This article needs to be cleaned up. More information may be found in this article's talk page. |
The following tables compare general and technical information for a number of racing simulators. Please see the individual products' articles for further information. This article is not all-inclusive or necessarily up-to-date.
In each table, the simulators list follow the same order; the ordering is by sim engine and evolution:
- NASCAR 2003 (all developed with David Kaemmer)
- Racer
- F1 Challenge 99-02, GTR, GT Legends, GTR 2, rFactor, Race 07, GTR Evolution (using evolutions of the ISI engine)
- netKar Namie, netKar Pro (Using Stefano Casillo engine)
- Live for Speed (by Scawen Roberts, Eric Bailey and Victor van Vlaardingen - Not to be confused with the Need For Speed series)
- Richard Burns Rally, Driver's Republic (1st beta) (different engines, but both physics engines are developed by lead physics designer Eero Piitulainen)
- Virtual Grand Prix 2
- X Motor Racing
- TORCS The Open Racing Car Simulator
- Grand Prix Legends (all developed with David Kaemmer)
- Grand Prix 4 (developed by Geoff Crammond and the MicroProse label)
- iRacing.com (developed with David Kaemmer)
Physics[]
Tire simulation - part 1[]
Tire model | Based on data from tire manufacturers | Dynamic wear | Dynamic temperature | Dynamic pressure | Dynamic control | Customization | |
---|---|---|---|---|---|---|---|
Project CARS | Own System 3 Yes | Some, Pirelli, Avon | Yes | Yes | Yes | Yes | |
Assetto Corsa | ? | ? | ? | ? | ? | ? | ? |
rFactor 2 | ? | ? | ? | ? | ? | ? | ? |
NASCAR 2003 | Milliken & Pacejka "Similarity" Model | Goodyear | Yes | Yes | Yes | No | No |
Racer | Pacejka | Some | No | No | No | No | Partial |
GTR | Pacejka-like | Template:Yes2[citation needed] | Yes | Yes | Yes | No | No |
GT Legends | Pacejka-like | Michelin, Goodyear, Avon, Dunlop Tyres | Yes | Yes | Yes | No | No |
GTR 2 | Pacejka-like | Template:Yes2[citation needed] | Yes | Yes | Yes | No | No |
RACE | Pacejka-like | ? | Yes | Yes | Yes | No | No |
rFactor | Pacejka-like | Some | Yes | Yes | Yes | No | No |
netKar Namie (v0.9.9) | Milliken & Pacejka "Similarity" Model 1 | Template:Yes2[citation needed] | Yes | Yes | ? | No | No |
netKar Pro (v1.0) | Pacejka 96 full model 2 | Avon | Yes | Yes | Yes | No | No |
Live for Speed (S2) | Own System 3 | No | Yes | Yes | Yes | No | No |
Richard Burns Rally | Own System 3 | Michelin, Pirelli 4 | No | Yes | ? | No | No |
Driver's Republic (1st beta) | Own System 3 | No | No | ? | ? | No | No |
Virtual Grand Prix 2 | Quasi-finite elements | Avon | Yes | Yes | Yes | No | No |
X Motor Racing | Own system 5 | No | Yes | Yes | Yes | Yes | Yes |
F1 Challenge '99-'02 | Pacejka-like | Yes | Yes | Yes | Yes | No | No |
TORCS | Pacejka | No | No | No | Yes | No | No |
Grand Prix Legends | Milliken & Pacejka "Similarity" Model | No | No | Yes | Yes | No | No |
Grand Prix 4 | Own System | Bridgestone | ? | ? | ? | No | No |
Forza 2 | Own System | Toyo Tires | Yes | Yes | Yes | Yes | Yes |
iRacing.com | Own System | Goodyear | Yes | Yes | Yes | No | No |
Simul-X Vehicle Dynamics SDK | Viscoelastic Tire (Own system) | No | Yes | Yes | Yes | Yes | Yes |
Note 1: with several modifications.[citation needed][citation needed]
Note 3: Finite element carcass simulation coupled to finite difference contact patch simulation.[citation needed]
Note 4: There's one data file per manufacturer, but the files do not differ. Therefore at least one of them is not based on real data.[citation needed]
Note 5: 100% customizable tire model that allows define any tyre model (Pacejka, Own system or based on tyre manufactures)[citation needed]
Tire simulation - part 2[]
Flat spots | Dirt on tire affects grip | Racing line affects grip | Walls deformation | |
---|---|---|---|---|
Project CARS | Yes | ? | ? | Yes |
NASCAR 2003 | No | No | Yes | No |
Racer | No | No | No | No |
GTR | No | No | Yes | No |
GT Legends | No | Yes | Yes | No |
GTR 2 | No | Yes | Yes | No |
RACE | No | No | Yes | No |
rFactor | No | Yes | No | No |
netKar Namie (v0.9.9) | No | Yes | Yes | No |
netKar Pro (v1.0) | Yes | Yes | Yes | No |
Live for Speed (S2) | Yes 3 | Yes 4 | No | Yes |
Richard Burns Rally | No | Yes2 | Yes1 | Yes |
Driver's Republic (1st beta) | No | No | No | Yes |
Virtual Grand Prix 2 | No | Yes | Yes | Yes |
X Motor Racing | No5 | Yes | Yes | Yes |
F1 Challenge '99-'02 | No | No | No | No |
TORCS | No | No | No | No |
Grand Prix Legends | No | No | No | No |
Grand Prix 4 | ? | No | No | No |
iRacing.com | No | No | No | Yes |
Simul-X Vehicle Dynamics SDK | No | Yes | No | Yes |
Note 1: On non-tarmac stages, there's higher grip after previous cars have swept the racing line.
