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===8-bit hardware (1975-1984)=== ====1975-1977==== {| class="wikitable" ! Date ! Arcade system ! [[Instructions per second|CPU (central processing unit)]] ! [[Graphics processing unit|GPU]]<br />([[graphics processing unit]]) ! [[Two-dimensional|Graphics]] ! [[Sound chip|Sound chip(s)]] ! Audio ! Ref(s) |- | 1975 | [[Gun Fight|Taito 8080 /<br />Midway 8080]] | 8-bit Intel 8080 @ 2 MHz (0.29 [[MIPS]])<ref>MIPS = Million [[Instructions Per Second]]</ref> | Fujitsu MB14241 video shifter | 2 B&W shades,<br />Sprites,<br />256x224 pixels resolution @ 60 Hz refresh rate | [[Taito]] 597-907 logic board sound generation & amplifier | Mono [[chiptune]] |[http://www.arcade-history.com/?n=gun-fight-upright-model-no.-597&page=detail&id=1040] <ref name="intel_cpu" /> [http://mamedev.org/source/src/mame/drivers/mw8080bw.c.html] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/gunfight.pdf] |- | July 1976 | [[Atari|Atari 6502]] | 8-bit MOS 6502 @ 756 kHz (0.32 MIPS) | N/A | 2-4 B&W shades, 256x208 @ 60 Hz | Discrete circuitry | Mono |[http://www.system16.com/hardware.php?id=757] [http://www.arcade-history.com/?n=flyball&page=detail&id=865] <ref name="cpu_mips">[http://www.drolez.com/retro/ Obsolete Microprocessors], RetroComputing</ref> [http://mamedev.org/source/src/mame/drivers/sprint2.c.html] <ref name="hex_conv">Hexadecimal convertors: *[http://www.miniwebtool.com/hex-converter/ Hex Converter], MiniWebTool *[http://easycalculation.com/hex-converter.php Hexa to Binary and Decimal converter], EasyCalculation</ref> |- | Sep 1976 | Atari 6800 | 8-bit Motorola 6800 @ 756 kHz | N/A | 6 B&W shades | Discrete circuitry | Mono |[http://www.system16.com/hardware.php?id=758] [http://mamedev.org/source/src/mame/drivers/tank8.c.html] <ref name="hex_conv" /> |- | Feb 1977 | [[Taito|Taito 8080]] / <br />[[Midway|Midway 8080]] | 8-bit Intel 8080 @ 2 MHz (0.29 MIPS) | Fujitsu MB14241 video shifter | 64 B&W shades,<br />256x224 @ 60 Hz | Discrete circuitry sound chip @ 560 kHz | Mono |[http://www.system16.com/hardware.php?id=625] [http://www.system16.com/hardware.php?id=594] <ref name="cpu_mips" /><ref name="hex_conv" /><ref name="vic_dual" /> [http://www.arcade-history.com/?n=sub-hunter&page=detail&id=2689] |- | June 1977 | [[Sega|Sega Vic Dual]] | 8/16-bit Zilog Z80 @ 2 MHz (0.29 MIPS) / 8-bit Intel 8080A @ 2 MHz (0.29 MIPS) | Sega Video Logic Board 811-0002 / 813-0001 | 64 B&W shades, 256x224 @ 60 Hz | Sound Board 801-0001 (discrete circuitry sound card), Tone generator | Mono |[http://www.system16.com/hardware.php?id=685] <ref name="cpu_mips" /><ref name="hex_conv" /><ref name="vic_dual">[http://mamedev.org/source/src/mame/drivers/vicdual.c.html Sega Vic Dual], MAME</ref> [http://www.arcade-history.com/?n=depthcharge&page=detail&id=622] [http://www.arcade-history.com/?n=safari&page=detail&id=2292] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/depthcharge.pdf] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/hustle.pdf] |- | 1977 | [[Speed Race|Taito Z80]] | 8/16-bit Zilog Z80 @ 2.5 MHz (0.37 MIPS) | Taito Display Board AO84-91335-C762 | 16 RGB colours,<br />Scrolling,<br />256x376 @ 59.4 Hz | Audio Board A084-90900-C762 (discrete