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{{Infobox | title = BioShock
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{{For|the video game series|BioShock (series)}}
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{{pp-move-vandalism|small=yes}}
|image = [[Image:BioShock.jpg|255px]]
 
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<!-- begin WikiProject Video Games infobox-->
|developer = [[Irrational Games]]
 
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{{Infobox video game
|publisher = [[2K Games]]
 
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| title = BioShock
|designer =
 
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| image = [[File:Bioshockcoverfinalcropped.jpg|256px|BioShock box art]]
|engine = [[Unreal Engine 3]]
 
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| developer = [[Irrational Games]] (Windows, PlayStation 3, Xbox 360)<br />[[2K Marin]], [[2K Australia]], [[Digital Extremes]] (PlayStation 3)<ref name=ps3pressrls/><ref name=DEPartnership>{{cite web| url=http://www.2kgames.com/#/news/2k-games-announces-partnership-with-digital-extremes | title=2K Games Announces Partnership with Digital Extremes|accessdate=2010-08-26|date=2008-07-03|publisher=Take 2 Interactive}}</ref><br>[[Feral Interactive]] (Mac OS X)<ref>{{cite web| url=http://www.tuaw.com/2009/09/24/bioshock-for-mac-on-october-7th| title=Bioshock for Mac on October 7
|released = [[August 21]], [[2007]]
 
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| accessdate=2009-11-12|date=September 24, 2009}}</ref><br>
|genre = [[First Person Shooter]]
 
|modes = [[Single player]]
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| publisher = [[2K Games]]
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| designer = Paul Hellquist
|ratings = [[ESRB: M]]
 
|platforms = [[Xbox 360]], [[PC]], [[PS3]]
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| writer = [[Ken Levine]]
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| composer = [[Garry Schyman]]
|media =
 
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| series = ''[[BioShock (series)|BioShock]]''
|requirements = Operating Systems: Windows XP (with Service Pack 2) orWindows Vista
 
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| engine = [[Unreal Engine#Unreal Engine 2.5|Unreal Engine 2.5]];<ref name=engine /> [[Havok Physics]]
 
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| version = 1.1 (December 4, 2007)<ref>{{cite web| url=http://www.2kgames.com/bioshock/support/ | title=BioShock Support&nbsp;– BioShock v1.1 PC Patch Available |accessdate=2008-02-12|date=December 4, 2007|publisher=[[2K Games]]}}</ref>
'''Minimum System Requirements''':<br>CPU: Pentium 4 2.4GHz Single Core processor<br>System RAM: 1GB<br>Video Card: Direct X 9.0c compliant video card with 128MB RAM (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550).<br>Sound Card: 100% direct X 9.0c compatible sound card<br>
 
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| released = '''Microsoft Windows, Xbox 360'''<br />{{vgrelease|NA=August 21, 2007<ref name="IGN1">{{cite web|url=http://au.games.ign.com/articles/812/812621p1.html|title=BioShock Demo Now Available on Xbox LIVE|accessdate=2007-10-15|first=Alexis|last=Dunham|date=2007-08-13|publisher=IGN}}</ref>|PAL=August 24, 2007<ref name="IGN1" /><ref>{{cite web |url=http://www.gamespot.com/xbox360/action/bioshock/similar.html?mode=versions |title=BioShock for Xbox 1080 Release Summary |accessdate=2008-03-11 |work=[[GameSpot]] |publisher=[[CNET Networks]]}}</ref><ref>{{cite web |url=http://www.gamespot.com/pc/action/bioshock/similar.html?mode=versions |title=BioShock for PC Release Summary |accessdate=2008-03-11 |work=[[GameSpot]] |publisher=[[CNET Networks]]}}</ref>}}
Hard disk space: 8GB free space
 
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'''PlayStation 3'''<br />{{vgrelease|PAL=October 17, 2008}} {{vgrelease|NA=October 21, 2008}}
<br>
 
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'''Mac''' <br /> {{vgrelease|NA=October 10, 2009}}
'''Recommended System Requirements''':<br>CPU: Intel Core 2 Duo processor<br>System RAM: 2GB<br>Video card:<br>DX9: Direct X 9.0c compliant video card with 512MB RAM (NVIDIA GeForce 7900 GT or better)<br>DX10: NVIDIA GeForce 8600 or better<br>Sound Card: Sound Blaster® X-Fi™ series (Optimized for use with Creative Labs EAX ADVANCED HD 4.0 or EAX ADVANCED HD 5.0 compatible sound cards)
 
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| genre = [[First-person shooter]], [[Action-adventure game|action-adventure]], [[survival horror]]<ref>{{cite web|last=Ryan |first=John |url=http://www.msnbc.msn.com/id/20379604/ |title=Is 'Bioshock' the best game of 2007? |publisher=MSNBC |date=2007-08-24 |accessdate=2010-09-13}}</ref>
|input =
 
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| modes = [[Single-player video game|Single-player]]
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| ratings = {{vgratings|ESRB=M|OFLCA=MA15+<ref>{{cite web|url=http://www.classification.gov.au/special.html?n=46&p=156&sTitle=BioShock&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=11&sDateToY=2007&record=220870|title=BIOSHOCK Game (Multi Platform)&nbsp;– OFLC rating|date=2007-05-30|accessdate=2007-10-07|publisher=Australian Classification Board}}</ref>|BBFC=18<ref>{{cite web| url=http://www.bbfc.co.uk/website/Classified.nsf/0/FDBF2382D56E446980257317005AD21D?OpenDocument | title=BBFC Rating Page |accessdate=2007-07-31|date=2007-07-13|publisher=British Board of Film Classification}}</ref>|PEGI=18+<ref>{{cite web|url=http://www.pegi.info/en/index/global_id/505/?searchString=BioShock|title=PEGI Pan European Game Information - Advanced Search|accessdate=2009-07-07|publisher=PEGI}}</ref>|OFLCZ=R15+|USK=18 (cut)}}
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| platforms = [[Microsoft Windows]], [[Xbox 360]], [[Playstation 3]]<ref name="BioFAQ">{{cite web|url=http://www.bioshock-online.com/faq/#platform|title=BioShock FAQ&nbsp;– what platforms is BioShock being released on?|accessdate=2008-07-30|publisher=Through the Looking Glass}}</ref><ref>{{cite web|last=Holt |first=Chris |url=http://www.macworld.com/article/138126/2009/01/bioshock.html |title=Expo Notes: Feral’s big secret &#124; Games &#124; Game Room |publisher=Macworld |date= |accessdate=2009-11-09}}</ref>
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| media = [[DVD-DL]], [[download]],<ref>{{cite web | url = http://storefront.steampowered.com/v/index.php?area=game&AppId=7670 steampowered.com | title = BioShock on Steam | accessdate = 2007-11-10 | publisher = [[Steam (content delivery)|Steam]]}}</ref> [[Blu-ray Disc]]
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| requirements = [[#Development|See Development section for requirements matrix]]
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| input = [[Keyboard (computing)|Keyboard]] and [[mouse (computing)|mouse]], [[gamepad]]
 
}}
 
}}
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'''BioShock''' is a first person shooter which includes elements from role-playing and survival horror games. Bioshock was released for the Xbox 360 and PC, developed by Irrational Games. BioShock is the spiritual successor to [[System Shock 2]]. The game was influenced by utopian and dystopian literature and conflicts and challenges of the modern world such as stem cell research.
 
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'''''BioShock''''' is a [[Survival horror|horror]] [[first-person shooter]] [[video game]] developed by [[Irrational Games]]<ref>{{cite web | url = http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx | title = The Return Of Irrational Games | date = January 8, 2010 | publisher = [[Game Informer]] | accessdate = 2010-01-20}}</ref>—then under the name [[2K Boston/2K Australia]]—and designed by [[Ken Levine]]. It was released for the [[Microsoft Windows|Windows]] operating system and [[Xbox 360]] video game console on August 21, 2007 in [[North America]], and three days later in [[Europe]] and [[Australia]].<ref>{{cite web| url = http://www.2kgames.com/cultofrapture/updates.html | title = ''BioShock'' street date is August 21 | work = The Cult of Rapture | date = March 1, 2007 | accessdate = 2007-11-04}}</ref> A [[PlayStation 3]] version of the game, which was developed by [[2K Marin]], was released internationally on October 17, 2008 and in North America on October 21, 2008<ref>{{cite web | url = http://ps3.ign.com/articles/900/900066p1.html | title = IGN: ''BioShock'' Coming October 21 | publisher = IGN | date = August 19, 2008 | accessdate = 2008-08-19}}</ref> with some additional features.<ref name=ps3pressrls>{{cite press release | url=http://www.2kgames.com/#/news/2k-games-injects-playstation-reg-3-system-owners-with-genetically-enhanced-version | title=2K Games Injects PlayStation 3 System Owners with Genetically Enhanced Version of BioShock | accessdate=2010-08-26 | date=May 28, 2008 | publisher=Take 2 Interactive}}</ref> It became available on [[Steam (content delivery)|Steam]] on August 21, 2007.<ref>{{cite press release|url=http://store.steampowered.com/news/1167/ |title=Welcome to Rapture: BioShock is Now Available |work=Steam |publisher=Valve |date=2007-08-21 |accessdate=2010-09-13}}</ref> The game was also released for the [[Mac OS X]] operating system on October 7, 2009.<ref>{{cite web| url = http://www.tuaw.com/2009/09/24/bioshock-for-mac-on-october-7th/ | title = ''Bioshock for Mac on October 7th | work = Tuaw | date = September 21, 2009 | accessdate = 2009-11-20}}</ref> A version of the game for mobile platforms is currently being developed by IG Fun.<ref name="mobilever"/> A sequel, ''[[BioShock 2]]'', was released on February 9, 2010.
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Set in an [[alternate history]] 1960, the game places the player in the role of a plane crash survivor named Jack, who must explore the [[underwater habitat|underwater city]] of [[Rapture (Bioshock)|Rapture]], and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in [[computer role-playing game|role-playing]] and [[survival horror|survival]] games, and is described by the developers and Levine as a "[[spiritual successor]]" to their previous titles in the ''[[System Shock]]'' series.<ref>{{cite web|url=http://pc.gamespy.com/pc/bioshock/707256p1.html | title=GameSpy: ''BioShock'' Preview | date = 2006-05-10 | accessdate = 2007-11-04 | publisher= Gamespy | first= Li C. | last = Kuo }}</ref><ref>{{cite web | url = http://au.pc.ign.com/articles/556/556421p1.html | title = IGN ''BioShock'' Interview | publisher = IGN | date = 2004-10-04 | accessdate = 2007-10-07}}</ref> The game received overwhelmingly positive reviews, which praised its "[[morality]]-based" storyline, [[immersive digital environment|immersive environment]] and [[Ayn Rand]]-inspired dystopian back-story.<ref name="bostonglobereview"/>
   
 
==Gameplay==
 
==Gameplay==
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[[File:Bioshock-hack.jpg|left|250px|thumb|The [[hack (technology)|hacking]]-[[minigame]] in ''BioShock'', which requires the player to construct a complete pipe system between two points while avoiding obstacles.]]
Bioshock is a first-person shooter with aspects of [[survival horror]] and [[RPG]] games. The player collects weapons, health packs, and Plasmids which give him special powers such as telekinesis or electro-shock, while fighting off the deranged population of the underwater city of Rapture. Plasmids also allows the player to manipulate the AI and use the environment in combat. Rapture is an underwater utopia created after World War II. The player can use stealth to slip by security cameras and foes, and has the ability to hack into security stations to turn automated drones to his side.
 
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''BioShock'' is a [[first-person shooter]] with [[role-playing game]] customization and stealth elements, and is similar to ''[[System Shock 2]]''. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and [[plasmid]]s (genetic alterations), in order to complete objectives. At times, the player may opt to use stealth tactics to avoid detection by security cameras and automated turrets.<ref>{{cite web| url = http://www.ic-games.co.uk/index.php?location=1&&articleid=3877 | title = ''BioShock'' (Xbox 360/PC) at ic-games.com | accessdate = 2007-11-04 | publisher = IC Games | first = James | last = Collins | date = 2007-08-22| archiveurl = http://web.archive.org/web/20071011233114/http://ic-games.co.uk/index.php?location=1&&articleid=3877| archivedate = October 11, 2007}}</ref> While exploring Rapture, the player collects money, which can be used at various vending machines to gain ammunition, health, and additional equipment.<ref>{{cite web | url = http://www.bit-tech.net/gaming/2007/08/21/bioshock_gameplay_review/5 | title = ''BioShock'' Gameplay Review "The little things" | accessdate = 2007-11-04 | date = 2007-08-21 | first = Joe | last = Martin | publisher = [[Bit-tech]]}}</ref> The player also comes across spare parts that can be used at "U-Invent" machines to create new weapons or usable items. Cameras, turrets, safes, some locks, and vending machines can all be [[hack (technology)|hacked]] to the player's advantage, providing benefits such as turning on the player's foes, revealing their contents to the player, or allowing the player to purchase items at a discount.<ref>{{cite web | url = http://gametz.com/Review/1654.html | title = ''BioShock'' (Xbox 360) review by Gametz | author = CenturionElite | accessdate = 2007-11-16 | date = 2007-08-29}}</ref>
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Hacking requires the player to complete a mini-game similar to ''[[Pipe Mania]]'' in a limited amount of time.<ref>{{cite web | url = http://xbox.about.com/od/xbox360reviews/fr/bioshockrev.htm | title = ''BioShock'' Review (X360) at Xbox.about.com | accessdate = 2007-11-04 | first = Eric | last = Qualls | publisher = [[About.com]]}}</ref> The player is given a "research camera" early in the game, allowing Jack to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, gene tonics, and other bonuses when facing that type of enemy in future battles.<ref>{{cite web | url = http://www.gamebanshee.com/bioshock/weapons/researchcamera.php | title = Research Camera | accessdate = 2007-11-10 | publisher = GameBanshee}}</ref> Glass-walled "Vita-Chambers" can also be found throughout the game, which the player does not use directly. Instead, should Jack die, his body is reconstituted at the nearest one, retaining all of his possessions, but only a portion of his full health.<ref>{{cite web | url = http://pc.ign.com/articles/795/795080p1.html | title = BioShock Hands-on | first = Charles | last = Onyett | date = 2007-06-08 | publisher = IGN | accessdate = 2007-11-04}}</ref> In a patch for the game, the player has the option to disable the use of these Vita-Chambers, such that if Jack dies, the player will need to restart from a saved game.
   
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The player can collect and assign a number of plasmids and gene tonics which grant Jack the ability to unleash special attacks or confer passive benefits such as improved health or hacking skills. "Active" plasmids—those that are triggered by the player such as most offensive plasmids— require an amount of the EVE serum to be used in a manner similar to [[magic point]]s; EVE can be replenished via syringes.<ref>{{cite web | url = http://www.ggmania.com/full.php3?show=5856 | title = Gameguru reviews ''BioShock'' | accessdate = 2007-11-04 | date = 2007-09-17 | publisher = Game Guru Mania}}</ref> These plasmids also alter the player's appearance to reflect "sacrificing one's humanity".<ref>{{cite web | url = http://www.gametrailers.com/player.php?id=13583&type=mov&pl=game; | title = X06 Trailer | accessdate = 2007-11-04 | publisher = [[GameTrailers]]}}</ref> "Tonics" are passive plasmids and require no EVE to gain their benefit; the player can only equip a limited number of plasmids and tonics at any time.<ref>{{cite web | url = http://compactiongames.about.com/od/reviews/fr/bioshock_rev.htm | title = ''BioShock'' Review (PC) by About.com | accessdate = 2007-11-04 | publisher = [[About.com]] | first = Michael | last = Klappenbach}}</ref> The game encourages the use of creative combination of plasmids, weapons, and the use of the environment.<ref name="bit-tech">{{cite web | url = http://www.bit-tech.net/gaming/2007/08/21/bioshock_gameplay_review/3 | title = ''BioShock'' Gameplay Review (page 2) | accessdate = 2007-11-04 | date = 2007-08-21 | first = Joe | last = Martin | publisher = [[Bit-tech]]}}</ref>
The resources in the game are ADAM, EVE, and Money. ADAM is a genetic material used for character growth, EVE allows the use of Active Plasmids. EVE is similar to Mana in an RPG game. Money allows the player to purchase weapons, upgrades, and ammunition as well as 'buying off' security bots and turrets.
 
   
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[[File:Bioshock enemies.jpg|thumb|250px|A Big Daddy defends a Little Sister from two Splicers, while the player watches.]]
The player is also able customize his abilities as well as his weapons through the use of Plasmids. These plasmids are grouped under Weaponry, Engineering, Active, and Physical trees. There are also plasmids that gives the player abilities to enhance himself by making him stealth or move faster, and these are referred to as Tonics. The plasmid powers also have the ability to interact with the environment. For example ''Incinerate'' can set enemies on fire and will send them running to water to put it out, ''ElectroBolt'' shocks all enemy who are in the same pool of water, and ''Telekinesis'' can pick up any objects not nailed to the ground and allows the player to catch and throw back grenades.
 
   
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Plasmids can be collected at certain specific points around the city throughout the storyline, but most often are purchased by the player at "Gatherer's Gardens" using the ADAM [[mutagen]] they have collected from Little Sisters. In order to collect the ADAM, the player must first defeat the "Big Daddy"—genetically enhanced humans grafted to an armored [[diving suit]]—that accompanies and guards each Little Sister. After this, the player has a moral choice: either to kill the Little Sister to harvest a great deal of ADAM, or to save the Little Sister and gain a smaller amount, though for every three sisters spared a gift of a large amount of ADAM is given to the player. While both choices have their advantages, this element of conflicting morals has an impact on the storyline, and, among other things, on the difficulty of the game itself.<ref>{{cite web | url = http://www.gamerswithjobs.com/node/32465?from=30&comments_per_page=30 | title = ''BioShock'' morality | first=Julian | last = Murdoch | accessdate = 2007-11-04 | publisher = Gamers With Jobs | date = 2007-06-05}}</ref>
Players can customize weapons by: having bigger magazines, augmenting firepower, and using different kinds of ammunition. If the player dies or quits the game in BioShock he will respawn at the nearest ''Vita Chamber'' once the game is loaded.
 
