, and must do so to complete the mission. Beta wing will protect Sigma transports, and Epsilon will protect Omega. If needed, you can order the wings around as necessary.

About 75 seconds into the mission, GTFR Nelson will arrive. If you want a few extra kills, order it to depart, as Vishnu wing will leave as soon as they destroy the Nelson.

There are the following forces:
 * Indra (3, 2 waves): Appearing 30 seconds after Vishnu 1 departs (or 45 seconds after destroying Vishnu 1). Will target Sigma transports, followed by Iota.
 * Krishna (4, 2 waves): Arrives with Indra. Will escort these bombers, otherwise attacks Iota.
 * Arjuna (4, 2 waves): Focuses on Omega, followed by Sigma, then Iota.
 * Rama (4, 2 waves): Appears after Indra is defeated. Targets Iota.
 * Bheema (4): Arrives after the Pinnacle, and targets it.
 * Asura (4): Arrives after the Pinnacle, and targets it.

If one of Iota's transports is destroyed, it removes GTC Ravage from the next mission.

The Big Bang
Advance condition: Save Asimov

Objectives:
 * Protect GTS Asimov (hull > 8%)
 * Protect GTC Ravage

La Ruota della Fortuna
Advance condition: Eliminate Shivan Presence

Where Eagles Dare
Mission done

Tenderizer
Guard the Galatea

=Descent Freespace Medals=

Each pilot in Descent: Freespace has a medal collection.

Medals are awarded for completing tasks within a mission, and completing the mission successfully. Certain medals may be awarded multiple times during a campaign, or can be obtained by trying single missions.