Note 2: On non-tarmac stages, soil accumulation on sliding tires increase their grip.
Note 3: 48 sampling points, arranged as 16 along the circumference by 3 across the width of the tire.[1]
Note 4: 16 sampling points along the circumference.
Note 5: True 3D Tire simulation.
Suspensions[]
Wishbone component | Strut bar component | Axle component | monoshock component | Trailing arms | Double wishbone | multilink | Front MacPherson strut | Rear MacPherson strut (Chapman strut) | |
---|---|---|---|---|---|---|---|---|---|
NASCAR 2003 | Yes | No | Yes | ? | No | Yes | No | No | No |
Racer | No | No | No | No | Partial 1 | Partial 1 | Partial 1 | Partial 1 | Partial 1 |
GTR | Yes | ? | ? | ? | ? | ? | ? | ? | ? |
GT Legends | Yes | ? | ? | ? | ? | Yes | ? | ? | ? |
GTR 2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ? | ? |
RACE | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | Yes | ? | Yes | Yes | Yes | Yes | Support for 4-link rear suspension | No | No |
netKar Namie (v0.9.9) | Yes | No | Yes | ? | No | Yes | No | No | No |
netKar Pro (v1.0) | Yes | Yes | Yes | Yes | ? | Yes | approximated as wishbone + dynamic toe | Yes | ? |
Live for Speed (S2) | Yes | No | No | No | Partial 2 | Yes | No | Yes | Yes |
Richard Burns Rally | Yes | ? | ? | ? | No | ? | No | Yes | No |
Driver's Republic (1st beta) | Yes 3 | Yes 3 | Yes 3 | Yes 3 | Yes 3 | Yes 3 | Yes 3 | Yes 3 | Yes 3 |
Virtual Grand Prix 2 (v1.06) | Yes | No | Yes | Yes | Yes | Yes | approximated as wishbone + dynamic toe | No | No |
X Motor Racing | Yes | Yes | ? | ? | Yes | Yes | ? | Yes | Yes |
F1 Challenge '99-'02 | Yes | Yes | ? | ? | ? | Yes | ? | ? | ? |
TORCS | Yes | Yes | Yes | ? | No | ? | ? | Yes | Yes |
Grand Prix Legends | Yes | Yes | No | ? | No | Yes | No | No | No |
Grand Prix 4 | Yes | ? | ? | ? | ? | ? | ? | ? | ? |
iRacing.com | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Simul-X Vehicle Dynamics SDK | Yes | Yes | Yes | Yes | No | ? | Yes | Yes | ? |
Note 1: Instead of dynamically modeled suspension components, Racer uses parameters that define linear camber and toe change per unit of suspension deflection. This allows a rough approximation of the camber and toe effects that a dynamically modeled suspension has. Roll centers are static, and their placement is defined by a parameter.
Note 2: Suspension geometry in LFS can move only in X-Y plane, so trailing arm is approximated by moving the wheel up and down along the Y-axis.
Note 3: As of the beta version, suspension geometry in DR is completely customizable in the number, position and characteristics of any suspension rod, spring, damper and axis.
