Talk:Fourth wall


 * Training areas that teach the player controls based on his own controller, IE: A human character being told that pressing the UP Arrow will make them walk forward
 * Is that really an example of The Fourth Wall? I always thought that was a shady grey area that would have been excluded.  Examples of these scenarios would be great.  The only one I can think of is in Metal Gear Solid: The Twin Snakes when Snake nods at the player for acknowledement.--AlphaTwo 09:28, 12 Feb 2006 (CST)


 * Sure, it sounds a little weird, but if your kung fu master tells you that, to perform the ancient combo of the school, you need to press X, X, Square, Triangle, I think that's breaking the fourth wall.--Kaosu Reido 16:47, 12 Feb 2006 (CST)

I consider that breaking the 4th wall, it's just common and not as novel as the way MGS does it.--Evisruc 18:19, 12 Feb 2006 (CST)

Good article, I've been thinking about MGS and the fight with Psycho Mantis but not sure where to put it before. What other games break the wall at odd and important moments? More examples would be great. So I can think of three right now, the fight with Psycho Mantis in Metal Gear Solid, Baten Kaitos where the game includes the player in decisions throughout the game, and maybe in Metal Gear Solid 2: Sons of Liberty where Raiden is running around being yelled at and told to turn off the game. Not sure about the last one, I don't remember much of it. --Porphyria Plan 08:39, 13 Feb 2006 (CST)

Eternal Darkness: Sanity's Requiem's Sanity Effects? Some don't, but some of the crazier ones, like the TV shutoff, or the End Screen? That probably counts, right?--AlphaTwo 08:46, 13 Feb 2006 (CST)