NWN · NWN: EE · NWN2 | |
Assassin | |
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Basic Information | |
Type |
Class |
Featured in... | |
Neverwinter Nights |
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.
- • Hit Die: d6.
- • Proficiencies: Simple Weapons and Light Armor Proficiency.
- • Skills Points: 4 + Int Modifier.
Requirements[ | ]
- Alignment: Any evil.
- Skills: Hide 8 ranks, Move Silently 8 ranks.
Abilities[ | ]
- 1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
- Use Poison - Automatic success when coating a weapon with poison.
- 2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
- Ghostly Visage - As spell.
- +1 Fortitude save vs. poison.
- 3: Death Attack +2d6 - Death attack improves.
- 4: +2 Fortitude save vs. poison.
- 5: Death Attack +3d6 - Death attack improves.
- Uncanny Dodge 2 - +1 reflex saving throws.
- Darkness - As spell.
- 6: +3 Fortitude save vs. poison.
- 7: Death Attack +4d6 - Death attack improves.
- 8: +4 Fortitude save vs. poison.
- 9: Death Attack +5d6 - Death attack improves.
- Improved Invisibility - As spell.
- 10: Uncanny Dodge 3 - +2 reflex saving throws
- +5 Fortitude save vs. poison.