Drivetrain[]
4wd layout | Rwd layout | Fwd layout | Open diffs | Locked diffs | LSD (Clutches) 4 | LSD (Viscous) | LSD (EDL) | LSD (TBD) | Active diffs | |
---|---|---|---|---|---|---|---|---|---|---|
NASCAR 2003 | No | Yes | No | No | Detroit Locker | No | No | No | No | No |
Racer | Partial 6 | Yes | Yes | Yes | No | ? | Yes | ? | ? | No |
GTR | Partial 3 | Yes | Yes | Yes | Yes | (clutch pack) | ? | ? | ? | No |
GT Legends | Partial 3 | Yes | Yes | Yes | Yes | (clutch pack) | ? | ? | ? | No |
GTR 2 | Partial 3 | Yes | Yes | Yes | Yes | (clutch pack) | ? | ? | ? | ? |
RACE | ? | Yes | Yes | Yes | ? | ? | ? | ? | ? | ? |
rFactor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ? | ? | No |
netKar Namie (v0.9.9) | No | Yes | Yes | Yes | No | Salisbury | No | No | Torsen | No |
netKar Pro (v1.0) | Yes | Yes | Yes | Yes | ? | Salisbury | ? | ? | Torsen | No |
Live for Speed (S2) | Yes | Yes | Yes | Yes | Yes | (clutch pack) | Yes | No | No | No |
Richard Burns Rally | Yes | Partial 1 | Yes | Partial 2 | Partial 2 | No | ? | ? | ? | Yes 5 |
Driver's Republic (1st beta) | Yes 7 | Yes 7 | Yes 7 | ? | ? | ? | ? | ? | ? | No |
Virtual Grand Prix 2 (V1.06) | No | Yes | No | No | Partial 2 | Electronic Clutch | No | EDL | No | No |
X Motor Racing | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ? | ? | Yes |
F1 Challenge '99-'02 | Yes | Yes | Yes | Yes | Yes | Yes | ? | ? | ? | ? |
TORCS | Yes | Yes | Yes | Yes | Yes | No | Yes | No | No | No |
Grand Prix Legends | No | Yes | No | No | No | Salisbury | No | No | No | No |
Grand Prix 4 | ? | Yes | ? | ? | ? | ? | ? | ? | ? | ? |
Forza 2 | Yes | Yes | Yes | ? | ? | ? | ? | ? | ? | ? |
Note 1: No proper RWD support; the RWD cars available for testing are made by switching the front and the back end, therefore handbrake affecting to the front wheels[citation needed].
Note 2: This diff behaviour can be achieved through correct setup of the active differential mappings.
Note 3: No proper 4WD support. Cars can be set to 4WD, but power distribution is always 50%/50% (front/rear), and there are no means to adjust centre diff locking. This gives the 4WD cars a tendency to understeer.
Note 4: Limited Slip Differentials (LSD), are divided in four categories: Viscous Coupling (Syncro), Clutches, EDL and Torque Biasing Differential. The Clutches category include Passive Clutch, Progressive/Locking Clutch (Positraction or Salisbury type), Simple Hydraulic Clutch and Electronic Clutch.[2]
Note 5: Their settings cannot be changed while driving, unlike in real life WRC.
Note 6: Power distribution is customizable. Racer is hardcoded so that only one differential per car is allowed. Therefore in a 4WD car, all four wheels are driven, but only two of the wheels can have a "real" differential. Also, Racer does not implement a center differential for 4WD.
Note 7: Transmission layout, as of 1st beta version, is completely customizable in DR. Only one type of differential is provided, probably an open one, but not verifiable.
Road surfaces and covers that affect handling[]
Asphalt concrete | Concrete | Tarmac | Unpaved, dirt road | Unpaved, gravel road | Unpaved, ice | Water (rain) | Snow | Hail | Dirt (sand/soil) on non-dirt-roads | Mud | Tire rubber | Oil (engine) | Rubber marbles | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NASCAR 2003 | Yes | Yes | No | Yes | Yes | No | Partial10 | No | No | Yes | No | No | No | No |
Racer | Yes | Yes | Partial5 | Partial5 | Partial5 | Partial5 | Partial5 | Partial5 | No | Partial5 | Partial5 | No | No | No |
GTR | Yes | Yes4 | Yes4 | ? | ? | ? | Yes | No | No | ? | ? | Yes | ? | Yes |
GT Legends | Yes | Yes4 | Yes4 | ? | ? | ? | No | No | No | ? | ? | Yes | ? | ? |
GTR 2 | Yes | Yes4 | Yes4 | ? | ? | ? | Yes | ? | ? | ? | ? | Yes | ? | Yes |
RACE | Yes | Yes | Yes | ? | ? | ? | Yes | ? | ? | ? | ? | ? | ? | ? |
rFactor | Yes | Yes4 | Yes4 | Partial7 | Partial7 | Partial7 | No8 | No | No | ? | Yes4 | ? | No | No |
netKar Namie (v0.9.9) | Yes | Yes | Yes | No | No | No | Partial1 | No | No | No | No | No | No | No |
netKar Pro (v1.0) | Yes | Yes | Yes | No | No | No | Partial1 | No | No | No | No | No | No | No |
Live for Speed (S2) | Yes | Yes | Yes | Yes | Yes | Partial6 | No | No | No | No | No | No | No | No |
Richard Burns Rally2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes4 | Yes | No | No | No |
Driver's Republic (1st beta) | Yes | Yes | Yes | Yes | Yes | No | No | No | No | Yes | No | No | No | No |
Virtual Grand Prix 2 (V1.06) | Yes | Yes | Yes | Yes | Yes | No | Yes | No | No | No | No | Yes | No | ? |
X Motor Racing | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | ? | ? | ? |
F1 Challenge '99-'02 | Yes | Yes | Yes | Yes | Yes | No | Yes | No | No | No | Yes | No | No | No |
TORCS | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
Grand Prix Legends | Yes | Yes | Yes | Partial3 | ? | Partial3 | Partial3 | Partial3 | No | Yes | No | No | No | No |
Grand Prix 4 | Yes | Yes | Yes | No | No | No | Yes | No | No | No | No | No | No | ? |
iRacing.com | Yes | Yes | Yes | No | No | No | No | No | No | Yes | No | No | No | No |
Simul-X Vehicle Dynamics SDK | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No |
Note 1: The physics of the interaction between tire and wet asphalt is fully implemented, but in version 1.0.1 is not used yet[citation needed].
