Codex Gamicus
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==Scoring points== The goal of the game is to score points by collecting colored blocks (called 'cars') and forming clusters of 3 or more of the same colour. The more blocks one accumulates in a cluster, the more points are scored. In the default colour setting of the game, blocks which appear in hot colors such as red and yellow are worth more points, while cool colours such as blue and magenta are worth less. Players are also awarded bonus points at the end of each track based on feats they achieved. These include finishing the song with no blocks left in the grid or collecting all the blocks of a certain colour. Each track for each difficulty level has three medals: bronze, silver, and gold. These are awarded upon reaching the point total required for them. There are also additional game modes in the game where the goal of the game changes. For example, in the "Mono" game mode, players must collect the blocks, regardless of their colour, and avoid the grey blocks. If the player can avoid the grey blocks until the finish, a 30% bonus will be gained in addition to the sum of the points earned. Upon completing the track, the score is uploaded to the score server together with the track length and form, any feats achieved, and the character used including the ironmode option if this was enabled. Scores are stored per song title, allowing people to compete. The uploaded length and track form make it possible to detect mislabelled or variant versions of songs in the score browser, and an option is provided to report possible fraudulent scores. There are three different high score lists for each song, for casual, pro, and elite characters respectively.
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