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===Discrete hardware (1971-1979)=== {| class="wikitable" ! Date ! Arcade system ! Main chip(s) ! Graphics chip(s) ! [[Two-dimensional|Graphics]] ! [[Sound chip|Sound chip(s)]] ! Audio ! Reference(s) |- | 1972 | [[Pong|Atari Discrete Logic]] | Discrete circuitry, 66 discrete logic chips |N/A | B&W (Black & White) | Discrete circuitry | Mono | [http://www.system16.com/hardware.php?id=756] |- | 1974 | [[Speed Race|Taito Discrete Logic]] | Discrete circuitry | N/A | B&W,<br />[[Sprites]],<br />[[Side-scrolling|Scrolling]],<br />Collision detection | Discrete circuitry | Mono | [http://www.system16.com/hardware.php?id=625] <ref name=Barton-197>Bill Loguidice & Matt Barton (2009), ''Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time'', p. 197, [[Focal Press]], ISBN 0-240-81146-1</ref> |- | 1975 | [[Gun Fight|Taito Discrete Logic]] | Discrete circuitry | Fujitsu MB14241 video shifter | 2 B&W shades,<br />Sprites,<br />Scrolling,<br />Collision detection | [[Taito]] 597-907 logic board sound generation & amplifier | Mono [[chiptune]] | [http://www.arcade-history.com/?n=gun-fight-upright-model-no.-597&page=detail&id=1040] <ref name="intel_cpu"> [http://web.archive.org/web/20120424231244/http://www.depi.itch.edu.mx/apacheco/asm/Intel_cpus.htm Intel Processors], Chihuahua Institute of Technology</ref> [http://mamedev.org/source/src/mame/drivers/mw8080bw.c.html] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/gunfight.pdf] |- | Feb 1976 | [[Fonz|Sega Discrete Logic]] | [[Sega]] Logic Board 94789-P | N/A | B&W,<br />Scrolling,<br />[[2.5D|Sprite scaling]],<br />Collision detection | Sega S-93806 Tape Deck (8-track), Sega S-94802 Cartridge Recording Tape | Mono audio tape sound | [http://www.system16.com/hardware.php?id=683] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/fonz.pdf] [http://archive.org/details/ArcadeGameManualFonz] |- | 1976 | [[Speed Race|Taito Discrete Logic]] | Discrete circuitry | Fujitsu MB14241 video shifter | RGB colour,<br />Sprites,<br />Scrolling,<br />Collision detection | Discrete circuitry | Mono | [http://www.arcade-museum.com/game_detail.php?game_id=9711] |- | Nov 1979 | [[Monaco GP|Sega Discrete Logic]] | TTL discrete logic circuitry | Sega Display Board 96597-P,<br />Sega Display Board MO-4202,<br />Sega Accelerator Board 96599-P,<br />Sega 96577X Board Assy A,<br />Sega 96578X Board Assy B | RGB colour,<br />[[Side-scrolling|Scrolling]],<br />36 multi-coloured sprites,<br />240x384 pixels,<br />Collision detection | Sega Oscillator IC Sound Board 96598-P,<br />Sega 96577X Board Assy A | 7 mono sound effects | [http://www.system16.com/hardware.php?id=683] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/monacogp.pdf] [http://www.arcade-history.com/?n=monaco-gp-cockpit-model&page=detail&id=3423] [http://www.arcade-museum.com/game_detail.php?game_id=8733] [http://archive.today/0nSHv] |}
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