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Albert Odyssey 2: Jashin no Taidou
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Albert Odyssey 2: Jashin no Taidou
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==Gameplay== [[File:AlbertOdyssey2.png|left|thumb|A typical battle sequence]] Like its predecessor, ''Albert Odyssey 2'' is a traditional [[strategy game|strategy]]-based [[console role-playing game|role-playing game]] featuring two-dimensional character and background graphics. While towns and other safe areas are presented in a top-down fashion where players can move about freely, the game's overworld and dungeons take the appearance of a grid-like strategy board filled with monsters and other enemies. Using the [[Super Nintendo Entertainment System|Super Famicom]]'s [[Mode 7]] graphics function, environments can scroll and zoom smoothly based on the player's point of view, and give the appearance of three-dimensions. Players advance the game's story by taking part in large-scale battles and interacting with non-player characters. The battle system in ''Albert Odyssey 2'' has been modified slightly from the original. While players can still move in eight directions to engage opponents, the size of many battlefields, as well as the number of enemies represented, as been reduced, with the entire system becoming more streamlined. Characters move about the battle environment using a [[turn-based strategy|turn-based]] system where enemies and the player's party take turns attacking in phases, with one entire side acting before another. On a player's turn, characters may move, fight, use a magic attack, use an item from their inventory, or retreat to a nearby safe location. Battle are won when an entire enemy party has been defeated, yielding experience points that allow characters to gain levels and become stronger as well as give access to new abilities. Players record their progress using the game cartridge's built-in battery back-up system by accessing pre-set save points during gameplay.
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