- See also: Handheld game systems and Handheld console
| Manufacturer | First public release date | Product line | Launch price (USD) | Units Sold | |
|---|---|---|---|---|---|
| VG Pocket | VG Pocket Caplet | August 2006 | Peilican | $39.99 | |
| Nintendo DS Lite | Nintendo | March 2, 2006 | Nintendo DS | $129.99 | |
| GP2X | GamePark Holdings | November 9, 2005 | GP2X | $185 | |
| Gizmondo | Tiger Telematics | October, 2005 | Gizmondo | $229–$400 (depending on advertising subsidies) | |
| Game Boy Advance SP
(Backlit Model) |
Nintendo | September 13, 2005 | Game Boy | $79 | |
| Game Boy Micro | Nintendo | September 13, 2005 | Game Boy | $99 | |
| Pocket Famicom | Gametech | Unknown, 2004 | Pocket Famicom | $80 | |
| Timetop Gameking 2 | Timetop | Unknown, 2004 | Gameking | $15–$30 (depending on retailer's subsidies and special offers) | |
| PlayStation Portable | Sony Computer Entertainment | December 2, 2004 | Sony PlayStation | $249.99 | |
| Nintendo DS | Nintendo | November 21, 2004 | Nintendo DS | $149.99 | |
| Nokia N-Gage QD | Nokia | July 27, 2004 | N-Gage | $0–$245 (depending on cell provider subsidies) | |
| Timetop Gameking | Timetop | Unknown, 2003 | Gameking | $10–$20 (depending on retailer's subsidies and special offers) | |
| Tapwave Zodiac | Tapwave | November 1, 2003 | Zodiac | $300–400 (depending on configuration) | |
| Nokia N-Gage | Nokia | October 7, 2003 | N-Gage | $300 | |
| Game Boy Advance SP | Nintendo | March 23, 2003 | Game Boy | ||
| Swan Crystal | Bandai | November 16, 2002 | WonderSwan | $65 | |
| GP32 | GamePark | Unknown, 2001 | GP32 | $239 | |
| Game Boy Advance | Nintendo | March 21, 2001 | Game Boy | $100 | |
| WonderSwan Color | Bandai | December 30, 2000 | WonderSwan | $65 | |
| WonderSwan | Bandai | Unknown, 1999 | WonderSwan | ||
| Neo-Geo Pocket Color | SNK | Unknown, 1999 | Neo-Geo | $69?[1] | |
| Neo-Geo Pocket | SNK | Unknown, 1998 | Neo-Geo | $69?[2] | |
| Game Boy Color | Nintendo | October 23, 1998 | Game Boy | $79 [3] | |
| Game.com | Tiger Electronics | Unknown, 1997 | Game.com | $59–$69[4] | |
| Game Boy Light | Nintendo | Unknown, 1997 (Japan Only) | Game Boy | ||
| Game Boy Pocket | Nintendo | Unknown, 1996 | Game Boy | $59 [5] | |
| Sega Nomad | Sega | October, 1995 | Sega Nomad | $180 | |
| Mega Duck/Cougar Boy | Creatonic, Videojet, and Timlex | Unknown, 1993 | Mega Duck | $50 | |
| Watara Supervision | Watara | Unknown, 1992 | Supervision | $50 [6] | |
| Atari Lynx II | Atari | Unknown, 1991 | Lynx | ||
| TurboExpress | NEC | Unknown, 1990 | TurboExpress | $300 [7] | |
| Game Gear | Sega | October 6, 1990 | Game Gear | $149 ISBN 0-9643848-5-X | |
| Atari Lynx | Atari | Unknown, 1989 | Lynx | $179–$199 ISBN 0-9643848-5-X | |
| Game Boy | Nintendo | April 21, 1989 | Game Boy | $109 ISBN 0-9643848-5-X | 69.4 million |
| Epoch Game Pocket Computer | Epoch | Unknown, 1984 | Game Pocket Computer | ||
| Microvision | Milton Bradley Company | Unknown, 1979 | Microvision | ||
| Manufacturer | First public release date | Product line | Cost (USD) |
Specifications[]
| Main processor | Clock speed | Main memory | Storage | Video memory | |
|---|---|---|---|---|---|
| Game Boy Micro | Sharp ARM7TDMI | 16.78 MHz | 32 KB, 256 KB external | None | 96 KB |
| Gizmondo | 32-bit ARM9 / 128-bit Nvidia GPU | 400 MHz | 64 MB | 64 MB flash (shared with program stack), SD slot | 1204KB |
