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{{GameInfobox
{{Infobox| title = 1080º Avalanche
 
|image = [[Image:1080avalanchebox.jpg|200px|]]
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|image = 1080avalanchebox.jpg
|developer = [[NST]]
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|developer = Nintendo Software Technology Corporation
|publisher = [[Nintendo]]
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|publisher = Nintendo
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|na_rel = {{Release|2003|December|1|NA|GameCube}}
|designer =
 
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|series = 1080°
|engine =
 
 
|genre = Snowboarding
|released = [[December 1]], [[2003]] ([[NA]])
 
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|features = Single-player,Multi-player
|genre = [[Racing]] (Snowboarding)
 
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|ratings = ESRB-E,PEGI-3+,CERO-Free,USK-0,OFLCA-G
|modes = [[Single player]] <br> [[Multiplayer]]
 
 
|platforms = GameCube
|ratings = [[ESRB: E]]
 
|platforms = [[Gamecube]]
 
|media = [[GameCube Optical Disk]]
 
|requirements = 3+ [[Memory Card]] [[Blocks]]
 
|input = [[Gamecube]] [[Controller]]
 
 
}}
 
}}
'''1080° Avalanche''' is a snowboarding game released exclusively on the Nintendo GameCube. It is the sequel to the N64 game [[1080° Snowboarding]] and was originally announced as an N64 title but was moved to the [[GameCube]]. Unlike with 1080° Snowboarding, Nintendo decided to pass development of the game to their then second-party company Left Field. However, soon after, Left Field revoked its status as a second-party studio and so production was passed onto Nintendo's American development studio, Nintendo Software Technology Corporation (NST). It is unknown how far Left Field were into the project when they left or how much of their work still remains in the game.
 
   
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'''''1080° Avalanche''''' is a snowboarding game for the [[GameCube]], developed by [[Nintendo]]'s in-house development studio, [[Nintendo Software Technology Corporation]], and published by Nintendo. ''Avalanche'' is a sequel to [[1080° Snowboarding]], originally released for the [[Nintendo 64]]. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the ''SSX'' series. It can output in 480p, has support for Dolby Pro Logic II sound systems, and supports four players on one GameCube as well as LAN play with up to three other GameCube consoles.
Unlike many snowboarding games, 1080° Avalanche focuses more on the racing aspect of snowboarding rather than doing tricks. Up to four players can take part including LAN play with up to four GameCubes.
 
{{stub}}
 
   
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==Gameplay==
[[Category:GameCube games]]
 
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Gameplay in 1080° Avalanche is similar to that of the original, centering around racing more than performing stunts. The only large gameplay difference between 1080° "and the original is the ability to knock down opponents by running into them after filling a meter by performing tricks. A trick attack mode was added and has three unique courses.
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Unlike the first game, each rider had specific boards to them, and up to five could be unlocked throughout the game. There were also bonus boards, which were surreal objects replacing the snowboard, such as a penguin or NES controller.
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==Development==
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In 1999, it was confirmed a sequel to ''1080° Snowboarding'' was coming to the Nintendo 64. Second-party studio Left Field was responsible for development. When the game failed to materialise, it was confirmed the game was no longer being produced for the N64, but for the GameCube. Not long after this announcement, it was also confirmed Left Field was revoking its status as a second-party studio so it could develop multi-format titles.
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Development of the game was handed to Nintendo's American development studio, Nintendo Software Technology Corporation (NST). They originally planned to call it ''1080°: White Storm'' (after ''Wave Race: Blue Storm''), before finally renaming it ''1080° Avalanche''.
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==Releases==
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''1080°: Avalanche'' was released in two different versions; a single disc edition, and a [[1080° Avalanche - 2 Disc Edition|dual disc edition]]. The second disc was not a game disc, but rather a mini-DVD, featuring half an hour of extreme snow sports footage, set to music from the game. This version was only available at Wal-Mart, and is differentiated by a red sash on the front cover.
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==External links==
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* {{Flag|Japan}} [http://www.nintendo.co.jp/ngc/gtej/ Official website]
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* {{Flag|USA}} [http://register.nintendo.com/gamemini?gameid=m-Game-0000-810 ''1080° Avalanche''] at [[Nintendo.com]] ([http://web.archive.org/web/*/http://www.nintendo.com/gamemini?gameid=m-Game-0000-810 archives] of the [http://www.nintendo.com/gamemini?gameid=m-Game-0000-810 original] at the Internet Archive)
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* {{Flag|USA}} {{GameFAQs|id=533284}}
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* {{Flag|USA}} {{MobyGames|id=/1080-avalanche}}

Latest revision as of 21:56, 12 October 2015


1080° Avalanche is a snowboarding game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology Corporation, and published by Nintendo. Avalanche is a sequel to 1080° Snowboarding, originally released for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the SSX series. It can output in 480p, has support for Dolby Pro Logic II sound systems, and supports four players on one GameCube as well as LAN play with up to three other GameCube consoles.

Gameplay[ | ]

Gameplay in 1080° Avalanche is similar to that of the original, centering around racing more than performing stunts. The only large gameplay difference between 1080° "and the original is the ability to knock down opponents by running into them after filling a meter by performing tricks. A trick attack mode was added and has three unique courses.

Unlike the first game, each rider had specific boards to them, and up to five could be unlocked throughout the game. There were also bonus boards, which were surreal objects replacing the snowboard, such as a penguin or NES controller.

Development[ | ]

In 1999, it was confirmed a sequel to 1080° Snowboarding was coming to the Nintendo 64. Second-party studio Left Field was responsible for development. When the game failed to materialise, it was confirmed the game was no longer being produced for the N64, but for the GameCube. Not long after this announcement, it was also confirmed Left Field was revoking its status as a second-party studio so it could develop multi-format titles.

Development of the game was handed to Nintendo's American development studio, Nintendo Software Technology Corporation (NST). They originally planned to call it 1080°: White Storm (after Wave Race: Blue Storm), before finally renaming it 1080° Avalanche.

Releases[ | ]

1080°: Avalanche was released in two different versions; a single disc edition, and a dual disc edition. The second disc was not a game disc, but rather a mini-DVD, featuring half an hour of extreme snow sports footage, set to music from the game. This version was only available at Wal-Mart, and is differentiated by a red sash on the front cover.

External links[ | ]