The Battle of Rannoch


 * This entry depends on the outcome of the Quarian-Geth war. This entry is awarded if the player saves both the Geth and the Quarians.

The quarians' plan to take back their homeworld was risky, and could easily have led to their annihilation if a peaceful solution had not been found.

In an initial battle against the Reaper-upgraded geth ships, the quarians found their Heavy Fleet and a portion of the Patrol Fleet outmatched. To stave off defeat, the quarians retreated at FTL speeds to rally with the Civilian fleet on the far side of Rannoch's sun, Tikkun. Temporarily hidden, but with only minutes of advance warning should a geth scout spot them, the quarians planned counterattacks to disrupt the geth link with the Reapers, First preying on a damaged geth dreadnought, the quarians followed by sending strike teams to Rannoch's surface to destroy the Reaper that was transmitting improved software to geth forces.

When the Reaper uplink was disrupted, the geth suffered momentary downgrades in response time and intelligence, allowing the quarians to press their advantage. But an emergency order from Commander Shepard and Admiral Shala'Raan vas Tonbay broke off hostilities before the geth's full capabilities were restored. It is to the quarian's credit that all three fleets obeyed the order to cease fire, even the Civilian Fleet, which had little combat experiebce, The geth, for their part, bore no ill will towards enemy combatants and broke off hostilities with perfect discipline.

It remains to be seen how the geth and the quarians will manage to coexist on Rannoch. For now, they have committed their considerable military forces to repel the Reapers. Given the long-lasting animosity between the geth and the quarians, it is possible that the Reapers did not plan for the possibility of such an alliance and will be unprepared to content with both armadas.