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BioShock
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==Development History== [[File:Bioshock.jpg|thumb|Development boxart]] BioShock was first developed by [[Irrational Games]] which was later acquired by [[Take-Two Interactive]] on January 9, 2006. Take Two then announced that they would be publishing BioShock under their [[2K Games]] publishing label. On April 27, 2006 the first official screenshot for BioShock was released. Ten more screenshots were released to Gamespot on May 9, 2006. At [[E3 2006]] a demo of BioShock was shown. On September 21, 2006 Ken Levine showed a demo which begins with the player being in a utopia-under-the-sea which called Rapture. It explained that Rapture was fine until a genetic material called Adam was discovered. The demo then shows a big daddy and explains that it is a genetically modified protector. Levine show off and explains the AI design for the big daddy and little sister. He explains that their job is to find Adam. Adam has the ability to enhance one's physical attributes and abilities. Levine explains that player is able to manipulate and exploit the AI. The environment is dynamic. The enemies are genetically modified humans and security bots. The interactive environment and the plasmid abilities were also shown off. [[File:Bioshock collecters.jpg|thumb|left|BioShock Collector's Edition released in Europe]] The first trailer was released on September 27, 2006. The trailer explained the setting and showed the city Rapture. Following the city the trailer showed a fight between a human and a big daddy. On September 28, 2006, Take-Two Interactive announced that BioShock was exclusive to the [[Xbox 360]] and the [[Games for Windows - LIVE]] digital platfirm. The second trailer was released on December 15, 2006. It features gameplay clips from the game. On December 22, 2006 the BioShock official website went live. On May 9, 2007 G4 [[X-Play]] interviewed Irrational Games' Creative Director, Ken Levine on BioShock. It featured the main concepts of the game. On June 6, 2007 the box art of BioShock was revealed. On June 8, 2007 2K Games released the third official movie, which features the Big Daddy and Little Sisters. On June 20, 2007, three short demos with director's commentary were released to GameSpot. On July 6, 2007 Ken Levine shows a demo in which he goes through the same scenario in three different ways. The first time he enters the room and just tries to shoot all the enemies. The second time he uses the environment, resets traps and hacks turrets to his advantage. The third time he manipulates the Big Daddy into attacking his enemies for him. The requirements for BioShock were revealed on July 9, 2007. On July 11, 2007 the third trailer for BioShock was released. This trailer featured the environmental aspects of the game and ends with the player fighting an enemy that is on fire. On August 13, 2007 the BioShock art book became available for download. ===Demo=== On August 12, 2007 a free demo was released on the [[Xbox Live Marketplace]]. On August 20, 2007 a PC demo became available on [[Steam]], Filefront, and FilePlanet. The demo contains the first 45 minutes of the game and includes a beginning cinematic that established a setting and beginning plot lines. The demo also introduced a few weapons, such as the pistol and the machine gun, along with powers that can be used by the main character, such as ElectroBolt and Incinerate; some of these would normally be found later in the game, but were added in the demo in order to give players a taste of the full game. The demo also contains different modes of play from easy to hard.
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