circuitry) | Mono |[http://system16.com/hardware.php?id=628&gid=1478] <ref name="cpu_mips" /> [http://mamedev.org/source/src/mame/drivers/sspeedr.c.html] <ref name="hex_conv" /> [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/superspeedrace.pdf] |} ====1978-1981==== {| class="wikitable" ! Date ! Arcade system ! [[Instructions per second|CPU]] ! [[Graphics processing unit|GPU]] ! [[Two-dimensional|Graphics]] ! [[Sound chip|Sound chip(s)]] ! Audio ! Ref(s) |- | 1978 | [[Space Invaders|Taito 8080 ]] | 8-bit Intel 8080 @ 2 MHz (0.29 MIPS) | Custom video card, Fujitsu MB14241 video shifter | 64 [[sprites]], <br />64 B&W shades, <br />224x260 pixels @ 60 Hz refresh rate | Texas Instruments SN76477 @ 2 MHz, Fujitsu MB14221 audio shiftr | PSG (programmable sound generator), Mono [[chiptune]] |[http://www.system16.com/hardware.php?id=629] [http://caesar.logiqx.com/php/emulator_game.php?id=mame&game=sisv2] [http://www.ascotti.org/programming/side/hardware.htm] <ref name="taito8080">[http://mamedev.org/source/src/mame/drivers/8080bw.c.html Taito 8080], MAME</ref> [http://webcache.googleusercontent.com/search?q=cache:EByGA6F-NxUJ:www.darkpact.com/proj/siemu/is/report2.ps] |- | Jan 1979 | [[Irem|Irem M10]] | 8-bit MOS 6502 @ 2.5 MHz (1.1 MIPS) | N/A | 16 RGB colours,<br />224x256 @ 60 Hz | Irem M-15S sound board | Mono, Sound samples |[http://www.system16.com/hardware.php?id=734] [http://mamedev.org/source/src/mame/drivers/m10.c.html] |- | Sep 1979 | [[Space Invaders|Taito 8080 ]] | 8-bit Intel 8080 @ 2 MHz (0.29 MIPS) | Colour video board, Fujitsu MB14241 video shifter | 64 sprites,<br />8 RGB colours,<br />64 B&W shades,<br />224x260 @ 60 Hz | Texas Instruments SN76477 @ 2 MHz, Fujitsu MB14221 audio shiftr | Mono PSG, Chiptune |[http://www.system16.com/hardware.php?id=629] [http://caesar.logiqx.com/php/emulator_game.php?id=taito_legends&game=spaceinvaders2] <ref name="taito8080" /> [http://www.arcade-museum.com/manuals-videogames/S/spaceinvaders.pdf] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/spaceinv2ckt.pdf] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/sideluxe.pdf] |- | Oct 1979 | [[Sheriff (arcade game)|Nintendo 8080]] | 8-bit Intel 8080 @ 2.1 MHz (0.31 MIPS), 8-bit Intel 8035 @ 400 kHz | Nintendo PI-500803 board | 8 RGB colours, 224x256 | Nintendo TWG-SOU / TSF-SOU Sound Board,<br />Texas Instruments SN76477 @ 400 kHz,<br />DAC (Digital to Analog Converter) | Mono PSG, Chiptune |<ref name="n8080">[http://mamedev.org/source/src/mame/drivers/n8080.c.html Nintendo 8080], MAME</ref> [http://www.arcade-history.com/?n=sheriff&page=detail&id=2412] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/sheriff.pdf] |- | Oct 1979 | [[Namco Galaxian]] | 8/16-bit Zilog Z80 @ 3.1 MHz (0.45 MIPS) | Game Logic Board AO82-91353-A866 video section, Namco LFSR | 32 RGB colours,<br />64 multi-coloured sprites,<br />256x224 @ 60.61 Hz | Tone generator,<br />Namco LFSR,<br />5x NE555 | 3x 8-bit mono channels, 17-bit noise |[http://www.arcade-history.com/?n=galaxian&page=detail&id=901] <ref name="namco_galaxian">[http://www.system16.com/hardware.php?id=513 Namco Galaxian], System 16: The Arcade Museum</ref><ref name="mame_galaxian">Galaxian hardware ([http://mamedev.org/source/src/mame/drivers/galaxian.c.html General] and [http://mamedev.org/source/src/mame/video/galaxian.c.html Video]), MAME</ref><ref name="retrogames_galaxian">[http://translate.google.co.uk/translate?sl=de&tl=en&u=http://retrogames.info/arcade/show/428 Galaxian], RetroGames</ref> [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/galaxian.pdf] |- | 1979 | Irem M14 | NEC D8085AC (8-bit Intel 8085A) @ 3 MHz (1.2 MIPS) | M14S-2 / M14L-2 board | 32 RGB colours, 256x256 @ 60 Hz | Sound board (M14S-2 / M14L-2) | Sound samples, Mono |[http://mamedev.org/source/src/mame/drivers/m14.c.html] [http://www.system16.com/hardware.php?id=733] <ref name="intel_cpu" /> |- | Nov 1979 | [[Asteroids|Atari 6502 Vector]] | 8-bit MOS 6502 @ 1.5 MHz (0.65 MIPS) | N/A | B&W, [[Vector graphics]] | POKEY | Mono PSG |[http://system16.com/hardware.php?id=759] [http://www.arcade-history.com/?n=asteroids-upright-model&page=detail&id=126] [http://mamedev.org/source/src/mame/drivers/asteroid.c.html] |- | May 1980 | [[Namco Pac-Man]] | 8/16-bit Zilog Z80 @ 3.1 MHz (0.45 MIPS) | [[Namco]] VRAM Addresser, 2x Namco NVC293 Custom Video Shifter | 16 colours on screen,<br />256-512 colour palette,<br />224x288 pixels @ 60.61 Hz,<br />Scrolling | 4-bit Namco WSG @ 3.1 MHz | 3 channel mono, Chiptune |[http://system16.com/hardware.php?id=514] [http://mamedev.org/source/src/mame/drivers/pacman.c.html] [http://web.archive.org/web/20130104063950/http://mamedev.org/source/src/mame/drivers/rallyx.c.html] [http://books.google.co.uk/books?id=DqePfdz_x6gC&pg=PA67] |- | June 1980 | [[Scramble|Konami Scramble]] /<br />[[Namco Galaxian]] | 2x 8/16-bit Zilog Z80 @ 3.1 MHz & 2.5 MHz (0.82 MIPS) | Game Logic Board video section, Namco LFSR | 64 colours on screen,<br />99 colour palette,<br />64 sprites,<br />256x224 @ 60.61 Hz | 6x Konami RC @ 1.8 MHz each,<br />2x General Instrument AY-8910 @ 1.8 MHz each,<br />Tone generator,<br />Namco LFSR,<br />5x NE555,<br />DAC | Speech synthesis,<br />3x 8-bit mono PSG channels,<br />17-bit noise |[http://www.arcade-history.com/?n=king-and-balloon&page=detail&id=1282] <ref name="namco_galaxian" /><ref name="mame_galaxian" /><ref name="retrogames_galaxian" /> [http://www.system16.com/hardware.php?id=554] [http://mamedev.org/source/src/mame/drivers/scramble.c.html] |- | June 1980 | [[Nintendo|Nintendo 8080]] | 8-bit Intel 8080 @ 2.1 MHz (0.31 MIPS), 8-bit Intel 8035 @ 400 kHz | Nintendo PI-500803 board | 8 colours on screen,<br />1032 colour palette,<br />224x256 @ 60 Hz | Nintendo TWG-SOU / TSF-SOU Sound Board,<br />Texas Instruments SN76477 @ 400 kHz,<br />DAC @ 400 kHz | Mono PSG |[http://www.arcade-history.com/?n=helifire&page=detail&id=1113] <ref name="n8080" /> |- | Aug 1980 | [[Stratovox|Taito Z80]] | 2x 8/16-bit Zilog Z80 @ 2.5 MHz each (0.73 MIPS) | Display Board AO84-91335-C762 | 16 colours, 256x256 @ 57 fps (frames per second) | Taito 800031 Sound Board Assembly B,<br />Texas Instruments SN76477 @ 1.25 MHz,<br />General Instrument AY-8910 @ 1.25 MHz,<br />DAC @ 1.25 MHz | Speech synthesis, 3 mono PSG channels |[http://system16.com/hardware.php?id=628&gid=1478#1478] [http://www.arcade-history.com/?n=stratovox&page=detail&id=2644] [http://tech.quarterarcade.com/tech/MAME/src/route16.c.html.aspx?g=2809] [http://www.arcade-museum.com/manuals-videogames/S/Stratovox.pdf] |- | Nov 