Codex Gamicus

Big Huge Games is a video game developer located in Timonium, Maryland. The company was founded in February 2000 by four veteran game industry developers: Tim Train, David Inscore, Jason Coleman and Brian Reynolds (lead designer of Alpha Centauri, et al.). Their first game, Rise of Nations, was a critical and commercial hit.

History and events[]

Although Brian Reynolds was a founding member of Firaxis Games, he and the others left Firaxis to found a new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre.[3]

In February 2007, Big Huge Games announced that Ken Rolston, the lead designer behind The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind, had come out of retirement to join the company as Lead Designer on an untitled role playing game (RPG).[4] Later that May it was announced that THQ would publish the title in 2009.[5] This will mark the first title from Big Huge Games that is not distributed by Microsoft.

On January 15, 2008, THQ acquired the developer.[6]

On July 30, 2008, Grant Kirkhope joined the Big Huge Games team as an Audio Director. He had previously worked for Rare, composing for the Banjo-Kazooie and Perfect Dark games (among others).[7]

On March 18, 2009, THQ announced that due to declining economic conditions, it would close Big Huge Games unless an outside buyer could be found in the next 60 days.[8]

On May 27, 2009, 38 Studios announced that they were acquiring Big Huge Games and retaining 70 employees out of approximately 120 who were at THQ.[1]

Game titles[]

Title Genre Notes
2003 Rise of Nations Real-time strategy
2004 Rise of Nations: Thrones and Patriots Real-time strategy Expansion pack
2006 Rise of Nations: Rise of Legends Real-time strategy
2007 Catan German-style board game Xbox Live Arcade
2007 Age of Empires III: The Asian Dynasties Real-time strategy Expansion pack

Unfinished titles[]

At the time of their move from THQ to 38 Studios, Big Huge Games was working on two large game projects, which are now presumed to be canceled.[9]

Game engine[]

Big Huge Games made use of their internally developed game engine, the Big Huge Engine, in both Rise of Nations and Catan. The engine features support for a variety of applications and technologies, including physics, artificial intelligence, animation, and others.[13]


  1. 1.0 1.1 Dance, Scott (2009-05-27). Big Huge Games acquired by Curt Schilling's 38 Studios. Washington Business Journal.
  2. Fear, Ed (May 27, 2009). 38 Studios snaps up Big Huge Games. Develop. Retrieved on 2009-05-27
  3. Brian Reynolds interview on GameSpy. GameSpy (2002-05-02). Retrieved on 2009-05-13
  4. "Acclaimed 'Oblivion' Designer Heads To Big Huge Games". 2007-02-20. Retrieved 2007-05-03. 
  5. "Big Huge Games RPG Gets Publisher, Date". 2007-05-03. Retrieved 2007-05-03. 
  6. Gamasutra: THQ Acquires BHG
  7. Music 4 Games: Grant Kirkhope resigns from Rare, joins Big Huge Games as Audio Director
  8. McWhertor, Michael (2009-03-18). THQ Cuts Down Big Huge Games, Lets Go Two More. Kotaku.
  9. Big Huge Games Experiences Big Huge Media Leak, Oblivion Designer's Game Reportedly Canceled. Chris Fayler, Shack News (2009-04-09). Retrieved on 2009-10-06
  10. BHG and THQ join hands. THQ Investor Relations (2007-05-03). Retrieved on 2007-05-03
  11. 11.0 11.1 Plunkett, Luke (April 9, 2009). What Were Big Huge Games Working On (And Have They Found A Buyer)?. Kotaku. Retrieved on 2009-04-14
  12. BHG Big Huge Games now working on Wii title (2007-08-28). Retrieved on 2007-08-28
  13. Big Huge Engine. Big Huge Games. Retrieved on 2007-05-07[dead link]

External links[]