Codex Gamicus
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Anemoiapolis is an experimental game developed and published by Andrew Quist.

Premise[ | ]

A short atmospheric terror game about liminal spaces. Escape the grasps of an underground neighborhood that is equal parts comforting and disturbing. If you've explored a dead mall, a foreclosed pool, or a school at night, you might already know what it's like to be in Anemoiapolis.

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