Note 2: RBR initially has a total of 132 different surfaces (be it road surfaces or elements such as different types of rocks, water... even several types of bushes and poles!).
Note 3: There are 3rd party tracks featuring non-conventional surface types, such as snow, dirt (Blackwood for GPL), rain (Nurburgring in rain), and probably more. Also, there is a track surface type (surface type 8) that was supposedly going to be used as water, however it wasn't finished and doesn't work properly. It usually results in the car sinking into it, then being launched.
Note 4: In every surface type, there are parameters such as SoilThickness and SoilDensity in RBR and WetGrip/DryGrip in ISI-based sims that can be adjusted.
Note 5: Racer surface types have several parameters that can be customized on a per track basis. Specifically, these are grip, rolling resistance and viscosity.
Note 6: Ice is only used for internal testing, not present in the official tracks yet.
Note 7: rFactor engine can be adapted to model any kind of surface editing a terrain data file, but at the moment there is no specific support to model the interaction of different tire models with different surfaces.
Note 8:The event version of rFactor, that taken to demonstrations with BMW and Intel supports full wet weather, wet lines and rain drop particles. ISI have stated that this feature will reach the public version of rFactor at some point.
Note 9: A 3rd party track (Watkins Glen Wet) has modified grip values to resemble wet-weather racing.
Aerodynamics[]
Downforce simulation | Wings | Undertray | Ground Effect | Car pitch affects downforce | Car yaw affects downforce | Slipstream | Flexible wings | Aerodynamics damage | Aerodynamics dependent engine performance | Wind affects Handling | |
---|---|---|---|---|---|---|---|---|---|---|---|
NASCAR 2003 | Yes | Partial | ? | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes |
Racer | Yes | Yes | No | No | No | No | No | No | No | No | No |
GTR | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | ? | No |
GT Legends | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | ? | No |
GTR 2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ? | Yes | ? | ? |
RACE | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | ? | ? |
netKar Namie (v0.9.9) | Yes | Yes | ? | ? | Yes | Yes | ? | No | No | No | No |
netKar Pro (v1.0) | Yes | Yes | ? | ? | Yes | Yes | Yes | No | ? | No | No |
Live for Speed (S2) | Yes | Yes | Partial1 | Yes3 | Partial1 | Partial1 | Yes | No | No | No | Yes |
Richard Burns Rally | Yes | Yes | No | No | Yes | Yes | No | No | No | No | ? |
Driver's Republic (1st beta) | Yes | Yes | No | No | Yes | Yes | No | No | No | No | ? |
Virtual Grand Prix 2 (V1.06) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Partial (really basic) | No | ? |
X Motor Racing | Yes | ? | ? | ? | Yes | Yes | ? | ? | ? | ? | ? |
F1 Challenge '99-'02 | Yes | Yes | Yes | ? | Yes | Yes | Yes | No | Yes | No | No |
TORCS | Yes | Yes | No | No | Yes | Yes | Yes | No | No | Yes | No |
Grand Prix Legends | Yes2 | Yes2 | No | No | No | No | Yes | No | No | No | No |
Grand Prix 4 | Yes | Yes | Yes | ? | Yes | Yes | Yes | No | Yes | ? | No |
iRacing.com | Yes | Yes | ? | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes |
Note 1: The undertray angle is not adjustable and the undertray angle does not vary with the pitch of the car. The ground clearance of the car does not affect undertray downforce.
Note 2: The physics engine that Grand Prix Legends shipped with did not model downforce. Downforce was added to the model with the release of the 1969 mod for GPL. For its 1966 Mod, this was changed to 'upforce' since the wingless F1 cars of 1966 tended to generate lift at higher speeds.
Note 3: The XFG, XRT, FXO, FZ50 have GTR countreparts that rely on ground effects for added grip.
