Unforgiven War

Unforgiven War is a browser massively multiplayer online role-playing game developed and designed by Nvinium Games. It was released in March 2008.

Premise
The game is set in modern times, when strife engulfs the world and peace hangs by a thread. As a new recruit in the boot camp, players enter the game, where they train their characters by performing missions and learning new and distinct military roles and occupations. Players can play or join a platoon on their own.

Gameplay
The gameplay involves players training up their character to become stronger, either by going to the gym or by doing missions. As they work their way up the ranks, they can choose to play by themselves or find and join a platoon, or lead it themselves. The amount of missions they can do depends on their "Brave" points, which goes up as their character levels up. There are various player versus player aspects in the game like trooper vs. trooper or platoon vs. platoon battles. The gameplay, aside from the missions, is not combat oriented, as mini-games like gambling or racing exist.

The player can end up in prison or the medical areas if they fail a quest or fail to attack other players. When in Jail, a player has to wait for a certain time to serve as penalty, however, other players can bail them out or they can bribe their way out. The player can end up in the hospital if their character is seriously wounded, where they have to recover for 25 minutes.

As the player levels up, their HP, Brave, Energy and Will all increase. Brave is used for quests, for attacking other players with energy, and for increasing stats with Will. Stats include Strength, Agility, Guard and Labour which affect their character's attack, defense and mission success. There is also a feature called the Training Center, where their characters can learn specialties ranging from growing ranks to work requirements. When a character has a job, and both their status and pay increase.

There are two different forms of currency in game, they are cash (or dollars) and points. The player can gain cash either by beating other players or completing missions. They can use that cash to buy equipment such as guns and armor or property such as houses. Points can be received mostly by donating, or can be sold and bought by players with in-game cash. Donors earn a 'Respected Trooper' title for compensation and are offered rewards such as exclusive items, improved stats, decreased time, faster hospital recovery, and more points.

Other features of this game include a pet system, an in-engine mailing system, a bank for storing cash, an airport for changing locations, a shoutbox for communicating with other players instantaneously and community forums.