UFO: Extraterrestrials/Walkthrough

Not much of a walkthough, but some information that might help others.

The following data is with Bman's mod. Mainly default values from the UFO: Extraterrestrials GOLD! edition (available on stream).

Alien tech
Note: Enabling "Realism" can result in less alien tech due to craft damage, both from shooting it down and mission site.

Note: Scouts can be completely destroyed if your ships weapons are strong enough (no earlier than AKEW).

Craft stats
Note *: Losing your main base will result in total defeat, game over.

Note: Scouts can not have 2x2 aliens due to their entrance/exit being just 1 tile wide. So no Terror Floaters, Trilobites (tank), Sentinels (tank), Hallucinoids or Vipons (snakes).

Colors
Note: Colors are only visible when playing with the GOLD edition or with BMans mod.

Secondary base
It is only possible to use non-primary bases for detection, hangars and defense.

Lite Full Using a Lite base gives you $159,000 (234,000 - 75,000) for ship upkeeps per month.

Using a Full base gives you $69,000 (234,000 - 165,000) for ship upkeeps per month.

Links

 * FAQ from 2007, primarily based the vanilla edition but still good information.