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Axis & Allies: RTS
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Axis & Allies: RTS
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===Special Operations=== Each general in ''Axis & Allies'' has his own unique set of four Special Operations that the player can use to employ to the battlefield (each general has the Corps Reorganization ability, so they really only have just three unique Special Operations). Special Operations are the special abilities of each general, and they have a tremendous impact on a battle if used correctly. Some Special Operations provide bonuses to the attack, defense, health, and/or speed of specific types of units, i.e. "Assembly Line" increases the health of vehicles by 20%. Other Special Operations help reduce unit costs, while some provide additional resources to the player, i.e. "Economic Aid" provides additional Ammo and Oil resources. Special Operations are purchased with Special Operations experience points, which are accumulated at a constant rate, but the rate temporarily increases when a player's military forces are attacking the enemy.<ref>Special Operations experience points increase at a constant rate of 1 pt./sec, but the rate booms when military units gain experience participating in skirmishes against the enemy.</ref> Special Operations are 1-use purchases. Experience points are used to purchase them The most expensive Special Operations to use are called "bombs", which deal splash damage inside an area of effect. There are four unique "bombs" that appear in the game: "Kamikaze", "Carpet Bombing", "V-Weapons", and "Atomic Bomb". The most powerful of these four "bombs" is the "Atomic Bomb", wielded by Admiral Nimitz, as it not only has an immensely destructive blast, it also leaves a health-draining radiation in its wake. ====Operations==== *Carpet Bombing - The most common Special Operation, it calls in a massive air raid on a target, causing widespread destruction to the surrounding buildings and regiments alike. *Supply Drop - Drops provisions which create a temporary zone of supply. *Mechanized Advance - Unique to the American Generals Eisenhower and Patton, it causes a temporary boost in combat effectiveness and movement speed. *Propaganda War - Drops leaflets on enemies to lower their morale. *Secret Agent - Drops a secret agent into the targeted location that is invisible to enemies, but for some reason, enemy AI regiments seem to follow it around... *Lend Lease - Causes a temporary increase in monetary income, usually about 200 dollars worth. *Mechanized Resupply - Provides all mechanized units in the range of effect to have temporary supply. *Atomic Bomb - Unique to Admiral Nimitz, it causes the most devastating blast that the game can offer+radiation damage to those who are unlucky enough to wander into the fallout. *Economic Aid - Summons fuel and ammo to increase your fuel and ammo reserves. *Fighting Spirit - Increases the morale of your soldiers and makes them immune to fear. *Code Breaker - Breaks enemy codes in one area of the map that allows for temporary visibility in that area. *British Sabotage - Unique to Britain (for obvious reasons), it parachutes a saboteur into enemy territory; however, he can be targeted and destroyed by enemy fire. *Smoke Barrage - Causes a smokescreen to appear on screen to limit enemy regiments' speed and combat effectiveness. *Radar Scan - Reveals the entire minimap for a few seconds. *Sandbagging - Increases the defensive value of a certain structure for a few seconds. *Infantry Resupply - Similar to Mechanized Resupply, it summons supplies for Infantry to raise their health. *Maskirovka - Unique to General Chuikov, this summons fake medium tanks that can confuse the enemy. *Communist Zeal - Russian-only Operation that increases combat effectiveness in affected regiments and also gives immunity to fear. *Military Gear Up - Also causes zone of supply. *Double the Guard - Has the same effects as Sandbagging. *Rapid Deployment - Temporarily reduces unit costs. *Russian Sabotage - Same thing as British Sabotage (except it is Russian). *Communist Purge - Purges Infantry of their commanders so they gain attack. *Blitzkrieg - German-only Operation that increases speed and attack effectiveness of all targeted armored units. *V-Weapons - German Operation that sends V-1 Rockets at the targeted destination. *Espionage - Reports enemy economy and steals a portion of their money. *Panzer Hohe - Same effects as Maskirovka *Forced March - Operation unique to Field Marshal Rommel that increases regiment speed, but taxes their health. *Demoralization - Instills fear on the enemy to send them into rout mode. *Banzai Charge - Unique Japanese Operation which frenzies selected units to cause them to speed up and raise their attack values, as well as give them immunity from fear. *Kamikaze - Japan's Unique bombing technique-sends a Japanese [[A6M Zero]] fighter to crash into a target, causing massive destruction. *Industrial Sabotage - Unique to Nagumo, causes one building that generates resources to be destroyed. *Corps Reorganization - summons new Corps HQ truck if the first is destroyed. ====Generals====
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