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{{GameInfobox
{{Cleanup-rewrite|date=May 2009}}
 
 
|image = Front-Cover-America's-Army-Rise-of-a-Soldier-EU-PS2.jpg
{{Unreferenced|date=May 2008}}
 
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|developer = Secret Level,Ubisoft
{{Infobox VG
 
 
|publisher = Ubisoft
|title = America's Army: Rise of a Soldier
 
 
|series = America's Army
|image = [[Image:AA ROAS.jpg|256px]]
 
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|engines = Unreal Engine 2
|developer = [[Secret Level]]<br>[[United States Army|U.S. Army]]<br>[[Ubisoft]]
 
 
|platforms = Xbox,PlayStation 2
|publisher = [[Ubisoft]]
 
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|na_rel = {{Release|2005|November|17|NA|Xbox,PlayStation 2}}
|distributor =
 
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|ww_rel = {{Release|2006|February|24|WW|Xbox,PlayStation 2}}
|designer = Single Player: Major [[Jason Amerine]]
 
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|genre = First-person shooter
|engine = [[Unreal Engine|Unreal Engine 2.0]]
 
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|ratings = ESRB-T,PEGI-16,USK-16
|version =
 
|released = '''Xbox'''<br />{{vgrelease|NA=November 17, 2005|PAL=February 24, 2006}}
 
|genre = [[First Person Shooter]]
 
|modes = Online Play
 
|ratings =
 
|platforms = [[Xbox]]
 
|media =
 
|requirements = Broadband Internet for online play
 
|input =
 
|preceded by =
 
|followed by =
 
 
}}
 
}}
'''America's Army: Rise of a Soldier''' is a game developed by the [[United States Army|U.S. Army]], [[Ubisoft]], and [[Secret Level]]. It addition to containing the original ''[[America's Army]]'', the game also includes a new single player mode based on [[Major]] Jason Amerine's experiences in [[Afghanistan]] in the year [[2001]]. It was released in the United States on November 17, 2005 for the Xbox. Plans to release it on the [[PlayStation 2]] were made, but later canceled[http://forum.americasarmy.com/viewtopic.php?p=2478155#2478155] ([[box art]] of the PlayStation 2 version can be seen at right).
 
   
==Plot==
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==Gallery==
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<gallery>
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Americas_army.jpg|Alternate boxart
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</gallery>
   
The player starts as a [[Army recruit|recruit]] who undergoes [[Rifleman]] training, and has his convoy ambushed in National Tunnel. With the help of his [[Military unit|squad]]mates, the recruit helps them escape Old Town.
 
   
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{{Americas army}}
After this, the player works on [[Grenadier (soldier)|Grenadier]] training. Shortly after training, the player is thrust into aiding the 10th Mountain Division's convoy from attackers. The remaining three missions in a mountain trying to prevent enemy forces from escaping with supply crates dropped by [[C-130 Hercules|C-130 transports]].
 
   
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{{Stub}}
The player is then assigned as the [[Automatic rifle|Automatic Rifleman]], which involved defending their established [[Military base|base]] in the [[oil field]]s, and bringing the fight to the attackers. They eventually find a supply of money funding the [[Terrorism|terrorists]] inside a radio station's underground tunnels.
 
 
The player is then assigned as a [[Sniper]]. After training, the player is sent into [[arctic]] regions to kill high-ranking officers, capture enemy territory and hold the line.
 
 
After sniper training, the player is a [[United States Army Rangers|Ranger]] Fire[[team Leader]], in which the player has an [[M4 carbine]] with pre-chosen modifications. The Fireteam Leader goes through [[Urban warfare|MOUT]] training again with the ability to give limited orders to fellow squadmates. After training, the Rangers raid a drug processing base and defend it from ambushing [[Opposing force|OPFOR]] members, and also heads to a desert base to capture a high-ranking officer, as well as defending the base from enemy attack.
 
 
The player then becomes a [[United States Army Special Forces|Special Forces]] member, in which the player can modify his [[M4 carbine]] and lead indigenous forces. The two remaining campaigns has the player leading the forces to capture the main leaders behind the attacks, as well as helping the local allied forces protect Old Town. The campaign ends after Old Town is successfully protected, with the player and fellow Special Forces members returning home.
 
 
==Criticisms==
 
 
A large amount of detail was given to the game, but not without flaws. [[Artificial intelligence|AI]] problems mean that the teammates, although helpful, are [[cannon fodder]], with the missions being somewhat more reliant on luck rather than the player's skills in terms of protecting them. There are occasional [[Hang|freeze]]-ups when the game is played for long periods of time.
 
 
In the online portion, a substantial amount of [[lag]] is evident, regardless of the players having good internet connection. To add to this, players were not able to bring their single-player characters over to on-line and vice-versa, as well as on-line cooperative play despite the original plans to do such a feature prior and during development. Players have speculated that this was due to the rush of Christmas sales.
 
 
==See also==
 
*[[Recruitment tool]]
 
*[[Advergaming]]
 
*[[Militainment]]
 
*''[[America's Army: True Soldiers]]''
 
 
==External links==
 
*[http://www.riseofasoldier.com/ Official ''Rise of a Soldier'' site]
 
*{{GameFAQs|type=/console/xbox|num=920387|name=''Rise of a Soldier''}}
 
 
[[Category:2005 video games]]
 
[[Category:Advergames]]
 
[[Category:America's Army]]
 
[[Category:Cancelled PlayStation 2 games]]
 
[[Category:Ubisoft Entertainment games]]
 
[[Category:Unreal Engine games]]
 
[[Category:Xbox games]]
 
 
[[nl:America's Army: Rise of a Soldier]]
 

Latest revision as of 05:03, 17 April 2019


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