1980 | [[Radar Scope|Nintendo Classic]] | 2x 8/16-bit Zilog Z80 @ 5 MHz & 3.1 MHz (1.2 MIPS), 8-bit Intel 8035 @ 400 kHz | Nintendo TKG4-11 / TKG4-14 Video Board | [[2.5D|Sprite scaling]],<br />256 colours on screen,<br />521 colour palette,<br />224x256 @ 60.61 Hz | DAC @ 400 kHz, Samples @ 400 kHz | Chiptune, Mono |[http://www.games-db.com/Game/200303082/] [http://www.arcade-history.com/?n=radar-scope&page=detail&id=2155] [http://mamedev.org/source/src/mame/drivers/dkong.c.html] [http://mamedev.org/source/src/mame/includes/dkong.h.html] [http://www.ostermayer.ch/eproms.html] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/dk-tkg4u.pdf] |- | Dec 1980 | [[DECO Cassette System]] | 8-bit MOS 6502 @ 500 kHz (0.22 MIPS), 8-bit Intel 8041 @ 600 kHz | [[Data East]] DSP-3 / DSP-8 Board, 8-bit DECO 222 (MOS 6502) @ 750 kHz (0.33 MIPS) | 56 colours,<br />240x240,<br />Scrolling | Data East RMS-3 / RMS-8 Board, 2x General Instrument AY-3-8910A @ 1.5 MHz each | 6 mono PSG channels |[http://www.system16.com/hardware.php?id=913] [http://mamedev.org/source/src/mame/drivers/decocass.c.html] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/decocassette.pdf] |- | 1981 | [http://system16.com/hardware.php?id=865 Konami Tactician] | 2x 8/16-bit Zilog Z80A @ 3.1 MHz & 1.8 MHz (0.72 MIPS) | Konami 364-12-0500 Electrochrome Monitor Signal Harness | [[Side-scrolling|Scrolling]],<br />96 colours on screen,<br />260 colour palette,<br />224x288 pixels @ 60 fps | Konami KT-3106-2 Sound Board Card<br />(6x Konami RC @ 1.8 MHz each,<br />2x General Instrument AY-8910 @ 1.8 MHz each) | 6 mono PSG channels |[http://www.system16.com/hardware.php?id=865] [http://www.arcade-history.com/?n=tactician&page=detail&id=2811] [http://tech.quarterarcade.com/tech/MAME/src/locomotn.c.html.aspx?g=3003] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/locomotion.pdf] |- | March 1981 | [[005|Sega G80]] | 8/16-bit Zilog Z80 @ 8 MHz (1.2 MIPS), 8-bit Intel 8035 @ 3.2 MHz | Sega Raster Display Controller, Sega Vector Display Controller | 128 colours on screen,<br />256 colour palette,<br />64 sprites,<br />224x256 pixels @ 60 fps,<br />Colour [[vector graphics]]: 400x300 @ 40 fps | Sega USB (Universal Sound Board),<br />General Instrument SP0250 @ 3.9 MHz,<br />DAC | Speech synthesis @ 10 kHz sampling rate, Mono |[http://system16.com/hardware.php?id=686] [http://web.archive.org/web/20120219195401/http://www.cityofberwyn.com/simulation/gameHardware/G80ref1.20.txt] [http://mamedev.org/source/src/emu/sound/sp0250.c.html] [http://www.arcade-history.com/?n=space-fury&page=detail&id=2533] [http://mamedev.org/source/src/mame/drivers/segag80r.c.html] [http://mamedev.org/source/src/mame/drivers/segag80v.c.html] [http://www.coinop.org/kb_dl.aspx/KB/GameTech/SegaG80ref.html] |- | July 1981 | [[Red Alert (arcade)|Irem M27]] | 8/16-bit Motorola 6802 @ 3.6 MHz,<br />8-bit MOS 6502 @ 5.9 MHz (2.6 MIPS),<br />8-bit Intel 8085A @ 1 MHz (0.37 MIPS) | Irem M-27S Character board, Irem M-33 Sub 2 Character board | 256 colours,<br />240x256 pixels @ 60 fps | Irem M-27B Audio board,<br />Irem UE-17B Voice board,<br />2x General