Chassis[]
3 axis Moment of inertia (pitch, yaw, roll) |
Anti-roll bars | Chassis flex | Axle flex | Engine torque transmitted onto chassis | |
---|---|---|---|---|---|
NASCAR 2003 | ? | Yes | No | ? | Yes |
Racer | Yes1 | Yes | No | No | Yes |
GTR | Yes | Yes | No | No | Yes |
GT Legends | Yes | Yes | No | No | Yes |
GTR 2 | Yes | Yes | No | No | Yes |
RACE | Yes | Yes | No | No | Yes |
rFactor | Yes | Yes | No | No | Yes |
netKar Namie (v0.9.9) | ? | Yes | No | No | Yes |
netKar Pro (v1.0) | ? | Yes | Yes | No | Yes |
Live for Speed (S2) | Yes2 | Yes | No | No | Yes |
Richard Burns Rally | Yes | Yes | No | No | Yes |
Driver's Republic (1st beta) | ? | Yes | No | No | Yes |
Virtual Grand Prix 2 | ? | Yes | No | No | Yes |
X Motor Racing | Yes | Yes | ? | ? | Yes |
F1 Challenge '99-'02 | Yes | Yes | No | No | Yes |
TORCS | Yes | Yes | No | No | Yes |
Grand Prix Legends | ? | Yes | No | ? | Yes |
Grand Prix 4 | ? | Yes | No | No | Yes |
iRacing.com | Yes | Yes | No | No | Yes |
Note 1: see Car.ini fields reference [1]
Note 2: Uses a 3x3 inertia matrix (thus allowing for combined pitch and roll to have different inertia to separate pitching then rolling) that is dynamically generated from a group of masses distributed around the vehicle body; thus adding passengers and fuel usage, automatically effect the inertia matrix in a realistic manner.
Damage[]
Visual car body damage | Suspension damage | Steering alignment damage | Engine damage | Gearbox damage | Clutch slip/ temperature | Aerodynamics damage | Brake wear and fade | Normal wear and tear | Driver injuries | |
---|---|---|---|---|---|---|---|---|---|---|
NASCAR 2003 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | No |
Racer | No | No | No | No | No | ? | No | No | No | No |
GTR | Partial 4 | Yes | Yes | Yes | Yes | ? | Yes | Yes | ? | No |
GT Legends | Yes | Yes | Yes | Yes | No | ? | Yes | Yes | ? | No |
GTR 2 | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | ? |
RACE | Yes | Yes | Yes | Yes | No | ? | Yes | Yes | ? | ? |
rFactor | Yes | Yes | Yes | Yes | Yes | ? | Yes | Yes | Yes | No |
netKar Namie (v0.9.9) | No | Yes | Yes | Yes | ? | ? | No | No | ? | No |
netKar Pro (v1.0) | Partial3 | Yes | Yes | Yes | Yes | ? | Yes | ? | ? | No |
Live for Speed (S2) | Yes | Yes | Yes | Partial6 | No | Yes | No | No | No | No |
Richard Burns Rally | Yes | Yes 5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Driver's Republic (1st beta) | No | No | No | No | No | ? | No | No | No | No |
Virtual Grand Prix 2 | Partial 2 | Yes | Yes | Yes | Yes | ? | Yes | No | Yes | No |
X Motor Racing | Yes | Yes | Yes | Yes | No | ? | No | No | No | No |
F1 Challenge '99-'02 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No |
TORCS | No | No | No | Yes | No | ? | Yes | No | No | No |
Grand Prix Legends | No | Yes | Yes | Yes | No | ? | No | No | ? | No |
Grand Prix 4 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ? | No |
iRacing.com | Yes | Yes | Yes | Yes | No | No | Yes | No | No | No |
Note 2: Only wings and suspensions.
Note 3: Front wing.
Note 4: Simple graphical representation, only large body panels fall off.
Note 5: Includes damage vulnerability based on suspension stiffness with stiffer settings on uneven/bumpy surface causing damage more easily.
Note 6: Engine damage does not result from impacts - only from over-revving the engine.
The CTDP 2005 Mod for F1 Challenge '99-'02 did add Gearbox damage and failures into the game.
Force Feedback[]
Avoids predefined effects | Flat spots | |
---|---|---|
NASCAR 2003 | No | No |
Racer | Yes | No |
GTR | No | No |
GT Legends | No | No |
GTR 2 | No | No |
RACE | No | No |
rFactor | Yes1 | Yes |
netKar Namie (v0.9.9) | Yes | No |
netKar Pro (v1.0) | Yes | Yes2 |
Live for Speed (S2) | Yes | Yes |
Richard Burns Rally | Yes | No |
Driver's Republic (1st beta) | Yes | No |
Virtual Grand Prix 2 | ? | No |
X Motor Racing | Yes | No |
F1 Challenge '99-'02 | Yes | No |
TORCS | ? | ? |
Grand Prix Legends | Yes | No |
Grand Prix 4 | ? | ? |
iRacing.com | Yes | No |
Note 1: Optional implementation from 3rd party also available - Real Feel plugin.
Note 2: Disabled in netKar Pro version 1.02.
