I wonder why
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All the edits on this wiki is just VANDALISM. What is wrong with this fandom?
This fandom is potentinal and if it goes :exploding: it may get rlly good. :OOOOOOOOO
I've looked around for a few seconds and I see that the Smartphone portal doesn't exist and the navboxes look like they were made this site only had light mode. I'm going to make a smartphone portal and maybe recreate the navboxes.
The mass effect series are good games,dragon age,far cry games,red dead redemption,Mafia 2,grand theft auto
This wiki quite confuses me. It's pretty big, with over 42 thousand pages, but few editors come around. It's among the oldest, since 2005, but many pages are almost empty, use deprecated templates or don't have images (which suggest themselves). Most articles look stuck in 2010, sometimes a couple years later. You rarely find here what you look for.
Was it already abandoned without an announcement? What were you doing all those years? The irony is that usual Wikipedia provides more information. So, what's the point in this?
The amount of new facts which need to be recorded every year is crazy, unlike a lot of other wikis. A level of activity like in top wikis would be required to make this one useful.
I have a coupon in Steam for Three Kingdoms: The Last Warlord - 33% off. Can I trade it with someone?
Whats up Fellow Gamers of this wiki today we will be talking about GAME PHYSICS
I can certainly provide you with a diverse range of fundamental concepts related to game physics. Here are 15 key principles:
Collision Detection: Detecting when objects in the game world come into contact with each other.
Rigid Body Dynamics: Simulating the motion and collisions of solid objects.
Gravity: Simulating the force of gravity, affecting the movement of objects within the game world.
Friction: Modeling the resistance to motion between surfaces in contact.
Projectile Motion: Calculating the trajectory of objects launched into the air.
Acceleration and Deceleration: Modeling changes in the speed of objects over time.
Angular Momentum: Simulating the rotation and spin of objects.
Momentum Conservation: Ensuring the conservation of momentum in collisions.
Impulse and Force: Applying forces to objects to simulate their movement.
Soft Body Dynamics: Simulating the deformation and flexibility of objects like cloth or deformable terrain.
Fluid Dynamics: Modeling the behavior of liquids or gases within the game environment.
Particle Systems: Simulating a large number of small, independent objects for effects like rain, sparks, or explosions.
Ragdoll Physics: Simulating the realistic movement and reactions of characters when affected by external forces or collisions.
Constraints and Joints: Connecting objects with hinges, springs, or ropes to create complex interactions.
Collision Response: Determining how objects react to collisions, including bouncing, sliding, or breaking.
Inverse Kinematics: Calculating the joint movements needed to achieve a specific position or orientation.
Pathfinding: Determining optimal paths for characters or objects to navigate through the game world.
Artificial Intelligence (AI) Movement: Implementing realistic movement patterns for non-player characters (NPCs) based on AI algorithms.
Elasticity: Modeling the ability of objects to return to their original shape after deformation.
Energy Conservation: Ensuring that energy is conserved in the interactions between objects.
Buoyancy: Simulating the upward force on objects in a fluid, making them float.
Centripetal Force: Modeling the force required to keep an object moving in a circular path.
Wind Simulation: Simulating the effects of wind on objects like flags or vegetation.
Gravitational Orbits: Calculating the orbital motion of objects under the influence of gravity.
Torque: Modeling the rotational force applied to objects.
Hooke's Law: Describing the behavior of springs and elastic materials.
Kinetic and Potential Energy: Accounting for both types of energy in object interactions.
Terminal Velocity: Modeling the maximum speed an object reaches while falling through a fluid.
Thermal Expansion: Simulating changes in size or shape of objects due to temperature changes.
Conservation of Angular Momentum: Maintaining the total angular momentum of a system in the absence of external torques.
Happy New Year! It's 2024!
I'm new to No$GBA and I played pokemon platinum a while back but ended up giving up because I couldn't figure out how to save my files and it kept reseting my progress.
I also tried to use cheats but I couldn't figure those out either.
Could anyone help me out?
Edit: figured out how to save
4 Votes in Poll
Hello there, I am the main active admin on this wiki as of now. A new update in Codex Gamicus includes showing new and upcoming wikis on the main page. This includes new wikis on newer 2023 releases (though, for now, we will put newer PC/console releases on new topics, not old ones, and won't put web/mobile topics unless if they becoming trending and get wikis). The wiki must also be on Fandom (mostly because of the fact that it is not allowed to link wikis on other platforms).
Given that we have seen Bramble: The Mountain King is trending with 5,000+ views on this wiki, we decided to create a wiki for it, feel free to contribute to that wiki. Also, on another note, that wiki is reported to have 25,000+ monthly views.
Since The Closing Shift and The Convenience Store have mini-wikis (the former here and the latter on another smaller general gaming wiki), we're going to open up a wiki about Chilla's Art, combining the info of both of these games and extensively covering other games by Chilla's Art of similar, lore-explanation-needing nature.
A wiki about Ghostlore is also being made, and we made a poll about creating a wiki for The Last Case of Benedict Fox, since both games are trending here. You can vote there.
Finally, games of purely adult nature like Summer-Life in the Countryside and RapeLay will not get their own wikis.
8 Votes in Poll
26 Votes in Poll