| PlayStation Portable | MIPS R4000 32-bit RISC | 1 - 333 MHz (Variable Clock Speed) | 32 MB EDRAM (8 MB reserved for kernel) | Memory Stick Duo Slot, UMD Universal Media Disc | 2 MB EDRAM |
| Nintendo DS | ARM9 and ARM7TDMI | 67 MHz and 33 MHz | 4 MB SRAM | None | 656 KB |
| Nokia N-Gage QD | ARM9 | 104 MHz | 3.4 MB | 4 MB flash, MMC slot | N/A |
| Timetop Gameking 1 & 2 | 65C02 | 6 MHz | Unknown | None | N/A |
| GP2X | ARM920T(host) and ARM940T(video) | 200 MHz (240 MHz some distributors, MK2) | 64MB SDRAM, 64MB NAND ROM | SD Memory Cards, NAND RAM | ? |
| GP32 | ARM920T | 133 MHz | 8 MB SDRAM | SmartMedia 8–128 MB | ? |
| Tapwave Zodiac | Motorola i. Mxi ARM9 | 297 MHz | 32 MB or 128 MB | 32 MB or 128 MB (shared with program stack), 2 SD slots | 8 MB |
| Nokia N-Gage | ARM9 | 104 MHz | 3.4 MB, 32-128 MB external | 4 MB flash, MMC slot | N/A |
| Game Boy Advance SP | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
| Game Boy Advance | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
| Swan Crystal | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
| WonderSwan Color | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
| WonderSwan | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
| Game Boy Color | Z80 | 4 MHz (single), 8 MHz (double) | 32 KB, 128 KB external | None | 16 KB |
| Neo-Geo Pocket Color | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
| Neo-Geo Pocket | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
| Game.com | Sharp 8-Bit CPU | ? | ? | None | ? |
| Game Boy Light | Z80 | 4.194 MHz | 8 KB | None | 8 KB |
| Game Boy Pocket | Z80 | 4.194 MHz | 8 KB | None | 8 KB |
| Sega Nomad | Motorola M68000 & Zilog Z80 | 7.67 MHz & 4 MHz | 64 KB | None | 64KB |
| Mega Duck/Cougar Boy | unknown VLSI processor | 4.194304 MHz | 16 KB | ? | ? |
| Watara Supervision | 8-bit 65C02 or M65C02 VLSI processor | 4 MHz | Varied by Model [9] | ? | ? |
| Atari Lynx II | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128-512 KB External | None | (uses main memory) |
| Game Gear | Zilog Z80 (8 bit) | 3.58 MHz | 8KB | 16KB | |
| TurboExpress | Custom 6820 (NEC) | 7.159090 MHz | 8KB | None | 64KB |
| Game Boy | Z80 | 4.194304 MHz | 8 KB internal, 256 KB - 8 MB external | None | 8 KB |
| Atari Lynx | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128-512 KB External | None | (uses main memory) |
| Game Pocket Computer | N/A | N/A | N/A | N/A | N/A |
| Microvision | Intel 8021/TI TMS1100 (on cartridge) | 100 kHz | 16 bytes, integrated into CPU | N/A | N/A |
| Main processor | Clock speed | Main memory | Storage | Video memory |
| Controller | Game media | Display | Resolution | Colors | |
|---|---|---|---|---|---|
| Game Boy Micro | D-Pad | Proprietary solid-state cartridge | 2 in. LCD | 240 x 160 | 32,768 colors |
| Gizmondo | Four-directional digital pad | SD card or downloadable | 2.8 in. LCD | 240 x 320 | 65,536 colors |
| PlayStation Portable | Four-directional digital pad, analog thumbstick | UMD or memory stick | 4.3 in. LCD | 480 x 272 | 16.77 million colors |
| Nintendo DS | D-pad, stylus-driven touchscreen | Proprietary matrix memory cards | Two 3 in. LCDs | 256 x 192 (X2) | 260,000 colors |
| Nokia N-Gage QD | Four-directional digital pad | MMC or downloadable | 2.1 in. LCD | 176 x 208 | 4,096 colors |
| Timetop Gameking 1 & 2 | Four-directional digital pad | Proprietary solid-state cartridge | 2.1 in. Reflective LCD (Backlit in Gameking 2). | 48 x 32 | 4 shades of gray |