   
===Features===
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==Synopsis==
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===Setting===
*The player is able to manipulate and exploit the [[AI]]
 
*Interactive environment
 
*Biologically modify your body with plasmids and tonics, which can be used for a strategical advantage, such as summoning bees to attack enemies, or to send bolts of electricity shooting through your hand.
 
*Upgrade and change your weapons and ammunition
 
   
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{{quote box|quote=I am Andrew Ryan and I am here to ask you a question:<br />Is a man not entitled to the sweat of his brow?<br /><br />No, says the man in Washington; it belongs to the poor.<br />No, says the man in the Vatican; it belongs to God.<br />No, says the man in Moscow; it belongs to everyone.<br /><br />I rejected those answers. Instead, I chose something<br />different. I chose the impossible. I chose...<br /><br />'''''Rapture.'''''<br /><br />A city where the artist would not fear the censor.<br /> Where the scientist would not be bound by petty morality.<br /> Where the great would not be constrained by the small.<br /> And with the sweat of your brow,<br /> Rapture can become ''your'' city as well.<br />|source=&nbsp; Andrew Ryan|size=250px|align=right}}
==Storyline==
 
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''BioShock'' is set during 1960, in Rapture, a [[fiction]]al underwater [[dystopia]]n city.<ref name="bit-tech"/><ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=138851|title=Xbox Preview: BioShock|publisher=CVG|date=2006-05-03|accessdate=2008-02-05}}</ref> The history of Rapture is learned by the player through audio recordings as he explores the city. Rapture was envisioned by the [[Ayn Rand|Randian]] [[business magnate]] [[Andrew Ryan (BioShock)|Andrew Ryan]], who wanted to create a [[laissez-faire]] state to escape increasingly oppressive political, economic, and religious authority on land. The city was secretly built in 1946 on a mid-[[Atlantic Ocean|Atlantic]] [[seabed]], utilizing [[submarine volcano]]es to provide [[geothermal power]].<ref>{{cite web|url=http://www.2kgames.com/cultofrapture/rapture.html|title=What is Rapture?|publisher=Cult of Rapture|accessdate = 2007-10-07}}</ref> Scientific progress flourished in Rapture, leading to rapid developments in engineering and biotechnology thanks in part to the brilliant scientists that Ryan brought to the city. One such advancement was ADAM, [[stem cell]]s harvested from a previously unknown species of [[Nudibranch|sea slug]], which were discovered by Dr. Bridgette Tenenbaum to have the ability to regenerate damaged tissue and rewrite the human [[genome]]. Tenenbaum joined with businessman and mobster Frank Fontaine to create the plasmid industry, which offered superhuman physical enhancements to its customers. Tenenbaum found that ADAM could be mass-produced by implanting the slugs in the stomachs of young girls ("Little Sisters"), taken from orphanages founded by Fontaine.
In 1946, Andrew Ryan built Rapture, an underwater utopian metropolis in the middle of the Atlantic Ocean. Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by undersea volcanic openings. In the early 1950's, Rapture's population peaked at several thousand and was composed of what Ryan viewed as the best examples of mankind. A large and tiered economy grows among the people, catering specific products to different levels of the society.
 
[[Image:Bioshock1.jpg|left|thumb|first Official BioShock screenshot]]
 
   
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As time passed, the gap between rich and poor increased. Frank Fontaine established charity organizations to support the underclass. His motives were far from altruistic; his ultimate goal was to use his charity organizations to manipulate the underclass. He also established a smuggling operation to supply citizens with forbidden items from the surface, such as religious material. These, along with his control of the plasmid industry, made him immensely powerful. He tried to overthrow Ryan, but the revolt was violently crushed and Fontaine was reportedly killed. Ryan seized control of Fontaine's plasmid business. Within a few months, a new figure named Atlas rose as the leader of the disgruntled lower class. On New Year's Eve of 1959, Atlas and his ADAM-infused followers began a new revolt against Ryan that spread throughout Rapture.<ref name="shacknews spoiler interview"/> Ryan in turn began splicing his own forces, and his paranoia had reached such a level he was hanging dozens of people, mostly innocent, in Rapture's main square. In order to solve ADAM shortages, the Little Sisters were [[mental conditioning|mentally conditioned]] to wander the city and extract ADAM from the dead, recycling it into raw ADAM in their stomachs after swallowing it. "Big Daddies", enhanced and mentally sterilized humans in armored [[standard diving dress|diving suits]], were created by Dr. Suchong, the scientist behind many plasmids, to protect the Little Sisters in their work.<ref name="bit-tech" />
A young German scientist named Bridgette Tenebaum discovered a species of sea slug that has the ability to secrete pure stem cells. These cells can be used to enhance one's body, improving physical or mental capabilities as well as curing diseases and healing injuries. Tenebaum had been turned down by all respectable labs and needed a financial banker and supplies for her research. She later turned to Frank Fontaine, the leader of a smuggling ring inside Port Neptune, for finances. The discovery was said to have upset the balance of society.
 
   
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A drawback of ADAM is that a user must take regular infusions or suffer mental and physical degeneration. As the war disrupted production and supply, every ADAM user in the city eventually went violently insane. By the time the player arrives, only a handful of non-mutated humans survive in barricaded hideouts.<ref name="IGN review">{{cite web | url = http://xbox360.ign.com/articles/813/813214p1.html | title = ''BioShock'' Review | publisher = IGN | last = Onyett | first = Charles | date = 2007-08-16 | accessdate= 2007-08-16}}</ref>
The player assumes the role of Jack, a passenger on a plane that suddenly crashes near Rapture in 1960. Jack descends into Rapture using a bathysphere terminus vessel and discovers the city in chaos. One year earlier, genetic mutations had caused the population in the city to go insane, leaving few survivors called Splicers. The Splicers scavenge for ADAM, the genetic material used for growth, from dead corpses. As Jack arrives, a man named Atlas directs Jack to safety communicating through a short-wave radio. Andrew Ryan watches Jack, contemplating that he may be a CIA or KGB agent, and sends his Splicer troops after him.
 
[[Image:Bioshock2.jpg|right|thumb|Big Daddy]]
 
   
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===Story===
Atlas tells Jack that the only way he can survive is to inject himself with plasmids and use their abilities. Jack must also kill Little Sisters, which are products of Dr. Tenenbaum's research that drain ADAM from the dead. He must get their ADAM, and use them to become more powerful. Dr. Tenenbaum, who is also watching Jack, tells him to only kill the sea slug on the Little Sisters and rescue the human girl within each Little Sister.
 
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[[File:Bioshock-rapture.jpg|250px|right|thumb|The underwater city of Rapture. Bioshock's game design drew on [[Art Deco]] and [[Steampunk]] for much of its imagery.<ref name="artdecoandsteampunk">{{cite web|title=Maximum PC Magazine|date=October 2007|page=24|accessdate=8 March 2010}}</ref>]]
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At the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean in 1960,<ref>{{cite web|url=http://au.pc.ign.com/articles/813/813641p1.html|title=''BioShock'' Review: Welcome to Rapture; at IGN|accessdate=7 October 2007}}</ref> after ordered society in Rapture has collapsed.<ref>{{cite web|url=http://www.bioshock-online.com/faq/#about|title=''BioShock'' FAQs&nbsp;– What is the game about?|accessdate = 2007-10-08|date=2006-12-30|publisher = Through the Looking Glass}}</ref> After surfacing, Jack finds himself the only survivor of the crash, and swims to a nearby towering lighthouse on an island, where he finds a [[bathysphere (vessel)|bathysphere]] which he uses to descend into the ocean and enter the city of Rapture.<ref>{{cite web|url=http://au.xbox360.ign.com/objects/793/793105.html|title=''BioShock''|publisher= IGN|accessdate=2007-10-07}}</ref> An Irishman named Atlas uses the service radio found in the bathysphere to assist Jack in making his way to safety. Meanwhile, Ryan, believing Jack to be an agent of a surface nation, uses Rapture's automated systems and his [[pheromone]]-controlled Splicers to try to kill Jack. Atlas tells Jack that the only way he can survive is to use the abilities granted by plasmids, and that he must kill the Little Sisters to extract their ADAM. Overhearing Atlas' words, Dr. Tenenbaum intercepts Jack, and urges him to save the Little Sisters instead, giving him a plasmid that will displace the embedded sea slugs in each Sister.<ref name="IGN water">{{cite web | url = http://blogs.ign.com/Irrational_Games/2007/05/23/55572/ | title = IGN first look at the Little Sisters | publisher = IGN | date = 2007-05-23 | accessdate = 2007-11-04}}</ref> Atlas says his wife and child have been hiding on a submarine and directs Jack towards it. Just as Jack and Atlas reach the bay where it is located, Ryan has it destroyed; an enraged Atlas asks Jack to kill Ryan.
   
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Eventually, after completing tasks like saving an artificial forest from dying and helping an insane artist build his sculpture, Jack confronts Ryan, who is casually playing golf in his office. Ryan reveals a truth that he has pieced together. Jack was actually born in Rapture just two years ago, genetically modified to mature rapidly. He is Ryan's illegitimate son by an affair with Jasmine Jolene, a dancer. When Jolene became pregnant with Jack, she, in desperate need of money, had her embryo surgically removed and sold it to the highest bidder. She had not realized it was Frank Fontaine who purchased the son, leading to her death by an enraged Ryan. Ryan further reveals that, after purchasing Jack's embryo, Fontaine designed him to obey orders that are preceded by the specific phrase "Would you kindly..." Jack was then sent to the surface when the war started to put him beyond Ryan's reach. When the conflict between Fontaine and Ryan reached a stalemate, Jack was sent instructions to board a flight with a package and to use its contents, a revolver, to hijack and crash the plane near the lighthouse, enabling him to return to Rapture as a tool of Fontaine. Because Jack was Ryan's son, he could freely use Rapture's bathysphere network, which had been locked out to everyone except those within Ryan's "genetic ballpark". Finally, Ryan has Jack kill him, wanting to die on his own terms. With Ryan's death, Jack realizes too late that Atlas has also been using the trigger phrase to control him. Atlas reveals himself as Fontaine, who faked his death to throw Ryan off his trail and take control of the city, leaving Jack at the mercy of the reactivated security systems. Dr. Tenenbaum and her Little Sisters help Jack escape through the vent system, where he falls and loses consciousness.
As Jack works his way through the city, he learns that Ryan's power was challenged by many groups before the collapse of society. Frank Fontaine, a mobster who smuggled goods into the city, had sufficient money, power, and supporters to fight against Ryan. Atlas was a leading political figure in an uprising group against Ryan. His wife and child were kidnapped from him and locked away in a bathysphere. The only way to free them would be with Jack's help. As Jack and Atlas arrive at the bathysphere, Ryan causes the bathysphere to explode.
 
   
  +
When Jack awakens, Dr. Tenenbaum has already deactivated some of his conditioned responses (such as the trigger phrase itself) and assists him in breaking the remaining ones, among them one that would have eventually stopped his heart. When it becomes clear to Fontaine that he is losing control of Jack, Fontaine points out the peculiar fact that Tenenbaum has survived both [[World War II]] as a Holocaust victim and the battle in Rapture, insinuating that she has a secret agenda of her own. With the help of the Little Sisters, Jack is able to track down Fontaine. Fontaine, having been cornered, injects himself with vast amounts of ADAM and becomes an inhuman monster. Jack battles Fontaine, eventually prevailing and allowing the Little Sisters to subdue and extract the ADAM from Fontaine, killing him.
Atlas tells Jack that he must kill Ryan. Jack moves through the wreckage to Ryan's residence,which is guarded by many Splicers. Jack eventually makes his way to Ryan and Ryan reveals that Jack was born in the Rapture. Using an audio diary, Ryan also reveals that Jack is Ryan's son and he was sold for a scientific experiment which trained him to be an assassin to perform and kill on verbal commands. Jack was trained by Fontaine and was given the instructions to hijack a plane, crash it near Rapture's surface entrance, and assassinate Ryan. Jack was then put into the surface world. Ryan demonstrates this by ordering Jack to kill him by using the phrase "Would you kindly...". At which point Jack realizes his entire "adventure" up until now was guided by that phrase.
 
   
  +
Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player harvested ''no'' Little Sisters (thereby saving their lives), the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming tone, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.
Atlas then reveals to Jack that he is Fontaine. Since Ryan is dead, Fontaine no longer needs Jack and he leads Jack to the security system of Ryan's residence. Jack is later saved by Dr. Tenembaum, who undoes some of Fontaine's mental conditioning. After recovering from the attack, Dr. Tenembaum helps Jack undue the rest of the mental conditioning by guiding him to where Suchong (another of Rapture's gifted scientists and the mastermind behind Jack's mental conditioning) kept an antidote. Jack then uses a Big Daddy suit and follows the rescued Little Sisters through passages that only they can access and approaches Fontaine.
 
   
  +
If the player harvested (and thereby killed) ''all'' or almost all of the Little Sisters, the game ends with Jack turning on the Sisters after defeating Fontaine, presumably killing them all and taking their ADAM.<ref>{{cite web|url=http://guides.ign.com/guides/793105/page_4.html|title=Guides: BioShock Guide (Xbox 360), BioShock Walkthrough|accessdate=2009-01-21}}</ref> Tenenbaum narrates what occurred, condemning Jack and his actions, voice thick with anger and contempt. Later in the second ending, a [[George Washington class submarine|''George Washington''-class submarine]] carrying nuclear missiles comes across the wreckage of the plane and is suddenly surrounded by bathyspheres containing Splicers. The Splicers kill all hands aboard the submarine and take control of it.<ref name="bioshock walkthrough">{{cite web|url=http://www.gamebanshee.com/bioshock/walkthrough/fontaineslair.php|title=BioShock&nbsp;– Fontaine's Lair Walkthrough |publisher=GameBanshee|accessdate=2007-10-07}}</ref>
Fontaine then injects himself with all the ADAM that he had stored up and becomes a monster. Jack and the Little Sisters eventually defeat Fontaine by stabbing him with ADAM needles.
 
   
  +
If the player killed more than one Little Sister, but not enough to obtain the previous ending, the ending is visually identical to the second one, although the tone of Tenenbaum's voice is a sad one, as opposed to angry and there are minor dialogue changes.<ref name="endings">{{cite web|url=http://guides.gamepressure.com/bioshock/guide.asp?ID=3351|title=BioShock&nbsp;– Little Sisters and Big Daddies (SPOILERS!)&nbsp;– Game Guide|publisher=GamePressure|accessdate=2007-11-09}}</ref>
'''If the player rescues all the little sisters''': The little sisters then all start jumping on Fontaine and start stabbing him with ADAM needles until he dies. The Little Sisters are shown leaving Rapture in a bathysphere. Tenenbaum goes on to explain that thanks to Jack, they can have a chance to live normal lives in the outside world and the screen shows a little sister's hand getting a diploma, receiving a ring, and holding a child's hand. The game ends after it shows Jacks hand on his death bed being held by five adult little sisters.
 
   
  +
==Development==
'''If the player kills any little sisters''': The little sisters then all start jumping on Fontaine and start stabbing him with ADAM needles until he dies. Jack then is shown grabbing a little sister. The scene then changes to a submarine near by Rapture and Tenenbaum begins a monologue in which she discusses how disgusted she is with Jack for his brutality and lack of control by taking all the ADAM, implying that he killed the Little Sisters. Several bathysphere then surround the submarine which is at the surface of the water. Splicers come out of the submarine and slaughters the submarine crew, and the camera shows a nuclear warhead on board before the game ends.
 
  +
{{VG Requirements
  +
|useminandrec=yes
  +
|caption=Official system requirements
  +
|platform1=Windows<ref>{{cite web | url = http://forums.2kgames.com/forums/showthread.php?t=1579 | title = Finalized PC Specs are here! | publisher = 2kgames Forums | first = Elizabeth | last = Tobey | date = 2007-07-09 | accessdate = 2007-11-02}}</ref>
  +
|os1=Windows XP with Service Pack 2 or Windows Vista
  +
|cpu1=Pentium 4 2.4&nbsp;GHz (single core)
  +
|cpu1rec=[[Intel]] [[Core 2 Duo]] or [[AMD]] [[Athlon 64 X2]]
  +
|memory1=1&nbsp;GB
  +
|memory1rec=2&nbsp;GB
  +
|gpu1=DirectX 9.0c compliant card with 128&nbsp;MB RAM (NVIDIA 6600/ATI X1300 or better, excluding ATI X1550); must support Pixel Shader 3.0
  +
|gpu1rec=DirectX 9.0c compliant card with 512&nbsp;MB RAM (NVIDIA 7900GT or better) or DirectX 10 compliant card (NVIDIA 8600 or better)
  +
|sound1=100% DirectX 9.0c compliant card
  +
|sound1rec=Sound Blaster X-Fi (optimized for EAX ADVANCED HD 4.0/5.0 compatible cards)
  +
|network1=Internet connection required for activation
  +
|hdspace1=8&nbsp;GB of free space
  +
}}
   
==Limited Edition==
+
===Original story===
  +
Originally, ''BioShock'' had a storyline which was significantly different from that of the released version: the main character was a "cult [[deprogrammer]]"—a person charged with rescuing someone from a [[cult]], and mentally and psychologically readjusting that person to a normal life.<ref name="shacknews original story">{{cite web | url = http://www.shacknews.com/onearticle.x/48731 | title = Levine: ''BioShock'' Originally About Cult Deprogrammer (Updated) | date=2007-08-30 | accessdate = 2007-08-31 | first = Chris | last = Remo | publisher = Shacknews}}</ref> For example, Ken Levine cites an example of what a cult deprogrammer does: "[There are] people who hired people to [for example] deprogram their daughter who had been in a lesbian relationship. They kidnap her and reprogram her, and it was a really dark person, and that was the [kind of] character that you were."<ref name="shacknews spoiler interview">{{cite web | title = Ken Levine on ''BioShock'': The Spoiler Interview | url = http://www.shacknews.com/featuredarticle.x?id=539 | date= 2007-08-20 | accessdate = 2007-08-31| first = Chris | last = Remo | publisher = Shacknews }}</ref> This story would have been more political in nature, with the character hired by a [[Senator]].<ref name="shacknews spoiler interview"/> By the time development on ''BioShock'' was officially revealed in 2004, the story and setting had changed significantly. The game now took place in an abandoned World War II-era laboratory which had recently been unearthed by 21st century scientists. The genetic experiments within the labs had gradually formed themselves into an ecosystem centered around three "castes" of creatures, referred to as "drones," "soldiers," and "predators." This "AI ecology" would eventually form the basis for the "Little Sister," "Big Daddy," and "Splicer" dynamic seen in the completed game.<ref>{{cite web | title = BioShock First Look - Exclusive First Impressions | url = http://www.gamespot.com/pc/action/bioshock/news.html?sid=6110044 | date= 2004-10-10 | accessdate = 2008-08-02| first = Andrew | last = Park | publisher = Gamespot }}</ref>
[[Image:Bioshock ltd.jpg|thumb|left]]
 
BioShock fans created a petition for a limited edition for BioShock on [[March 28]], [[2007]] and 2K Games said that a Limited Edition would be released if there are 5000 signatures on the petition. In less than twenty four hours, over 14,000 people and fans got to vote on The cult of Rapture website for what they wanted in the Limited edition. On April 23, 2007, the Cult of Rapture website confirmed the items included in the Collector's Edition. On May 18, 2007 the cover-art for the limited edition was released.
 
