Codex Gamicus
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==Gameplay== The object of the game is simply to find the chalice and return it to the gold castle. The character, represented by a square dot, explores a multi-screen landscape containing castles, mazes, and rooms. Hidden throughout the world are a sword, a key to unlock each of the three castles (yellow, black, and white), a magic bridge which allows the player to travel through a wall, and a magnet which will pull any of these objects towards it. Also roaming the world are three dragons: [[File:dragon.png]] * [[Yorgle]], the yellow dragon. He is afraid of the Yellow Key and will run away from it. He guards the chalice when he can find it; otherwise he wanders around or helps the other dragons guard their possessions. * [[Grundle]], the green dragon. He guards the Magnet, the Bridge, and the Black Key. * [[Rhindle]], the red dragon. He guards the White Key. A dragon can be "killed" by touching it with the sword. If the console's right difficulty switch is in the "A" position, the dragons will run away when they see the sword. When a dragon touches the player, it will "strike" (remaining motionless for a moment with its mouth open, waiting for a shorter time if the console's left difficulty switch is in the "A" position) and then "swallow" the player, who becomes trapped in the dragon's belly. While the dragon's mouth is opened, it cannot be killed. Pressing the Reset switch on the console will "resurrect" the player and put him in front of the yellow castle, without moving any other objects in the world; however, this will also resurrect any dragons the player has killed. A bat flies around randomly, occasionally picking up or dropping objects (including live or dead dragons). The bat can steal the player's sword and give him a live dragon in return, or vice-versa. The player can catch the bat and carry it around. There are three different games (via the Game Select switch) available: * Game 1 is a simplified version of the game and did not have the red dragon, the catacombs, the white castle, or the maze inside the black castle. * Game 2 has all the features described, but the location of the objects at the start of a new game is always the same. * Game 3 has all the features, like Game 2, but instead of objects appearing initially in known locations, objects are placed in pseudo-random locations, making the level easier or harder to solve, depending on where things start out. [[File:atariadventure.gif|thumb|The player in the catacombs of the White Castle, carrying the White Key and being chased by the dragon, Grundle.]]
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