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− | '''1982''' was the year that marked the peak of the [[golden age of arcade video games]], and is the year before the [[Video Game Crash of 1983]]. Also, it marked the first year of [[Atari]]'s unpopularity (it produced two unpopular games, ''[[E.T. The Extra-Terrestrial]]'' and the [[Atari 2600]] version of ''[[Pac-Man]]''). |
+ | '''''1982''''' was the year that marked the peak of the [[golden age of arcade video games]], and is the year before the [[Video Game Crash of 1983]]. Also, it marked the first year of [[Atari]]'s unpopularity (it produced two unpopular games, ''[[E.T. The Extra-Terrestrial]]'' and the [[Atari 2600]] version of ''[[Pac-Man]]''). |
==Business== |
==Business== |
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===Games=== |
===Games=== |
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;Arcade |
;Arcade |
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− | *January: [[ |
+ | *January: [[SEGA Zaxxon]] [[arcade system board]] debuts with ''[[Zaxxon]]'', introducing [[Isometric graphics in video games and pixel art|isometric graphics]] and diagonal [[scrolling]]. |
− | *June: ''[[Moon Patrol]]'' was created by [[ |
+ | *June: ''[[Moon Patrol]]'' was created by [[Irem]] and released in the U.S. by [[Williams (gaming company)|Williams]]. It is the first game to use [[parallax scrolling]].<ref>{{GamingHistory|1668}}</ref> |
− | *July: [[Namco]] releases ''[[Pole Position]]'',<ref>http://www.arcade-history.com/?n=pole-position-cockpit-model&page=detail&id=21234</ref> and it becomes one of the most popular racing games of all time.<ref>{{ |
+ | *July: [[Namco]] releases ''[[Pole Position]]'',<ref>http://www.arcade-history.com/?n=pole-position-cockpit-model&page=detail&id=21234</ref> and it becomes one of the most popular racing games of all time.<ref>{{Cite web|url=http://www.arcade-history.com/?n=pole-position-cockpit-model&page=detail&id=21234 |title=pole position [cockpit model] [coin-op] arcade video game, namco, ltd. (1982) |publisher=Arcade-history.com |date=2012-07-24 |accessdate=2013-02-28}}</ref> It used full-color landscapes with [[Sprite (computer graphics)#Move to 3D|scaling sprites]], and a [[2.5D|pseudo-3D]] [[Third person (video games)|third-person]] view of the track, with its vanishing point swaying side to side as the player approaches corners, simulating forward movement into the distance.<ref>Bernard Perron & Mark J. P. Wolf (2008), ''Video game theory reader two'', p. 157, [[Taylor & Francis]], ISBN 0-415-96282-X</ref> Its [[Namco Pole Position]] hardware was the first to use [[16-bit]] [[microprocessor]]s, with two [[Zilog Z8000|Zilog Z8002]] processors,<ref>http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=23</ref> and displayed up to 3840 [[List of color palettes|colors]].<ref>https://github.com/mamedev/mame/tree/master/src/mame/drivers/polepos.c</ref> |
− | *November: [[Konami]] releases ''[[Time Pilot]]'', which features a [[time travel]] theme and a free-roaming style of gameplay where the player's plane could freely move across open air space that scrolls indefinitely in all directions.<ref>{{ |
+ | *November: [[Konami]] releases ''[[Time Pilot]]'', which features a [[time travel]] theme and a free-roaming style of gameplay where the player's plane could freely move across open air space that scrolls indefinitely in all directions.<ref>{{Allgame|447|Time Pilot}}</ref><ref>{{Cite web|title=Konami Classics Series: Arcade Hits - NDS - Review|publisher=[[GameZone]]|date=April 9, 2007|url=http://nds.gamezone.com/reviews/item/konami_classics_series_arcade_hits_nds_review|accessdate=2011-04-08}}</ref> |
*''[[Donkey Kong Jr.]]'' ([[Arcade]]) |
*''[[Donkey Kong Jr.]]'' ([[Arcade]]) |
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− | * |
+ | *SEGA releases ''[[Star Trek (arcade game)|Star Trek]]'', a [[Space flight simulator game|space combat sim]] featuring five different controls, six different enemies, and 40 different [[Simulation video game|simulation]] levels. One of the most elaborate [[vector game]]s ever released.<ref>Mark J. P. Wolf (2008), ''The video game explosion: a history from PONG to Playstation and beyond'', [http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA70&lpg=PA70 p. 70], [[ABC-CLIO]], ISBN 0-313-33868-X</ref> |
− | *December: [[Atari]] releases ''[[ |
+ | *December: [[Atari]] releases ''[[Quantum]]'',<ref>{{GamingHistory|2099|name=Quantum}}</ref> an early arcade game to use a 16-bit [[Motorola 68000]] CPU, for more detailed and smoother [[vector graphics]].<ref>{{MOTG|9189|name=Quantum}}</ref> |
;Console |
;Console |
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;Computer |
;Computer |
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− | *The earliest [[History of Eastern role-playing video games|Japanese RPG]], [[Koei]]'s ''[[History of Eastern role-playing video games#Japanese computer RPGs|The Dragon and Princess]]'', released for [[NEC]]'s [[PC-8000 Series|PC-8001]] [[home computer]] platform,<ref name="oh_fm7">{{ |