The BioShock Limited Edition will include a Bioshock "Big Daddy" Figurine, a soundtrack CD, and a behind the scenes DVD. The box features an embossed graphic designed by a graphic competition winner Adam Meyer. The Limited Edition was released in North America and in Europe under the name BioShock Collector's Edition.
 
<br><br><br>
 
   
  +
While the gameplay with this story was similar to what resulted in the released version of the game, the story underwent changes, consistent with what Levine says was then-Irrational Games' guiding principle of putting game design first.<ref name = "shacknews original story"/> Levine also noted that "it was never my intention to do two endings for the game. It sort of came very late and it was something that was requested by somebody up the food chain from me."<ref>{{cite web | url = http://uk.gamespot.com/news/6179423.html | title = Q&A: Diving deeper into ''BioShock''s story | date= 2007-09-20 | accessdate = 2007-09-20 | publisher = Gamespot | first = Brendan | last = Sinclair }}</ref>
==Development History==
 
[[Image:Bioshock.jpg|thumb|Development boxart]]
 
BioShock was first developed by [[Irrational Games]] which was later acquired by [[Take Two]] on [[January 9]], [[2006]]. Take Two then announced that they would be publishing BioShock under their [[2K Games]] publishing label.
 
On April 27, 2006 the first official screenshot for BioShock was released. Ten more screenshots were released to Gamespot on May 9, 2006.
 
At [[E3 2006]] a demo of BioShock was shown.
 
On September 21, 2006 Ken Levine showed a demo which begins with the player being in a utopia-under-the-sea which called Rapture. It explained that Rapture was fine until a genetic material called Adam was discovered. The demo then shows a big daddy and explains that it is a genetically modified protector. Levine show off and explains the AI design for the big daddy and little sister. He explains that their job is to find Adam. Adam has the ability to enhance one's physical attributes and abilities. Levine explains that player is able to manipulate and exploit the AI. The environment is dynamic. The enemies are genetically modified humans and security bots. The interactive environment and the plasmid abilities were also shown off.
 
[[Image:Bioshock collecters.jpg|thumb|left|BioShock Collector's Edition released in Europe]]
 
The first trailer was released on [[September 27]], [[2006]]. The trailer explained the setting and showed the city Rapture. Following the city the trailer showed a fight between a human and a big daddy.
 
On Sepember 28, 2006, Take Two announced that BioShock was exclusive to the [[Xbox 360]] and [[Games for Windows]]
 
The second trailer was released on December 15, 2006. It features gameplay clips from the game.
 
   
  +
In response to an interview question from the gaming website [[IGN]] about what influenced the game's story and setting, Levine said, "I have my useless [[liberal arts]] degree, so I've read stuff from [[Ayn Rand]] and [[George Orwell]], and all the sort of utopian and dystopian writings of the 20th century, which I've found really fascinating."<ref name="ign myths">{{cite web|url=http://au.xbox360.ign.com/articles/704/704806p1.html|title=The Influence of Literature and Myth in Videogames | first = Douglass C. | last = Perry | publisher = IGN | date = 2006-05-26 | accessdate = 2007-10-07}}</ref> Levine has also mentioned an interest in "stem cell research and the moral issues that go around <nowiki>[it]</nowiki>."<ref name="ign myths"/> In regard to artistic influences, Levine cited the books ''[[Nineteen Eighty-Four]]'' and ''[[Logan's Run]]'', representing societies that have "really interesting ideas screwed up by the fact that we're people."<ref>{{cite web | url = http://www.eurogamer.net/article.php?article_id=77456 | title = Big Daddy speaks | publisher = [[Eurogamer]] | first = Johnny | last = Minkley | date = 2007-06-08 | accessdate = 2008-06-21}}</ref>
On [[December 22]], [[2006]] the Bioshock site http://www.2kgames.com/bioshock/ became live.
 
   
  +
According to the developers, ''BioShock'' is a [[spiritual successor]] to the ''[[System Shock]]'' games, and was produced by former developers of that series. Levine claims his team had been thinking about making another game in the same vein since they produced ''[[System Shock 2]]''.<ref>{{cite web | url = http://www.rockpapershotgun.com/?p=103 | title = Ken Levine on the making of ''BioShock'' | publisher = Rock, Paper, Shotgun | date = 2007-08-20 | accessdate = 2007-11-04 | first = Kieron | last = Gillen}}</ref> In his narration of a video initially screened for the press at [[E3 Media and Business Summit|E3]] 2006, Levine pointed out many similarities between the games.<ref name="multiple">{{cite web | url=http://www.gamespot.com/pc/action/bioshock/news.html?page=1&sid=6150533&tag=result;title;0 | title=E3 06: ''BioShock'' Gameplay Demo Impressions | publisher = Gamespot | date=2006-05-10|accessdate = 2007-11-04 | author = Brad Shoemaker and Andrew Park }}</ref> There are several comparable gameplay elements: plasmids in ''BioShock'' supplied by "EVE hypos" serve the same function as "Psionic Abilities" supplied by "PSI hypos" in ''System Shock 2''; the player needs to deal with security cameras, machine gun turrets, and hostile robotic drones, and has the ability to hack them in both games; ammunition conservation is stressed as "a key gameplay feature"; and audio tape recordings fulfil the same storytelling role that [[e-mail]] logs did in the ''System Shock'' games.<ref name="multiple"/> The "ghosts" (phantom images that replay tragic incidents in the places they occurred) from ''System Shock 2'' also exist in ''BioShock'',<ref>{{cite web|url=http://www.bit-tech.net/gaming/2007/08/21/bioshock_gameplay_review/6|title=''BioShock'' Gameplay Review&nbsp;– Overlooked details|accessdate = 2007-11-04 | date = 2007-08-21 | first= Joe | last = Martin | publisher = Bit-Tech}}</ref> as do modifiable weapons with multiple ammunition types and researching enemies for increased damage. Additionally, Atlas guides the player along by radio, in much the same way Janice Polito does in ''System Shock 2'', with each having a similar twist mid-game. Both games also give the player more than one method of completing tasks, allowing for [[emergent gameplay]].<ref>{{cite web|url=http://www.gamebanshee.com/interviews/bioshock1.php|title=''BioShock'' Interview | publisher = Gamebanshee|date = 2007-06-13 | accessdate = 2007-11-04|first=Jon | last = Birnbaum}}</ref>
On [[May 9]], [[2007]] G4 [[X-Play]] interviewed Irrational Games' Creative Director, Ken Levine on Bioshock. It featured the main concepts of the game.
 
   
  +
===Game engine===
On [[June 6]], [[2007]] the boxart of BioShock was revealed.
 
  +
''BioShock'' uses a highly modified version of the [[Unreal engine#Unreal Engine 2|Unreal Engine 2.5]]<ref name=engine>{{cite web|url=http://www.gamebanshee.com/reviews/96980-bioshock-2.html|title=BioShock 2 Review|date=2010-02-27|accessdate=2010-03-02|publisher=GameBanshee|quote=BioShock 2 uses the same engine as BioShock, a modified version of Unreal Engine 2.5...}}</ref> technology used by previous Irrational Games titles including ''[[SWAT 4]]'' and ''[[SWAT 4: The Stetchkov Syndicate]]''. In an interview at E3 in May 2006, Levine announced that [[Unreal Engine 3.0]] features would also be integrated, and he emphasized the enhanced water effects: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."<ref>{{cite web | url=http://360.advancedmn.com/article.php?artid=7461&pg=3 | title=E3 06: ''BioShock'' Interview Transcript | date=2006-05-18|accessdate = 2007-05-18 | publisher = Advanced Media Network | first = Eric | last = Topf}}</ref> This graphical enhancement has been lauded by critics, with [[GameSpot]] saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it."<ref>{{cite web | url=http://www.gamespot.com/xbox360/action/bioshock/review.html?page=1 | title=''Bioshock'' | date=2007-08-21 | accessdate =2007-08-21 | first = Jeff | last = Gerstmann | publisher= Gamespot}}</ref> The Windows version of ''BioShock'' can utilize [[Direct3D|Direct3D 10 (DirectX 10)]] features and content, if the system meets the hardware and software requirements,<ref name="BioFAQs 2" /> but it will also run on DirectX 9 without the added effects.<ref>{{cite web | url=http://www.2kgames.com/cultofrapture/article/dx10update | title=DX10 Update | publisher = Cult of Rapture | date= 2007-04-25|accessdate=2007-05-06 | first = Elizabeth | last = Tobey }}</ref> There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,<ref>{{cite web | url=http://au.gamespot.com/features/6177688/index.html | title = BioShock Hardware Performance Guide | first = Sarju | last = Shah | date = 2007-08-26 | accessdate = 2008-03-03 | publisher = Gamespot AU}}</ref><ref>{{cite web | url = http://www.bit-tech.net/gaming/2007/08/30/bioshock_gameplay_graphics_and_performance/1 | title = BioShock: Graphics & Performance | date = 2007-08-30 | accessdate = 2008-03-03 | first = Tim | last = Smalley | publisher = Bit-Tech}}</ref> but they are subtle from the player's perspective.<ref>{{cite web | url=http://www.extremetech.com/article2/0,1558,2174758,00.asp | title=''BioShock Image Quality: DX9 Vs. DX10'' | date=2007-08-23 | publisher= ExtremeTech}}</ref> ''BioShock'' also uses [[Havok Physics]],<ref name="BioFAQs 2">{{cite web|url=http://www.bioshock-online.com/faq/#engine|title=''BioShock'' FAQs&nbsp;– What engine is ''BioShock'' using?|accessdate = 2007-10-07 | date = 2006-12-30 | publisher = Through the Looking Glasee}}</ref> an engine that allows for an enhancement of in-game [[physics]], and the integration of [[ragdoll physics]], and allows for more lifelike movement by elements of the environment.
   
  +
Chris Kline, lead programmer of ''BioShock'', deemed ''BioShock'' as "heavily [[Simultaneous multithreading|multithreaded]]" as it has the following elements running separately:<ref>{{cite web | url=http://www.ttlg.com/forums/showthread.php?t=109427&page=2 | title= Anyone else upgrading their pcs in anticipation of Bioshock? | date=2007-11-18|accessdate = 2007-11-18 | publisher =TTLG Forums | first = Chris | last = Kline}}</ref>
On [[June 8]], [[2007]] 2k games released the third official movie, which is about the big daddy and little sisters. On [[June 20]], [[2007]] three short demos with director's commentary was released to Gamespot.
 
  +
{{Div col|2}}
  +
* Simulation Update (1 thread)
  +
* UI update (1 thread)
  +
* Rendering (1 thread)
  +
* Physics (3 threads on [[Xenon (processor)|Xenon]], at least one on PC)
  +
* Audio state update (1 thread)
  +
* Audio processing (1 thread)
  +
* Texture streaming (1 thread)
  +
* File streaming (1 thread)
  +
{{Div col end}}
   
  +
===Demo===
On [[July 6]], [[2007]] Ken Levine shows a demo in which he goes through the same scenario in three different ways. The first time he enters the room and just tries to shoot all the enemies. The second time he uses the environment, resets traps and hacks turrets to his advantage. The third time he manipulates the big daddy into attacking his enemies for him. The requirements for BioShock was revealed on July 9, 2007
 
  +
A demo was released on [[Xbox Live Marketplace]] on August 12, 2007,<ref>{{cite web | url = http://www.majornelson.com/archive/2007/08/12/demo-bioshock.aspx | title = Demo: BioShock | publisher = Major Nelson's Blog | first = Larry | last = Hyrb | date = 2007-08-12 | accessdate = 2007-11-04}}</ref> and the PC demo was officially released on August 20, 2007, and announced during [[Larry Hryb]]'s interview with Ken Levine on his [[podcast]].<ref>{{cite web | url = http://www.majornelson.com/archive/2007/08/12/show-239-wma-the-one-about-the-bioshock-demo-with-ken-levine.aspx | title = Show #239 (WMA) The one about the BioShock demo with Ken Levine | publisher = Major Nelson's Blog | first = Larry | last = Hyrb | date = 2007-08-12 | accessdate = 2007-11-04 }}</ref> The demo contains the first 4–5 minutes of the game and includes a cinematic opening sequence that established the setting and initial plot lines, and the tutorial phase of the game.<ref name="bit-tech" /> The demo also contained some differences from the release version such as an extra plasmid and weapons, alongside an earlier security system presence. These were introduced to give players access to several features of the full game. In nine days, the ''BioShock'' demo outperformed every other demo release on [[Xbox Live]] and became the fastest demo to reach one million downloads.<ref>{{cite web|url=http://www.xboxworld.com.au/news/bioshock-sets-new-xbox-live-marketplace-record.htm |title= ''bioshock'' sets new Xbox live marketplace record |publisher = Xbox World Australia | accessdate = 2007-11-04 | date =2007-07-09 }}</ref> The Steam demo was released on August 20, the day before the Steam release, and the [[PlayStation 3]] demo was released on the [[PlayStation Store]] on October 2, 2008.
   
  +
===Updates===
On [[July 11]], [[2007]] the third trailer for BioShock was released. The third trailer features the environmental aspects of the game and ends with the player fighting an enemy on fire.
 
  +
On September 6, 2007, the Xbox 360 version of ''BioShock'' received an update: "Improves general game stability, especially when loading autosaves. It also tweaks the way enemies use health stations and fixes a slight audio glitch during menu loading."<ref name="nelsonupdate">{{cite web | url = http://www.majornelson.com/archive/2007/09/06/bioshock-title-update.aspx | title = ''BioShock'' Title update | publisher = Major Nelson's Blog | last = Hryb | first = Larry | date=2007-09-06 | accessdate = 2007-09-09}}</ref> Users were prompted to download the automatic update when they next started the game.<ref name="nelsonupdate" /> The update has, however, been criticized for introducing several problems to the game, including occasional freezes, bad [[framerate]]s, and even audio-related issues.<ref name="updateprobs">{{cite web | url = http://www.shacknews.com/onearticle.x/48832 | title = BioShock X360 Update Solves, Introduces Issues (Updated) | publisher = Shacknews | first = Chris | last = Faylor | date = 2007-09-07 | accessdate = 2007-11-14}}</ref> The problem seems to be with the game's [[cache|caching]], and can be corrected by the user.<ref name="updateprobs" />
   
  +
On December 4, 2007, a patch for the Windows version, and a title update and free downloadable content for the Xbox 360 version were released. In addition to correcting bugs in the software, the patch/new content introduces a horizontal field-of-view option, new Plasmids, an option to disable Vita Chambers, and an additional achievement in the Xbox 360 version for completing the game without using any Vita Chambers on Hard mode, thus requiring the player to complete the game on the hardest difficulty without [[respawn|dying]]. Vita Chambers do not need to be disabled to earn the achievement, and quick saves can still be used.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/patchavailtonight | title = BioShock PC Patch, Xbox 360 Title update and Downloadable Content | date = 2007-12-03 | accessdate = 2007-12-03 | publisher = Cult of Rapture | first = Elizabeth | last = Tobey }}</ref>
On [[August 13]] [[2007]] the BioShock artbook became available for download.
 
   
  +
An update for the PS3 version was released on November 13, 2008 to fix some graphical problems and occasions where users experienced a hang and were forced to reset the console. This update also incorporated the "Challenge Room" and "New Game Plus" features.<ref>{{cite web|url=http://www.ps3news.com/PlayStation3/2k-games-bioshock-ps3-patch-coming-to-fix-texture-issues/ |title=2K Games: BioShock PS3 Patch Coming to Fix Texture Issues |work=PS3 Hacks news |date=October 15, 2008 |accessdate=2010-09-13}}</ref>
===Demo===
 
On [[August 12]], [[2007]] a free demo was released on [[Xbox Live Marketplace]]. On August 20, 2007 a PC demo became available on [[Steam]], Filefront, and FilePlanet. The demo contains the first 45 minutes of the game and includes a beginning cinematic that established a setting and beginning plot lines. The demo also introduced a few weapons, such as the pistol and the machine gun, along with powers that can be used by the main character, such as ElectroBolt and Incinerate; some of these would normally be found later in the game, but were added in the demo in order to give players a taste of the full game. The demo also contains different modes of play from easy to hard.
 
