Rohan: Blood Feud

Rohan: Blood Feud (an English-speaking version of the recently-released Rohan Online) is a free-to-play massively multiplayer online role-playing game (MMORPG). One week of closed beta testing in America started from March 17, 2008 by publisher YNK Interactive. It ended its one week of closed beta testing. Second round of closed beta testing ran from April 3, 2008 to April 9, 2008, the open beta was launched May 28, 2008. There are other versions of Rohan Online in Korea, Taiwan, Japan, Indonesia, and Philippines as well.

Story
In the beginning God created the world in seven days. Edoneh was born from the solitude of fortitude. As stated earlier god created the earth in seven days, but the great god gave it to Ian as a gift, Ian in turn gave birth to the five minor gods: Adrian (also known as Loha), Arlyn, Pamela, Wailyn(also spelled Flox), and Monching.

Ian set his creations, known by scholars as "The Lesser/Lower Gods" down on the earth and each of these gods in turn created a race for this new world. Adrian created the Humans, Arlyn created the Giants, Pamela the Elves, WAilyn created Dark Elves, and Silva the Halflings. The Lesser Gods placed their creations on separate regions of Rohan, but Ohn felt this task was too important to be left in the hands of the Lesser Gods, so Ohn created Dragons to divide and patrol the regions.

Peace insured in this early time, but like in all things, everything good must come to an end. In the Human Kingdom, Claut Del Lagos (believed by many scholars to be the world's first Dhan) assassinates his older brother, Penkel Del Lagos (king at that time), and usurps power. Thirteen long years later, the late king's son, Selio Del Lagos, forms a rebellion and ends Claut's regimen. Claut and his followers flee to an island in the northern reaches of Rohan and settle there, and called themselves as Dhans.

Some time later there's a catastrophe and something happened to Ohn. The five Lesser Gods, in an attempt to revive him, decided to kill the Dragons that Ohn had created in order to retrieve the power that he used. However, they manage to kill all the dragons but one. That one dragon hides on the western side of the same island the Dhan inhabit, and uses the last of its life force to create the Dekan race. Due to the constant expanding of the Dhan and the Dekan, the two races finally meet, and clash.

The war between the Dekan and the Dhan lasted ten long bloody years, with the war finally ending in a truce. With the Dragons gone, the other races can now explore past their former boundaries and start meeting each other for the first time.

The Lesser Gods, in a desperate move decided to sacrifice the other races since killing the dragons didn't bring back Ohn. The Lesser Gods create monsters to eliminate the races but their plan backfires. The advent of monsters bring the races closer together. It brings the Elves and Humans especially close, so close that the two start producing offspring, the world's first Half Elves. Rejected by both Humans and Elves, the Half Elves created their own settlement in the middle of the forest of Morrisen.

The wise sages realized that the monsters were the Lesser Gods' doing. A brave soul by the name of Edwin rides out and challenges the Lessers, but he is never to be seen again. Rumors of this event start spreading, and people start talking. The current Elf queen at the time has a terrible vision of destruction, of a Rohan where only monsters roam, and where the created races are nothing but distant memories.

Desperate to make the vision a lie the Elf Queen calls for a gathering of the races, but only the Humans and Halflings show up. The Giants and Dark Elves have formed a secret alliance in order to cleanse Rohan of the Humans and Elves. When the Humans, Halflings, and Elves counter this by allying themselves, the Giants extend their hands to the Half Elves. The Dhan and Dekan, having already lost many in their ten year war remain neutral as this new war unfolds, but their land is now being threatened by monsters from all sides.

The story progresses and determined by the outcome of in-game events dubbed as Story Arc event. Successful events rewards players with experience or drop modifiers, depending on the GM.

Game features
R.O.H.A.N.: Blood Feud is a massively multiplayer online role-playing game (MMORPG)that allows players to play with another character within the game world, explore lands, kill monsters, engage amazing quests, perform magic, adopt a pet, buy a mount, and interact with NPCs and other players. The game is a rich and expansive persistent online world, set on the continent of R.O.H.A.N.: Blood Feud. The land is full of quests to embark upon, from simple to glorious. Friends and enemies will be made and lost, spectacular battles will be fought, and an abundance of unique game features will keep players on the edge of their gaming seats. There are many features of the game that set it apart from more traditional MMORPGs, including:

Player-Kill System
R.O.H.A.N.: Blood Feud has been designed as a Player-Killing(PK) based game. All characters at and above Level 30 are all vulnerable to (PK). All areas of the Rohan continent and dungeons allow PK system, except for some areas called Safe Zones, which are usually Towns and save points dubbed Bindstones.

