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1000 Heroz
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1000 Heroz
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{{GameInfobox |image = 1000 Heroz Icon.png |developer = RedLynx |publisher = RedLynx |ww_rel = {{Release|2011|June|8|WW|iOS}} |genre = Puzzle,Platform |features = Single-player |platforms = iOS |media = Download |input = Touchscreen }} '''''1000 Heroz''''' is a [[puzzle game|puzzle]]-[[platform game|platform]] [[video game]] developed and self-published by [[RedLynx]]. It was released June 8, 2011 for [[iOS]] devices. It is unique in that a new level has been introduced each day since its release, and will continue to be until 1,000 days are reached. Online leaderboards for the newest level are open for 24 hours, after which time they are closed. The game received generally positive reviews. Aggregate website [[Metacritic]] reports an aggregate score of 74/100, with the majority of individual review scores a 70/100 ratio or higher. Critics praised the concept of a new playable level each day, citing that it inspired competition within the game. ==Gameplay== [[File:1000heroz screenshot.jpg|thumb|left|''1000 Heroz'' is a platform game that features a new level each day for 1,000 days after its release.]] ''1000 Heroz'' is a physics-based [[puzzle game|puzzle]]-[[platform game]]. The goal in each level is to reach the finish line as quickly as possible; faster times yield better rewards. The game's physics are exaggerated, creating a feeling of lowered gravity.<ref name="gamezebo preview">{{Cite web |url=http://www.gamezebo.com/games/1000-heroz/preview |publisher=GameZebo |accessdate=May 15, 2012 |title=1000 Heroz Preview |date=April 5, 2011 |first=Mike |last=Thompson}}</ref> It is unique in that every day since its release to 1,000 days since release a new hero and level are introduced. Each previous level and hero remain playable after their initial introduction. Levels are designed to be short and can take less than 30 seconds to complete.<ref name="oneweek sixthaxis">{{Cite web |url=http://www.thesixthaxis.com/2011/06/20/one-week-with-1000-heroz/ |publisher=thesixthaxis.com |date=June 20, 2011 |accessdate=May 15, 2011 |title=One Week With 1000 Heroz |first=Dan |last=Lee}}</ref> Custom Leagues are provided to allow players to create a network of friends to compete with. Leaderboards are included to encourage competition both between friends and worldwide.<ref name="oneweek sixthaxis" /> ==Development and marketing== ''1000 Heroz'' was unveiled by developer RedLynx for the [[iOS]] platform on March 31, 2011. "We've designed 1000 Heroz to last for a thousand days, so whether you play every day or play only occasionally, there's always something new for you," stated RedLynx Creative Director Antti Ilvessuo. "It's a new idea, where you can get your daily dose of Heroz right from the start." The game was released on June 8, 2011.<ref>{{Cite web |url=http://www.ign.com/games/1000-heroz/iphone-111056 |publisher=[[IGN]] |title=1000 Heroz - iPhone - IGN |accessdate=May 15, 2012}}</ref> Developer RedLynx explained that only one week later the game had hit one million restarts. Each restart represents another attempt to play a level. "Over 1 million restarts in such a short time -- for a new kind of game like this -- is remarkable," said Tero Virtala, CEO of RedLynx.<ref name="million">{{Cite web |url=http://www.mcvuk.com/press-releases/read/1000-heroz-ndash-1-000-000-restarts/043468 |publisher=mcvuk.com |date=Jun 15, 2011 |title=1000 Heroz– 1,000,000 Restarts |accessdate=May 15, 2012 |author=Games Press}}</ref> On August 26, 2011 an update was released for the game. Support for multiple custom friend leagues, new gameplay elements, faster characters and other features were introduced.<ref name="gamasutra update">{{Cite web |url=http://www.gamasutra.com/view/pressreleases/76460/1000_Heroz_Makes_History_with_a_Huge_Update.php |publisher=[[Gamasutra]] |date=August 26, 2011 |accessdate=May 15, 2012 |title=1000 Heroz Makes History with a Huge Update}}</ref> It became free to play on November 22, 2011.<ref name="freetoplay">{{Cite web |url=http://www.redlynx.com/press/131-1000-heroz-becomes-free-to-play |publisher=[[RedLynx]] |title=1000 Heroz Becomes Free to Play |date=November 22, 2011 |accessdate=May 15, 2012}}</ref> In early 2012 a man used the game to propose to his then girlfriend. They played the game together daily. He contacted the developer to ask whether they could include a banner at a finish line to pop the question. RedLynx accepted the request and on January 12, 2012 the level including the banner became active in the game. "It took about five seconds for it to hit her and then she was in tears and just asking 'How?'" stated the man.