   
==Television Ad==
+
===Other versions===
  +
In an August 2007 interview, when asked about the possibility of a [[PlayStation 3]] version of ''BioShock'', Ken Levine had stated only that there was "no PS3 development going on" at the time;<ref>{{cite web | url = http://www.joystiq.com/2007/08/24/levine-confirms-no-ps3-bioshock-and-does-mea-culpa-on-pc-issues/ | title = Levine confirms no PS3 ''BioShock'' and does mea culpa on PC issues -- success hurts | publisher = Joystiq | date=2007-08-24 | accessdate = 2007-08-24 | first = Alexander | last = Sliwinski }}</ref> however, on May 28, 2008, [[2K Games]] confirmed that a PlayStation 3 version of the game was in development by [[2K Marin]], and it was released on October 17, 2008.<ref name=ps3pressrls/> On July 3, 2008 2K Games announced partnership with [[Digital Extremes]] and said that the PS3 version is being developed by 2K Marin, 2K Boston, 2K Australia and Digital Extremes.<ref name=DEPartnership/> Jordan Thomas was the director for the PlayStation 3 version. While there are no graphical improvements to the game over the original [[Xbox 360]] version,<ref>{{cite web | url = http://www.joystiq.com/2008/07/22/bioshocks-ps3-graphics-identical-to-xbox-360/ | title = BioShocks PS3 Graphics Identical To Xbox 360 | publisher = Joystiq | date=2008-07-22 | accessdate = 2008-07-23 | first = Alexander | last = Sliwinski }}</ref> the PlayStation 3 version offers the widescreen option called "horizontal plus", introduced via a patch in the 360 version, while cutscene videos are of a much higher resolution than in the DVD version.<ref>{{cite video |people=Melissa Miller (Senior Producer, 2K Games) and Jake Ikten (Senior Programmer, 2K Games)|title=IGN Podcast Beyond, Episode 63 |url=http://ps3.ign.com/articles/918/918295p1.html?RSSwhen2008-10-09_133400&RSSid=918295 |format=MP3 |medium= |publisher=IGN |location=San Francisco, CA |accessdate=2008-10-10 |time=26:50 |quote=JI: "We did actually use the Blu-Ray for a few things... the movies are much higher res because they wouldn't exactly fit on the DVD" }}</ref> Additional add-on content will also be released exclusively for the PS3 version.<ref name=ps3pressrls/><ref>{{cite video |people=Melissa Miller (Senior Producer, 2K Games) and Jake Ikten (Senior Programmer, 2K Games)|title=IGN Podcast Beyond, Episode 63 |url=http://ps3.ign.com/articles/918/918295p1.html?RSSwhen2008-10-09_133400&RSSid=918295 |format=MP3 |medium= |publisher=IGN |location=San Francisco, CA |accessdate=2008-10-10 |time=15:40 |quote=JI: "We added a lot of new things to the PlayStation 3 version. The main one is the Survivor Mode and the DLC." MM:"...as far as that add-on content coming to the 360, it is PS3 exclusive" }}</ref> One addition is "Survivor Mode," in which the enemies have been made tougher, and Vita-Chambers provide less of a health boost when used, making the player become creative in approaching foes and to rely more on the less-used plasmids in the game.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/survivormode.html | title = All About Survivor Mode | publisher = The Cult of Rapture | date = 2008-08-05 | accessdate = 2008-08-06}}</ref> BioShock also supports [[PS3 trophies|PS3 Trophies]] and PlayStation Home. A demo version was released on the PlayStation Store on October 2, 2008.
[[Irrational Games]] also released a television ad for BioShock on August 17, 2007 at 8-9PM on SpikeTV in the United States. The commercial featured the song Beyond the Sea by Bobby Darin and starts by showing Jack, the main character falling into the ocean towards Rapture. Then the scene changes to Jack fighting a Big Daddy with his weapon. After that the commercial shifts to Jack using plasmids to combat Splicers. The scene then skips to a big daddy and little sister being attacked by a security bot that Jack manipulated. The Ad ends with the ocean and the words BioShock. The Ad was 60 seconds long.
 
   
  +
On February 12, 2008, IG Fun announced that they had secured the rights to develop and publish a [[mobile phone]] version of ''BioShock''.<ref name="mobilever">{{cite web | url=http://www.igfun.com/pub/pressrelease/Bioshock.htm | title=Mobile Gamers: Welcome to Rapture&nbsp;– IG FUN TO BRING THE AWARD WINNING “BIOSHOCK” TO MOBILE
The Ad caused anti-videogame activist [[Jack Thompson]] to complain to the Federal Trade Commission that the game commercial was being played during family hour. Unfortunately for Jack Thompson, the Ad was running during WWE Smackdown!, a professional wrestling program.
 
  +
| date=2008-02-11 | accessdate=2008-05-30 | publisher=IG Fun}}</ref>
   
  +
==Reception==
==BioShock: Breaking the Mold==
 
  +
{{VG Reviews
[[Image:Bioshock art.jpg|thumb|left]]
 
  +
|1UP = A+<ref name="1UP.com review">{{cite web | url = http://www.1up.com/do/reviewPage?cId=3162017 | title = REVIEWS: ''BIOSHOCK'' "We emerge from the deep for our ''BioShock'' review." | date= 2007-08-16 | last = Pfister | first = Andrew | publisher = [[1UP.com]] | accessdate = 2007-08-16 }}</ref>
BioShock: Breaking the Mold is an art book which was released for free on [[August 13]], [[2007]] by 2K Games on their official website. The book is in PDF format and contains art from the game. It is available in high and low resolution. 2K Games has stated that a printed version of the art book will be sent to owners of broken Big Daddy figurines as compensation for the time it will take to replace them.
 
  +
|EGM = 10/10<ref name="EGM review">{{cite web | url = http://egm220.1up.com | title = Reviews = ''BioShock'' // Xbox 360 | date=2007-08-30 | last = Hsu | first = Dan | publisher = Electronic Gaming Monthly | accessdate = 2007-08-30 }}</ref>
{{-}}
 
  +
|EuroG = 10/10<ref name="Eurogamer review" />
  +
|GSpot = 9/10<ref name="GameSpot review">{{cite web | url = http://www.gamespot.com/xbox360/action/bioshock/review.html?sid=6176947 | title = Reviews = ''BioShock'' // Xbox 360 | date= 2007-08-20 |accessdate =2007-08-20 | last = Gerstmann | first = Jeff | publisher = Gamespot}}</ref>
  +
|GI = 10/10 (PC, X360) 9/10 (PS3) <ref name="Game Informer review"/>
  +
|GT = 9.5/10<ref name="Gametrailers Review">{{cite web | url = http://www.gametrailers.com/game/2610.html | title = Reviews = ''BioShock'' // Xbox 360 | publisher = [[Gametrailers]] | accessdate = 2007-11-04 | date = 2007-08-21}}</ref>
  +
|IGN = 9.7/10<ref name="IGN review"/>
  +
|X-PLAY = 5/5
  +
|OXM = 10/10<ref name="xbox360magazinereview"/>
  +
|PCGUK = 95%<ref name="PC Gamer review">{{cite web | url = http://www.computerandvideogames.com/article.php?id=169983 | title = Review: ''BioShock'' | publisher = [[PC Gamer|PC Gamer Magazine]] | last = Francis | first = Tom | accessdate = 2007-11-04 | date = 2007-08-21 }}</ref>
  +
|PCZone = 96%<ref name="PC Zone review">{{cite web | url = http://www.computerandvideogames.com/article.php?id=169992 | title = PC Review: ''BioShock'' | publisher = [[PC Zone|PC Zone Magazine]] | last = Hogarty | first = Steve | accessdate = 2007-11-04 | date = 2007-08-21}}</ref>
  +
|GR = Xbox 360: 95% (76 reviews)<ref name="Game Rankings score (Xbox 360)">{{cite web | url = http://www.gamerankings.com/htmlpages2/931329.asp?q=bioshock | title = ''BioShock'' Reviews (Xbox 360) | publisher = [[Game Rankings]] | accessdate = 2007-08-26 }}</ref><br />PC: 95% (35 reviews)<ref name="Game Rankings score (PC)">{{cite web | url = http://www.gamerankings.com/htmlpages2/924919.asp?q=bioshock | title = ''BioShock'' Reviews (PC) | publisher = [[Game Rankings]] | accessdate = 2007-09-10 }}</ref><br />PS3: 94% (39 reviews)<ref name="Game Rankings score (PS3)">{{cite web| url = http://www.gamerankings.com/htmlpages2/931330.asp | title = ''BioShock'' Reviews (PS3) | publisher = [[Game Rankings]] | accessdate = 2008-10-24 }}</ref>
  +
|MC = Xbox 360: 96/100 (70 reviews)<ref name="Metacritic score (Xbox 360)"/><br />PC: 96/100 (38 reviews)<ref name="Metacritic score (PC)"/><br />PS3: 94/100 (49 reviews)<ref name="Metacritic score (PS3)">{{cite web| url = http://www.metacritic.com/games/platforms/ps3/bioshock | title = ''BioShock'' (ps3:2008) Reviews | publisher = [[Metacritic]] | accessdate = 2008-10-24 }}</ref>
  +
|MG = Xbox 360: 95/100<ref name="MobyGames score (Xbox 360)">{{cite web | url = http://www.mobygames.com/game/xbox360/bioshock | title = ''BioShock'' for Xbox 360 | publisher = [[MobyGames]] | accessdate = 2007-10-06 }}</ref><br />PC: 94/100<ref name="MobyGames score (PC)">{{cite web | url = http://www.mobygames.com/game/windows/bioshock | title = ''BioShock'' for Windows | publisher = [[MobyGames]] | accessdate = 2008-10-06 }}</ref>
  +
|award1 = (2007) Best Game
  +
|award1Pub = [[Spike TV]]
  +
|award2 = (2007) Best Game
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|award2Pub = [[British Academy of Film and Television Arts|BAFTA]]
  +
|award3 = (2007) Game of the Year
  +
|award3Pub = [[X-Play]]
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|award4 = (2007) PC Game of the Year
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|award4Pub = [[IGN]]
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|award5 = (2008) Art Direction, (2008) Original Music Composition, (2008) Sound Design
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|award5Pub = [[Interactive Achievement Award|AIAS]]
  +
|award6 = (2007) Game of the Year
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|award6Pub = [[Game Informer]]
  +
}}
  +
''BioShock'' has received wide critical acclaim:<ref name="Metacritic score (Xbox 360)">{{cite web | url = http://www.metacritic.com/games/platforms/xbox360/bioshock?q=bioshock | title = ''BioShock'' (Xbox 360: 2007) Reviews
  +
| publisher = [[Metacritic]] | accessdate = 2007-08-30 }}</ref><ref name="Metacritic score (PC)">{{cite web | url = http://www.metacritic.com/games/platforms/pc/bioshock | title = ''BioShock'' (PC: 2007) Reviews
  +
| publisher = [[Metacritic]] | accessdate = 2007-09-30 }}</ref> mainstream press reviews have praised the immersive qualities of the game and its political dimension. The ''[[Boston Globe]]'' described it as "a beautiful, brutal, and disquieting computer game&nbsp;... one of the best in years,"<ref name="bostonglobereview">{{cite web | url = http://www.boston.com/ae/games/articles/2007/08/27/bioshock_lets_users_take_on_fanaticism_through_fantasy/ | title = ''BioShock'' lets users take on fanaticism through fantasy | publisher = Boston Globe | date = 2007-08-27 | first= Hiawatha | last = Bray | accessdate = 2007-11-09 }}</ref> and compared the game to [[Whittaker Chambers]]'s 1957 riposte to ''[[Atlas Shrugged]]'', ''Big Sister Is Watching You''. ''[[Wired (magazine)|Wired]]'' also mentioned the Ayn Rand connection (a partial anagram of Andrew Ryan) in a report on the game which featured a brief interview with Levine.<ref>{{cite web | url = http://www.wired.com/gaming/gamingreviews/magazine/15-09/pl_games | title = ''BioShock'' owes more to Ayn Rand than Doom | first =Kieron | last = Gillen | date = 2007-08-21 | publisher = [[Wired Magazine]] | accessdate = 2007-11-04}}</ref> The ''[[Chicago Sun-Times]]'' review said
   
  +
{{quote|I never once thought anyone would be able to create an engaging and entertaining video game around the fiction and philosophy of Ayn Rand, but that is essentially what 2K Games has done&nbsp;... the rare, mature video game that succeeds in making you think while you play.}}
==Technical issues==
 
Most of the technical issues lie in the PC version of Bioshock. The game uses Shader Model 3.0 for its graphic engine, which does not work with older video cards. A user created work-around for graphics cards supporting Shader Model 2.0 is being created by community members, but work is still in progress.
 
When BioShock was released, the client only allowed for two installations and required an Internet connection in order to activate the product. After a five activation limit is reached, the user must manually activate the product again via telephone support due to a new version of the [[SecuROM]] protection system.
 
   
  +
The ''[[Los Angeles Times]]'' review concluded, "Sure, it's fun to play, looks spectacular and is easy to control. But it also does something no other game has done to date: It really makes you feel."<ref>{{cite web|url=http://www.game.co.uk/News/?lid=8845&ad=12_03_2008|title=Los Angeles Times review|accessdate=2008-06-10|publisher=Game.co.uk}}</ref> ''[[The New York Times]]'' reviewer described it as: "intelligent, gorgeous, occasionally frightening" and added, "Anchored by its provocative, morality-based story line, sumptuous art direction and superb voice acting, ''BioShock'' can also hold its head high among the best games ever made."<ref name="nytimesreport">{{cite news | url = http://www.nytimes.com/2007/09/08/arts/television/08shoc.html?ex=1346904000&en=f4891059b252959b&ei=5124&partner=permalink&exprod=permalink | title = Genetics gone haywire and predatory children in an undersea metropolis | first = Seth | last = Schiesel | publisher = New York Times | date = 2007-09-08 | accessdate = 2007-09-27}}</ref>
The content that SecuROM installed has caused problems running software such as Microsoft's Process Explorer and other games with similar protection systems. SecuROM also inserts null keys into the Registry which can not be removed by using the Registry Editor. These registry keys will remain on the system even after BioShock and SecuROM are uninstalled.
 
   
  +
At [[Game Rankings]], ''BioShock'' holds an average review score of 95.4% for the Xbox 360, making it the third highest rated Xbox 360 game released to date, behind ''[[Grand Theft Auto IV]]'' and ''[[Assassin's Creed II]]''.<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/931329.asp | title = ''BioShock'' at Game Rankings | publisher = [[Game Rankings]] | accessdate = 2008-06-11}}</ref> In the PC ratings it achieved 95.2%, making it the third highest rated PC game released to date, behind ''[[Half-Life 2]]'' and ''The Orange Box'' and the sixteenth highest ranked game of all time.<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/924919.asp | title = Game Rankings ''BioShock'' page | publisher = [[Game Rankings]] | accessdate = 2007-11-09 }}</ref> Also, ''BioShock'' has a rating of 96 on Metacritic, making it their Best Xbox 360 Game of 2007. [[GameSpy]] praised ''BioShock'''s "inescapable atmosphere,"<ref>{{cite web | url = http://xbox360.gamespy.com/xbox-360/bioshock/813243p1.html | title = ''BioShock'' (X360) | publisher = Gamespy | date = 2007-08-16 | first = Gabe | last = Granziani | accessdate = 2007-08-17}}</ref> and ''[[Official Xbox Magazine]]'' lauded its "inconceivably great plot" and "stunning soundtrack and audio effects."<ref name="xbox360magazinereview">{{cite web | url = http://www.oxm.co.uk/article.php?id=1182 | title = ''Official Xbox Magazine'' ''BioShock'' review | publisher = [[Official Xbox Magazine]]}}</ref> The gameplay and combat system have been praised for being smooth and open-ended,<ref name="IGN review"/><ref name="Game Informer review">{{cite web | url = http://www.gameinformer.com/NR/exeres/41497688-5BCB-4C0A-B952-A1B1440E2139.htm | title = ''BioShock'' review | publisher = Game Informer | last = Reiner | first = Andrew | accessdate = 2007-08-16 | month= August | year= 2007| archiveurl = http://web.archive.org/web/20070822013757/http://www.gameinformer.com/NR/exeres/41497688-5BCB-4C0A-B952-A1B1440E2139.htm| archivedate = August 22, 2007}}</ref> and elements of the graphics, such as the water, were praised for their quality.<ref name="IGN water" /> It has been noted that the combination of the game's elements "straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be. It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived."<ref name="Eurogamer review">{{cite web | url = http://www.eurogamer.net/article.php?article_id=81479 | title = Reviews = ''BioShock'' // Xbox 360 | date= 2007-08-16 | accessdate = 2007-08-16 | last = Reed | first = Kristan | publisher = [[Eurogamer]] }}</ref>
2K Games has responded to the criticism by stating that a special-purpose pre-uninstallation utility that will refund activation slots to a user will be developed and made available in the future. If the yet-to-be-released application is not used before uninstalling the game, SecuROM considers the player to still be using the game, and the activation is unrecoverable without contacting SecuROM and sending them a picture of the DVD and the booklet with the CD key in order to get a new key or deactivate old installations.
 
   
  +
Reviewers did highlight a few negative issues in ''BioShock'', however. The recovery system involving "Vita-Chambers," which revive a defeated player at half life, but do not alter the enemies' health, makes it possible to wear down enemies through sheer perseverance, and was criticised as one of the biggest flaws in the gameplay.<ref>{{cite web | url=http://www.computerandvideogames.com/article.php?id=170293 | title=''BioShock'' Review | work=Computer And Video Games | publisher=Xbox World 360 Magazine | accessdate=2007-07-24 | date = 2007-08-16 | first = Alex | last = Dale}}</ref> IGN noted that both the controls and graphics of the Xbox 360 version are inferior to those of the PC version, in that switching between weapons or plasmids is easier using the PC's mouse than the 360's radial menu, as well as the graphics being slightly better with higher resolutions.<ref name="IGN review"/> The game has been touted as a hybrid [[first person shooter]] [[role-playing game]], but two reviewers found advances from comparable games lacking, both in the protagonist and in the challenges he faces.<ref>{{cite web | url = http://www.yaledailynews.com/articles/view/21212 | title = ''Bioshock'' review | publisher = Yale Daily News | accessdate = 2007-11-04 | date = 2007-09-07 | author = S.T. Hedgehog| archiveurl = http://web.archive.org/web/20071211035626/http://www.yaledailynews.com/articles/view/21212| archivedate = December 11, 2007}}</ref><ref>{{cite web | url = http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock | title = ''BioShock'' review | publisher = The Escapist | first = Ben | last = Croshaw | date = 2007-09-05 | accessdate =2007-11-04}}</ref> Some reviewers also found the combat behavior of the splicers lacking in diversity (and their A.I. behavior not very well done),<ref>{{cite web |url=http://www.mygamer.com/index.php?page=gameportal&mode=reviews&id=552512|title=
SecuROM has also been reported to be responsible for a cancellation of a midnight release in [[Australia]] due to downtime of 2K Games servers on [[August 23]], [[2007]], as the game would be unplayable until the servers were back up.
 