| GP2X | Eight-Directional Digital Stick | Secure Digital Memory Cards | 3.5" Backlit TFT LCD | 320 x 240 | 260,000 colors
|
| GP32 | Four-directional digital stick | Rewritable SmartMedia | 3.5 in. TFT | 320 x 240 | 65,536 colors |
| Tapwave Zodiac | 8-directional digital thumbstick, stylus-driven touchscreen | SD card or downloadable | 3.8 in. LCD | 480 x 320 | 65,536 colors |
| Nokia N-Gage | Four-directional digital pad | MMC or downloadable | 2.1 in. LCD | 176 x 208 | 4,096 colors |
| Game Boy Advance SP | D-Pad | Proprietary solid-state cartridge | 2.9 in. LCD | 240 x 160 | 32,768 colors |
| Game Boy Advance | D-Pad | Proprietary solid-state cartridge | 2.9 in. LCD | 240 x 160 | 32,768 colors |
| Swan Crystal | Four-directional digital pad | Proprietary solid-state cartridge | 2.8 in. TFT LCD | 224x144 | 4,096 colors, 241 simultaneous |
| WonderSwan Color | Four-directional digital pad | Proprietary solid-state cartridge | 2.8 in. FSTN reflective LCD | 224x144 | 4,096 colors, 241 simultaneous |
| WonderSwan | Four-directional digital pad | Proprietary solid-state cartridge | 2.49 in. FSTN Reflection LCD | 224 X 144 | |
| Game Boy Color | Four-directional digital pad | Proprietary solid-state cartridge | TFT LCD | 160 x 144 | 32,768 colors; 10, 32 or 56 simultaneous |
| Neo-Geo Pocket Color | 8-directional digital thumbstick | Proprietary solid-state cartridge | TFT LCD | 160 x 152 | 4,096 colors, 146 simultaneous |
| Neo-Geo Pocket | 8-directional digital thumbstick | Proprietary solid-state cartridge | TFT LCD | 160 x 152 | 16 palettes per plane? |
| game.com | Four-directional digital pad, touchscreen | Proprietary solid-state cartridge | 3.9 in. LCD | 200 x 160 | 4 |
| Game Boy Light | D-Pad | Proprietary solid-state cartridge | Backlit Reflective LCD | 160 x 144 | 4 |
| Game Boy Pocket | D-Pad | Proprietary solid-state cartridge | Reflective LCD | 160 x 144 | 4 |
| Sega Nomad | Four-directional digital pad | Proprietary solid-state cartridge (compatible with Sega Genesis) | 3 in. LCD | 320 x 224 | 512 available, 64 simultaneous |
| Mega Duck/Cougar Boy | Four-directional digital pad | Proprietary solid-state cartridge | 2,7" (48 (h) x 51 (w) mm) STN dot matriix | unknown | 4 monochrome green shades |
| Watara Supervision | Four-directional digital pad | Proprietary solid-state cartridge | 61 mm x 61 mm (2.37" x 2.37") LCD SuperVision FAQ | 160 x 160 pixel display | 4 monochrome green shades |
| Atari Lynx II | Four-directional digital pad | Proprietary solid-state cartridge | 3.5" LCD | 160 x 102 | 4096 (12-bit), 16 per scanline |
| Game Gear | Four-directional digital pad | Proprietary solid-state cartridge | 3.2 in. LCD | 160 x 144 | 4,096 available, 32 simultaneous |
| TurboExpress | Four-directional digital pad | Proprietary solid-state cartridge (compatible with Turbografx 16) | TFT LCD | 256x256 | 512 |
| Game Boy | D-Pad | Proprietary solid-state cartridge | Reflective LCD | 160 x 144 | 4 |
| Atari Lynx | Four-directional digital pad | Proprietary solid-state cartridge | 3.5" LCD (diagonal); 3.25" x 1.88" [10] |
160 x 102 | 4096 (12-bit), 16 per scanline |
| Game Pocket Computer | Four-directional control pad | Proprietary solid-state cartridge | LCD | 75 x 64 | 1 |
| Microvision | Nine button keypad, one paddle | Proprietary solid-state cartridge | LCD | 16 x 16 | 4 |
| Controller | Game media | Display | Resolution | Colors |
References[]
- Wikipedia
See also[]
- Rate the best handheld game consoles