| Armor Class | |
|---|---|
| Basic Information | |
Type(s) |
Terminology |
There are usually nine different types of armor in Dungeons & Dragons-based games. The higher the AC value of the armor, the better protection it offers against attacks. However, good protection comes at a cost; arcane spellcasters risk spell failure whenever attempting to cast spells while wearing armor.
Clothing[]
AC 0[]
Piecemeal or complete armors of this grade are meager protection, no better than garments made of cloth or even rags.
Light Armor[]
AC 1[]
Protection equivalent to padded cloth.
AC 2[]
Protection equivalent to hardened leather.
AC 3[]
Protection equivalent to studded leather or hide.
Medium Armor[]
AC 4[]
Protection equivalent to scale mail.
AC 5[]
Protection equivalent to a suit of chainmail.
Heavy Armor[]
AC 6[]
Protection that is equal to banded or splint mail.
AC 7[]
Protection on par with half-plate.
AC 8[]
Protection equivalent to a suit of full plate armor.
Small Shields[]
AC Bonus +1
When used properly, a small shield can grant lightweight protection with very little encumbrance to the wielder.
Large Shields[]
AC Bonus +2
A large shield is effective protection for the adventurer who can afford the added weight and encumbrance.
Tower Shields[]
AC Bonus +3
The tower shield is a veritable wall of protection, though it can be quite cumbersome to carry on an adventure