  +
BioShock|publisher=mygamer.com |date=2007-08-21
  +
| quote=""Unfortunately, once the splicers become aware of the player, they almost invariably rush forward, heedless of their own mortality, right into the path of the player's plasmid powers and guns''|accessdate=2008-12-06}}</ref> and the moral choice too much "black and white" to be really interesting.<ref>{{cite web |author=Moke Dootitle|url=http://www.gamecritics.com/bioshock-review|title=BioShock&nbsp;– Review|publisher=gamecritics.com |date=2007-07-12
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| quote=""Sure, there are splicers that run around maniacally, crawl on the ceiling or teleport, but there is little to differentiate them aside from their theatrics(...)The game also presents a “moral” choice that feels promising early in the game, but ultimately falls into the cliché traps of black and white extremes''|accessdate=2008-12-06}}</ref> Some reviewers and essayists such as [[Jonathan Blow]] also found that the "moral choice" the game offered to the player (saving or harvesting the little sisters) was flawed because it had no real impact on the game, which ultimately leads the player to think that the sisters were just mechanics of no real importance.<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=16392
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|title= MIGS 2007: Jonathan Blow On The 'WoW Drug', Meaningful Games|publisher=gamasutra.com |date=2007-11-28
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| quote=""Blow turned to ''BioShock'' as his example of flawed architecture (...) The very idea of this save or kill dilemma is an architected idea imposed from the top," he explained (...) The game rules determine the actual meaning of life in the game, and it says whatever you do to the Little Sisters doesn't matter, no matter how much the game tries to convince you that it does". The "Meta-message", according to Blow, is that "the designers of this game are trying to manipulate your emotions in a clumsy way."''|accessdate=2008-12-21}}</ref>
   
==Praise==
+
===Awards===
  +
At [[E3 2006]], ''BioShock'' was given several "Game of the Shows" awards from various online gaming sites, including [[GameSpot]],<ref>{{cite web | url=http://www.gamespot.com/features/6151435/p-28.html | title=E3 2006 Editors' Choice Awards | accessdate = 2007-11-04 | date = 2006-05-20 | publisher = Gamespot | author = Gamespot Staff }}</ref> [[IGN]],<ref>{{cite web | url=http://games.ign.com/articles/709/709355p7.html | title=IGN's Overall Best of E3 2006 Awards | date = 2006-05-19 | accessdate = 2007-11-04 | publisher = IGN | author = IGN Staff}}</ref> [[GameSpy]]<ref>{{cite web | url=http://www.gamespy.com/articles/709/709100p16.html | title =E3 2006 Best of Show | accessdate = 2007-11-04 | date = 2006-05-18 | publisher = GameSpy | author = GameSpy Staff }}</ref> and [[GameTrailers]]'s Trailer of the Year.<ref>{{cite web|url=http://www.gametrailers.com/player/16075.html|title=GameTrailers Game of the Year 2006: Best Trailer|publisher=[[GameTrailers]]|accessdate=2008-01-27}}</ref> ''BioShock'' received an award for Best Xbox 360 Game at the 2007 Leipzig Games Convention.<ref>{{cite web | url = http://www.dmwmedia.com/news/2007/08/27/leipzig-games-convention-best-of-awards-announced | title = Leipzig Games Convention "Best of" Awards Announced | date = 2007-08-27 | accessdate = 2007-11-04 | publisher = Digital Media Wire | first = Mark | last = Hefflinger }}</ref> After the game's release, the 2007 ''[[Spike Video Game Awards|Spike TV Video Game Awards]]'' selected ''BioShock'' as ''Game of the Year'', ''Best Xbox 360 Game'', and ''Best Original Score'', and nominated it for four awards: ''Best Shooter'', ''Best Graphics'', ''Best PC Game'', ''Best Soundtrack''.<ref>{{cite web|url=http://www.gamespot.com/news/6182621.html?sid=6182621&part=rss&subj=6182621
Prior to the games release, at [[E3 2006]], BioShock was given the "Game of the Show" award from various online gaming sites, including [[GameSpot]], [[IGN]], [[GameSpy]] and [[GameTrailers]]'s Trailer of the Year.
 
  +
|title=Halo 3, BioShock top Spike TV noms|author=Magrino, Tom|date=2007-11-11|accessdate=2007-11-11|work=[[GameSpot]]}}</ref><ref>{{cite web | url = http://www.joystiq.com/2007/12/08/bioshock-drowns-competition-at-2007-vgas/ | title = BioShock drowns competition at 2007 VGAs | publisher = Joystiq | date = 2007-12-08 | accessdate = 2007-12-08 | first = James | last = Dobson }}</ref> and the game also won the 2007 [[British Academy of Film and Television Arts|BAFTA]] "Best Game" award.<ref>{{cite web | url = http://www.joystiq.com/2007/10/24/bafta-bioshock-game-of-the-year-wii-sports-wins-most-awards/ | title = BAFTA: ''BioShock'' game of the year, Wii Sports wins most awards | date=2007-10-24 | accessdate = 2007-10-24 | publisher = Joystiq | first = Alexander | last = Sliwinski }}</ref> [[X-Play]] also selected it as "Game of the Year," "Best Original Soundtrack," "Best Writing/Story," and "Best Art Direction."<ref>{{cite news | url = http://www.nytimes.com/2007/12/18/arts/television/18game.html | title = BioShock Triumphs at TV Video Game Awards | publisher = New York Times | first = Seth | last = Schielsel | date = 2007-12-18 | accessdate = 2008-07-16 }}</ref>
   
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At [[IGN]]'s "Best of 2007" ''BioShock'' was nominated for Game of The Year 2007,<ref>{{cite web|url=http://bestof.ign.com/2007/overall/25.html|title=IGN Best of 2007: Overall Game of the Year|publisher=IGN|date=2008-01-11|accessdate=2008-01-27}}</ref> and won the award for PC Game of the Year,<ref>{{cite web|url=http://bestof.ign.com/2007/pc/22.html|title=IGN Best of 2007: PC Game of the Year|publisher=IGN|accessdate=2008-01-27}}</ref> Best Artistic Design,<ref>{{cite web|url=http://bestof.ign.com/2007/overall/13.html|title=IGN Best of 2007: Best Artistic Design|publisher=IGN|date=2008-01-11|accessdate=2008-01-27}}</ref> and Best Use of Sound.<ref>{{cite web|url=http://bestof.ign.com/2007/overall/16.html|title=IGN Best of 2007: Best Use of Sound|publisher=IGN|date=2008-01-11|accessdate=2008-01-27}}</ref> [[GameSpy]] chose it as the third best game of the year,<ref>{{cite web|url=http://goty.gamespy.com/2007/overall/11.html|title=GameSpy's Overall Top Ten of 2007: #3 BioShock|publisher=[[GameSpy]]|accessdate=2008-01-27}}</ref> and gave ''BioShock'' the awards for Best Sound, Story and Art Direction.<ref>{{cite web|url=http://goty.gamespy.com/2007/special/29.html|title=GameSpy's Game of the Year 2007: Special Awards|publisher=[[GameSpy]]|accessdate=2008-01-27}}</ref> [[GameSpot]] awarded the game for Best Story,<ref>{{cite web|url=http://www.gamespot.com/best-of/specialachievement/index.html?page=5|title=GameSpot's Best and Worst of 2007–Special Achievements: Best Story|publisher=[[GameSpot]]|accessdate=2008-01-27}}</ref> while [[GamePro]] gave ''BioShock'' the Best Story, Xbox 360 and Best Single-Player Shooter awards.<ref>{{cite web|url=http://gamepro.com/gamepro/domestic/games/features/154431.shtml|title=GamePro's Editor's Choice 2007|date=2007-12-27|accessdate=2008-01-27|publisher=[[GamePro]]}}</ref> ''BioShock'' won the "Best Visual Art," "Best Writing," and "Best Audio" awards at the 2008 [[Game Developers Choice Awards]].<ref>{{cite web | url = http://uk.gamespot.com/news/6186460.html?action=convert&om_clk=latestnews&tag=latestnews;title;3 | title = Portal BioShocks GDC Awards | publisher = [[GameSpot]] | accessdate = 2008-02-21}}</ref> Guinness World Records awarded the game a record for "Most Popular Xbox Live Demo" in the Guinness World Records: Gamer's Edition 2008.<!--Andrew Ryan is ranked ninth in ''Electronic Gaming Monthly''’s list of the top ten video game politicians.<ref>Scott Sharkey, “''EGM''’s Top Ten Videogame Politicians: Election time puts us in a voting mood,” ''Electronic Gaming Monthly'' 234 (November 2008): 97.</ref>--> ''BioShock'' is ranked first on ''Game Informer''’s list of The Top 10 Video Game Openings.<ref>"The Top Ten Video Game Openings and was awarded "Game of The Year". ''Game Informer'' 187 (November 2008): 38.</ref>
BioShock has received a positive response from critics. The game was praised for its plot, environment, soundtrack, and audio effects. The combat system is smooth and open-ended which allows the player to use various tactics during combat. The game runs on the Unreal 3 engine and features stunning graphics particularly the water effects which Irrational games has hired a water programmer and water artist just for BioShock.
 
   
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===Sales===
[[Gamespot]]: 9.0/10
 
  +
The Xbox 360 version was the third best-selling game of August 2007, with 490,900 copies.<ref>{{cite web | url=http://www.gamespot.com/news/6178770.html | last=Thorsen | first=Tor | title=US August game-industry haul nearly $1B | publisher=[[GameSpot]] | date=2007-09-14 | accessdate=2008-01-27}}</ref> The ''[[Wall Street Journal]]'' reported that shares in [[Take-Two Interactive|Take-Two]] "soared nearly 20%" in the week following overwhelmingly favorable early reviews of the game.<ref name="wsjpricehike">{{cite web | url = http://online.wsj.com/public/article/SB119024844874433247-EnpxM1F6fI9YZDofC7VnyPzVrGQ_20070920.html?mod=todays_free_feature | title = High Scores Matter To Game Makers, Too | first = Nick | last = Wingfield | publisher = Wall Street Journal | date = 2007-09-20 | accessdate = 2007-09-29 }}</ref> Take-Two announced that, as of June 5, 2008, over 2.2 million copies of ''BioShock'' had been shipped.<ref>{{cite press release |url=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=314411 |title=Take-Two Interactive Software, Inc. Reports Strong Second Quarter Fiscal 2008 Financial Results |publisher=[[Take-Two Interactive]] |date=2008-06-05 |accessdate=2008-06-06}}</ref> In a June 10, 2008 interview, Roy Taylor, [[Nvidia]]'s VP of Content Business Development, stated that the PC version has sold over one million copies.<ref>{{cite web |author=Rob Fahey |url=http://www.eurogamer.net/article.php?article_id=148824&page=2 |title=NVIDIA's Roy Taylor |publisher=[[Eurogamer]] |date=2008-06-10 |accessdate=2008-09-08}}</ref> According to Take-Two's chairman Strauss Zelnick, the game had sold around 3 million copies as of June 2009.<ref>{{cite web |author=Tom Ivan |url=http://www.edge-online.com/news/take-two-targets-five-million-bioshock-2-sales |title=Take-Two Targets Five Million BioShock 2 Sales |publisher=[[Edge (magazine)|Edge Online]] |date=2009-06-18 |accessdate=2009-12-20}}</ref> By March 2010, ''BioShock'' has sold 4 million copies.<ref>{{cite web |url=http://www.el33tonline.com/past/2010/3/4/original_bioshock_sells_4_million/ |title=Original Bioshock sells 4 million units, GTA IV tops 15 million |publisher=El33tonline |date=2010-03-04 |accessdate=2010-07-31}}</ref>
   
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===DRM and technical issues (PC version)===
[[IGN]]: 9.7/10 (press average 9.6)
 
   
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The retail disk version of ''BioShock'' for Windows utilizes [[SecuROM]] [[copy protection]]<ref name="securom">{{cite web
[[1UP.com]]: 10/10
 
  +
| url = http://www.securom.com/SecuROM_PC_Technical_Facts.pdf
  +
| title = Technical Information and Features
  +
| accessdate = 2007-12-03
  +
| format = PDF
  +
| work =
  +
| publisher = [[SecuROM]]
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| quote = ''SecuROM (TM) is the only copy control solution that effectively combats all three major piracy threats: digital clones, emulation, and cracks. [...] Currently, more than 90% of top games publishers and several major non-games publishers trust SecuROM (TM) copy control to protect their intellectual property. No other copy control solution offers SecuROM(tm)’s combination of strong security and excellent compatibility. [...] The SecuROM(tm) copy control mechanism employs several highly developed algorithms that detect emulation tools and prevent them from working, thereby safeguarding your intellectual property. ''
  +
}}</ref> software, and requires [[internet]] activation to complete installation. This was reportedly responsible for the cancellation of a midnight release in Australia on August 23, 2007, due to 2K Games servers being unavailable, as the game would be unplayable until they were back online.<ref>{{cite web|url=http://www.gamespot.com/news/6177330.html?action=convert&om_clk=latestnews&tag=latestnews;title;0 | title=''Bioshock'' PC Launch Shortcircuts | date = 2007-08-23 | accessdate = 2007-08-23 | first= Randolph | last = Ramsey | publisher = Gamespot}}</ref> Through SecuROM, users were originally limited to two activations of the game. Users found that even if they uninstalled the game prior to reinstallation, they were still required to call SecuROM to re-activate the game. The issue was worsened by the fact that an incorrect telephone number had been included in the printed manual, as well as essentially forcing customers outside the United States to make expensive international calls to the U.S. In response, 2K Games and SecuROM increased the number of activations to five before requiring the user to call again. However, as no information had been provided by 2K on the existence of these measures prior to the game going on sale, or on the retail box of the game itself, many remain dissatisfied. Users also found that it was necessary to activate the game for each user on the same machine, which was criticized by some as an attempt to limit customers' fair use rights.<ref name="maxconsole_user_act">{{cite web| url=http://www.maxconsole.net/?mode=news&newsid=20470| title=2K: Tell your brother to buy his own Bioshock, you didn't buy it for the whole family| date=2007-09-04| publisher=[http://www.maxconsole.net/ maxconsole.net]| accessdate = 2007-11-12}}</ref><ref name="neoseeker_user_act">{{cite web| url=http://www.neoseeker.com/news/story/7091/| title=One copy of BioShock per family (member)?| publisher=Neoseeker| date=2007-09-05| accessdate=2007-11-12}}</ref> 2K Games has denied that this was the intent of the limitation.<ref name="2kgames_user_act">{{cite web| url=http://forums.2kgames.com/forums/showpost.php?p=191631&postcount=2347| title=2K Games forum post by Jakester| publisher=[[2K Games]] forums| date=2007-09-04| accessdate=2007-11-12}}</ref>
   
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Two months after the initial release, 2K attempted to alleviate customer complaints by developing a special pre-uninstallation utility to refund activation slots to the user.<ref name="revoketool">{{cite web | url=http://www.2kgames.com/cultofrapture/revoketool.html | title=2K Revocation tool download page | date = 2007-11-03 | accessdate = 2007-11-03 | publisher = Cult of Rapture | first = Elizabeth | last = Tobey }}</ref> This tool however does not address situations where the game has been installed on a PC which uses more than one user account as it only works once per PC (unlike activations which are counted per user-account), nor is it able to revoke an activation if the installation has become unusable, for example by hard disk failure, effectively rendering such activations permanently lost. 2K Games has specifically mentioned each of these issues in the revoke tool FAQ,<ref name="revoketool"/> and have stated that until software solutions are found for such situations they will handle any further requests for additional activations past the five-activation limit on a case-by-case basis.<ref>{{cite web | url=http://www.2kgames.com/bioshock/support/revoketool/ | title=2K Revocation tool support page | date = 2007-11-03 | accessdate = 2007-11-03 | publisher = Cult of Rapture | first = Elizabeth | last = Tobey }}</ref>
[[PC Gamer]]UK: 9.5
 
   
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As of June 19, 2008, 2K Games has removed the activation limit, allowing users to install the game an unlimited number of times. However online activation remains mandatory.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/53236 | title = 2K Games Lifts BioShock PC Install Limit, DRM | publisher = [[Shacknews]] | first = Aaron | last= Linde | date = 2008-06-19 | accessdate = 2008-06-19}}</ref> The deactivation of the system was promised by Ken Levine in August, 2007, after retail sales of the PC version of the game were no longer an issue.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/48641 | title = BioScandal Dwindles: Levine Promises Eventual Removal of DRM, Ends Betrayaltongate 07 | publisher = [[Shacknews]] | first = Chris | last = Faylor | date= 2007-08-24 | accessdate= 2008-06-19}}</ref>
[[Eurogamer]]: 10/10
 
   
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Alerts from [[virus scanner]]s and [[malware]] detectors, which can be triggered by SecuROM software, led to some debate about whether a [[rootkit]] was being installed; this was denied by 2K Games.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/securombioshock | title = The Cult of Rapture FAQ | date = 2007-08-23 | accessdate = 2007-08-23 | publisher = Cult of Rapture | first = Elizabeth | last = Tobey}}</ref><ref>{{cite web | url = http://www.gamingbob.com/forum/viewtopic.php?f=33&t=300| title = ''BioShock'' Demo Installs SecuROM Service | date = 2007-08-23 | accessdate = 2007-08-25 | publisher = GamingBOB.com}}</ref><ref>{{cite web | url = http://arstechnica.com/news.ars/post/20070826-clearing-the-air-bioshock-does-not-contain-a-rootkit.html | title = Clearing the air: ''Bioshock'' does not contain a rootkit | publisher = Ars Technica | first = Ken | last = Fisher | date = 2007-08-26 | accessdate = 2007-08-26}}</ref> However, an uninstallation of ''BioShock'' does not remove the files installed by SecuROM or the registry keys used.
[[Game Informer]]: 10/10
 
