Age of Mythology

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Age of Mythology
Basic Information
Video Game
Ensemble Studios
Microsoft Game Studios
Successor title
Age of Mythology: Extended Edition
Real-time Strategy
Keyboard, Mouse
Microsoft Windows
Retail Features
Age of MythologyAge of MythologyAge of Mythology
Retail Minimum Specifications
Operating System(s)
Windows 98 / 2000
450 MHz
128 MB
Graphics RAM
16 MB
HDD Space
1.5 GB
56.6 Kbps
European Union European Release Date(s)
Microsoft Windows
November 112002
CanadaUnited StatesMexico North American Release Date(s)
Microsoft Windows
November 12002
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Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Age of Mythology (commonly abbreviated as AoM), is a mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and on November 11, 2002 in Europe.

Age of Mythology focuses less on historical accuracy than previous games in the Age of Empires series, but instead centres upon the myths and legends of the Greeks, Egyptians, and Norse. Its campaign follows an Atlantean admiral, Arkentos, who is forced to travel through the lands of the three civilizations in the game, hunting for a Cyclops who has turned Poseidon against Atlantis.

Age of Mythology was critically successful, and went platinum four months after its release, selling over one million units.

Gameplay[edit | edit source]

Like many other real-time strategy games, Age of Mythology is based on building towns, gathering resources, creating armies, and ultimately destroying enemy units and buildings. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. Conversely, upgrading requires a sum of resources to be paid, and certain buildings to be built.