Dance Dance Revolution: X

Dance Dance Revolution X, abbreviated DDR X or simply X, is a music video game, and a part of the Dance Dance Revolution series. DDR X was originally announced by Konami on May 15, 2008 for the North American PlayStation 2. The arcade version was announced on July 7, 2008, July 9, 2008 in Europe, and July 10, 2008 for North America. Released to celebrate the 10th anniversary of Dance Dance Revolution, DDR X sports an improved interface, new music, and new modes of play. The arcade release will feature an new overhauled cabinet design with a widescreen display, e-Amusement and USB access, and an improved sound system. Despite such new design of its arcade cabinet, upgrade kits for DDR X are available for owners of traditional arcade cabinet of DDR (SuperNOVA2 or earlier). The PlayStation 2 release will have link ability with the arcade machine, multi-player support over LAN, and other improved and returning features such as EyeToy support. DDR X is being called a "truly global version", with a planned multi-platform, multi-regional release by all three major Konami houses.

North American PlayStation 2
Konami announced the development of Dance Dance Revolution X on May 15, 2008 alongside Dance Dance Revolution Universe 3 and Dance Dance Revolution Hottest Party 2. DDR X is intended to be released as part of the 10th anniversary of Dance Dance Revolution. Konami promised that at least 70 songs would be featured in this release and that DDR X would bring with it enhanced graphics and new modes of play. Also promised was LAN multi-player support for up to 8 players, an upgraded Workout Mode that will allow players to build their own regimen, new dancing characters and the return of existing features such as EyeToy support.

On the same day, Konami released gameplay preview images and video that showcased new graphical content. Three songs, two that had previously premiered on SuperNOVA 2 and its Japanese PS2 version (Poseidon and TimeHollow) and one that was new to the Dance Dance Revolution series, "Taj He Spitz", were also displayed in this media.


 * Dance Dance Revolution X gameplay teaser at GameTrailers

During the E3 gaming convention on July 15, 2008, additional information was revealed about the North American PlayStation 2 game, announcing that Dance Dance Revolution X would feature classic gameplay as well as new gameplay. The difficulty rating scale was extended resulting in existing songs in the series being re-rated to compensate. The Shock Arrow feature was also playable. Previously licensed music from earlier DDR series has returned including Me & My's "Dub-I-Dub" and Smile.dk's "Butterfly". GameSpot's reporters announced that the game was expected to be released sometime during Fall 2008. Additionally, new gameplay screenshots were revealed at the same time showcasing new features like new and returning dancing characters, a new Workout Mode, LAN network gameplay and returning modes such as Battle, Edit, Training and Street Master Mode. A successor to the previous Master Modes, Street Master Mode is akin to Quest Mode from Dance Dance Revolution Ultramix 3. Moving across a map, players guide themselves from one dance challenge to the next, meeting new characters and visiting different locales along the way.

The game was released on September 16, 2008. In addition to the aforementioned features, the PS2 version also contains "Xmixes", several nonstop mixes containing several songs each.

Arcade
On July 7, 2008, following a redesign of the Dance Dance Revolution Global Gateway, Konami of Japan announced that Dance Dance Revolution X would be released as an arcade and PlayStation 2 title in Japan as well. Shortly thereafter, on July 9, 2008, Konami sent out a press release to DDRUK (a DDR and music gaming fan community, with a particular emphasis on the European market) that said DDR X would be a "truly global version", mentioning that the Dancing Stage name would be dropped in favor of Dance Dance Revolution, confirming the game's pending release in Europe as an arcade title. The press release went on to say that the arcade cabinet and hardware would get a fresh, new look and feel. Naoki Maeda, one of the sound producers for the Bemani series, pointed out on his TËЯRA blog that repeated requests from the fans of DDR were partially responsible for the decision to redesign the game's hardware.

