Trickery (Cleric Domain) (NWN)

Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various instability spells.

Domain Special Ability and Bonus Spells
Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effects lasts 5 turns + the cleric's Charisma modifier.

The cleric gains access to the following spells at the specified spell level: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5).