Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Bushido Blade
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Bushido Blade
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== The bulk of the gameplay in ''Bushido Blade'' revolves around one-on-one [[Third-person narrative|third-person]] battles between two opponents. Unlike most fighting games, however, no time limit or [[Health (game mechanism)|health gauge]] is present during combat. Most hits will cause instant death, where traditional fighting games required many hits to deplete an opponent's health gauge. It is possible to wound an opponent without killing them. With the game's "Body Damage System," opponents are able to physically disable each other in increments with hits from an equipped weapon, slowing their attacking and running speed, or crippling their legs forcing them to crawl.<ref name="Instructions">{{Cite book | year=1997 | editor=Square Co., Ltd. | title=Bushido Blade instruction manual | pages=3, 9, 13 | publisher=Square Co., Ltd. | id=SCUS-94180}}</ref> Notably, the [[North America]]n release of ''Bushido Blade'' had one minor graphical change: [[blood]] was added, replacing the yellow flash that appears during a fatal blow.<ref>{{Cite web | author=IGN staff | date=June 18, 1997 | title=E3: Bushido Blade's Blood | url=http://psx.ign.com/articles/062/062891p1.html | publisher=[[IGN]] | accessdate=2008-07-04}}</ref> The game features eight weapons to choose from in many of its modes, including [[katana]], [[nodachi]], [[Arming sword|long sword]], [[Sabre|saber]], [[Longsword|broadsword]], [[naginata]], [[rapier]], and [[sledgehammer]]. Each weapon has a realistic weight and length, giving each one fixed power, speed, and an ability to block. A variety of attack combinations can be executed by the player using button sequences with the game's "Motion Shift System," where one swing of a weapon is followed through with another.<ref name="Instructions"/> Many of these attacks are only available in one of three [[stances (positioning)|stances]], switched using the shoulder buttons: high, neutral, and low. The player also has a choice of one out of six [[player character|playable characters]]. Similar to the weapons, each one has a different level of strength and speed, and a number of unique special attacks. Some characters have a subweapon that can be thrown as well. All the characters have differing levels of proficiency with the selectable weapons and have a single preferred weapon. Characters in ''Bushido Blade'' also have the ability to run, jump, and climb within the 3D environments. Because battles are not limited to small arenas, the player is encouraged to freely explore during battle. The castle compound which most of the game takes place in acts as a large hub area of interconnected smaller areas including a [[cherry blossom]] grove, a moat, and a bridge labyrinth. Some areas, such as the [[bamboo]] thicket, allow some interaction. In addition to the game's single player story mode, ''Bushido Blade'' contains a two-player versus mode and a link mode that supports the [[PlayStation Link Cable]]. Other single player options include a practice mode and a [[First person (video games)|first person]] mode. Slash mode pits the player's [[katana]]-wielding character against a long string of 100 enemies, one after the other.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab