Codex Gamicus

A Kingdom for Keflings is a video game developed by NinjaBee for the Xbox Live Arcade which was released on November 19, 2008.[1] It is the first Xbox 360 title to allow full avatar player control in the New Xbox Experience.[2] The game has been described as having "dashes of SimCity and Black & White".[3] Its resource gathering system is comparable to The Settlers. On November 13, 2009 Ninjabee announced that the game would be coming to the PC as well and are currently accepting beta testers.[4] A sequel was announced January 28, 2010 to be released in sometime in 2010.


In the game, the player takes on a role of a giant in the land of the Keflings. Keflings are a small race of human-like creatures; similar to elves, half-lings, or gnomes. It becomes the job of the player to aid the Keflings in creating their kingdom. This is accomplished by building various structures, collecting resources, and managing the work of the Keflings. The Keflings will aid the player in gathering resources (wood, wool, magic crystals, and stone) and transporting them to various buildings for use in producing other buildings. Some buildings convert the resources into other products for use in building more complex structures.

The main goal of the game is to complete the castle, thereby producing a King or Queen of the Keflings. The game, however, does not stop, and appears to officially never end, allowing the player to continue building more structures and gather more resources.


There are four characters available for use in the game, all having slightly different starting statistics. As a fifth option, the player may also use their Xbox Live Avatar as their character.


The multi-player mode is exactly the same as the single-player mode, except that up to four players may be in the game at one time. The gameplay is drop-in/drop-out format, allowing many players to be a part of one kingdom. While visiting an on-line game, players may build Banner Towers that display their gamerpic for all players who visit that game to view.

If hosting a game, the host has the option to kick any other player that has joined the game. When a player is kicked, they remain online and in the same Kingdom, however, they become the host, are the only player until others join, and have the option to save the Kingdom to their memory unit for later play. Only the host may save the online game.



The game features a set of 5 different songs that play dynamically according to the current season and the state of the village. They form a set of joyful and relaxing songs, said to be quite catchy and adding a lot of appeal to the game.[5]

To the request of fans, the developer has made the songs available for download.[6]


On January 28, 2010 it was announced that a sequel entitled A World of Keflings would be released sometime in 2010. The sequel increases the focus on storyline, offers "multiple kingdoms to explore, each with its own climate, resources, and culture", and includes local multi-player.[7]


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