Prisoner of War

Prisoner of War is a 2002 third-person stealth game developed by Wide Games and published by Codemasters. It follows the story of Captain Lewis Stone, a downed American pilot who must escape numerous prisoner of war camps and return home.

Gameplay
Prisoner of War is quite different from other stealth games in that, although other stealth games utilise some small form of violence for the player to achieve his objectives, this game portrays little to no violence. For example, if the Nazi guards on duty, spot the player acting suspiciously, they will not shoot on sight. Instead, they will call on the player to cease his activity. If the player continues to disobey the guard, the guard will shoot him. There are other similar such scenarios for the player losing. If the player is near the guard when he is caught acting suspiciously, he will automatically surrender and lose. These scenarios open up a whole new dimension of ideas for the player to achieve his objectives, but the key aspect to the completion of this game is stealth. It also makes this game extremely difficult to complete.

Character Interaction
In many escape attempts during World War II, success has been based on individuals working together towards a final escape. Prisoner of War is no exception in that the key to a successful escape attempt is through the player interacting with the other inmates in the camp. This interaction is portrayed in the game by allowing the player to choose from a number of dialogue options for which his fellow inmates will respond. Fellow inmates are always willing to help out and provide information either for free, or for a certain fee.

Player Inventory
Captain Stone has many items that he can use around the camp these include items useful for opening doors, such as keys or crowbars. There is also 'currency' which can be found in and around the camp. This acts as money and can be used to purchase information, or other useful items. To avoid detection, these things can be hidden in your 'Hiding Place' in your barracks. Captain Stone is, like any escapee, equipped with a journal to store useful information, such as maps, or current objectives.

Plot
The game begins with Captain Stone, who finds himself in a small holding camp with several other unlucky prisoners. He meets the other prisoners and goes around the camp doing tasks to help other prisoners who will in turn help him escape. He steals some currency, candy, cigarettes, etc. for some boot polish which he can use to darken his face and sneak around at night. JD is eventually caught and brought to the camp and with the information JD gives Stone they hatch an escape attempt. After a well thought out escape with his good buddy JD they are soon captured by General Stahl. Stahl kills JD for refusing to surrender and Stone reluctantly gives up. This causes Stone to develop a deep hatred that stays with him throughout the remainder of the war.

Stone is transferred to Stalag Luft where he meets a friendly British officer and a not so much Polish officer who head the escape committee. After escaping through an abandoned tunnel, Stone is captured by a German patrol. He is sent to the infamous Castle Colditz.

Stone is placed in the non-troublesome group of prisoners. He tries to meet a former prisoner whom he briefly met at Stalag Luft who tells him that he must escape back into the Luft. Stone escapes through the sewers of Stalag Luft and is captured outside of the camp and is just throw in with the other prisoners because the Kommandant does not want General Stahl to hear of his faults.

Stone is sent on a mission by the escape committee to steal secret German documents (of the rocket) and to take photos of a new V2 rocket that is being built in the camp, so that Allied bombers will not bomb the camp. The escape committee analyzes the document and conclude they don't have time to contact London by mail, they decide to execute plan B. Stone is sent to call the bombers with the German radio. When the alarms sound, the prisoners prepare a mass escape and General Stahl orders to launch the rocket immediately. Stone goes to the laboratory and hides himself from Germans, disables the rocket. General Stahl is disappointed in the performance of the rockets and goes to Castle Colditz to look into the secret experiments in the castle.

Back in the courtyard of Colditz, Lewis Stone is discovered in the trunk of the General's car. With the German officer mistakenly believing Stone to have accidentally wound up in another prisoner of war camp, he gives Stone double rations for brightening his day. The escape committee reveals to Stone that Harding was building the famous Colditz Glider in the chapel attic. Stone finds the necessary pieces to complete the glider and successfully escapes from the castle, killing General Stahl in the process.

Minor
Holding Camp:

Stalag Luft:

There are other minor characters in Stalag Luft, but their role in the game is not so important as those mentioned above.
 * Private Xavier DuChamp, an expert on the location of the camp's tools and buildings.
 * Second Lieutenant John McCormack, a valuable friend in escape. Knowing how to avoid guards, but not always knowing where everything is.
 * Second Lieutenant Peter Nesbitt often knows what is going on in certain areas of the camp for example, where prisoners have gone and generally what is happening.
 * Major Nicoli Radtke and Wing Commander James Temple-Smithson are both members of the Stalag Luft escape committee, and update Stone with ways to escape from the camp.
 * Sergeant Harry Fox is a typical South London man who can sell things for currency, he often has plenty of stock, unlike Private Dwight Johnson of Colditz.

Colditz:


 * Lieutenant Cameron "Doc" Winters is a small man from New York, capable of knowing where everything is in the camp, although he has a conscience, and often defers to Private Kapowski when he is going through locked doors.
 * Private Michael Kapowski, is very confident and can get through almost any locked door. He disappears in the last mission though, presumably taken to a Jewish Concentration Camp
 * Second Lieutenant Reginald Worthington is a well-spoken friendly man, who make it his business to listen to the mutterings and rumours spreading around the camp.
 * Group Captain Henri Dubois, a tall Frenchman who has the responsibility of being the barrack officer at Colditz.
 * Major William Kingsley, the Escape officer. he is a very careful man, and quiet.
 * Private Dwight Johnson, is another man who will swap goods for currency, his stock is always almost empty though.

Camps

 * Holding Camp Summer, 1944 - Escaped then recaptured deported
 * Stalag Luft I Autumn, 1944 - Escaped then recaptured and deported
 * Colditz Castle Winter 1944 - Escaped back to Stalag Luft then captured inside the camp
 * Stalag Luft I Winter, Early 1945 - Escaped back to Colditz
 * Colditz Castle Spring, 1945