Codex Gamicus
No edit summary
(Removing Stub template; please flag pages accordingly)
Line 18: Line 18:
 
In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from the first game to load in.
 
In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from the first game to load in.
   
  +
{{stub}}
 
 
[[Category:Amiga games]]
 
[[Category:Amiga games]]
 
[[Category:Role playing games]]
 
[[Category:Role playing games]]

Revision as of 21:51, 14 September 2015

Abandoned Places 2
Abandoned Places 2 box art
Developer(s) ArtGame
Publisher(s) International Computer Entertainment
Release date 1993
Genre RPG
Mode(s) Single player
Age rating(s) N/A
Platform(s) Amiga

Template:Infobox/media Template:Infobox/input Template:Infobox/requirements

Credits | Soundtrack | Codes | Walkthrough


In this dungeon-crawling sequel to Abandoned Places: A Time for Heroes, Abandoned Places 2 is an RPG where you must assemble a team of four brave fighters to launch an attack on Pendugmalhe, and save the kingdom of Kalynthia. The main gameplay is influenced by Dungeon Master, but features sections in the open air battling bears as well as the dungeons.

In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from the first game to load in.