Vengeance System
The Vengeance system is exclusive to Rohan which enables recording of one’s battle outcomes and delivering reprisal. The Hit list records names of 50 opponents and outcomes of corresponding battles. Particularly, if you are killed in an unwanted PVP or were outnumbered or defeated in one, the log-on status of the opposing player can be verified via Hit list, and Vengeance enables immediate transport to the corresponding player’s vicinity, delivering retribution or a rematch. Upon use, it can be recharged once for a fee by the Vengeance Dealer available at all major Towns, or using Ancient Assassin's Inheritance item available at the Item Mall. There is no limit on recharge when the latter is used.

Township Battles
In-game groups - called 'Guilds' - have the opportunity to rule each town within R.O.H.A.N.: Blood Feud. Other guilds may wage civil war with the ruling guild, with the chance to gain control of their own. In addition to treasure & riches, the right to tax all commercial exchanges within the town for one week goes to the winner. Guilds can partake on town ship battles. Winning guild of Township Battles gets to govern the town and set taxes for everyone utilizing the town for one week. Depending on the distributor, usually there is one Major Township battle and four Minor Township battle. The difference is that Major Township Battles dictate who owns a particular area's taxes for a week and has better rewards, while Minor Township battles are just for Guild points (used for casting Guild skills) and lesser rewards.

Item Mall
The Item Mall is a convenient and safe place where you can purchase items to help enhance your in game experience in R.O.H.A.N.: Blood Feud. There are various options to chose from including, weapons, armor, costumes, customization items, and more. Item Mall transactions are conducted with Rohan Points.

Exchange Market
With a small lifetime fee, you can sign up for the Exchange Market system of R.O.H.A.N.: Blood Feud. Buy & sell safely through the Exchange Market. The Exchange Market is the place where you can buy or sell items from other players for Rohan Points (RPs). Items that you find, purchase, or forge/refine in-game can be bought and sold here. Even whole characters can be traded. This allows players to buy uncommon, ancient, unique, or just plain ordinary items that they need for RPs. This will also allow players who don't wish to purchase RP to be able to sell items that they have acquired in-game to other players wishing to purchase them.

*Rohan Points: Rohan Points is the exclusive currency of R.O.H.A.N.: Blood Feud and is used to purchase items from the Item Mall.

Races
There are seven character races in the game and each have two advanced classes.

Human (Knight)
Created by the God Hand, humans are perfectly suited for the role of knight. Being a tank by absorbing enemy damage to keep fellow players alive portrays the actions of a human in this game. The human race is perfectly suited for the Knight class. Bound to chivalrous conduct, humans are predisposed to fight for what they believe to be right. They dwell in the town of Einhoren, capital of Del Lagos.

*Defender A brute of a soldier, they are often the center of a battle party due to their strengthened defense. They can also cast stun spells and sacrifice mobility for an overhaul in melee attack, or strengthen their defense in order to take damage from another partymate.

*Guardian The strongest of all types. They are the killers using swords and daggers. These steadfast warriors boast refined attack skills. They can successfully reach their targets even if well-protected, and can even increase the amount of damage with each attack with lightning fast attack speed with a sacrifice of mobility.

Dhan (Assassin)
Though similar to humans Dhans are less outgoing and more the kind to watch from the shadows. Their main skills involve use of agility, and dexterity, as they tend to be assassins. Though their attack is not the greatest, they stun their enemies with rapid swift blows. Another great advantage of being a Dhan is that they have the stealth ability. This allows one to hide from beasts at least 5 levels above their own, although they do suffer a penalty to mobility unless Hide skill is maxed. These killing machines are serpentine in their deadliness. Because of their bias for butchery, they are the most feared (and despised) class in R.O.H.A.N.: Blood Feud. Dhans can acquire experience by killing other players rather than completing quests if they choose. However, if they die during the Murderer status, they may lose their equipped armors and/or weapons. They dwell in the northern part of the continent, at the town of Par'talucca, capital of East Bahran Island.

Half Elf (Archer)
Offspring of Human and Elf, these forest-dwellers and nature-lovers are masters of ranged combat. Be it bow & arrow or crossbow, their proficiency are unmatched. They live in the heart of Morrisen, the town of Kai'non. Great pullers.