Instrument AY-8910 @ 3.6 MHz each | 6 mono PSG channels, Speech synthesis |[http://www.system16.com/hardware.php?id=735] <ref name="intel_cpu" /> [http://web.archive.org/web/20130104064032/http://mamedev.org/source/src/mame/drivers/redalert.c.html] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/redalert.pdf] |- | July 1981 | [[Grand Champion|Taito Z80]] | 2x 8/16-bit Zilog Z80 @ 6 MHz (1.8 MIPS), Zilog Z80 @ 3 MHz (0.44 MIPS) | Taito Game Board | 32 colours,<br />384x264,<br />Scrolling | Taito Sound Board, 3x General Instrument AY-8910 @ 1.5 MHz each | Speech synthesis, 9 mono PSG channels |[http://system16.com/hardware.php?id=628&page=1#1469] [http://mamedev.org/source/src/mame/drivers/grchamp.c.html] [http://www.arcade-history.com/?n=grand-champion&page=detail&id=1000] [http://www.arcade-museum.com/game_detail.php?game_id=7994] [http://www.arcade-museum.com/manuals-videogames/G/GrandChampion.pdf] |- | Sep 1981 | [[Namco Galaga]] | 2x 8/16-bit Zilog Z80 @ 3.1 MHz each (0.9 MIPS), 2x 4-bit Fujitsu MB8xx | Namco Galaga Video board,<br />8/16-bit Zilog Z80 @ 3.1 MHz (0.45 MIPS),<br />Namco custom GPU chipset<ref>Namco Galaga custom GPU chipset: *Namco 00xx VRAM Addresser *Namco 02xx Custom Shifter *Namco 03xx Playfield Data Buffer *Namco 04xx Address Buffer *Namco 05xx Video Controller </ref> | 64 colours on screen,<br />580 colour palette,<br />64 sprites,<br />Scrolling,<br />288x224 @ 60 fps | 4-bit Namco WSG @ 3.1 MHz,<br />Namco 50xx Sound Sequencer @ 1.6 MHz,<br />4-bit Namco 52xx Audio Processor @ 1.6 MHz,<br />Namco 54xx Sounds @ 1.6 MHz | 4 mono PSG channels, Chiptune |[http://www.system16.com/hardware.php?id=516] [https://web.archive.org/web/20100810181009/http://computerarcheology.com/galaga/galaga.html] [http://mamedev.org/source/src/mame/drivers/galaga.c.html] <ref name="namco_custom">[http://www.multigame.com/NAMCO.html Namco custom chips], MultiGame</ref> [http://www.arcade-museum.com/manuals-videogames/G/Galaga.pdf] |- | Oct 1981 | [[Turbo (video game)|Sega VCO Object]] | 8/16-bit Zilog Z80 @ 5 MHz (0.73 MIPS) | Sega ADC (Analog to Digital Converter), 8x Sega VCO (Voltage Control Oscillator) | 256 colours on screen,<br />514 colour palette,<br />[[2.5D|Sprite scaling]],<br />Scrolling,<br />288x256 @ 60 fps | Sega 834-0123 Sound Board | Stereo, Sound samples |[http://www.system16.com/hardware.php?id=690] <ref name="mame_turbo">[http://mamedev.org/source/src/mame/drivers/turbo.c.html Turbo hardware], MAME</ref> [http://www.coinop.org/g.aspx/100201/Turbo.html] [http://www.arcade-museum.com/manuals-videogames/T/Turbo%20Adjustments.pdf] |- | Dec 1981 | [[Jump Bug|Sega Z80]] /<br />[[Namco Galaxian]] | 2x 8/16-bit Zilog Z80 @ 3.1 MHz & 2.5 MHz (0.82 MIPS) | Game Logic Board video section, Custom Sega hardware | [[Side-scrolling|Parallax scrolling]],<br />99 colours,<br />64 sprites,<br />256x224 @ 60.61 Hz | General Instrument AY-3-8910 @ 1.8 MHz | 3 mono PSG channels |[http://www.arcade-history.com/?n=jump-bug&page=detail&id=1236] <ref name="namco_galaxian" /><ref name="mame_galaxian" /><ref name="sega_z80">[http://system16.com/hardware.php?id=688 Sega Z80], System 16 Arcade Museum</ref> |} ====1982==== {| class="wikitable" ! Date ! Arcade system ! [[Instructions