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1975 in video gaming
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1975 in video gaming
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{{Decadebox | prev = 1974 | next = 1976 }} ==Events== * [[Video game console]] sales earn $22 million in the [[United States]].<ref>http://people.rit.edu/cxl6359/309/timeline.html</ref> ==Notable Releases== ===Arcade Games=== * [[Taito Corporation|Taito]] releases ''[[Western Gun]]'', the first video game to depict human-to-human [[Action game|combat]].<ref name = gamespy2>{{Cite web|last=Cassidy|first=William|title=Gun Fight|url=http://uk.gamespy.com/articles/491/491634p2.html|publisher=[[GameSpy]]|accessdate=14 September 2012|date=May 6, 2002}}</ref><ref name="Steinberg">{{Cite book|title=Boy Culture: An Encyclopedia|volume=1|author=Shirley R. Steinberg|editor=Shirley R. Steinberg, Michael Kehler, Lindsay Cornish|publisher=[[ABC-CLIO]]|year=2010|isbn=0-313-35080-9|url=http://books.google.co.uk/books?id=XRGEIqzv5rsC|accessdate=2011-04-02|page=451}}</ref> Designed by [[Tomohiro Nishikado]], the game had two distinct [[joystick]] controls per player, with one eight-way joystick for moving the computerized cowboy around on the screen and the other for changing the shooting direction.<ref name="Kotaku">{{Cite web|author=Stephen Totilo|title=In Search Of The First Video Game Gun|publisher=[[Kotaku]]|date=August 31, 2010|url=http://kotaku.com/5626466/in-search-of-the-first-video-game-gun|accessdate=2011-03-27}}</ref><ref>{{MOTG|10420|Western Gun}}</ref> * November: [[Midway Games]] releases ''[[Gun Fight]]'', an adaptation of Taito's ''Western Gun'' and the first arcade video game to use a [[microprocessor]], which the original incarnation did not use, allowing for improved graphics and smoother animation.<ref name="kohler19">{{Cite book|author=Chris Kohler|year=2005|title=Power-up: how Japanese video games gave the world an extra life|page=19|publisher=[[BradyGames]]|isbn=0-7440-0424-1|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27}}</ref> * Taito releases ''[[Interceptor]]'',<ref name="Dreams">{{Cite web|title=Tomohiro Nishikado's biography at his company's web site|publisher=Dreams, Inc.|archiveurl=http://replay.waybackmachine.org/20090401041713/http://www.dreams-game.com/profile/president.html|archivedate=2009-04-01|url=http://www.dreams-game.com/profile/president.html|accessdate=2011-03-27}}</ref> an early [[First-person shooter video games|first-person shooter]] and [[Combat flight simulation video games|combat flight simulator]], controlled using an eight-way [[joystick]] to aim a crosshair at enemy sprites that [[2.5D|scale in size]] depending on their distance to the player.<ref name="Interceptor">{{MOTG|8195|Interceptor}}</ref> ===Console=== * September: [[Epoch Co.]] releases [[Japan]]'s first home video game console, ''[[Electrotennis]]'', a home version of ''Pong'', several months before the release of Home Pong in [[North America]]. Its most unique feature is that the console (including the [[controller]]) is [[wireless]], functioning via a [[Ultra high frequency|UHF]] antenna.<ref>Martin Picard, [http://gamestudies.org/1302/articles/picard [[The Foundation of Geemu: A Brief History of Early Japanese Video Games]]], ''International Journal of Computer Game Research'', 2013</ref> ==References== {{Reflist}} ==Video game releases== {{ReleasesQueryYear|1975}} ==Hardware releases== {{HardwareReleasesQueryYear|1975}} [[Category:Year articles]]
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