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Baldur's Gate: Tales of the Sword Coast
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Baldur's Gate: Tales of the Sword Coast
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==Gameplay== The gameplay of ''Tales of the Sword Coast'' remains fundamentally unchanged from that of ''Baldur's Gate''. The game mechanics are the same, and the new game areas of the expansion are placed in the same world map as the original game. However, the expansion pack introduces minor tweaks both to game mechanics and interface. The [[experience point]] cap of the original game has been raised from 89,000 to 161,000. This allows players to reach higher levels of power, wielding more powerful [[Spells of Dungeons & Dragons|spells]] and better [[weapon]]ry. The interface has seen a number of improvements, including automatic stacking of identical items for less [[micromanagement]], and the display of unidentified magic items in a blue tint. The thieving class has had its abilities somewhat toned down, requiring appropriate shadows nearby in order to vanish from sight, and thieves must now sneak behind opponents in order to attempt a backstabbing attack. If the player has already finished ''Baldur's Gate'', the game presents the option of loading a [[save game]] which places the player character (and party) in Ulgoth's Beard. Ulgoth's Beard acts as a hub for the new quests introduced by ''Tales of the Sword Coast''.
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