Namco Super Pac-Man


 * This article is a generic description of Namco's "Super Pac-Man" hardware. For the specific arcade game, see Super Pac-Man.

The Namco 8-bit Super Pac-Man arcade system board was first used by Namco in 1982.

Namco Super Pac-Man specifications

 * CPU:
 * Main CPU: Motorola M6809 @ 1.536 MHz (8-bit instructions @ 0.64512 MIPS)
 * Sound CPU: Motorola M6809 @ 1.536 MHz (8-bit instructions @ 0.64512 MIPS)
 * Sound chip: Namco WSG (Waveform Sound Generator)
 * Sample-based synthesis: 8 wavetable synthesis channels, 4-bit waveform samples
 * GPU: Namco custom graphics chipset
 * 00xx VRAM Addresser
 * 04xx Bus Interface
 * 07xx Clock Divider
 * 11xx Playfield Shift Register
 * 12xx Sprite Position
 * 15xx
 * 16xx
 * 56xx
 * Other chips: A custom input/output controller (type 2) which handles the controllers
 * Video resolution:
 * Display resolution: 224×288 pixels (vertical orientation)
 * Overscan resolution: 264×384 (264 scanlines)
 * Notes: Mappy, The Tower of Druaga, Grobda, Dig Dug II and Motos all use a newer video system which supports scrolling and Grobda also has a DAC which handles the speech.

List of Namco Super Pac-Man arcade games

 * Super Pac-Man (1982)
 * Mappy (1983)
 * Pac & Pal (1983)
 * Tower of Druaga (1984)
 * Grobda (1984) - Xevious spin-off
 * Dig Dug II (1985)
 * Motos (1985)