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Axis & Allies: RTS
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Axis & Allies: RTS
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===WWII mode=== WWII mode resembles a computer variant of the [[Axis & Allies board game]]. It is played mainly as a [[Turn-based strategy|turn-based]] game, but it can also incorporate the [[Real-time strategy|RTS]] mode into it. At the start, the player assumes the role of a nation and general. Once the game launches, there will be a brief video and speech given to the player telling about his/her nation's current status in the war. The player is then taken onto a flat, [[panoramic]] [[map of the world]]. Here, the player can purchase [[Infantry#Modern|infantry]] units, [[mechanized infantry|mechanized]] units, [[tank|armor]] units, and [[Air support#World War II|air support]] from their home country and move them across the map in turns to engage enemy armies and territories. In contrast to the Axis & Allies board game, the player can only attack one territory per turn and does not build naval and air support directly on the board, but rather, during an RTS battle resolution. In attacking or defending from enemy forces, the player receives an option to either go into an RTS game to try and defeat the opposing enemy in real-time, or to let the computer compute the chances of victory for the player. The outcome of a real-time strategy resolution is entirely based on a player's skill, while computerized battle resolution is a random roll based on a direct comparison between the attacker's and the defender's quantity of forces situated in the territory. If an attacker defeats an opposing army in a territory, the weakest regiment of the defeated army is destroyed and the rest of the army retreats to a nearby allied country. If the opposing army is completely surrounded, unable to retreat to nearby allied territory, then the army is destroyed. However, if the defender is the victor, then the weakest regiment of the attacker's army is destroyed and the rest of the army retreats back to the territory from which they initiated the battle. If a unit moves into a neutral territory or an abandoned enemy territory, it will automatically capture that territory the next turn.<ref name="xgp"/> There are only two major aspects of WWII mode: money and researches. Money is obtained by capturing and holding territories and is used to purchase military units and researches. Each territory generates a different amount of money each turn; thus wealthier territories are more important in value. Researches are also an important factor of gameplay. Purchasing researches increases the chance of victory in computerized battle resolutions, and it also allows the player to have the technology already researched in an RTS battle. In addition, each nation gets a specific army for a cheaper cost. For example, Germany gets cheaper tanks while Japan gets cheaper air units.
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