<ref>{{Cite web |url=http://redlynx.com/community/blog/137 |title=Wedding Heroz |author=ShiftySamurai |date=January 16, 2012 |accessdate=May 15, 2012 |publisher=RedLynx}}</ref> The story received media attention from media outlets such as ''Pocket Gamer'', ''Metro'' and [[Kotaku]].<ref>{{Cite web |url=http://www.pocketgamer.co.uk/r/iPhone/1000+Heroz/feature.asp?c=37037 |publisher=''Pocket Gamer'' |accessdate=May 15, 2012 |date=January 12, 2012 |first=Mark |last=Brown |title=How a gamer proposed to his girlfriend with RedLynx platformer 1000 Heroz}}</ref><ref name="metro proposal">{{Cite web |url=http://www.metro.co.uk/tech/games/887591-man-proposes-via-video-game-woman-says-yes |publisher=''Metro'' |title=Man proposes via video game, woman says 'yes' |date=January 17, 2012 |author=GameCentral |accessdate=May 15, 2012}}</ref><ref>{{Cite web |url=http://www.kotaku.com.au/2012/01/will-you-marry-me-how-redlynx-help-put-together-an-unforgettable-proposal/ |publisher=[[Kotaku]] AU |accessdate=May 15, 2012 |date=January 13, 2012 |first=Mark |last=Serrels |title=‘Will You Marry Me?’ How RedLynx Put Together An Unforgettable Proposal In 1000 Heroz}}</ref> ==Reception== {{Reception |compilation = yes |rev1 = ''Pocket Gamer'' |rev1Score = 7/10<ref name="pocketgamer review" /> |rev2 = AppSmile |rev2Score = {{Rating|4.5|5}}<ref name="appsmile review" /> |rev3 = Touch Arcade |rev3Score = {{Rating|4|5}}<ref name="toucharcade review" /> |rev4 = Slide to Play |rev4Score = {{Rating|3|4}}<ref name="slidetoplay review" /> }} ''1000 Heroz'' received above average reviews from critics. The game holds an aggregate score of 74/100 at [[Metacritic]].<ref name="mc">{{Cite web |url=http://www.metacritic.com/game/ios/1000-heroz/critic-reviews |publisher=[[Metacritic]] |accessdate=May 15, 2012 |title=1000 Heroz Critic Reviews for iPhone/iPad at Metacritic.com}}</ref> Of the nine reviews listed, six were 75% or higher, while the remaining three were 60% or higher. The highest score was that of a 90% approval rating from AppSmile's reviewer,<ref name="appsmile review">{{Cite web |url=http://www.appsmile.com/2011/06/11/1000-heroz-review/ |publisher=AppSmile |author=Kevin |date=June 11, 2011 |accessdate=May 15, 2012 |title=1000 Heroz Review}}</ref> while the lowest of 60% approval came from ''[[Edge]]''{{'}}s reviewer.<ref name="edge review">{{Cite web |url=http://www.edge-online.com/reviews/1000-heroz-review |accessdate=May 15, 2012 |publisher=''[[Edge]]'' |date=June 28, 2011 |title=1000 Heroz review |author=Edge staff}}</ref> The critic from ''[[Edge]]'' magazine felt that while the game was a solid platformer, it did not "feel like something [consumers would] be playing in a month, never mind three years."<ref name="edge review" /> The game was compared to RedLynx's popular ''Trials'' franchise. The reviewer felt that while the touchscreen controls were strong, the game did not have the lasting appeal that the ''Trials'' games do.<ref name="edge review" /> Keith Andrew, Deputy Editor of ''Pocket Gamer'', disagreed. He noted that the "''1000 Heroz''{{'}}s series of daily races [makes the game] undoubtedly hard to put down".<ref name="pocketgamer review">{{Cite web |url=http://www.pocketgamer.co.uk/r/iPhone/1000+Heroz/review.asp?c=30659 |title=1000 Heroz review |date=June 15, 2011 |first=Keith |last=Andrew |accessdate=May 15, 2012 |publisher=''Pocket Gamer'' UK}}</ref> Andrew also explained that the game requires elements of strategy to reach the top scores on the global leaderboards, creating replay value.<ref name="pocketgamer review" /> AppSmile's reviewer praised the game's cartoon art style and its simple, responsive controls. The reviewer criticized the fact that players could not go back to previous levels and improve their global leaderboard times.<ref name="appsmile review" /> Touch Arcade's Nissa Campbell explained that levels take little time to complete, and that the short time may actually entice players to play each day and compete for high scores.<ref name="toucharcade review">{{Cite web |url=http://toucharcade.com/2011/06/09/1000-heroz-review-every-day-a-new-hero/ |date=June 9, 2011 |first=Nissa |last=Campbell |accessdate=May 15, 2012 |publisher=Touch Arcade |title='1000 Heroz' Review - Every Day a New Hero}}</ref> Jason D'Aprile of Slide to Play gave high marks for level design, calling it "clever."<ref name="slidetoplay review">{{Cite web |url=http://www.slidetoplay.com/story/1000-heroz-review |publisher=Slide to Play |date=June 17, 2011 |first=Jason |last=D'Aprile |accessdate=May 15, 2012 |title=1000 Heroz Review}}</ref> He cited multiple paths to the finish, various obstacles and objects such as springboards as items that led to the strong design. D'Aprile stated that ''1000 Heroz'' was a "quick, cheap gaming fix on the go".<ref name="slidetoplay review" /> {{-}} ==References== {{Reflist|2}} ==External Links== * [http://www.redlynx.com/games/1000heroz Official website]
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