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== Gameplay == ''Braid'' is played by solving physical puzzles in a standard [[platform game]] environment. The player controls the protagonist Tim as he runs, jumps, and climbs across the game's levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player's unlimited ability to reverse time and "rewind" one's actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim's house; the player can return to any world previously visited to attempt to solve puzzles they missed. Each world has its own time-based game mechanic:<ref name="ncn-preview">{{cite web|url=http://www.northcountrynotes.org/jason-rohrer/arthouseGames/seedBlogs.php?action=display_post&post_id=jcr13_1170707395_0&show_author=1&show_date=1|title=Exclusive Preview: Braid|first = Jason | last = Rohrer | publisher = Arthouse Games | date=2007-02-07 | accessdate=2008-08-11}}</ref><ref name="eurogamer review"/> * ''Time and Forgiveness'' plays as an ordinary platform game, except that the player may rewind time to undo their actions. The section includes several challenges that would be unplayable or unfair in an ordinary platform game, but become feasible when the rewind mechanic is available. * ''Time and Mystery'' introduces objects surrounded by a green glow that are unaffected by time manipulation; for example, switches will remain flipped even if time is rewound to before the action occurred. Rewinding can thus be used to change the synchronization between objects that can and cannot be rewound, the basis of many puzzles in this section.<ref name="edge review"/> This theme is also used in later worlds to denote objects unaffected by the player's time manipulation.<ref name="gamespot review"/> * ''Time and Place'' links the passage of time to the player character's location on the horizontal plane. As the player moves toward the right, time flows forward, while moving toward the left, reverses the flow; standing still or moving vertically will pause time. The player's location must be carefully managed in relation to enemies and objects.<ref name="edge review"/> * ''Time and Decision'' involves a "shadow" of the player character appearing after the player rewinds time and performing the actions that the real player character rewound. Puzzles in this section revolve around using this mechanic to carry out multiple actions at once.<ref name="edge review"/> * ''Hesitance'' provides the player with a magic ring which, when dropped, warps the flow of time around itself; the closer moving objects (including Tim) are to it, the slower time passes for them. The regular rewind control remains available.<ref name="edge review"/> * The final world is labeled simply as "''1.''" In this world time flows in reverse. Rewinding time returns the flow of time to its normal state.<ref name="oxm story"/> Each stage contains puzzle pieces that must be collected to create [[jigsaw puzzles]] that tell the story, and to unlock the last stage.<ref name="eurogamer review"/><ref name="gamespot review"/> On completing the main game, a [[speedrun]] mode becomes available for select levels and the entire game.<ref name="ign review"/> There are also eight stars hidden throughout the world of ''Braid'' that correspond to the stars in the constellation of [[Andromeda (constellation)|Andromeda]] just outside the main character's house.<ref>{{cite web | url = http://play.tm/review/20503/braid/ | title = Braid - Review | date= 2008-08-19 | first= Richard | last = Nolan | publisher = [[Play.tm]] | accessdate = 2009-03-01 }}</ref><ref>{{Cite web | url =http://www.davidhellman.net/blog/the-art-of-braid-part-8/ | title = The Art of Braid, Part VIII: Timβs House | first = David | last= Hellman | date = 2008-05-08 | accessdate = 2010-01-30 | publisher = [[David Hellman]] }}</ref>
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