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Another World
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==Versions== [[File:Out Of This World - Amiga.png|thumb|Screenshot of the introduction to the final level from the original Amiga version.]] The game was originally released for the Amiga in 1991, running at a [[display resolution]] of 320x200 pixels. This version received less [[play-testing]] than other versions, making for a less-fluid game, but the Amiga's sound capabilities afford it a high sound quality comparing to contemporary ports.<ref>{{cite web|url=http://www.anotherworld.fr/anotherworld_uk/page_versions.htm|title=Versions|publisher=Another World|accessdate=2008-08-29}}</ref> The game was then released on the [[Atari ST]], but hardware limitations gave it less refined graphics and sound. These versions had [[code wheel]] protection that made it difficult to use unauthorized copies, forcing the player to enter a code (Series of figures) looked up from a code wheel that came with the game. The player had to turn the wheel according to the number that was requested in the screen whenever the game is loaded or he/she would have to re-load the game. Another small change between the Amiga and ST versions and the others was that Lester would yell as he grabs the vine in the first area if he wasn't being chased by the beast in these versions. This feature was omitted from most other versions. The game was released in [[North America]] under the title ''Out of this World'' in order to avoid confusion with the popular but unrelated [[soap opera]] ''[[Another World (TV series)|Another World]]''. Coincidentally, the science fiction [[sitcom]] ''[[Out of This World (TV series)|Out of This World]]'' aired at the same time of the game's USA/Canada release. Reviews praised the game's graphics, sound, and gameplay, but criticized its brevity. Chahi responded with a new level just before the arena when the alien friend rescues Lester at the end of a long dead-end corridor. Also added were more dangers, which were a guard in the prison at the bottom of the lift, more lethal steam jets added in the maze-like ventilation system, and two enemies on the bottom of the pool in the power circuit area. This ended up being the 1992 [[MS-DOS]] version, which was coded by Daniel Morais, and had the exact code wheel protection of the Amiga and ST versions. The [[Apple Macintosh]] version programmed by [[Rebecca Heineman|"Burger" Bill Heineman]] features higher resolution than the MS-DOS version, but is otherwise identical. Through [[Interplay Entertainment|Interplay]], the game was ported to the [[Super Nintendo Entertainment System|SNES]], the [[Sega Mega Drive]], and the [[Apple IIGS]] in 1992. The Super Nintendo and Apple IIGS ports were also programmed by "Burger" Bill Heineman and were unique in that they both used changing background musical scores throughout the game, adding a very cinematic feel to specific scenes. This differed from other ports which only had music for the opening and ending. Interplay wanted to add additional tunes by [[Charles Deenen]]. They also wanted to exchange Jean-François Freitas's music for a different soundtrack, but Chahi did not agree to the change. It was Delphine's lawyer who helped the original intro music be kept. Nintendo then requested that all scenes that feature blood, or any blood-like thing, such as the [[venus flytrap]] saliva, as well as a brief nudity scene, be redrawn. Of interest is the fact that ''Out of This World'' was the only game directly ported from the Super Nintendo over to the Apple IIGS, which shared the same [[65C816]] microprocessor. The [[3DO Interactive Multiplayer|3DO]] port was developed by Interplay in 1993, and features very detailed backgrounds. However, Chahi believes that this actually detracts from the game because the polygons don't fit in with this, and thus make the backgrounds look flat. The game's soundtrack was changed again, albeit without any legal troubles, due to Chahi's focus on ''[[Heart of Darkness (game)|Heart of Darkness]]''. Some new tunes were also added, such as when Lester escapes the big pool in the first level and when he is grabbed by the guard that appears at the end. These tunes are all played from the disc. At the ending was a fragment of ''Heart of the Alien'''s intro. The Super Nintendo, Genesis, 3DO and Apple IIGS ports each contain a [[prologue]] before the introduction begins, which consists of an entry that comes from Lester's diary. The Genesis port's prologue was different from that of the SNES and 3DO ports. The game was also intended to be ported to the [[Atari Jaguar]], but the project was cancelled even before development began on it [http://www.cyberroach.com/jaguarcd/html/gameidx.htm]. However, [[Jagware]] got permission from Chahi to port it to the [[JagCF]]. The 1994 [[Sega Mega-CD]] game ''[[Heart of the Alien]]'', which is the game's lesser-known sequel, also has ''Another World'' included with it. This port includes an CD-audio soundtrack that was composed by Jean-François. There is a minor glitch where certain parts of the underground caverns appear flooded even when they are not. Chahi acquired the rights to ''Another World''<nowiki>'</nowiki>s [[intellectual property]] from [[Delphine Software International|Delphine]] after they closed down in July 2004. Magic Productions then offered to port the game to [[mobile phone]]s, and it was ported with help from Cyril Cogordan. Chahi saw that the game's playability could be improved, so he used his old Amiga for reprogramming certain parts of the script. He made the graphics' shading clearer in order to counter mobile phones' low resolutions. In July 2005, almost a decade and a half after it was first released on the Amiga, the game was released for mobile phone handsets using the [[Symbian]] operating system, thanks to Telcogames and developer Magic Productions. The mobile phone version is currently distributed to mobile operators (notably via Handango) by Telcogames. Magic Productions also released a [[Pocket PC]] version for [[Windows Mobile 5]] OS or higher in [[QVGA]] (320x240 resolution). ===15th Anniversary re-release=== After the release of the Pocket PC version, in 2006 Chahi created a new Windows version that was targeted at [[Windows XP]]. [[Emmanuel Rivoire]] increased the resolution to 1280x800 pixels and Chahi created more detailed backgrounds. He found that his original choice to use polygons for the game characters enabled him to use the original character art at a higher resolution. The game still supports the original 320x200 resolution, as well as the original background art (as an option), and it features twice as many checkpoints as the original, which makes it somewhat easier. The game does not include Interplay's extra music, but it does include the extra level, as well as the added enemies and hazards from the console versions along with updated sound quality. This version is known as the Collector's Edition and regarded by Chahi as the ultimate version of the game. This version is also part of the ''Another World'' 15th Anniversary Edition CD-ROM released in 2007, which also included a development diary, a technical handbook, a manual and an 18-minute video with interviews of the designers [[Eric Chahi]] and Jean-François Freitas talking about the development of the game. The 15th Anniversary Edition was planned to feature an audio CD with the exclusive soundtracks of ''Another World'' by Jean-François Freitas; however, a separate CD is not present in 2007 prints of the Anniversary Edition, which instead offers the soundtrack in form of MP3, Ogg Vorbis and WAV audio files. Unfortunately, the [[digital rights management]] on the 15th Anniversary Edition CD-ROM is particularly draconian — upon installation, the game verifies the user's serial number through the Internet, allowing only for five installations of the game using any given serial number. Uninstallation doesn't reset the count, so after five installations, no matter the circumstance, one must purchase a new copy. It is worthy of note that this problem doesn't exist on the digital copy sold by [[Good Old Games]].
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