Konami held a private party on July 10, 2008 to showcase the arcade version of Dance Dance Revolution X in Japan, revealing additional information on the upcoming game. Improvements included a widescreen LCD display, better sound system, new modes of gameplay, a link system between the arcade and PlayStation 2 version of the game, the ability to publish step edits across all arcade machines via e-Amusement using a standard USB drive and a new type of arrow called a Shock Arrow, one that is to be avoided instead of stepped on. Konami promised that there would be at least 60 new songs featured in DDR X, in addition to having the "strongest" songs of the Dance Dance Revolution series returning from pervious DDR games. Konami also announced the North American DDR X arcade through their DDR Online Community website.

Location tests also revealed enhancements to the interface, such as a new "screen filter" option (which adds a transparent shaded area behind the arrows to improve visibility), a full combo "splash" effect animation (white for a Marvelous combo, gold for a Perfect combo, and green for a Great combo), and colored combo numbers which indicate the status of a combo colored the same way (which however, was absent on the US PS2 version).

An issue of Arcadia Magazine confirmed other details, such as the presence of some of the "x-edits" and licenses from the US PS2 version, Koko Soko by Smile.dk and announced that there would be a collaboration song with Naoki and Smile.dk present.

A post on Konami's development blog website announced that the arcade version of 'Dance Dance Revolution X would be released in Japan on December 24, 2008. A December 20 posting confirmed that songs from the home version DDR Hottest Party would appear on DDR X, demonstrated by a screenshot showing new doubles steps for a song inferred to be from one of the Hottest Party games and a dance stage backdrop from the game. The December 22nd post confirmed that "will" by Naoki (from the original Hottest Party game) would appear on DDR X, also showing a dance stage from the game branded with the logo of a recently released DDR game.

The North American release was prepared at the 2009 ASI Expo in Las Vegas, Nevada in March, which revealed that the game would be released in North America by May, and that e-Amusement service would be available for a monthly subscription on launch. Minor adjustments also revealed included a reversion back to use of the left and right buttons rather than up and down for song selection on the new cabinet, and that changes would be made to the cabinet as well to reduce costs including the removal of some of the lighting. Additional design changes were made for the final cabinet, significantly altered from the designs that had been previously exhibited and released outside of the country.

Japanese PlayStation 2
A PlayStation 2 version of Dance Dance Revolution X was released in Japan on January 29, 2009. The game features the ability to transfer data between the arcade and PS2 versions such as edits. The Japanese PS2 version will also feature the UI enhancements seen on the arcade version. Pre-order included the game, the combined soundtrack for X and Full Full Party, a DDR X branded 2GB USB flash drive (which can be used with the link features), and other items.

Gameplay


The gameplay of Dance Dance Revolution X continues the gameplay introduced at the beginning of the series. DDR X contains returning Konami Originals and classic licensed tracks as well as new songs by Konami and label artists. Despite the new overhauled cabinet design available, the dance stage layout remains almost completely unaltered to the original, except in North America, where aesthetic changes were made to cut costs in production.

The value of each step, freeze, or row of 4 shock arrows side by side is equal to 1,000,000 / (number of steps [A jump is considered a step in scoring] + number of freezes [A pair of freeze that starts and ends at the same time will be considered as one freeze in scoring] + number of rows containing 4 shock arrows in one row side by side). Values for Marvelous, Perfect, Great, and O.K. are the same as that of SuperNOVA2.

Difficulty scale changes
The difficulty scale for Dance Dance Revolution X has been changed from previous versions. This is the first full-scale overhaul of the Dance Dance Revolution difficulty rating system since the introduction of the Groove Radar in DDRMAX in 2001.