   
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''BioShock'' was also criticized for not supporting [[pixel shader]] 2.0b video cards (such as the [[Radeon]] [[Radeon R420|X800]]/[[Radeon R420|X850]]), which were considered high-end graphics cards in 2004–2005, and accounted for about 24% of surveyed hardware collected through [[Valve Corporation|Valve's]] Steam platform at the time of ''BioShock'''s release. User efforts to create a pixel shader 2.0-compatible version of the software have met with some success,<ref name="shadershock">{{cite web| url=http://www.paolofranchini.com/shshock/viewtopic.php?f=1&t=5| title=ShaderShock: Project Summary| accessdate=2007-09-30}}</ref> but 2K Games has issued no statements regarding possible pixel shader 2.0 support being added by an official patch.<ref>{{cite web | url = http://arstechnica.com/journals/hardware.ars/2007/08/23/no-bioshock-rapture-in-sight-for-ati-x800x850-users | title = No ''Bioshock'' Rapture in sight for ATI X800/X850 users | date = 2007-08-23 | accessdate = 2007-09-26 | publisher = Ars Technica | last = Hruska | first = Joel }}</ref>
BigPond [[GameArena]]: 5/5
 
   
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[[File:Bioshock widescreen.jpg|right|thumb|Overlay of widescreen and 4:3 screenshots demonstrating [[field of view|FOV]] differences (tinted areas seen in 4:3 only).]] Since ''BioShock'' was released, several issues have been found, with most uncovered in the Windows version.<ref>{{cite web|url=http://ejronin.newsvine.com/_news/2007/09/03/937938-bioshock-dystopian-disappointment|title=''Bioshock'': Dystopian Disappointment | publisher=Newsvine | first = Shawn | last = Gordon | date = 2007-09-03 | accessdate = 2007-10-17}}</ref> In both the ''BioShock'' demo and release version, it was observed that the [[field of view]] (FOV) used in widescreen was set such that it appeared that there was less visible in the display compared to the 4:3 format,<ref>{{cite web | url = http://www.shacknews.com/laryn.x?story=48555 | title = ''BioShock'' Widescreen Slices Vertical View | date =2007-08-21 | accessdate = 2007-08-21 | publisher = Shacknews | first = Nick | last = Breckon }}</ref> as well as in effect zooming in the player's view resulting in some cases of disorientation and nausea (particularly for people playing close to the screen, as with most PC setups), conflicting with original reports from a developer on how widescreen would have been handled.<ref>{{cite web | url = http://forums.2kgames.com/forums/showthread.php?t=659 | title = How will the widescreen image be displayed? | publisher = 2K Games Forum | accessdate = 2007-08-21 | date = 2007-05-27 }}</ref> This was a design decision made during development.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/truthwidescreen | title = The Truth About Widescreen | first = Elizabeth | last = Tobey | publisher = 2K Games | date = 2007-08-22 | accessdate = 2007-08-22 }}</ref><ref>{{cite web | url = http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php | title = Wider Is Better: ''BioShock'' Widescreen | date = 2007-08-22 | accessdate = 2007-08-22 | publisher = Kotaku | first = Mike | last = Fahey }}</ref> In patch 1.1, released on December 4, 2007, the "Horizontal FOV Lock" option was added to the Options menu,<ref name="shacknews 2k patch news">{{cite web | url = http://www.shacknews.com/onearticle.x/48621 | title = Simultaneous Installgate 07: 2K Ups ''BioShock'' Install Limit, Plans FOV Adjustment Patch | first = Chris | last = Remo | publisher = Shacknews | date = 2007-08-23 | accessdate = 2007-08-23 }}</ref> which when switched off allows widescreen users a wider field of view, without cutting anything off the image vertically.
Oficial Xbox Magazine: 10/10
 
   
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==Related media==
On August 22, 2007 the New York Post reported that Take Two stock (TTWO) jumped nearly 10% on the strength of BioShock sales. BioShock also had reached #1 selling game on Amazon.com.
 
  +
===Sequels===
  +
{{Main|BioShock 2}}
  +
In response to the game's high sales and critical acclaim, Take-Two chairman Strauss Zelnick revealed in a conference call to analysts that the company now considered the game as part of a franchise.<ref name="thorsen">{{cite web | url = http://www.gamespot.com/news/6178502.html | title = ''BioShock'' ships 1.5M, sequels being discussed | date= 2007-09-10 | publisher = [[GameSpot]] | first = Tor | last = Thorsen | accessdate = 2007-11-04}}</ref> He also speculated on any follow-ups mimicking the development cycle of ''[[Grand Theft Auto (series)|Grand Theft Auto]]'', with a new release expected every two to three years.<ref>{{cite web|url=http://www.bit-tech.net/news/2007/09/11/bioshock_sequel_coming_1_5m_copies_shipped/1|title=''BioShock'' sequel coming, 1.5&nbsp;m copies shipped|accessdate = 2007-10-07 | first = Tim | last = Smalley | date = 2007-09-11 | publisher = Bit-Tech}}</ref><ref>{{cite web|url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=6951&Itemid=2|title=Levine Talks BioShock’s Checkered Launch|accessdate = 2007-11-04 | date= 2007-08-24 | publisher = Next Generation | first = Joe | last = Keiser}}</ref> 2K's president Christoph Hartmann stated that ''BioShock'' could have five sequels, comparing the franchise to the ''[[Star Wars]]'' movies.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/56633 | title = BioShock Could Have Five Sequels, Suggests 2K | first = Chris | last = Faylor | date = 2009-01-07 | accessdate = 2009-01-07 | publisher = [[Shacknews]]}}</ref>
   
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On March 11, 2008, Take Two Interactive officially announced that ''BioShock 2'' was being developed by [[2K Marin]]. In an August 2008 interview, Ken Levine mentioned that 2K Boston was not involved in the game's sequel because they wanted to "swing for the fences" and try to come up with something "very, very different".<ref name="Interview: Ken Levine">{{cite web | url = http://www.gamesindustry.biz/articles/ken-levine-part-one | title = Interview: Ken Levine - Part One | publisher = GamesIndustry.biz | date = 2008-08-05 | accessdate = 2008-08-05 | first = Phil | last = Elliott }}</ref> ''BioShock 3'' has also been announced, with its release likely to coincide with the ''BioShock'' film.<ref name="Bioshock 3 Announced">{{cite web | url = http://xbox360.ign.com/articles/879/879727p1.html | title = BioShock 3 Announced | publisher = IGN | date = 2008-06-05 | accessdate = 2008-06-05 | first = Ryan | last = Geddes }}</ref> The first information about'' BioShock''{{'}}s immediate sequel came in a teaser on the PlayStation 3 version of the game revealing that the second game was to be titled ''BioShock 2: Sea of Dreams'',<ref>{{cite web|url=http://xbox360.ign.com/dor/objects/14240341/bioshock-2/videos/bioshock2_trl.html |title=IGN Video: Bioshock 2: Sea of Dreams Xbox 360 Trailer - Off-Screen Trailer (N4G.com, "thewho") |publisher=Xbox360.ign.com |date= |accessdate=2008-10-20}}</ref><ref>{{cite web | url = http://kotaku.com/5064363/is-this-the-first-bioshock-2-trailer | title = Is This The First BioShock 2 Trailer? | date= 2008-10-16 | publisher = Kotaku | first = Luke | last = Plunkett | accessdate = 2008-10-16}}</ref> though the subtitle has since been dropped.<ref>{{cite web | url = http://www.primotechnology.com/2009/03/19/2k-games-its-just-bioshock-2/ | title = 2K Games: It’s Just ‘BioShock 2′ | publisher = Primotech | date =2009-03-19 | accessdate = 2009-03-19 | first = Alex | last = Petraglia }}</ref> This teaser used [[The Pied Pipers]]' version of "Dream" in much the same way that the first '' BioShock'''s soundtrack used [[Great American Songbook]] tunes. A 2K developer stated that the game "is part of a prequel and at the same time is a sequel."<ref>{{cite web | url = http://www.gamercenteronline.net/2008/10/17/bioshock-2-is-both-sequel-and-prequel/ | title = Bioshock 2 Is Both Sequel And Prequel | first = Kemuel | last = Stewart | date = 2008-10-17 | accessdate = 2008-10-19}}</ref> In the game, the player assumes the role of Subject Delta, a precursor of the Big Daddies who must search the fallen city of Rapture for his former Little Sister, Eleanor. ''BioShock 2'' was released for Windows PC, Xbox 360, and the PlayStation 3 worldwide on February 9, 2010.
==Criticism==
 
There are few points of criticism to BioShock. The recovery system through Vita-chambers, which restores the player's health but does not alter the enemies', may make the game too easy for more experienced gamers. The PC version has slightly better graphics than the Xbox 360 version and the controls when switching between weapons and plasmids are easier on the PC game.
 
   
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As of August 2010, another potential title in the series was revealed in a teaser trailer, entitled "BioShock Infinite". Like the two previous entries, it is an upcoming first-person shooter and the speculated third game in the BioShock series. However, the overall look and feel of the trailer shows a radical departure from the games' previous setting of Rapture. Previously known as "Project Icarus", it is being developed by Irrational Games, the development team behind the first game, for a 2012 release on Microsoft Windows, PlayStation 3 and Xbox 360 platforms. BioShock Infinite is not a direct sequel/prequel to the previous BioShock games, taking place at a previous time and alternate setting, though features similar gameplay concepts from those games. The player controls a former Pinkerton agent, DeWitt, as he attempts to rescue a mysterious woman named Elizabeth trapped aboard the collapsing air-city, Columbia, in 1912.{{Citation needed|date=September 2010}}
The game was also criticized for its wide screen format. Players noted that BioShock "seemed to use a cropping method for its widescreen display, cutting down on the vertical view rather than expanding the horizontal width." 2K Games stated that the field of view (FOV) was designed this way intentionally, and that the "stretching" criticisms were due to a decision to heighten the FOV in the 4:3 ratio, versus releasing a la letterbox with black bars, allowing 4:3 users to see more of the screen. On August 23, 2007, 2K Games announced that they will release a patch that will allow PC users to change the FOV value.
 
   
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===Limited Collectors edition===
  +
Following the creation of a fan petition for a special edition, Take-Two stated that they would publish a special edition of ''BioShock'' only if the petition received 5,000 signatures;<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/lepetition | title = Will There Be a Limited Collector's Edition? | first = Elizabeth | last = Tobey | date = 2007-03-27 | accessdate = 2007-11-04 | publisher = Cult of Rapture}}</ref> this number of signatures was reached after just five hours.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/bioshockleannounce | title = There Will Be A Limited Collector's Edition! | first = Elizabeth | last = Tobey | date = 2007-03-28 | accessdate = 2007-11-04 | publisher = Cult of Rapture}}</ref> Subsequently, a poll was posted on the 2K Games operated Cult of Rapture community website in which visitors could vote on what features they would most like to see in a special edition; the company stated that developers would take this poll into serious consideration.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/designthele | title = Design the BioShock Limited Edition Box | first = Elizabeth | last = Tobey | date = 2007-04-18 | accessdate = 2007-11-04 | publisher = Cult of Rapture}}</ref> To determine what artwork would be used for the Limited Edition cover, 2K games ran a contest, with the winning entry provided by Crystal Clear Art's owner and graphic designer Adam Meyer.<ref>{{cite web|url=http://www.2kgames.com/cultofrapture/article/bioartbookcoverwinners|title=The ''BioShock'' Cover Art Contest Winners|accessdate=2007-10-20|date =2007-05-28|publisher=Cult of Rapture}}</ref> 2K Games released a slightly modified version of the game and the Collector's Edition with only the German language on the disc in Germany. The changes include less blood, some changed cutscenes and no damages on burned bodies. This version got rated "Not free for minors" by the German rating organisation USK.
   
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On April 23, 2007, the Cult of Rapture website confirmed that the Limited Collector's Edition would include a {{convert|6|in|mm|sing=on}} Big Daddy figurine (many of which were damaged,; a replacement initiative is in place), a "Making Of" DVD, and a soundtrack CD.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/latestlenews | publisher = Cult of Rapture | title = The Latest News on the BioShock LE| date = 2007-04-23 | accessdate = 2007-11-04 | first = Elizabeth | last = Tobey }}</ref> Before the special edition was released, the proposed soundtrack CD was replaced with ''The Rapture EP''.<ref>{{cite web | url = http://kotaku.com/gaming/its-free/a-bioshockep-with-period-remixes-290859.php | title = A ''BioShock''...EP? With "Period" Remixes? | date = 2007-08-17| accessdate = 2007-08-21 | publisher = Kotaku | first = Luke | last = Plunkett }}</ref>
==External Links==
 
*[http://www.2kgames.com/bioshock/ Official site]
 
*[http://www.2kgames.com/cultofrapture/cultofrapture.html Cult of Rapture]
 
*[http://bioshock.gamepedia.com/Main_Page BioShock Wiki]
 
*[http://forums.2kgames.com/forums/forumdisplay.php?f=16 BioShock Forums]
 
*[http://en.wikipedia.org/wiki/Bioshock BioShock on Wikipedia]
 
===Demo===
 
*[http://files.filefront.com/BioShock_PC_Demo_FF.zip/;8363410;/fileinfo.html FileFront Demo File]
 
*[http://www.fileplanet.com/promotions/bioshock/ FilePlanet Demo File]
 
   
===Artbook===
+
===Art book===
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''BioShock: Breaking the Mold'', a book containing artwork from the game, was released by 2K Games on August 13, 2007. It is available in both low and high resolution, in [[Portable Document Format|PDF]] format from 2K Games's official website.<ref>{{cite web | url = http://arstechnica.com/journals/thumbs.ars/2007/08/14/bioshock-art-book-available-for-free-download | title = High-resolution ''Bioshock'' art book available for free download | publisher = Ars Technica | date = 2007-07-14 | accessdate = 2007-08-21 | first = Ben | last = Kuchera}}</ref><ref>{{cite web | url = http://www.2kgames.com/cultofrapture/artbook.html | title = ''BioShock'': Breaking the Mold | publisher = 2K Games | accessdate = 2007-08-21 | date = 2007-07-13}}</ref> Until October 1, 2007, 2K Games was sending a printed version of the book to the owners of the collector's edition whose Big Daddy figurines had been broken, as compensation for the time it took to replace them.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/bustedbd | title = Big Daddy Figurine Issue | publisher = 2K Games | date = 2007-08-20 | accessdate = 2007-08-23}}</ref> On October 31, 2008, the winners of "Breaking the Mold: Developers Edition Artbook Cover Contest" were announced on cultofrapture.com.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/developereditionartbook | title = Winners of the "Breaking the Mold: Developers Edition Artbook Cover Contest" | publisher = 2K Games | accessdate = 2008-10-31 | date = 2008-10-31}}</ref>
*[http://downloads.2kgames.com/bioshock/artbookhigh.zip Breaking the Mold BioShock Art book (hi-res)]
 
*[http://downloads.2kgames.com/bioshock/artbooklow.zip Breaking the Mold BioShock Art book (low-res)]
 
   
===Preview Trailers===
+
===Soundtrack===
  +
{{Main|BioShock Original Soundtrack}}
*[http://www.youtube.com/watch?v=Lmw78t8NgIE First Trailer]
 
  +
*[http://magicboxlive.blogspot.com/2007/08/bioshock-demo-released.html Demo released trailer]
 
  +
2K Games released an orchestral score soundtrack on their official homepage on August 24, 2007. Available in [[MP3]] format, the score—composed by [[Garry Schyman]]—contains 12 of the 22 tracks from the game.<ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/orchestralscore Cult of Rapture | title = Introducing the BioShock Orchestral Score | publisher = [[2K Games]]| accessdate = 2007-11-04 | date = 2007-08-24 | first = Elizabeth | last= Tobey}}</ref> The Limited Edition version of the game came with ''The Rapture EP'' remixes by [[Moby]] and Oscar The Punk.<ref>{{cite web | url = http://kotaku.com/gaming/its-free/a-bioshockep-with-period-remixes-290859.php | title = Limited Edition Rapture EP | publisher = Kotaku|accessdate=2 November 2007 | date = 2007-08-17 | first = Luke | last = Plunkett}}</ref> The three remixed tracks on the CD include "Beyond the Sea," "[[God Bless the Child (Billie Holiday song)|God Bless the Child]]" and "Wild Little Sisters"; the original recordings of these songs are in the game.
*[http://kotaku.com/gaming/clips/new-bioshock-trailer-275455.php Ken Levine's demo]
 
  +
*[http://www.youtube.com/watch?v=8VwOjpQr5wI Official Movie 3]
 
  +
In ''BioShock'', the player encounters [[phonograph]]s that play music from the 1940s and 1950s as background music. In total, 30 licensed songs can be heard throughout the game.<ref name="Hyrb">{{cite web | url = http://www.majornelson.com/archive/2007/10/11/bioshock-music-list.aspx | title = ''BioShock'' Music list | date = 2007-10-11 | accessdate = 2007-10-12 | publisher = Major Nelson's Blog | first = Larry | last = Hyrb }}</ref>
*[http://www.youtube.com/watch?v=2ERNHxYpPu8 BioShock TV Commercial]
 
  +
''BioShock'''s soundtrack was released on a vinyl LP with the ''BioShock 2'' Special Edition <ref>{{cite web | url = http://www.2kgames.com/cultofrapture/article/bioshock2se | title = The BioShock 2 Special Edition | first = Elizabeth | last = Tobey | date = 2009-11-19 | accessdate = 2010-01-28 | publisher = [[2k Games]]}}</ref>
[[Category:Xbox 360 games]]
 
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[[Category:PC games]]
 
