Codex Gamicus

Notable events[]

  • Space Travel is written by Ken Thompson for a Multics system.
  • SEGA produced light gun video games which resemble first-person shooter video games, but were in fact electro-mechanical games that used rear image projection in a manner similar to the ancient zoetrope to produce moving animations on a screen.[1] The first of these was the light gun game Duck Hunt,[2][3] which featured animated moving targets on a screen, printed out the player's score on a ticket, and had sound effects that were volume controllable.[2]
  • SEGA released an early electro-mechanical arcade racing game Grand Prix, which had a first-person view, electronic sound, a dashboard with a racing wheel and accelerator,[4] and a forward-scrolling road projected on a screen.[5]
  • SEGA's Missile was an electro-mechanical shooter and vehicle combat simulation that featured electronic sound and a moving film strip to represent the targets on a projection screen. It was also the earliest known arcade game to feature a joystick with a fire button, which was used as part of an early dual-control scheme, where two directional buttons are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound.[6]


  1. D.S. Cohen, Killer Shark: The Undersea Horror Arcade Game from Jaws,,, retrieved 2011-05-03 
  2. 2.0 2.1 1969 Sega Duck Hunt (Arcade Flyer). Retrieved on 2011-05-03
  3. Duck Hunt (1969) at Museum of the Game
  4. Grand Prix at Museum of the Game
  5. Bill Loguidice & Matt Barton (2009), Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time, p. 198, Focal Press, ISBN 0240811461
  6. Missile at Museum of the Game

Video game releases[]

Name Release Date Category Region(s) Platform(s)

Hardware releases[]

Name Release Date Category Region(s)