Trickery Domain Powers (NWN)

Specifics
Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effects lasts 5 turns + the cleric's Charisma modifier.

Bonus Spells
The cleric gains access to the following spells at the specified spell level: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5).