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Age of Mythology
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Age of Mythology
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{{Video game stub}} {{GameInfobox | image = Box-Art-Age-of-Mythology-INT.jpg | developer = Ensemble Studios | publisher = Microsoft Game Studios | na_rel = {{Release|2002|November|1|NA|Microsoft Windows}} | eu_rel = {{Release|2002|November|11|EU|Microsoft Windows}} | genre = Real-time strategy | features = Single-player,Multi-player | ratings = ESRB-T,PEGI-12+,ELSPA-11+ | platforms = Microsoft Windows | successor = Age of Mythology: Extended Edition | media = CD-ROM | minos = [[Windows 98]] / [[Windows 2000|2000]] | mincpu = 450 MHz | minram = 128 MB | minhdd = 1.5 GB | mingpuram = 16 MB | minnet = 56.6 Kbps | minsnd = Onboard | input = Keyboard,Mouse }} '''''Age of Mythology''''' (commonly abbreviated as '''AoM'''), is a mythology-based, real-time strategy computer game developed by [[Ensemble Studios]] and published by [[Microsoft Game Studios]]. It was released on November 1, 2002 in North America and on November 11, 2002 in Europe. ''Age of Mythology'' focuses less on historical accuracy than previous games in the [[Age of Empires (series)|''Age of Empires'' series]], but instead centres upon the myths and legends of the Greeks, Egyptians, and Norse. Its campaign follows an Atlantean admiral, Arkentos, who is forced to travel through the lands of the three civilizations in the game, hunting for a Cyclops who has turned Poseidon against Atlantis. ''Age of Mythology'' was critically successful, and went platinum four months after its release, selling over one million units. ==Gameplay== Like many other real-time strategy games, ''Age of Mythology'' is based on building towns, gathering resources, creating armies, and ultimately destroying enemy units and buildings. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. Conversely, upgrading requires a sum of resources to be paid, and certain buildings to be built. {{Age of Empires}}
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