Artificial Intelligence[]
AI | Player blocking | Dynamic strategy | Track learning | Faster as tires warm | AI mistakes | |
---|---|---|---|---|---|---|
NASCAR 2003 | Yes | Partial | Partial1 | No | Yes | Partial2 |
Racer | Yes | No | No | No | No | No |
GTR | Yes | No | No | No | ? | Yes |
GT Legends | Yes | ? | ? | No | ? | Yes |
GTR 2 | Yes | Yes | Yes | Yes | Yes | Yes |
RACE | Yes | ? | ? | ? | ? | Yes |
rFactor | Yes | No | No | Yes | Yes | Partial3 |
netKar Namie (v0.9.9) | No | ? | ? | ? | ? | ? |
netKar Pro (v1.0) | No | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) |
Live for Speed (S2) | Yes | Yes | No | Yes | Yes | Yes |
Richard Burns Rally | Yes | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) | Yes |
Driver's Republic (1st beta) | No | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) |
Virtual Grand Prix 2 | Yes | ? | No | ? | ? | ? |
X Motor Racing | Yes | ? | Yes | ? | ? | Yes |
F1 Challenge '99-'02 | Yes | Partial | Yes | Partial | Yes | Yes |
TORCS | Yes | Yes | Partial | Yes | No | Yes |
Grand Prix Legends | Yes | Partial | Partial1 | No | ? | Yes |
Grand Prix 4 | Yes | Yes | Yes | No | Yes | Yes |
iRacing.com | No | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) |
Note 1: Of a rather rudimentary sort.
Note 2: Not as shipped-most AI wrecks due to bad LP lines or errors in the .ini file, but some modding has been done in this area.
Note 3: AI Mistakes are only considered partial in rFactor because they are not convincing to anyone. As of V1.087 beta there is a *.PLR variable called "AI Mistakes".
Multiplayer[]
Connection quality[]
Max offline human drivers | Max online peers | Max online human drivers | Max online spectators | Dynamic throttling 1 | Avoids join lag 2 | New peers' cars loaded directly | |
---|---|---|---|---|---|---|---|
NASCAR 2003 | 1 | 42 | 42 | ? | Yes | Yes | No |
Racer | 1 | 24 | 24 | ? | ? | No | No |
GTR | 1 | ? | ? | ? | Yes | Yes5 | ? |
GT Legends | 1 | 36 | 277 | ? | ? | ? | ? |
GTR 2 | 1 | 27 | 27 | ? | ? | ? | Yes |
RACE | 1 | ? | ? | ? | ? | ? | ? |
rFactor | 1 | 64 | ? | ? | Yes[citation needed] | Yes | Yes4 |
netKar Namie (v0.9.9) | 1 | ? | ? | 0 | ? | ? | ? |
netKar Pro (v1.0.1) | 1 | 15 | 15 | 15 | ? | No | Yes |
Live for Speed (S2) | 1 | 488 | 32 | 48 | Partial9 | Yes | Yes |
Richard Burns Rally | 46 | unlimited3 | unlimited3 | ? | No | Yes | ? |
Driver's Republic (1st beta) | 1 | unlimited | unlimited | 0 | ? | ? | ? |
Virtual Grand Prix 2 (V1.06) | ? | 20 | ? | ? | No | Yes | Inapplicable |
X Motor Racing | 1 | 32 | 32 | ? | ? | Yes | ? |
F1 Challenge '99-'02 | 1 | 22 | 22 | No | No | No | |
TORCS | 4 | 0 | 0 | 0 | No | No | No |
Grand Prix Legends | 1 | 20 | 20 | ? | ? | Yes | ? |
Grand Prix 4 | 1 | 8 | 8 | 0 | No | No | ? |
iRacing.com | 1 | 64 | 64 | 50 | No | Yes | Yes |
Note 1: More data packets are send to peers who are closer on track, network conditions permitting.
Note 2: "Yes" is good. Here, "significant" means any outright freeze of the program or a decrease or stutter of frame/s significant enough to impact the driving experience negatively (e.g. causing a crash or loss of control).
Note 3: Third-party plug-in needed.
Note 4: Must be enabled in .PLR settings.
Note 5: Only when cars of new joined players are loaded into garage. It is settable in multiplayer settings or .PLR file
Note 6: Hotseat mode.
Note 7: "Every time there are more than 27 racers on the track, the excess players are unable to race properly due to all kinds of strange errors."
Note 8: The dedicated host program takes up one of the peer slots.
Note 9: LFS implements a pseudo dynamic-throttling, as the physics engine updates cars within a certain radius of the player (or spectated) car more frequently than a car that is outside this radius.