+ | *The earliest [[History of Eastern role-playing video games|Japanese RPG]], [[Koei]]'s ''[[History of Eastern role-playing video games#Japanese computer RPGs|The Dragon and Princess]]'', released for [[NEC]]'s [[PC-8000 Series|PC-8001]] [[home computer]] platform,<ref name="oh_fm7">{{Cite web|title=ランダム・アクセス・メモ|url=http://www.retropc.net/fm-7/random_access_memo/04.html|work=[[:jp:Oh!FM{{!}}Oh! FM-7]]|accessdate=19 September 2011|page=4|date=4 August 2001}} ([http://translate.google.com/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.retropc.net%2Ffm-7%2Frandom_access_memo%2F04.html&act=url Translation])</ref> as an early [[tactical role-playing game]] featuring [[Turn-based tactics|tactical turn-based]] combat.<ref name=dragon-princess>http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-dragon-princess-1982.html</ref> |
===Console Hardware=== |
===Console Hardware=== |
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− | *[[ColecoVision]] |
+ | * [[ColecoVision]] |
− | *[[Atari 5200]] |
+ | * [[Atari 5200]] |
==References== |
==References== |
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− | {{ |
+ | {{Reflist}} |
+ | |||
− | [[Category:1982 video games| ]] |
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+ | ==Video game releases== |
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⚫ | |||
+ | {{ReleasesQueryYear|1982}} |
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+ | |||
+ | ==Hardware releases== |
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+ | {{HardwareReleasesQueryYear|1982}} |
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+ | |||
⚫ |
Latest revision as of 17:56, 2 June 2019
1982 was the year that marked the peak of the golden age of arcade video games, and is the year before the Video Game Crash of 1983. Also, it marked the first year of Atari's unpopularity (it produced two unpopular games, E.T. The Extra-Terrestrial and the Atari 2600 version of Pac-Man).
Business[ | ]
- The US market for arcade games peak in revenue, worth $11.8 billion ($7.3 billion from coins, $4.5 billion from machine sales),[1] equivalent to $28.9 billion in 2024.
- The European market for home video games is estimated to reach $800 million,[2] equivalent to $1.96 billion in 2024.
Notable Releases[ | ]
Games[ | ]
- Arcade
- January: SEGA Zaxxon arcade system board debuts with Zaxxon, introducing isometric graphics and diagonal scrolling.
- June: Moon Patrol was created by Irem and released in the U.S. by Williams. It is the first game to use parallax scrolling.[3]
- July: Namco releases Pole Position,[4] and it becomes one of the most popular racing games of all time.[5] It used full-color landscapes with scaling sprites, and a pseudo-3D third-person view of the track, with its vanishing point swaying side to side as the player approaches corners, simulating forward movement into the distance.[6] Its Namco Pole Position hardware was the first to use 16-bit microprocessors, with two Zilog Z8002 processors,[7] and displayed up to 3840 colors.[8]
- November: Konami releases Time Pilot, which features a time travel theme and a free-roaming style of gameplay where the player's plane could freely move across open air space that scrolls indefinitely in all directions.[9][10]
- Donkey Kong Jr. (Arcade)
- SEGA releases Star Trek, a space combat sim featuring five different controls, six different enemies, and 40 different simulation levels. One of the most elaborate vector games ever released.[11]
- December: Atari releases Quantum,[12] an early arcade game to use a 16-bit Motorola 68000 CPU, for more detailed and smoother vector graphics.[13]
- Console
- Donkey Kong Jr. (Atari 2600 and Game & Watch ports)
- E.T. The Extra-Terrestrial
- Pac-Man (Atari 2600 port)
- Computer
- The earliest Japanese RPG, Koei's The Dragon and Princess, released for NEC's PC-8001 home computer platform,[14] as an early tactical role-playing game featuring tactical turn-based combat.[15]
Console Hardware[ | ]
References[ | ]
- ↑ http://vidgame.info/arcade/
- ↑ http://2600connection.com/library/magazines/spectrum/spectrum_dec82.pdf#page=7
- ↑ 1982 in video gaming at the Gaming-History database
- ↑ http://www.arcade-history.com/?n=pole-position-cockpit-model&page=detail&id=21234
- ↑ pole position [cockpit model] [coin-op] arcade video game, namco, ltd. (1982). Arcade-history.com (2012-07-24). Retrieved on 2013-02-28
- ↑ Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 157, Taylor & Francis, ISBN 0-415-96282-X
- ↑ http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=23
- ↑ https://github.com/mamedev/mame/tree/master/src/mame/drivers/polepos.c
- ↑ 1982 in video gaming at Allgame via the Wayback Machine
- ↑ Konami Classics Series: Arcade Hits - NDS - Review. GameZone (April 9, 2007). Retrieved on 2011-04-08
- ↑ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, p. 70, ABC-CLIO, ISBN 0-313-33868-X
- ↑ Quantum at the Gaming-History database
- ↑ Quantum at Museum of the Game
- ↑ ランダム・アクセス・メモ. Oh! FM-7 (4 August 2001). Retrieved on 19 September 2011 (Translation)
- ↑ http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-dragon-princess-1982.html
Video game releases[ | ]
Hardware releases[ | ]
Name | Release Date | Category | Region(s) |
Arcadia Supercharger | 1982 | Peripheral | North America |
Commodore 64 | August, 1982 | Home Computer | North America |
Emerson Arcadia 2001 | 1982 | Home Console | North America |
Emerson Arcadia 2001 Controller | 1982 | Peripheral, Controller | North America |
Intellivision II | 1982 | Home Console | North America |