Dekan (Dragon Fighter)
Usually fighting alone, the Dekan race may transform into a dragon, use a blood sucking ability. Dekans are found to be a lone powerhouse. Nearly incomprehensible, these changelings defy nature. Dekans are born with the nascent ability to transform from humanoid to a fiercely violent dragon. They settled in the town of Rev'decca, found near the sea of Armenes.

Elf (Healer)
Having lost their old capital to monsters, the elves now rest in Vena, their new city on the Via Marea. Keen with magic, they are known as healers, priests, and templars, with great healing and magic skills. However, their magic specialization leaves them with weak physical defense, making them easier to kill than other races. Still, they are in great need whenever a group decides to form a party. These gentle-souled elves are proficient at healing others in their party. But do not be fooled, they can also pack a wicked wallop in the form of magical attacks.

Dark Elf (Mage)
Mysterious and cautious about their self-defense, Dark Elves use a series of powerful magic attacks. Not much is known about the dark elves but their transportation and weakening powers are well known around Rohan. Excelling in group battles, Dark elves have the ability to kill an enemy before it reach's them. Although not much is known, Dark elves have a strong despise for the human and elf race. This races main goal seems to be to drive the elves and humans out of their land. They live in the magma region of Ignis, at the town of Montt.

Giants (Warrior)
They are the latest addition to the game. Though born unusually large, are surprisingly agile, experts in dual wielding swords and polearms. Once prepared for the second job change to become a Berserker or Savage, Giants are able to specialize in a specific weapon. Experts in dual hand techniques. With their hideous horned appearance, the Giants have come to wreak havoc through the Rohan Continent with their polearms and dual-wielding swords. These gigantic warriors use their size to their advantage while remaining agile.

Maps
Rohan Continent is a terrain created by main god Ohn to present to mother goddess Edoneh.

The center of the continent is a comfortable warm-climate region made of low mountains and flatlands. Primarily composed of rough mountainous terrain and polar climate, northern continent is difficult to pioneer. Proceeding south of the continent along Rai'ner River, land is divided east and west as vast lowlands unfold. The large island created by volcanic activity in the north has high subterranean heat with magma still curdling in some spots. As such, the northern region has relatively high temperatures.

Currently, Human territory is located in west central Rohan Continent, with Elves in the south and territory of Half Elves, conceived between the two races, located in the eastern central region. The northern island is inhabited by renegade groups Dhans, a race of assassins, and Dekans. This region will be expanded in the future with the addition of new races.

Crafting
In crafting, a player receives certain materials after extracting them from vegetation, minerals, or gemstones. There are four parts to crafting: Gathering, producing, upgrading and extracting.

Forging
In forging a player can make a rare, unique or ancient weapon. A rare weapon can be forged by combining two general weapons, and a unique weapon can be forged by combining two rare weapons. When combining weapons, a roulette determines whether the combination is successful or a failure. In both circumstances the original weapons are discarded: if the process is successful, the player gains a new weapon with stats combined from the originals; if unsuccessful, the player loses the two weapons and gains nothing. When forging, the player can also choose to put in an optional item, which makes the resulting weapon more powerful. An ancient weapon is much harder to make than a unique weapon or a rare weapon.

Hunting
Monsters are positioned in all regions of the Rohan Continent. Gamers must engage in combat utilizing exclusive skills and assorted tactics when encountering a monster. Both the keyboard and mouse can be used when battling in R.O.H.A.N.: Blood Feud.

Players may also undertake the Tutorial mode of R.O.H.A.N.: Blood Feud. Completing the tutorial rewards the player with items and information.

Partying
Party play in R.O.H.A.N.: Blood Feud allows up to six members in a party. Parties are recommended for executing demanding quests and hunting high-level monsters.

Mounts
Four different types of mounts are available to each race totaling 16 not including the ones that are available for all races.

Pets
Pets in the game aid players in battle by boosting abilities. Pets can level up after being fed a certain amount, this will boost the specific pets abilities. A pet can die in Rohan due to negligence and can be revived by a revival ticket. A pet can be bought from either the pet merchant in any major town, or from the Item Mall. Pets are equipped with special abilities to aid in gameplay such as elevating a character's health, raise mobility, and enable teleporting. Below are the types of pets available for purchase from the town's pet NPC; no level restrictions apply to pet use. Pet level initially is 1, and increases as they are fed.

Pet Fusion
In order to create these pets, you will have to combine 2 pets of any kind that are already level 3. In order to combine these an item will have to be purchased from the item mall to bring up the Pet Fusion interface.