per second|CPU]] ! [[GPU]] ! [[Two-dimensional|Graphics]] ! [[Sound chip|Sound chip(s)]] ! Audio ! Ref(s) |- | Jan 1982 | [[Zaxxon|Sega Zaxxon]] | 8/16-bit NEC D780C-1 (Zilog Z80) @ 3.1 MHz (0.45 MIPS), 8/16-bit Zilog Z80 @ 4 MHz (0.58 MIPS) | Sega 834-0257 Video II board, 2x 93422A static RAM chips | [[Isometric]] graphics,<br />256 colours,<br />224x256 @ 60 Hz | Sega 171-0078 Sound II board, [[NEC]] D8255AC-5 sound chip | Mono PSG |[http://www.system16.com/hardware.php?id=689] [http://mamedev.org/source/src/mame/drivers/zaxxon.c.html] [http://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=pinout&page=Zaxxon.txt] [http://www.coinop.org/kb_dl.aspx/KB/gametech/zaxxon%20tech.html] |- | June 1982 | [[Moon Patrol|Irem M52]] | 8/16-bit Zilog Z80 @ 3.1 MHz (0.9 MIPS), Motorola 6803 @ 895 kHz | Irem M52-B-C Character Board, Irem M52-E-C Scrolling Video Board | [[Side-scrolling|Parallax scrolling]],<br />588 colours,<br />240x248 @ 60 Hz | Irem M52-SOUND-C board,<br />2x 10-bit Oki MSM5205 @ 384 kHz each,<br />2x General Instrument AY-3-8910 @ 895 kHz each | 10-bit ADPCM (adaptive differential PCM), 6 channel mono PSG chiptune |[http://www.system16.com/hardware.php?id=736] [http://www.arcade-history.com/?n=moon-patrol&page=detail&id=1668] [http://mamedev.org/source/src/mame/drivers/m52.c.html] [http://www.arcade-museum.com/game_detail.php?game_id=8747] [http://www.arcade-museum.com/manuals-videogames/M/Moon_Patrol_Instruction_Manual_163007101_Sep_1982.pdf] [http://www.coinop.org/kb_dl.aspx/KB/GameTech/moonptrl.txt] |- | July 1982 | [[SubRoc-3D|Sega VCO Object]] | 8/16-bit Zilog Z80A @ 5 MHz (0.73 MIPS) | 8/16-bit Sega 315-5014 (Zilog Z80) @ 5 MHz (0.73 MIPS),<br />Sega ADC,<br />8x Sega VCO | [[List of stereoscopic video games|Stereoscopic 3D]],<br />[[2.5D|Sprite scaling]],<br />1024 colours,<br />288x256 @ 60 fps (30 fps in stereoscopic 3D) | Sega 834-0246 / 834-5122 Sound Board,<br />Sega Sound Generator,<br />Intel 8255A-5 | Stereo, Sound samples |[http://www.system16.com/hardware.php?id=690] <ref name="mame_turbo" />[http://www.coinop.org/g.aspx/100201/Turbo.html] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/subroc3d.pdf] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/buckrogers.pdf] |- | Sep 1982 | [[Super Locomotive|Sega Z80]] | 8/16-bit Sega 315-5015 (Zilog Z80) @ 4 MHz (0.58 MIPS), 8/16-bit Zilog Z80 @ 4 MHz (0.58 MIPS) | Sega 315-5011 custom graphics handler, Sega 315-5012 sprite operater | 768 colours,<br />288x224 pixels @ 60 fps | 2x Texas Instruments SN76496 @ 4 MHz & 2 MHz | 8 mono PSG channels, Chiptune |[http://mamedev.org/source/src/mame/drivers/suprloco.c.html] <ref name="sega_z80" /> |} ====1983==== {| class="wikitable" ! Date ! Arcade system ! [[Instructions per second|CPU]] ! [[GPU]] ! [[Two-dimensional|Graphics]] ! [[Sound chip|Sound chip(s)]] ! Audio ! Ref(s) |- | March 1983 | [[Gyruss|Konami 6809 /<br />Konami Z80]] | 2x 8/16-bit Zilog Z80 @ 3.6 & 3.1 MHz (0.98 MIPS), Intel 8039 @ 534 kHz | Konami KT-9211-IC CRT Board,<br />8/16-bit Motorola 6809 @ 2.1 MHz (0.91 MIPS),<br />Konami Semaphore system | 320 colours, 256x224 pixels @ 60.56 Hz | Konami KT-2304-2 Sound Board,<br />6x Konami RC (SCC) @ 1.8 MHz each,<br />5x General