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1984 in video gaming
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{{Decadebox | prev = 1983 | next = 1985 }} ==Business== * The [[Video gaming in the United States|US arcade game market]]'s revenues decline to $4.5 billion in 1984<ref name=golden_rev>http://allincolorforaquarter.blogspot.co.uk/2013/12/video-game-myth-buster-did-crash-of.html</ref> (equivalent to ${{formatprice|{{inflation|US|4500000000|1984|r=0}}}} in {{CURRENTYEAR}}). ==Events== * 16-bit processors are increasingly used in [[arcade]] machines, resulting in much more detailed and faster graphics. * [[Video gaming in Japan|Japanese developers]], with their recently aroused interest in the [[RPG]] genre, created the [[action role-playing game]] genre, combining the RPG genre with [[Arcade game|arcade]]-style [[Action game|action]] and [[action-adventure]] elements.<ref name="cgw_76">{{citation|first=Roe R.|last=Adams|work=[[Computer Gaming World]]|date=November 1990|issue= 76|pages=83–84|title= Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines|quote= While America has been concentrating on yet another ''Wizardry'', ''Ultima'', or ''Might & Magic'', each bigger and more complex than the one before it, the Japanese have slowly carved out a completely new niche in the realm of CRPG. The first CRPG entries were ''Rygar'' and ''Deadly Towers'' on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as ''Castlevania'', ''Trojan'', and ''Wizards & Warriors''. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up." There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey.}}</ref><ref name="1up_parish">{{cite web|title=What Happened to the Action RPG?|author=Jeremy Parish|website=[[1UP.com|1UP]]|year=2012|url=http://www.1up.com/features/what-happened-action-rpg.html|accessdate=2015-01-14}}</ref> ==Notable Releases== ===Arcades=== * June: This trend of combining [[RPG]] elements with [[Arcade game|arcade]]-style [[action]] mechanics was popularized by ''[[The Tower of Druaga]]'',<ref name="1up_parish"/> an [[arcade game]] released by [[Namco]] in June 1984,<ref>{{GamingHistory|2956|The Tower of Druaga}}</ref> paving the way for [[action role-playing game]]s. * June: ''[[I, Robot (arcade game)|I, Robot]]'' is released, as the first commercially released polygonal 3D arcade game (and one of the first in general, along with ''[[Plazma Line]]''). * July: [[Data East]] releases [[Technōs Japan]]'s ''[[Karate Champ]]'',<ref name="data_east_v_epyx">''Data East v. Epyx'', [http://bulk.resource.org/courts.gov/c/F2/862/862.F2d.204.87-2294.html 862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322] (9th Cir. 1988).</ref> which is credited with establishing and popularizing the one-on-one [[fighting game]] genre.<ref>{{cite web | url = http://games.ign.com/articles/840/840621p1.html | title = IGN's Top 10 Most Influential Games | publisher = IGN | author = Ryan Geddes & Daemon Hatfield | date = 2007-12-10 | accessdate = 2009-04-14 }}</ref> * August: [[Namco]] releases ''[[Pac-Land]]'', an influential [[Side-scrolling video game|side-scrolling]] [[platform game]]. * [[Irem]] releases ''[[Kung-Fu Master]]'', which lays the foundations of the [[beat 'em up]] genre,<ref name="tao1">Spencer, Spanner, [http://www.eurogamer.net/articles/the-tao-of-beat-em-ups-article?page=2 The Tao of Beat-'em-ups], ''Eurogamer'', Feb 6, 2008, Accessed Mar 18, 2009</ref><ref name = "CGW">Kunkel, Bill; Worley, Joyce; Katz, Arnie, "The Furious Fists of Sega!", ''Computer Gaming World'', Oct 1988, pp. 48-49</ref> combining side-scrolling [[Platform game|platform]] and [[fighting game]] elements with multiple enemies. * December: Namco releases an early [[action role-playing game]] called ''[[Dragon Buster]]'',<ref>{{MOTG|7641|Dragon Buster}}</ref> the first game to feature a [[Health (gaming)#Life bar|life meter]], called "Vitality" in-game.<ref name=GamesRadar>[http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-4 Gaming's most important evolutions], [[GamesRadar]]</ref> * December: [[Atari Games]] releases ''[[Marble Madness]]'', the first arcade game to use the [[Yamaha YM2151]] [[Frequency modulation synthesis|FM synthesis]] [[sound chip]], which is subsequently used in many [[arcade system board]]s in the 1980s. ===Computers=== * ''[[Plazma Line]]'' is released, as the first commercially released polygonal 3D computer game, and one of the first in general. * October: ''[[Dragon Slayer]]'',<ref name=Dragon-Slayer>Kurt Kalata, [http://www.hardcoregaming101.net/dragonslayer/dragonslayer.htm Dragon Slayer], Hardcore Gaming 101</ref> originally released for the [[FM-7]] computer in October 1984,<ref>{{Cite web|title=Dragon Slayer|website=[[:ja:Oh!FM|Oh!FM7]]|url=http://fm-7.com/museum/softhouse/nihonfalcom/410900600.html|accessdate=2015-01-14}}</ref> is often considered to be the first true [[action role-playing game]].<ref name=4Gamer-Retro> {{cite web|first=Kamada|last=Shigeaki |url= http://www.4gamer.net/specials/retro/retro01.html | title= レトロゲーム配信サイトと配信タイトルのピックアップ紹介記事「懐かし (Retro)|work=4Gamer.net|year=2007|accessdate=2011-05-19}} ([http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://www.4gamer.net/specials/retro/retro01.html Translation]) </ref><ref name=GameSetWatch>{{Cite web|url=http://www.gamesetwatch.com/2006/07/column_compilation_catalog_fal_1.php|title=Falcom Classics|publisher=GameSetWatch|date=July 12, 2006|accessdate=2011-05-18}}</ref> * December: ''[[Hydlide]]'',<ref>{{Cite web|title=Hydlide (PC88)|website=[[Famitsu]]|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=28193|accessdate=2015-01-14}}</ref> is an [[action role-playing game]] that introduced innovations such as the ability to switch between attack mode and defense mode, quick [[Saved game|save]] and load options through [[Password (video games)|passwords]], and a [http://www.giantbomb.com/regenerating-health/3015-83/ health regeneration] mechanic.<ref name=Hydlide>{{cite web|title=Hydlide|url=http://www.hardcoregaming101.net/hydlide/hydlide.htm|publisher=Hardcore Gaming 101|last=Kalata|first=Kurt|last2=Greene|first2=Robert}}</ref><ref name="gtm_falcom">{{Cite journal|last=Szczepaniak|first=John|title=Falcom: Legacy of Ys|journal=[[GamesTM{{!}}Games<sup>TM</sup>]]|date=7 July 2011|issue=111|pages=152–159 [153]|url=http://imageshack.us/f/32/yshistory02.jpg/|accessdate=2011-09-07}} ([[cf.]] {{cite web|last=Szczepaniak|first=John|title=History of Ys interviews|url=http://blog.hardcoregaming101.net/2011/07/history-of-ys-interviews-by-john.html|work=Hardcore Gaming 101|accessdate=6 September 2011|date=July 8, 2011}})</ref> ==References== {{Reflist}} ==Video game releases== {{ReleasesQueryYear|1984}} ==Hardware releases== {{HardwareReleasesQueryYear|1984}} [[Category:Year articles]]
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