Configurability options[]
Configurable sessions (e.g. practice, quali, warmup, race) | Track can be changed w/o stopping server or disconnecting peers | Allowed cars can be changed w/o stopping server or disconnecting peers | Automatic download of personal car textures (aka skins) | System keeps track of contact or crash ratio | Results consider multi-class racing (e.g. 3rd overall, 1st in class) | Statistics can be accessed online | Setup changing | Driver Changes | |
---|---|---|---|---|---|---|---|---|---|
NASCAR 2003 | Yes | Yes | No | No | Yes | No | Partial1 | Yes | Partial2 |
Racer | No | No | No | No | No | No | No | No | No |
GTR | Yes | Yes | ? | No | ? | ? | ? | ? | ? |
GT Legends | Yes | Yes | ? | No | ? | ? | ? | Yes | No |
GTR 2 | Yes | Yes | Yes | No | ? | Yes | Yes | Yes | Yes |
RACE | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | Yes | Yes | No | No | Yes3 | Yes | Yes | Yes | Yes |
netKar Namie (v0.9.9) | Yes | No | No | No | No | No | Yes | No | No |
netKar Pro (v1.0.1) | Yes | ? | ? | No | Yes | ? | Yes | No | No |
Live for Speed (S2) | Yes | Yes | Yes | Yes | Partial5 | Partial4 | Yes | Yes | Yes |
Richard Burns Rally | Yes | ? | ? | No | No | No | Yes | ? | No |
Driver's Republic (1st beta) | Yes | No | No | Yes (P2P) | No | No | No | No | No |
Virtual Grand Prix 2 (V1.06) | Yes | No | No | No | No | No | No | ? | ? |
X Motor Racing | Yes | Yes | Yes | ? | ? | ? | ? | ? | ? |
F1 Challenge '99-'02 | Yes | Yes | No | No | No | No | No | Yes | No |
TORCS | Yes | N/A | N/A | Yes | No | No | Partial | Yes | No |
Grand Prix Legends | Yes | Yes | No | No | No | No | Partial1 | Yes | No |
Grand Prix 4 | Yes | ? | No | No | No | No | No | Yes | No |
iRacing.com | Yes | No | No | Yes | Yes | Yes | Yes | Yes | No |
Note 1: Possible by server uploading results to a third-party website.
Note 2: Possible by killing the program then the next driver connecting with the same name.
Note 3: Results (XML) log contacts and incidents and these stats can be viewed, for example, when uploading XML results file for viewing with rFactor Report (one example).
Note 4: Ability for multi-class results possible using Insim programs, but only the overall results are transmitted to the online database.
Note 5: Ability for Crash Ratio via Insim programs.
Sound[]
Synthesized vehicle engine sound system1 | Recorded vehicle engine sound system1 | Echo | 3D | ||
---|---|---|---|---|---|
NASCAR 2003 | No | Yes | Yes | Yes | No |
Racer | No | Yes | Yes | Yes | No |
GTR | No | Yes | No | Yes | No |
GT Legends | No | Yes | Yes | Yes | No |
GTR 2 | No | Yes | Yes | Yes | No |
RACE | No | Yes | No | No | No |
rFactor | No | Yes | Yes | Yes | Partial4 |
netKar Namie (v0.9.9) | No | Yes | ? | No | No |
netKar Pro (v1.0) | Yes2 | Yes2 | ? | No | No |
Live for Speed (S2) | Yes | Yes3 | Yes | No | No |
Richard Burns Rally | Yes | No | Yes | Yes | No |
Driver's Republic (1st beta) | No | Yes | ? | No | No |
Virtual Grand Prix 2 (V1.06) | No | Yes | Basic delay filter | No | No |
X Motor Racing | No | Yes | No | Yes | No |
F1 Challenge '99-'02 | No | Yes | Yes | No | No |
TORCS | No | Yes | No | Yes | No |
Grand Prix Legends | No | Yes | No | No | No |
Grand Prix 4 | Yes | Yes | Yes | Yes | No |
iRacing.com | No | Yes | Yes | Yes | No |
Note 1: "Recorded" if long microphone-recorded sound samples (>=0.3 secs) were used for the vehicle engine main sound; "Synthesized" otherwise.
Note 2: The user can choose any of the two systems.
Note 3: Sample based sounds available using 3rd party Car Sound Remixer utility/plugin.
Note 4: Using third party modification.
