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Command & Conquer: Renegade
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Command & Conquer: Renegade
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===Weapons=== The game features a wide variety of weapons, including: *'''Vervac Commando Elite Silenced Pistol ("Falcon")''': standard 9mm magazine used by both GDI and Nod. It has an integrated silencer, a 12 bullet magazine and unlimited ammo. *'''Cobretti AR-70 Automatic Rifle ("Raptor")''': The standard issue assault rifle for both the GDI and Nod foot soldiers. It is fed from 100 round box magazines and is reasonably accurate at medium distances. *'''Chaingun ("Condor")''': A six-barreled, man-portable chaingun. It primarily issued to GDI and Nod Officers. It uses a self conatined 100-round belt magazine. It has a very high rate of fire and uses ammunition up very quickly. *'''Vervac R-59 Sniper rifle ("Pierce")''': A long range sniper rifle, this weapon is the standard issue weapon of Nod Black Hand operatives. It is equipped with a high precision scope, a directional microphone and a four round magazine of armor-piercing bullets. *'''Flamethrower ("Dragonfly")''': This simple weapon fires a long stream of ignited gas, highly effective against infantry and light vehicles. Nod Flame Soldiers are, however, resistant to this weapon. *'''Chemical sprayer ("Venom")''': A weapon utilizing raw, unrefined Tiberium as ammunition, it is effective against most infantry and lighter vehicles. As with all the tiberium-based weaponry in the game, the chemical sprayer heals tiberium mutants. It has been noticed, that prolonged use of this weapon can result in genetic mutation as users have been known to turn into Visceroids as a result. Also, streams of Tiberium can cause accidental mutations in victims. Nod Chem Warriors are resistant to this weapon. *'''Sarcus A-6 66mm Rocket launcher ("Locust")''': A portable anti-armour weapon, this rocket launcher is reloaded with cartridges containing six 66mm rockets. The missiles are accurate and deal tremendous damage, but have no tracking equipment and are ineffective against faster moving targets, such as infantry and attack helicopters. Gunner has a high proficiency with this weapon in Multiplayer mode, and as such, can fire rockets slightly faster that hit things slightly harder. *'''Laser rifle ("Firefly")''': an experimental Nod weapon, this portable Obelisk module fires red beams of amplified light, dealing massive damage to infantry and vehicles alike. It is the standard issue weapon of Nod Black Hand Stealth Troopers. The "magazine" on this weapon has 100 shots before requiring "reloading" *'''Laser chaingun ("Tarantula")''': an advanced version of the laser rifle, the Tarantula fires highly accurate and devastating laserbeams down three rotating barrels. It is the standard weapon of Officers and Black Hand Heavy infantry guarding the Temple of Nod. *'''Tiberium auto-rifle ("Mantis")''': a bullpup assault rifle firing Tiberium gas cartridges, this weapon possesses a very high rate of fire, as well as a very distinctive discharge sound. Unlike the Chemical Sprayer, it is very accurate at long ranges and less cumbersome. It is the weapon Acolytes (early Nod cyborgs) are armed with. In multiplayer it is carried by Sydney, and is effective against infantry and vehicles alike. *'''Tiberium Flechette Gun ("Talon")''': a submachinegun firing processed Tiberium shards at high speeds. The processing has removed Tiberium's hazardous properties and the weapon can be employed by any personnel. This weapon does heal Nod tiberium mutants. *'''Grenade launcher ("Kestral")''': a standard grenade launcher, fed from a 6-round cylindrical magazine. It fires highly damaging, but also highly inaccurate projectiles, effective against all targets. It is the standard weapon of GDI Grenadiers. *'''Personal Ion Cannon ("Merlin")''': A shoulder-mounted heavy weapon, firing accurate particle beams. The damage dealt by the Ion Cannon beam is tremendous, often destroying an armoured vehicle with a single blast. This weapon fires one round, with a short recharge period. The Nod introduced a similar weapon, the Railgun, to compensate for this destructive cannon. *'''Volt auto-rifle ("Black Widow")''': this strangely-shaped weapon fires a constant electrical beam that deals high damage to all targets but suffers from short range. This weapon can fire 100 bolts of electricity before requiring a recharge. *'''Remote C-4 ("Hair-Trigger")''': A brick of C4 explosives with a remote detonator. It is highly destructive against all targets, especially buildings. *'''GS-2 Ion Cannon beacon ("Godsend")''': A GDI device, that broadcasts a signal, allowing for highly accurate targeting of the space-based Ion Cannon. *'''Nuclear Strike Beacon ("Retribution")''': a targeting device emitting an ultra-low frequency signal, providing target coordinates for Nod's tactical nuclear weapons. ====Multiplayer-only weapons==== In addition to the above, certain weapons can only be acquired in [[multiplayer]] games: *'''Shotgun ("Vulture")''': A single barrel, pump-action shotgun that holds eight shells. Though it appears in single player, wielded by Black Hand operatives and officers, it is non-usable by the player. In Internet games it is very useful in tunnel combat, or when picked up by a Stealth Black Hand soldier, due to its devastating power at short ranges. *'''Ramjet Rifle ("Hawkeye")''': this advanced anti-materiel rifle fires a jet-propelled shell which can pass through multiple infantry targets. The round is also effective against light vehicles. The rifle is equipped with a scope. Used against the player at least once in single player mode in the last mission by a Nod sniper. It is wielded by Havoc and Sakura in Multiplayer. *'''Repair gun ("Gizmo")''': basic tool of engineers and technicians, it can be used to disarm C-4 charges, mines, and superweapon beacons, as well as repairing buildings, vehicles, and infantry. Two versions of the gun exist. The Multiplayer mode version is carried by Engineers, Hotwire, and Technicians. The latter two have a higher proficiency with the repair gun, and as such, can repair/disarm twice as fast, and operate the gun at longer ranges. The other version, used in Single Player mode, is very different from the multiplayer Repair Gun. Primary Fire would have it emit a very weak, blue Repair Beam for about four seconds, pause for one second, and repeat. Secondary Fire would do the same, but the beam would be red, and instead of repairing things, would injure or destroy them (a "dismantle beam" of sorts). This version is carried by Nod engineers and technicians, and GDI's Engineers and Hotwire. *'''Mass driver ("Scorpion")''': Nod's answer to the GDI's Personal Ion Cannon. It is a railgun that accelerates 30mm metal slugs to high speeds and deals slightly less damage than the Personal Ion Cannon, but possesses a faster reload and has a slighly longer range. It is wielded in Multiplayer exclusively by Gen. Gideon Raveshaw. *'''Proximity C-4 ("Feather")''' an explosive mine mainly used defensively against infantry, especially Stealth Black Hands and engineers, or light vehicles. *'''Timed C-4 ("Tick-Tock")''': an explosive charge with a thirty-second fuse. Wielded by all character classes. Nod technicians and GDI Hotwire characters have additional timed C-4 charges {{-}}
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