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Anno 1503
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{{GameInfobox | image = Impimg 267.jpg | developer = Max Design | publisher = Sunflowers Interactive Entertainment Software | designer = | series = Anno | na_rel = {{Release|2003|April|4|NA|Microsoft Windows}} | eu_rel = {{Release|2003|March|23|EU|Microsoft Windows}} | genre = Real-time strategy, City simulation | features = Single-player | ratings = ESRB-E | platforms = Microsoft Windows | media = CD-ROM | discs = 2 | input = Keyboard, Mouse }} '''''Anno 1503: The New World''''' (known in North America as '''''1503 A.D.: The New World''''') is a game with both [[real time strategy]] and [[city-building game|city building]] elements, developed by [[Austria]]-based [[Max Design]] company. It revolves around building and maintaining a 16th century colony in the New World. It is the sequel to ''[[Anno 1602]]'' and the predecessor to ''[[Anno 1701]]''. ==Gameplay== ''Anno 1503'' begins with the player in control of a ship filled with men and material searching for an island to settle. After finding a suitable site city building begins. Resources begin as food and cloth, but progress into more complicated and different goods. Eventually, citizens become Aristocrats, and require at least ten different goods and numerous services, such as access to a large church or a bathhouse. The game is constructed around one human player and three computers. Like ''[[Anno 1602]]'', the AI computers are progressive, meaning that they advance along with the human players. The computer players also have adjustable personalities, which the player customizes before the beginning of a game. Each different player, human or computer, is represented by a color. [[File:48745 full.jpg|thumb|Gameplay screenshot.]] <!-- The game is amazingly detailed and realistic as to modeling real life.{{Fact|date=June 2007}} The complex processes needed to support a population requires intense development and planning skills; therefore the game is extremely popular with people fond of "micromanagement."{{Fact|date=June 2007}} - i've moved this paragraph in to this code, so that it's not deleted entirely. this paragraph needs rewording as it's opinionated. you can revert back if you feel this is not the case. --> ===Economy=== The economy in ''Anno 1503'' is built on providing different goods to colonist citizens. It begins with the creation of cheap goods, and progresses in civilization levels throughout the game leading to more advanced goods. Since the game is built on different levels of civilizations (pioneer, settler, citizen, merchant, aristocrat), each civilization level requires more goods and more balancing skills and finesse. The aristocrat level is not considered the highest level. Instead, it is a bonus level that advanced players can upgrade to. Besides being able to build a custom designed palace in the aristocrat level, the entire population at merchant level is more strategically sound. ===Technology=== Technology of ''Anno 1503'' begins on the pioneer level. After giving citizens basic goods like food, cloth, and alcohol, they develop into Settlers, the second civilization level. The second levels allows the player's settlers to build more advanced buildings; however, settlers require more goods to stay alive. Buildings in the game do not necessarily have a specific function for the player, but have an implied or under effective function for settlers in the game. Building abilities are amplified with expansion, meaning larger populations have more effective building powers. The military form of this game is more complex than that of [[Anno 1602]]. The game has more than seven different types of units as opposed to ''Anno 1602'' with only four. Thus, during battles, the game experience becomes more intense as deploying different units becomes key in strategy for winning a battle. The buildings in the game are more extensive than those of Anno 1602. This is mainly because the game play area and islands are many times bigger than that of 1602. Thus, it makes it possible to have many more plantations and diversity of farm houses. With the original houses and farms featured in the previous game, this game also has many more extensive farms for gems, silk, whale blubber, lamp oil, medicinal herbs, hops, wine, indigo, coal, hides, leather and salt, increasing gameplay difficulty. Building and house graphics are improved over the previous game. == External links == *[http://anno.ubi.com Official website] *{{moby game|id=/1503-ad-the-new-world|name=''Anno 1503''}} *[http://www.gamefaqs.com/computer/doswin/data/370645.html ''Anno 1503''] at [[GameFAQs]] {{Link FA|nl}} [[da:Anno 1503: The New World]] [[de:Anno 1503]] [[fr:Anno 1503]] [[nl:Anno 1503: The New World]] [[pl:Anno 1503]] [[fi:Anno 1503: The New World]] [[Category:Video games developed in Germany]]
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