Difficulty ratings ranging from 1 to 10 are shown with yellow blocks, and 11 to 20, overlapping the first ten, in red. Existing songs in the DDR series included in DDR X are re-rated to reflect the new range. Although the system now goes up to 20, the highest used rating is 18, which is shared with 11 songs in the series present on versions of DDR X (on Single/Challenge only, unless otherwise noted):


 * Pluto Relinquish [Single/Challenge, Double/Expert, Double/Challenge]
 * Dead End -Groove Radar Special-
 * Fascination MAXX [Single/Challenge, Double/Challenge]
 * Fascination -Eternal Love Mix-
 * Healing D-Vision [Single/Challenge, Double/Challenge]
 * MAXX Unlimited (X-Special)
 * NGO
 * PARANOiA ~HADES~ [Single/Challenge, Double/Challenge]
 * PARANOiA MAX ~Dirty Mix~ (SMM-Special)
 * the Legend of MAX (X-Special)
 * Trigger [Single/Challenge, Double/Challenge]

Screen Filter
Screening filters are introduced in X, which placed on the scroll behind the arrows and on top of the background. The default placed on it was off, and can be set to either dark, darker, or darkest.

Combos
The following features are introduced in X. Combo will break when a player has made a N.G. in freeze arrow and/or shock arrows. Numeric digits in the number of combos and the word "combo" are assigned certain color; it applies only to current fragment of combo; its color can be white (with frost surrounding the font) if it contains "Marvelous" steps only, yellow if it contains "Marvelous" and/or "Perfect" steps only, or green if it contains "Marvelous", "Perfect", and/or "Great" steps only. Declaration of "Marvelous Full Combo" (If all steps are "Marvelous" only), "Perfect Full Combo" (If all steps are "Marvelous" and/or "Perfect" only), and "Full Combo" (If all steps are "Marvelous", "Perfect", and/or "Great" only) is conditionally shown before the message "Cleared" (With matching color for laser beam effect and sunlight effect) and on stage result (Shown below performance grade with matching color for sunlight effect).

Stars
A star or two that is thrown beyond the stepping zone only if the judgment of the step or jump is "Marvelous" is introduced in X.

Options
The following features are introduced in X. Various options have been color coded to indicate whether a player has altered it (white) or not (green) and assigned colors for various difficulties, just like being shown during song selection. Speeds (and its matching spacing of arrows) have been added, i.e., x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5. "Cut" have been added ("On2" shows single- and half-spaced arrows only.) and an existing one renamed ("On" in SuperNOVA2 is "On1" in X. "On1" shows single-spaced arrows only.). Setting of options on Encore Extra Stage is possible.

Shock Arrows
Shock Arrows are different from normal arrows. They represent white arrows with lightning effects that span across all the arrows, and must be avoided instead of stepped on. Stepping or even holding your foot on a Shock Arrow results in players losing their combo, part of their life bar and all other arrows disappear momentarily. Avoiding them results in an OK judgment and hitting one results in an N.G., similar to how Freeze Arrows are judged. Songs containing Shock Arrows are marked with an icon on the song select screen, and only came up on specific difficulties These are similar to the mines from In the Groove.

Edit data
The "edit data" functionality which was dropped after DDR Extreme has also returned, players are able to make edits with the Japanese PS2 version of Dance Dance Revolution X and play them on the Japanese arcade version. Although the ability to use PlayStation memory cards for edit data between arcade and console versions was present between the special "link version" of 2nd Mix and Extreme, X utilizes USB flash drives for this functionality rather than PlayStation memory cards. The Japanese PS2 version of Dance Dance Revolution X can export edit data from it, and any other Japanese DDR home version onto a USB drive.

In the United States, SD cards will be used for edits instead of USB flash drives. A program will be released for PC's that will allow users to create and share edits to save to these cards.

Another new feature of edits is the ability to publish player edits on the arcade machine. Each machine can hold up to one hundred player edits, and the machine eliminates old edit data based on popularity. Konami has also announced that the "most popular" edits will be chosen on a weekly basis to be published on all X machines connected to Konami's e-Amusement online service.

Extra Stage and Encore Extra Stage
As with SuperNOVA 2, the extra stage is unlocked by getting a AA grade on either a song available only on the final stage - On the Break by Darwin, or a song picked using the Random option. The number of lives given on the Extra Stage is the same as that of SuperNOVA2 plus 1 (Except if the score obtained on Final Stage is at least 990,000). The song that will unlock on Extra Stage is SABER WING by TAG; by getting AA on this, the song that will unlock on Extra Stage is Horatio by OR-IF-IS.