Instrument AY-8910 @ 1.8 MHz each,<br />DAC | 15 stereo PSG channels, 24 wavetable samples |[http://www.system16.com/hardware.php?id=556] [http://www.system16.com/hardware.php?id=553] [http://www.arcade-history.com/?n=gyruss-model-gx347&page=detail&id=1063] <ref name="cpu_mips" /> [http://mamedev.org/source/src/mame/drivers/gyruss.c.html] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/gyrussconvkit.pdf] |- | May 1983 | [[Astron Belt|Sega Laserdisc]] | 8/16-bit Zilog Z80 @ 5 MHz (0.73 MIPS) | 8/16-bit Zilog Z80 @ 2 MHz (0.29 MIPS), Hitachi-Sega VIP9500SG / Pioneer LDV1000 laserdisc player | 256 colour graphics,<br />256x256 pixels @ 60 Hz,<br />[[Laserdisc]] [[FMV]] @ 480x430 lines | Sega CN2 audio board, Laserdisc player | Laserdisc stereo sound: 16-bit @ 44.1 kHz sampling rate, Audio samples |[http://system16.com/hardware.php?id=691] [http://mamedev.org/source/src/mame/drivers/segald.c.html] [http://www.jammaplay.com/fr/game/551-astron-belt] [http://laserdiscs.discdude.net/faq.htm] |- | 1983 | [[Punch-Out!!|Nintendo Punch Out]] | 8/16-bit Zilog Z80A @ 4 MHz (0.58 MIPS), [[Nintendo Entertainment System|Ricoh N2A03]] (8-bit MOS 6502) @ 1.8 MHz (0.8 MIPS) | Nintendo CHP1-VIDEO board | 1025 colours,<br />Sprite scaling,<br />256x448 @ 60 fps,<br />2 screens | [[Nintendo Entertainment System|Ricoh N2A03]] @ 1.8 MHz, Sanyo VLM5030 @ 3.6 MHz | 5 stereo PSG channels,<br />PCM (pulse code modulation),<br />Speech synthesis |[http://mamedev.org/source/src/mame/drivers/punchout.c.html] [http://www.arcade-history.com/?n=punch-out-no.-chp1-up&page=detail&id=2068] [http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/punch-out.pdf] |} ====1984==== {| class="wikitable" ! Date ! Arcade system ! [[Instructions per second|CPU]] ! [[GPU]] ! [[Two-dimensional|Graphics]] ! [[Sound chip|Sound chip(s)]] ! Audio ! Ref(s) |- | Feb 1984 | [[Time Pilot '84|Konami Dual 6809]] | 8/16-bit Motorola 6809 @ 3.1 MHz (1.4 MIPS),<br />8/16-bit Zilog Z80 @ 3.6 MHz (0.53 MIPS),<br />Intel 8039 @ 534 kHz | 8/16-bit Motorola 6809 @ 3.1 MHz (1.4 MIPS) | 4096 colours,<br />96 sprites on screen,<br />256x256 @ 60 fps | 3x Konami RC (SCC) @ 1.8 MHz each,<br />4x Texas Instruments SN76496 @ 1.8 MHz each,<br />General Instrument AY-8910 @ 1.8 MHz each,<br />DAC | 19 stereo PSG channels, 12 wavetable samples |[http://www.system16.com/hardware.php?id=557] [http://mamedev.org/source/src/mame/drivers/tp84.c.html] |- | 1984 | [[The Legend of Kage|Taito Z80]] | 2x 8/16-bit Zilog Z80 @ 6 MHz each (1.8 MIPS), 8-bit Motorola MC68705P5 @ 3.1 MHz | Taito J1100058A Video board,<br />8x Fujitsu MB112S146,<br />3x PAL16L8 | 2048 colours,<br />[[2.5D|Sprite scaling]],<br />96 sprites on screen,<br />256x256 @ 60 fps | 2x Yamaha YM2203 (OPN) @ 4 MHz each | 6 FM (Frequency Modulation synthesis) channels, 6 PSG channels |[http://system16.com/hardware.php?id=628&gid=1478] [http://www.arcade-history.com/?n=the-legend-of-kage&page=detail&id=1369] [http://www.games-db.com/Game/200302049/legend-kage.html] [http://mamedev.org/source/src/mame/drivers/lkage.c.html] [http://mamedev.org/source/src/mame/drivers/changela.c.html] |}
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
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