Codex Gamicus
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NWN · NWN: EE · NWN2
Assassin
InGame-Assassin-NWN
Basic Information
Type
Class
Featured in...
Neverwinter Nights

The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.

Hit Die: d6.
• Proficiencies: Simple Weapons and Light Armor Proficiency.
• Skills Points: 4 + Int Modifier.

Requirements[ | ]

Abilities[ | ]

  • 1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
    • Use Poison - Automatic success when coating a weapon with poison.
  • 2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
  • 3: Death Attack +2d6 - Death attack improves.
  • 4: +2 Fortitude save vs. poison.
  • 5: Death Attack +3d6 - Death attack improves.
    • Uncanny Dodge 2 - +1 reflex saving throws.
    • Darkness - As spell.
  • 6: +3 Fortitude save vs. poison.
  • 7: Death Attack +4d6 - Death attack improves.
  • 8: +4 Fortitude save vs. poison.
  • 9: Death Attack +5d6 - Death attack improves.
    • Improved Invisibility - As spell.
  • 10: Uncanny Dodge 3 - +2 reflex saving throws
    • +5 Fortitude save vs. poison.
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