Enemy class

Enemy class is a way of referring to the type of opponent that a character or party must face. Enemies come in several types:


 * Enemy - May also be known as "mobs" or "grunts", these enemies form part of the game's normal progression system.
 * Rare Enemy - These are enemies that appear either on a timer or with a non-typical respawn rate. Typically have better loot than standard monsters.
 * Elite enemy - These are enemies that have greatly increased stats, and often require a group to kill. May be employed just to add an element of danger or strategy to an area or encounter, not necessarily guaranteed to contain rare or valuable loot.
 * Sub-boss - A sub-boss is usually something like a minion or other creature that may be summoned or used by the main boss.
 * Boss - A boss is a harder-than-normal encounter that the player or party will face during the course of normal play. Many bosses introduce new mechanics, or force the player into coming up with a counter-strategy. A boss may also serve as a DPS check.
 * Superboss - A superboss is an optional incredibly-difficult encounter that the player or party may have the ability to engage toward the end of the game, often requiring that the player or party go out of their way to make themselves more powerful, often way ahead of the power curve that the game usually has the player follow.
 * World Boss - Often a feature in MMOs, a World Boss is an incredibly-powerful opponent, and requires players to band together to slay it, often being rewarded with valuable loot after a successful kill.