Graphics[]
part 1[]
Newest graphics API used | Normal mapping | Specular mapping | Displacement mapping | Dynamic lighting (changes with daytime while on track) | Dynamic environment reflections | Soft shadows | Visual tire deformations | Visual tire wear | Visual dirt on tire | Visual 3D suspension travel | Full-scene_anti-aliasing | High Dynamic Range Imaging | FSAA and HDR together | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NASCAR 2003 | DirectX 8.1 & OpenGL | No | Yes | No | No | No | No | Yes | No | No | Yes | No | No | No |
Racer | OpenGL | Yes | No | No | Partial | Yes | Yes | No | No | No | Partial | No | Yes | No |
GTR | DirectX 8.1 | Yes | No | No | No | No | ? | No | No | No | Yes | No | No | No |
GT Legends | DirectX 9 | Yes | Yes | No | Yes | No | ? | No | No | No | Yes | No | No | No |
GTR 2 | DirectX 9 | Yes | Yes | ? | Yes | ? | Yes | No | No | No | Yes | No | No | No |
RACE | DirectX 9 | Yes | Yes | ? | Yes | ? | ? | No | No | No | Yes | No | No | No |
rFactor | DirectX 9 | Yes | Yes | No2 | Yes | No2 | Yes | No | No | No | Yes | No | No | No |
netKar Namie (v0.9.9) | ? | ? | ? | No | ? | ? | ? | No | No | No | ? | No | No | No |
netKar Pro (v1.0.1) | DirectX 9 | Yes | Yes | No | No | Yes | ? | ? | Yes | Yes | Yes | No | No | No |
Live for Speed (S2 Z) | DirectX 9[3] | No | No | No | No | No | Yes | Yes | No | No | Yes1 | Yes | No | No |
Richard Burns Rally | DirectX 9 | Yes | Yes | No | No | Yes | Partial | No | No | No | Yes | No | No | No |
Driver's Republic (1st beta) | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | No | No | No |
Virtual Grand Prix 2 (V1.06) | OpenGL | No | Yes | No | No | Yes | Partial | No | No | No | Yes | No | No | No |
X Motor Racing | DirectX 9 | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes |
F1 Challenge '99-'02 | DirectX 8.1 | Yes | No | No | No | No | Yes | No | No | No | Yes | No | No | No |
TORCS | OpenGL | Yes | Yes | No | No | No | Yes | No | No | No | Yes | No | No | No |
Grand Prix Legends | DirectX 7 & OpenGL(beta only) | No | Yes3 | No | No | No | ? | No | No | No | Yes | Yes4 | No | No |
Grand Prix 4 | DirectX 8.1 | Yes | ? | ? | No | Yes | Yes | No | No | No | Yes | No | No | No |
iRacing.com | DirectX 9 | Yes | Yes | No | No | No | Yes | No | No | No | Yes | Yes | No | No |
Note 1: Suspension travel is only visible in open wheeler cars (LX4, LX6, MRT, FOX, FO8, BF1). Real-time two-dimensional overlay schematic available for all cars.
Note 2: Available with HDR plugin originally for use with GTA San Andreas.
Note 3: Specular highlighting available
Note 4: FSAA available with third-party rasterisers, or can be forced at driver-level.
part 2[]
Note 1: Rain is available for some tracks as a third-party add-on. It does not affect physics, although the use of different surfaces gives the impression of uneven grip.
Note 2: A configuration file hack allows players to change the driving view to the rollbar (top) view.
Note 3: Several Community Created tracks have a "wet" track layout where "rooster tails" are implemented. An animated helmet modification shows raindrops fall onto the helmet visor.
Note 4: Available as 3rd-Party add-on for some mods. Then only attached to steering wheel
Note 5: Configuration settings (.ini files) for certain tracks may be edited to decrease the grip of the racing surface and therefore create the impression of racing in the rain; however, there is no way to make rain physically appear.
Rain | Animated 3D Box crew | Movable Driver Arms | View changeable to Topview | |
---|---|---|---|---|
NASCAR 2003 | No5 | No | Yes, from outside view only | Yes |
Racer | Yes | No | No | Yes |
GTR | Yes | No | No | Yes |
GT Legends | No | Yes | Yes | Yes |
GTR 2 | Yes | Yes | Yes | Yes |
RACE | Yes | No | Yes | ? |
rFactor | Partial3 | Nomotor racing | Partial4 | Yes |
netKar Namie (v0.9.9) | No | No | Yes | Yes |
netKar Pro (v1.3.0) | Yes | No | Yes | Yes |
Live for Speed (S2 Z) | No | No | Yes | Yes |
Richard Burns Rally | Yes | Yes | No | Yes |
Driver's Republic (1st beta) | No | No | No | Yes |
Virtual Grand Prix 2 (V1.06) | Yes | No | No | ? |
X Motor Racing | ? | ? | No | Yes |
F1 Challenge '99-'02 | Yes | Yes | Yes | Yes |
TORCS | No | No | No | Yes |
Grand Prix Legends | Partial1 | No | Yes | Partial2 |
Grand Prix 4 | Yes | Yes | Yes | Yes |
iRacing.com | No | No | Yes | No |
GT5 | Yes | Yes | ? | ? |
References[]
- ↑ LFS website, News item of Jun. 25th, 2005, 20:00
- ↑ Differentials (Open, LSD and so on)
- ↑ LFS - Patch 6F on www.lfs.net
External links[]
- Driving and racing simulation video games at the Open Directory Project
This article uses content from Wikipedia. The original aricle can be found at Comparison of racing simulators. The list of authors can be seen in the page history. As with Codex Gamicus, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. |