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===Film===
  +
Industry rumors after the game's release suggested a film adaptation of the game would be made, utilizing similar [[green screen]] filming techniques as in the movie ''[[300 (film)|300]]'' to recreate the environments of Rapture.<ref>{{cite web | url = http://www.joystiq.com/2008/01/08/rumor-bioshock-movie-murmurs-in-hollywood/ | title =Rumor: BioShock movie murmurs in Hollywood | publisher = Joystiq | first = Ludwig | last = Keitzmann | date = 2008-01-08 | accessdate = 2008-01-10 }}</ref> On May 9, 2008, Take Two announced a deal with [[Universal Studios]] to produce a ''BioShock'' movie, to be directed by [[Gore Verbinski]] and written by [[John Logan (writer)|John Logan]].<ref>{{cite news | url = http://www.variety.com/article/VR1117985365.html?categoryId=13&cs=1 | title = Gore Verbinski to direct 'Bioshock' | date = 2008-05-09 | accessdate = 2008-05-09 | publisher = [[Variety (magazine)|Variety]] | first=Michael | last= Flemming | first2=Ben | last2=Fritz}}</ref> The film was expected to be released in 2010, but was put on hold due to budget concerns.<ref>{{cite news | url = http://www.variety.com/article/VR1118002851.html?categoryid=13&cs=1&nid=2854 | title = Universal halts Verbinski's 'Bioshock' | date = 2009-04-24 | accessdate = 2009-04-29 | publisher = [[Variety (magazine)|Variety]] | first=Michael | last=Fleming}}</ref> On August 24, 2009 it was revealed that Verbinski had dropped out of the project due to the studio's decision to film overseas to keep the budget under control. Verbinski reportedly feels this would have hindered his work on ''[[Rango (2011 film)|Rango]]''. [[Juan Carlos Fresnadillo]] is in talks to direct with Verbinski as producer.<ref>{{cite news | url = http://www.variety.com/article/VR1118007622.html?categoryId=13&cs=1 | title =Universal picks 'Bioshock' helmer | publisher = Variety | first = Michael | last = Flemming | date = 2009-08-23 | accessdate = 2009-08-23 }}</ref>
  +
  +
As of January 2010 the project is in pre-production stage, with Juan Carlos Fresnadillo attached as director, with Braden Lynch, a voice artist from ''[[BioShock 2]]'', working on the film.<ref>{{cite web | url =http://www.bradenlynch.com/Home.html | title = Bioshock film status | date =2010-01-01}}</ref>
  +
  +
As of July 2010 the film was facing budget issues but producer Gore Verbinski said they were working it out. He also said the film would be a hard R.<ref>{{cite web | url = http://www.eurogamer.net/articles/bioshock-film-budget-extraordinarily-high | title =BioShock film bill "extraordinarily high" | publisher = Eurogamer | first = Robert | last = Purchese | date = 2010-07-01 | accessdate = 2010-07-13 }}</ref>
  +
  +
The game's creator, Ken Levine, was quoted as saying, "I will say that it is still an active thing and it’s something we are actively talking about and actively working on," during an interview on August 30, 2010.<ref>{{cite web | url = http://1067thefandc.cbslocal.com/2010/08/30/chad-dukes-interviews-ken-levine/ | title = Chad Dukes Interviews Ken Levine | date = 2010-08-30 }}</ref>
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==References==
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{{Reflist|colwidth=30em}}
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{{Refbegin}}
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* {{Cite journal|title=Bioshock: A Critical Historical Perspective |journal=Eludamos. Journal for Computer Game Culture |pages=151–155 |first=Matthew |last=Jason Weise |year=2008 |volume=2 |issue=1 |url=http://eludamos.org/index.php/eludamos/article/view/27/40 }}
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{{Refend}}
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==External links==
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{{Wikiquote}}
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* [http://www.bioshockgame.com ''BioShock'' official website]
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* [http://www.cultofrapture.com The Cult of Rapture]
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* {{Wiki |bioshock |''BioShock'' Wiki}}
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* ''[http://www.mobygames.com/game/bioshock BioShock]'' at [[MobyGames]]
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* {{dmoz|Games/Video_Games/Shooter/B/BioShock|''BioShock''}}
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* {{IMDB title|id=1094581|title=BioShock}}
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* {{IMDB title|id=1230526|title=BioShock (film)}}
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Revision as of 14:49, 15 September 2010

For the video game series, see BioShock (series).

Template:Pp-move-vandalism


BioShock is a horror first-person shooter video game developed by Irrational Games[16]—then under the name 2K Boston/2K Australia—and designed by Ken Levine. It was released for the Windows operating system and Xbox 360 video game console on August 21, 2007 in North America, and three days later in Europe and Australia.[17] A PlayStation 3 version of the game, which was developed by 2K Marin, was released internationally on October 17, 2008 and in North America on October 21, 2008[18] with some additional features.[1] It became available on Steam on August 21, 2007.[19] The game was also released for the Mac OS X operating system on October 7, 2009.[20] A version of the game for mobile platforms is currently being developed by IG Fun.[21] A sequel, BioShock 2, was released on February 9, 2010.

Set in an alternate history 1960, the game places the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing and survival games, and is described by the developers and Levine as a "spiritual successor" to their previous titles in the System Shock series.[22][23] The game received overwhelmingly positive reviews, which praised its "morality-based" storyline, immersive environment and Ayn Rand-inspired dystopian back-story.[24]

Gameplay

File:Bioshock-hack.jpg

The hacking-minigame in BioShock, which requires the player to construct a complete pipe system between two points while avoiding obstacles.

BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids (genetic alterations), in order to complete objectives. At times, the player may opt to use stealth tactics to avoid detection by security cameras and automated turrets.[25] While exploring Rapture, the player collects money, which can be used at various vending machines to gain ammunition, health, and additional equipment.[26] The player also comes across spare parts that can be used at "U-Invent" machines to create new weapons or usable items. Cameras, turrets, safes, some locks, and vending machines can all be hacked to the player's advantage, providing benefits such as turning on the player's foes, revealing their contents to the player, or allowing the player to purchase items at a discount.[27] Hacking requires the player to complete a mini-game similar to Pipe Mania in a limited amount of time.[28] The player is given a "research camera" early in the game, allowing Jack to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, gene tonics, and other bonuses when facing that type of enemy in future battles.[29] Glass-walled "Vita-Chambers" can also be found throughout the game, which the player does not use directly. Instead, should Jack die, his body is reconstituted at the nearest one, retaining all of his possessions, but only a portion of his full health.[30] In a patch for the game, the player has the option to disable the use of these Vita-Chambers, such that if Jack dies, the player will need to restart from a saved game.

The player can collect and assign a number of plasmids and gene tonics which grant Jack the ability to unleash special attacks or confer passive benefits such as improved health or hacking skills. "Active" plasmids—those that are triggered by the player such as most offensive plasmids— require an amount of the EVE serum to be used in a manner similar to magic points; EVE can be replenished via syringes.[31] These plasmids also alter the player's appearance to reflect "sacrificing one's humanity".[32] "Tonics" are passive plasmids and require no EVE to gain their benefit; the player can only equip a limited number of plasmids and tonics at any time.[33] The game encourages the use of creative combination of plasmids, weapons, and the use of the environment.[34]

File:Bioshock enemies.jpg

A Big Daddy defends a Little Sister from two Splicers, while the player watches.

Plasmids can be collected at certain specific points around the city throughout the storyline, but most often are purchased by the player at "Gatherer's Gardens" using the ADAM mutagen they have collected from Little Sisters. In order to collect the ADAM, the player must first defeat the "Big Daddy"—genetically enhanced humans grafted to an armored diving suit—that accompanies and guards each Little Sister. After this, the player has a moral choice: either to kill the Little Sister to harvest a great deal of ADAM, or to save the Little Sister and gain a smaller amount, though for every three sisters spared a gift of a large amount of ADAM is given to the player. While both choices have their advantages, this element of conflicting morals has an impact on the storyline, and, among other things, on the difficulty of the game itself.[35]

Synopsis

Setting

I am Andrew Ryan and I am here to ask you a question:
Is a man not entitled to the sweat of his brow?

No, says the man in Washington; it belongs to the poor.
No, says the man in the Vatican; it belongs to God.
No, says the man in Moscow; it belongs to everyone.

I rejected those answers. Instead, I chose something
different. I chose the impossible. I chose...

Rapture.

A city where the artist would not fear the censor.
Where the scientist would not be bound by petty morality.
Where the great would not be constrained by the small.
And with the sweat of your brow,
Rapture can become your city as well.

  Andrew Ryan

BioShock is set during 1960, in Rapture, a fictional underwater dystopian city.[34][36] The history of Rapture is learned by the player through audio recordings as he explores the city. Rapture was envisioned by the Randian business magnate Andrew Ryan, who wanted to create a laissez-faire state to escape increasingly oppressive political, economic, and religious authority on land. The city was secretly built in 1946 on a mid-Atlantic seabed, utilizing submarine volcanoes to provide geothermal power.[37] Scientific progress flourished in Rapture, leading to rapid developments in engineering and biotechnology thanks in part to the brilliant scientists that Ryan brought to the city. One such advancement was ADAM, stem cells harvested from a previously unknown species of sea slug, which were discovered by Dr. Bridgette Tenenbaum to have the ability to regenerate damaged tissue and rewrite the human genome. Tenenbaum joined with businessman and mobster Frank Fontaine to create the plasmid industry, which offered superhuman physical enhancements to its customers. Tenenbaum found that ADAM could be mass-produced by implanting the slugs in the stomachs of young girls ("Little Sisters"), taken from orphanages founded by Fontaine.

As time passed, the gap between rich and poor increased. Frank Fontaine established charity organizations to support the underclass. His motives were far from altruistic; his ultimate goal was to use his charity organizations to manipulate the underclass. He also established a smuggling operation to supply citizens with forbidden items from the surface, such as religious material. These, along with his control of the plasmid industry, made him immensely powerful. He tried to overthrow Ryan, but the revolt was violently crushed and Fontaine was reportedly killed. Ryan seized control of Fontaine's plasmid business. Within a few months, a new figure named Atlas rose as the leader of the disgruntled lower class. On New Year's Eve of 1959, Atlas and his ADAM-infused followers began a new revolt against Ryan that spread throughout Rapture.[38] Ryan in turn began splicing his own forces, and his paranoia had reached such a level he was hanging dozens of people, mostly innocent, in Rapture's main square. In order to solve ADAM shortages, the Little Sisters were mentally conditioned to wander the city and extract ADAM from the dead, recycling it into raw ADAM in their stomachs after swallowing it. "Big Daddies", enhanced and mentally sterilized humans in armored diving suits, were created by Dr. Suchong, the scientist behind many plasmids, to protect the Little Sisters in their work.[34]

A drawback of ADAM is that a user must take regular infusions or suffer mental and physical degeneration. As the war disrupted production and supply, every ADAM user in the city eventually went violently insane. By the time the player arrives, only a handful of non-mutated humans survive in barricaded hideouts.[39]

Story

File:Bioshock-rapture.jpg

The underwater city of Rapture. Bioshock's game design drew on Art Deco and Steampunk for much of its imagery.[40]

At the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean in 1960,[41] after ordered society in Rapture has collapsed.[42] After surfacing, Jack finds himself the only survivor of the crash, and swims to a nearby towering lighthouse on an island, where he finds a bathysphere which he uses to descend into the ocean and enter the city of Rapture.[43] An Irishman named Atlas uses the service radio found in the bathysphere to assist Jack in making his way to safety. Meanwhile, Ryan, believing Jack to be an agent of a surface nation, uses Rapture's automated systems and his pheromone-controlled Splicers to try to kill Jack. Atlas tells Jack that the only way he can survive is to use the abilities granted by plasmids, and that he must kill the Little Sisters to extract their ADAM. Overhearing Atlas' words, Dr. Tenenbaum intercepts Jack, and urges him to save the Little Sisters instead, giving him a plasmid that will displace the embedded sea slugs in each Sister.[44] Atlas says his wife and child have been hiding on a submarine and directs Jack towards it. Just as Jack and Atlas reach the bay where it is located, Ryan has it destroyed; an enraged Atlas asks Jack to kill Ryan.

Eventually, after completing tasks like saving an artificial forest from dying and helping an insane artist build his sculpture, Jack confronts Ryan, who is casually playing golf in his office. Ryan reveals a truth that he has pieced together. Jack was actually born in Rapture just two years ago, genetically modified to mature rapidly. He is Ryan's illegitimate son by an affair with Jasmine Jolene, a dancer. When Jolene became pregnant with Jack, she, in desperate need of money, had her embryo surgically removed and sold it to the highest bidder. She had not realized it was Frank Fontaine who purchased the son, leading to her death by an enraged Ryan. Ryan further reveals that, after purchasing Jack's embryo, Fontaine designed him to obey orders that are preceded by the specific phrase "Would you kindly..." Jack was then sent to the surface when the war started to put him beyond Ryan's reach. When the conflict between Fontaine and Ryan reached a stalemate, Jack was sent instructions to board a flight with a package and to use its contents, a revolver, to hijack and crash the plane near the lighthouse, enabling him to return to Rapture as a tool of Fontaine. Because Jack was Ryan's son, he could freely use Rapture's bathysphere network, which had been locked out to everyone except those within Ryan's "genetic ballpark". Finally, Ryan has Jack kill him, wanting to die on his own terms. With Ryan's death, Jack realizes too late that Atlas has also been using the trigger phrase to control him. Atlas reveals himself as Fontaine, who faked his death to throw Ryan off his trail and take control of the city, leaving Jack at the mercy of the reactivated security systems. Dr. Tenenbaum and her Little Sisters help Jack escape through the vent system, where he falls and loses consciousness.

When Jack awakens, Dr. Tenenbaum has already deactivated some of his conditioned responses (such as the trigger phrase itself) and assists him in breaking the remaining ones, among them one that would have eventually stopped his heart. When it becomes clear to Fontaine that he is losing control of Jack, Fontaine points out the peculiar fact that Tenenbaum has survived both World War II as a Holocaust victim and the battle in Rapture, insinuating that she has a secret agenda of her own. With the help of the Little Sisters, Jack is able to track down Fontaine. Fontaine, having been cornered, injects himself with vast amounts of ADAM and becomes an inhuman monster. Jack battles Fontaine, eventually prevailing and allowing the Little Sisters to subdue and extract the ADAM from Fontaine, killing him.

Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player harvested no Little Sisters (thereby saving their lives), the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming tone, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.

If the player harvested (and thereby killed) all or almost all of the Little Sisters, the game ends with Jack turning on the Sisters after defeating Fontaine, presumably killing them all and taking their ADAM.[45] Tenenbaum narrates what occurred, condemning Jack and his actions, voice thick with anger and contempt. Later in the second ending, a George Washington-class submarine carrying nuclear missiles comes across the wreckage of the plane and is suddenly surrounded by bathyspheres containing Splicers. The Splicers kill all hands aboard the submarine and take control of it.[46]

If the player killed more than one Little Sister, but not enough to obtain the previous ending, the ending is visually identical to the second one, although the tone of Tenenbaum's voice is a sad one, as opposed to angry and there are minor dialogue changes.[47]

Development

Template:VG Requirements

Original story

Originally, BioShock had a storyline which was significantly different from that of the released version: the main character was a "cult deprogrammer"—a person charged with rescuing someone from a cult, and mentally and psychologically readjusting that person to a normal life.[48] For example, Ken Levine cites an example of what a cult deprogrammer does: "[There are] people who hired people to [for example] deprogram their daughter who had been in a lesbian relationship. They kidnap her and reprogram her, and it was a really dark person, and that was the [kind of] character that you were."[38] This story would have been more political in nature, with the character hired by a Senator.[38] By the time development on BioShock was officially revealed in 2004, the story and setting had changed significantly. The game now took place in an abandoned World War II-era laboratory which had recently been unearthed by 21st century scientists. The genetic experiments within the labs had gradually formed themselves into an ecosystem centered around three "castes" of creatures, referred to as "drones," "soldiers," and "predators." This "AI ecology" would eventually form the basis for the "Little Sister," "Big Daddy," and "Splicer" dynamic seen in the completed game.[49]

While the gameplay with this story was similar to what resulted in the released version of the game, the story underwent changes, consistent with what Levine says was then-Irrational Games' guiding principle of putting game design first.[48] Levine also noted that "it was never my intention to do two endings for the game. It sort of came very late and it was something that was requested by somebody up the food chain from me."[50]

In response to an interview question from the gaming website IGN about what influenced the game's story and setting, Levine said, "I have my useless liberal arts degree, so I've read stuff from Ayn Rand and George Orwell, and all the sort of utopian and dystopian writings of the 20th century, which I've found really fascinating."[51] Levine has also mentioned an interest in "stem cell research and the moral issues that go around [it]."[51] In regard to artistic influences, Levine cited the books Nineteen Eighty-Four and Logan's Run, representing societies that have "really interesting ideas screwed up by the fact that we're people."[52]

According to the developers, BioShock is a spiritual successor to the System Shock games, and was produced by former developers of that series. Levine claims his team had been thinking about making another game in the same vein since they produced System Shock 2.[53] In his narration of a video initially screened for the press at E3 2006, Levine pointed out many similarities between the games.[54] There are several comparable gameplay elements: plasmids in BioShock supplied by "EVE hypos" serve the same function as "Psionic Abilities" supplied by "PSI hypos" in System Shock 2; the player needs to deal with security cameras, machine gun turrets, and hostile robotic drones, and has the ability to hack them in both games; ammunition conservation is stressed as "a key gameplay feature"; and audio tape recordings fulfil the same storytelling role that e-mail logs did in the System Shock games.[54] The "ghosts" (phantom images that replay tragic incidents in the places they occurred) from System Shock 2 also exist in BioShock,[55] as do modifiable weapons with multiple ammunition types and researching enemies for increased damage. Additionally, Atlas guides the player along by radio, in much the same way Janice Polito does in System Shock 2, with each having a similar twist mid-game. Both games also give the player more than one method of completing tasks, allowing for emergent gameplay.[56]

Game engine

BioShock uses a highly modified version of the Unreal Engine 2.5[4] technology used by previous Irrational Games titles including SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine announced that Unreal Engine 3.0 features would also be integrated, and he emphasized the enhanced water effects: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[57] This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it."[58] The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[59] but it will also run on DirectX 9 without the added effects.[60] There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,[61][62] but they are subtle from the player's perspective.[63] BioShock also uses Havok Physics,[59] an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment.

