Indiana Jones and His Desktop Adventures

Indiana Jones and his Desktop Adventures is a 1996 computer game. Desktop Adventures was made to run in a windowed form on the desktop to limit memory use and allow the player to perform other tasks. This game was the first Desktop Adventures game, and was followed by Star Wars: Yoda Stories in 1997.

Plot
The game is set in mid-1930s Middle America with a variety of characters, puzzles, and outcomes. Each game averages 30 minutes. The plot, size, and direction of each game are randomly generated at the start, with locations and items being different every time.

Gameplay
The playing area is displayed from an overhead perspective. The player-controlled Indiana Jones was limited to orthogonal movement, which was controlled with the arrow keys. The mouse was used for other actions, such as managing inventory and using weapons. There was limited audio and no speech, with characters speaking with speech bubbles. After the game was won, the player could continue to explore the game.

Current availability
LucasArts no longer sells this game (and has not done so for a long time). In 1999, a Desktop Adventures fansite temporarily had the game available for download.

Influence
Although Indiana Jones and the Infernal Machine was a direct sequel to Indiana Jones and the Fate of Atlantis, elements from Desktop Adventures found their way into the next game:
 * The round health meter, in addition to being used for health, was also used for the breath, puncture and Aetherium threshold meters.
 * Health herbs, can be found growing throughout the game, as well as the new venom kit and health kit.
 * Scorpions, spiders, snakes and the odd jaguar were introduced in Infernal Machine, along with wolves, monkeys, sharks and piranha. All could be killed with the exception of jaguars, wolves and monkeys. LucasArts was told by one of the play testers they did not like the idea of killing them, so LucasArts changed the programming slightly so those animals would run away at the sound of gun fire, giving the player time to get away from them. Their dying animation was not removed from the game, so they could still be killed with explosives.