Whats up Fellow Gamers of this wiki today we will be talking about GAME PHYSICS
I can certainly provide you with a diverse range of fundamental concepts related to game physics. Here are 15 key principles:
Collision Detection: Detecting when objects in the game world come into contact with each other.
Rigid Body Dynamics: Simulating the motion and collisions of solid objects.
Gravity: Simulating the force of gravity, affecting the movement of objects within the game world.
Friction: Modeling the resistance to motion between surfaces in contact.
Projectile Motion: Calculating the trajectory of objects launched into the air.
Acceleration and Deceleration: Modeling changes in the speed of objects over time.
Angular Momentum: Simulating the rotation and spin of objects.
Momentum Conservation: Ensuring the conservation of momentum in collisions.
Impulse and Force: Applying forces to objects to simulate their movement.
Soft Body Dynamics: Simulating the deformation and flexibility of objects like cloth or deformable terrain.
Fluid Dynamics: Modeling the behavior of liquids or gases within the game environment.
Particle Systems: Simulating a large number of small, independent objects for effects like rain, sparks, or explosions.
Ragdoll Physics: Simulating the realistic movement and reactions of characters when affected by external forces or collisions.
Constraints and Joints: Connecting objects with hinges, springs, or ropes to create complex interactions.
Collision Response: Determining how objects react to collisions, including bouncing, sliding, or breaking.
Inverse Kinematics: Calculating the joint movements needed to achieve a specific position or orientation.
Pathfinding: Determining optimal paths for characters or objects to navigate through the game world.
Artificial Intelligence (AI) Movement: Implementing realistic movement patterns for non-player characters (NPCs) based on AI algorithms.
Elasticity: Modeling the ability of objects to return to their original shape after deformation.
Energy Conservation: Ensuring that energy is conserved in the interactions between objects.
Buoyancy: Simulating the upward force on objects in a fluid, making them float.
Centripetal Force: Modeling the force required to keep an object moving in a circular path.
Wind Simulation: Simulating the effects of wind on objects like flags or vegetation.
Gravitational Orbits: Calculating the orbital motion of objects under the influence of gravity.
Torque: Modeling the rotational force applied to objects.
Hooke's Law: Describing the behavior of springs and elastic materials.
Kinetic and Potential Energy: Accounting for both types of energy in object interactions.
Terminal Velocity: Modeling the maximum speed an object reaches while falling through a fluid.
Thermal Expansion: Simulating changes in size or shape of objects due to temperature changes.
Conservation of Angular Momentum: Maintaining the total angular momentum of a system in the absence of external torques.