Chris Kline, lead programmer of BioShock, deemed BioShock as "heavily multithreaded" as it has the following elements running separately:[64]

  • Simulation Update (1 thread)
  • UI update (1 thread)
  • Rendering (1 thread)
  • Physics (3 threads on Xenon, at least one on PC)
  • Audio state update (1 thread)
  • Audio processing (1 thread)
  • Texture streaming (1 thread)
  • File streaming (1 thread)

Demo

A demo was released on Xbox Live Marketplace on August 12, 2007,[65] and the PC demo was officially released on August 20, 2007, and announced during Larry Hryb's interview with Ken Levine on his podcast.[66] The demo contains the first 4–5 minutes of the game and includes a cinematic opening sequence that established the setting and initial plot lines, and the tutorial phase of the game.[34] The demo also contained some differences from the release version such as an extra plasmid and weapons, alongside an earlier security system presence. These were introduced to give players access to several features of the full game. In nine days, the BioShock demo outperformed every other demo release on Xbox Live and became the fastest demo to reach one million downloads.[67] The Steam demo was released on August 20, the day before the Steam release, and the PlayStation 3 demo was released on the PlayStation Store on October 2, 2008.

Updates

On September 6, 2007, the Xbox 360 version of BioShock received an update: "Improves general game stability, especially when loading autosaves. It also tweaks the way enemies use health stations and fixes a slight audio glitch during menu loading."[68] Users were prompted to download the automatic update when they next started the game.[68] The update has, however, been criticized for introducing several problems to the game, including occasional freezes, bad framerates, and even audio-related issues.[69] The problem seems to be with the game's caching, and can be corrected by the user.[69]

On December 4, 2007, a patch for the Windows version, and a title update and free downloadable content for the Xbox 360 version were released. In addition to correcting bugs in the software, the patch/new content introduces a horizontal field-of-view option, new Plasmids, an option to disable Vita Chambers, and an additional achievement in the Xbox 360 version for completing the game without using any Vita Chambers on Hard mode, thus requiring the player to complete the game on the hardest difficulty without dying. Vita Chambers do not need to be disabled to earn the achievement, and quick saves can still be used.[70]

An update for the PS3 version was released on November 13, 2008 to fix some graphical problems and occasions where users experienced a hang and were forced to reset the console. This update also incorporated the "Challenge Room" and "New Game Plus" features.[71]

Other versions

In an August 2007 interview, when asked about the possibility of a PlayStation 3 version of BioShock, Ken Levine had stated only that there was "no PS3 development going on" at the time;[72] however, on May 28, 2008, 2K Games confirmed that a PlayStation 3 version of the game was in development by 2K Marin, and it was released on October 17, 2008.[1] On July 3, 2008 2K Games announced partnership with Digital Extremes and said that the PS3 version is being developed by 2K Marin, 2K Boston, 2K Australia and Digital Extremes.[2] Jordan Thomas was the director for the PlayStation 3 version. While there are no graphical improvements to the game over the original Xbox 360 version,[73] the PlayStation 3 version offers the widescreen option called "horizontal plus", introduced via a patch in the 360 version, while cutscene videos are of a much higher resolution than in the DVD version.[74] Additional add-on content will also be released exclusively for the PS3 version.[1][75] One addition is "Survivor Mode," in which the enemies have been made tougher, and Vita-Chambers provide less of a health boost when used, making the player become creative in approaching foes and to rely more on the less-used plasmids in the game.[76] BioShock also supports PS3 Trophies and PlayStation Home. A demo version was released on the PlayStation Store on October 2, 2008.

On February 12, 2008, IG Fun announced that they had secured the rights to develop and publish a mobile phone version of BioShock.[21]

Reception

 Reception
Awards
Entity Award
Spike TV (2007) Best Game
BAFTA (2007) Best Game
X-Play (2007) Game of the Year
IGN (2007) PC Game of the Year
AIAS (2008) Art Direction, (2008) Original Music Composition, (2008) Sound Design
Game Informer (2007) Game of the Year

BioShock has received wide critical acclaim:[80][81] mainstream press reviews have praised the immersive qualities of the game and its political dimension. The Boston Globe described it as "a beautiful, brutal, and disquieting computer game ... one of the best in years,"[24] and compared the game to Whittaker Chambers's 1957 riposte to Atlas Shrugged, Big Sister Is Watching You. Wired also mentioned the Ayn Rand connection (a partial anagram of Andrew Ryan) in a report on the game which featured a brief interview with Levine.[90] The Chicago Sun-Times review said

I never once thought anyone would be able to create an engaging and entertaining video game around the fiction and philosophy of Ayn Rand, but that is essentially what 2K Games has done ... the rare, mature video game that succeeds in making you think while you play.

The Los Angeles Times review concluded, "Sure, it's fun to play, looks spectacular and is easy to control. But it also does something no other game has done to date: It really makes you feel."[91] The New York Times reviewer described it as: "intelligent, gorgeous, occasionally frightening" and added, "Anchored by its provocative, morality-based story line, sumptuous art direction and superb voice acting, BioShock can also hold its head high among the best games ever made."[92]

At Game Rankings, BioShock holds an average review score of 95.4% for the Xbox 360, making it the third highest rated Xbox 360 game released to date, behind Grand Theft Auto IV and Assassin's Creed II.[93] In the PC ratings it achieved 95.2%, making it the third highest rated PC game released to date, behind Half-Life 2 and The Orange Box and the sixteenth highest ranked game of all time.[94] Also, BioShock has a rating of 96 on Metacritic, making it their Best Xbox 360 Game of 2007. GameSpy praised BioShock's "inescapable atmosphere,"[95] and Official Xbox Magazine lauded its "inconceivably great plot" and "stunning soundtrack and audio effects."[88] The gameplay and combat system have been praised for being smooth and open-ended,[39][86] and elements of the graphics, such as the water, were praised for their quality.[44] It has been noted that the combination of the game's elements "straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be. It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived."[85]

Reviewers did highlight a few negative issues in BioShock, however. The recovery system involving "Vita-Chambers," which revive a defeated player at half life, but do not alter the enemies' health, makes it possible to wear down enemies through sheer perseverance, and was criticised as one of the biggest flaws in the gameplay.[96] IGN noted that both the controls and graphics of the Xbox 360 version are inferior to those of the PC version, in that switching between weapons or plasmids is easier using the PC's mouse than the 360's radial menu, as well as the graphics being slightly better with higher resolutions.[39] The game has been touted as a hybrid first person shooter role-playing game, but two reviewers found advances from comparable games lacking, both in the protagonist and in the challenges he faces.[97][98] Some reviewers also found the combat behavior of the splicers lacking in diversity (and their A.I. behavior not very well done),[99] and the moral choice too much "black and white" to be really interesting.[100] Some reviewers and essayists such as Jonathan Blow also found that the "moral choice" the game offered to the player (saving or harvesting the little sisters) was flawed because it had no real impact on the game, which ultimately leads the player to think that the sisters were just mechanics of no real importance.[101]

Awards

At E3 2006, BioShock was given several "Game of the Shows" awards from various online gaming sites, including GameSpot,[102] IGN,[103] GameSpy[104] and GameTrailers's Trailer of the Year.[105] BioShock received an award for Best Xbox 360 Game at the 2007 Leipzig Games Convention.[106] After the game's release, the 2007 Spike TV Video Game Awards selected BioShock as Game of the Year, Best Xbox 360 Game, and Best Original Score, and nominated it for four awards: Best Shooter, Best Graphics, Best PC Game, Best Soundtrack.[107][108] and the game also won the 2007 BAFTA "Best Game" award.[109] X-Play also selected it as "Game of the Year," "Best Original Soundtrack," "Best Writing/Story," and "Best Art Direction."[110]

At IGN's "Best of 2007" BioShock was nominated for Game of The Year 2007,[111] and won the award for PC Game of the Year,[112] Best Artistic Design,[113] and Best Use of Sound.[114] GameSpy chose it as the third best game of the year,[115] and gave BioShock the awards for Best Sound, Story and Art Direction.[116] GameSpot awarded the game for Best Story,[117] while GamePro gave BioShock the Best Story, Xbox 360 and Best Single-Player Shooter awards.[118] BioShock won the "Best Visual Art," "Best Writing," and "Best Audio" awards at the 2008 Game Developers Choice Awards.[119] Guinness World Records awarded the game a record for "Most Popular Xbox Live Demo" in the Guinness World Records: Gamer's Edition 2008. BioShock is ranked first on Game Informer’s list of The Top 10 Video Game Openings.[120]

Sales

The Xbox 360 version was the third best-selling game of August 2007, with 490,900 copies.[121] The Wall Street Journal reported that shares in Take-Two "soared nearly 20%" in the week following overwhelmingly favorable early reviews of the game.[122] Take-Two announced that, as of June 5, 2008, over 2.2 million copies of BioShock had been shipped.[123] In a June 10, 2008 interview, Roy Taylor, Nvidia's VP of Content Business Development, stated that the PC version has sold over one million copies.[124] According to Take-Two's chairman Strauss Zelnick, the game had sold around 3 million copies as of June 2009.[125] By March 2010, BioShock has sold 4 million copies.[126]

DRM and technical issues (PC version)

The retail disk version of BioShock for Windows utilizes SecuROM copy protection[127] software, and requires internet activation to complete installation. This was reportedly responsible for the cancellation of a midnight release in Australia on August 23, 2007, due to 2K Games servers being unavailable, as the game would be unplayable until they were back online.[128] Through SecuROM, users were originally limited to two activations of the game. Users found that even if they uninstalled the game prior to reinstallation, they were still required to call SecuROM to re-activate the game. The issue was worsened by the fact that an incorrect telephone number had been included in the printed manual, as well as essentially forcing customers outside the United States to make expensive international calls to the U.S. In response, 2K Games and SecuROM increased the number of activations to five before requiring the user to call again. However, as no information had been provided by 2K on the existence of these measures prior to the game going on sale, or on the retail box of the game itself, many remain dissatisfied. Users also found that it was necessary to activate the game for each user on the same machine, which was criticized by some as an attempt to limit customers' fair use rights.[129][130] 2K Games has denied that this was the intent of the limitation.[131]

Two months after the initial release, 2K attempted to alleviate customer complaints by developing a special pre-uninstallation utility to refund activation slots to the user.[132] This tool however does not address situations where the game has been installed on a PC which uses more than one user account as it only works once per PC (unlike activations which are counted per user-account), nor is it able to revoke an activation if the installation has become unusable, for example by hard disk failure, effectively rendering such activations permanently lost. 2K Games has specifically mentioned each of these issues in the revoke tool FAQ,[132] and have stated that until software solutions are found for such situations they will handle any further requests for additional activations past the five-activation limit on a case-by-case basis.[133]

As of June 19, 2008, 2K Games has removed the activation limit, allowing users to install the game an unlimited number of times. However online activation remains mandatory.[134] The deactivation of the system was promised by Ken Levine in August, 2007, after retail sales of the PC version of the game were no longer an issue.[135]

Alerts from virus scanners and malware detectors, which can be triggered by SecuROM software, led to some debate about whether a rootkit was being installed; this was denied by 2K Games.[136][137][138] However, an uninstallation of BioShock does not remove the files installed by SecuROM or the registry keys used.

BioShock was also criticized for not supporting pixel shader 2.0b video cards (such as the Radeon X800/X850), which were considered high-end graphics cards in 2004–2005, and accounted for about 24% of surveyed hardware collected through Valve's Steam platform at the time of BioShock's release. User efforts to create a pixel shader 2.0-compatible version of the software have met with some success,[139] but 2K Games has issued no statements regarding possible pixel shader 2.0 support being added by an official patch.[140]

File:Bioshock widescreen.jpg

Overlay of widescreen and 4:3 screenshots demonstrating FOV differences (tinted areas seen in 4:3 only).

Since BioShock was released, several issues have been found, with most uncovered in the Windows version.[141] In both the BioShock demo and release version, it was observed that the field of view (FOV) used in widescreen was set such that it appeared that there was less visible in the display compared to the 4:3 format,[142] as well as in effect zooming in the player's view resulting in some cases of disorientation and nausea (particularly for people playing close to the screen, as with most PC setups), conflicting with original reports from a developer on how widescreen would have been handled.[143] This was a design decision made during development.[144][145] In patch 1.1, released on December 4, 2007, the "Horizontal FOV Lock" option was added to the Options menu,[146] which when switched off allows widescreen users a wider field of view, without cutting anything off the image vertically.

Related media

Sequels

Main article: BioShock 2

In response to the game's high sales and critical acclaim, Take-Two chairman Strauss Zelnick revealed in a conference call to analysts that the company now considered the game as part of a franchise.[147] He also speculated on any follow-ups mimicking the development cycle of Grand Theft Auto, with a new release expected every two to three years.[148][149] 2K's president Christoph Hartmann stated that BioShock could have five sequels, comparing the franchise to the Star Wars movies.[150]

On March 11, 2008, Take Two Interactive officially announced that BioShock 2 was being developed by 2K Marin. In an August 2008 interview, Ken Levine mentioned that 2K Boston was not involved in the game's sequel because they wanted to "swing for the fences" and try to come up with something "very, very different".[151] BioShock 3 has also been announced, with its release likely to coincide with the BioShock film.[152] The first information about BioShock's immediate sequel came in a teaser on the PlayStation 3 version of the game revealing that the second game was to be titled BioShock 2: Sea of Dreams,[153][154] though the subtitle has since been dropped.[155] This teaser used The Pied Pipers' version of "Dream" in much the same way that the first BioShock's soundtrack used Great American Songbook tunes. A 2K developer stated that the game "is part of a prequel and at the same time is a sequel."[156] In the game, the player assumes the role of Subject Delta, a precursor of the Big Daddies who must search the fallen city of Rapture for his former Little Sister, Eleanor. BioShock 2 was released for Windows PC, Xbox 360, and the PlayStation 3 worldwide on February 9, 2010.

As of August 2010, another potential title in the series was revealed in a teaser trailer, entitled "BioShock Infinite". Like the two previous entries, it is an upcoming first-person shooter and the speculated third game in the BioShock series. However, the overall look and feel of the trailer shows a radical departure from the games' previous setting of Rapture. Previously known as "Project Icarus", it is being developed by Irrational Games, the development team behind the first game, for a 2012 release on Microsoft Windows, PlayStation 3 and Xbox 360 platforms. BioShock Infinite is not a direct sequel/prequel to the previous BioShock games, taking place at a previous time and alternate setting, though features similar gameplay concepts from those games. The player controls a former Pinkerton agent, DeWitt, as he attempts to rescue a mysterious woman named Elizabeth trapped aboard the collapsing air-city, Columbia, in 1912.[citation needed]

Limited Collectors edition

Following the creation of a fan petition for a special edition, Take-Two stated that they would publish a special edition of BioShock only if the petition received 5,000 signatures;[157] this number of signatures was reached after just five hours.[158] Subsequently, a poll was posted on the 2K Games operated Cult of Rapture community website in which visitors could vote on what features they would most like to see in a special edition; the company stated that developers would take this poll into serious consideration.[159] To determine what artwork would be used for the Limited Edition cover, 2K games ran a contest, with the winning entry provided by Crystal Clear Art's owner and graphic designer Adam Meyer.[160] 2K Games released a slightly modified version of the game and the Collector's Edition with only the German language on the disc in Germany. The changes include less blood, some changed cutscenes and no damages on burned bodies. This version got rated "Not free for minors" by the German rating organisation USK.

On April 23, 2007, the Cult of Rapture website confirmed that the Limited Collector's Edition would include a 6-inch (150 mm) Big Daddy figurine (many of which were damaged,; a replacement initiative is in place), a "Making Of" DVD, and a soundtrack CD.[161] Before the special edition was released, the proposed soundtrack CD was replaced with The Rapture EP.[162]

Art book

BioShock: Breaking the Mold, a book containing artwork from the game, was released by 2K Games on August 13, 2007. It is available in both low and high resolution, in PDF format from 2K Games's official website.[163][164] Until October 1, 2007, 2K Games was sending a printed version of the book to the owners of the collector's edition whose Big Daddy figurines had been broken, as compensation for the time it took to replace them.[165] On October 31, 2008, the winners of "Breaking the Mold: Developers Edition Artbook Cover Contest" were announced on cultofrapture.com.[166]

Soundtrack

Main article: BioShock Original Soundtrack

2K Games released an orchestral score soundtrack on their official homepage on August 24, 2007. Available in MP3 format, the score—composed by Garry Schyman—contains 12 of the 22 tracks from the game.[167] The Limited Edition version of the game came with The Rapture EP remixes by Moby and Oscar The Punk.[168] The three remixed tracks on the CD include "Beyond the Sea," "God Bless the Child" and "Wild Little Sisters"; the original recordings of these songs are in the game.

In BioShock, the player encounters phonographs that play music from the 1940s and 1950s as background music. In total, 30 licensed songs can be heard throughout the game.[169] BioShock's soundtrack was released on a vinyl LP with the BioShock 2 Special Edition [170]

Film

Industry rumors after the game's release suggested a film adaptation of the game would be made, utilizing similar green screen filming techniques as in the movie 300 to recreate the environments of Rapture.[171] On May 9, 2008, Take Two announced a deal with Universal Studios to produce a BioShock movie, to be directed by Gore Verbinski and written by John Logan.[172] The film was expected to be released in 2010, but was put on hold due to budget concerns.[173] On August 24, 2009 it was revealed that Verbinski had dropped out of the project due to the studio's decision to film overseas to keep the budget under control. Verbinski reportedly feels this would have hindered his work on Rango. Juan Carlos Fresnadillo is in talks to direct with Verbinski as producer.[174]

As of January 2010 the project is in pre-production stage, with Juan Carlos Fresnadillo attached as director, with Braden Lynch, a voice artist from BioShock 2, working on the film.[175]

As of July 2010 the film was facing budget issues but producer Gore Verbinski said they were working it out. He also said the film would be a hard R.[176]

The game's creator, Ken Levine, was quoted as saying, "I will say that it is still an active thing and it’s something we are actively talking about and actively working on," during an interview on August 30, 2010.[177]

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External links

Template:Wikiquote

Template:S-achTemplate:S-before
BAVGA Award for Best Game
2007
Succeeded by
Super Mario Galaxy
Preceded by
The Elder Scrolls IV: Oblivion
Spike TV Video Game Awards' Game of the Year
2007
Succeeded by
Grand Theft Auto IV

Template:End

Template:Featured article

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