Unlike previous versions however, different extra stage songs may become available if certain conditions are met. Playing songs whose difficulty levels add up to 40 during the last 3 stages or 53 during the last 4 stages will unlock Saber Wing (Akira Ishihara Headshot Mix) by TAG for the Extra Stage, and will unlock on the bounce by Neuras and Trigger by sonic-coll as Encore Extra Stage songs.

X-Specials, special edits of boss songs from previous versions, can be unlocked for the Extra and Encore Extra Stages using varying criteria based on songs from their respective version.

e-Amusement
e-Amusement functionality has increased on Dance Dance Revolution X. Players can now specify rivals, and regional high scores are now displayed before a song begins. Patches for song timing and the unlocking of new songs have also been distributed to machines over the network. e-Amusement service will also be offered outside of Asia for the first time, as US machines will ship with e-Amusement card readers, and arcades will be able to register for a monthly subscription to the service.

Location tests
Live testing of the Japanese Dance Dance Revolution X arcade machine started on July 17, 2008 in Kanagawa Prefecture, Japan and ended July 23, 2008. The first test location featured a somewhat-complete machine. The machine did not feature many of the music videos that will be in the final version, USB support, or e-Amusement support. Several new Konami tracks were spotted by players, though only one song was seen with the Shock Arrow feature and no licensed tracks had yet been revealed. The second location test in Japan started on July 25, 2008 in Osaka, Japan and ended on July 31, 2008. The second test location featured a new version of the game software with more accurate difficulty ratings, fixes for bugs seen during the first location test, and licensed music.

On August 26, Konami announced that a location test for X would be held at Boomers! Parks in Irvine, California. This was the first announced location test of Dance Dance Revolution X for North America. The test began on September 8, 2008 and ran until September 14, 2008. A location test for UBeat was also held alongside the X test.

Konami also announced that there would be location testing of Dance Dance Revolution X in the coming months in Europe prior to the arcade machine's global release. Dance Dance Revolution X and UBeat appeared at the 2009 ATEI Expo in London in January 2009, featuring the same build as seen at the Irvine tests. The cabinet used was moved to Trocadero Funland after the expo.

North American PS2
Game reviews for the North American PS2 game were mixed. IGN gave the PS2 version of Dance Dance Revolution X a 5.4/10 ("mediocre"), noting that Street Master Mode was neither "good or bad", noting the dropping of online multiplayer and the previous mission mode and shop system from the previous version. The new announcer was also criticized, stating that it has the "most annoying lines, voices, and attitude ever". The visuals were also criticized as being blocky, with the UI being described as "ugly and unpolished". 1UP's Torrey Walker gave the game a C-, describing Street Master Mode as "painfully dull and repetitive". The soundtrack was described as "a clutter of uninspiring off-brand dance tracks, with captivating licensed songs few and far between" (citing a poor stepchart for U Can't Touch This), and the announcer was dubbed "unintentionally hysterical". However, the wide variety of game modes (including workout mode) was mentioned as a plus, and suggested the game as an alternative to Nintendo's Wii Fit.

However, Cheat Code Central gave the game a 4.1/5 saying that "The music here is quite well balanced and, no matter what beats you find yourself attracted to, you’ll find something to appreciate in DDR X." and "Graphically, this title looks very good despite being on the aging PlayStation 2". PlayStation Illustrated gave the game an 88/100 citing the new rating system and the $29.99 price tag in its reasoning.

Cabinet changes in North America
As was stated by Konami at ASI, significant changes were made to the DDR X cabinets released in the United States. In comparison to models that had been exhibited before release, the new cabinets featured different lighting and sound systems, the inclusion of USB ports rather than SD cards as had been previously announced, and a monitor experiencing large amounts of lag. Significant changes to the construction of the pads themselves were also made, including the pad being covered by one piece of metal rather than the traditional design of separate panels (with its connection to the main cabinet covered by a metallic platform), and lower quality sensors in the pads themselves, all inferring that the manufacturers cut corners in the construction of the cabinets.