This article is an orphan, as few or no other articles link to it. Please introduce links to this page from related articles. (January 2010) |
Please help improve this article by expanding this section. Further information might be found on the talk page. (December 2009) |
Cross Racing Championship Extreme 2005 | |
Developer(s) | Invictus Games |
Publisher(s) | |
Designer | Designer Missing |
Engine | |
status | Status Missing |
Release date | 2005 |
Genre | |
Mode(s) | Non-Linear Carrier Quick Race, Time Trial, Hot Seat, Free Ride, Cross Racing, Knock-out, Hit&Swap, Multiplayer, Catch The Flag, Return The Flag, Destruction, Cross-Race, Jamboree[1] |
Age rating(s) | PEGI: 3+ |
Platform(s) | PC |
Arcade system | Arcade System Missing |
Media | CD-ROM |
Input | Keyboard and mouse |
Requirements | |
Credits | Soundtrack | Codes | Walkthrough |
Cross Racing Championship Extreme 2005 (or CRC 2005) is a Motorsport game developed by Invictus Games, where the player begins his/her career as an amateur Autocross racer and races through 65 various racing events for ultimately becoming the "Cross Racing Champion". These 65 races includes: Autocross, Rallycross, Off-Road, Rally-Sprint, Rally, Road Racing and finally the championship ends in tough Circuit Racing. The prize is a Classic T8 super-car, which can get up to speeds of 280 km/h when the car is in stage 3.[2]
Track locations[]
- Hungary
- UK
- France
- USA
- Finnland
- Germany
Cars specifications[]
Cars | Stage | Image | 0–100 km/h | Top speed | FWD/AWD/RWD |
---|---|---|---|---|---|
Corus | Stock | File:CorusSt.jpg | 7.8 sec | 180 km/h | Front wheel drive |
Stage 3 | Please add! | 3.4 sec | 220 km/h | Variable drive | |
Quadro AD | Stock | File:QuadroADst.jpg | 4.8 sec | 220 km/h | 25-75 all wheel drive |
Stage 3 | File:QuadroADs3.jpg | 3.8 sec | 240 km/h | Variable all wheel drive | |
C-Racer 4x4 | Stock | Please add! | 9.0 sec | 180 km/h | All wheel drive |
Stage 3 | Please add! | 4.0 sec | 260 km/h | Variable drive | |
Pickup | Stock | Please add! | 6.5 sec | 130 km/h | Rear wheel drive |
Stage 3 | File:Pickups3.jpg | 4.0 sec | 260 km/h | Variable drive | |
Buggy | Stock | File:Buggyst.jpg | 7.0 sec | 140 km/h | Rear wheel drive |
Stage 3 | File:Buggys3.jpg | 3.4 sec | 260 km/h | Variable drive | |
Scheforn | Stock | Please add! | 4.7 sec | 225 km/h | Rear wheel drive |
Stage 3 | Please add! | 3.0 sec | 285 km/h | Slightly variable drive | |
Revo GT | Stock | Please add! | 6.3 sec | 210 km/h | Rear wheel drive |
Stage 3 | Please add! | 4.0 sec | 260 km/h | Variable drive | |
T8 Classic (Bonus car) | Stock | Please add! | 4.4 sec | 200 km/h (regulated) | Rear wheel drive |
Stage 3 | Please add! | 3.5 sec | 280 km/h | Rear wheel drive |
Source: http://www.crc-game.com/index.php?page=cars
Game features[]
Utilizing the next generation of the Invictus Engine which incorporates its new real-time physics module, Cross Racing Championship (CRC) will allow the player to experience the thrills of high-speed on and off road racing across vast open terrains.
- The player can contest over 60 races across six distinct environments, ranging from icy mountainous regions and lush countryside to parched desert areas and beaches. CRC will appeal to Rally fans and road-racing fans with its crossover approach to vehicles and race circuits.
- CRC features multiplayer action and extensive set-up options which are an integral part of the game, along with realistic real-time damage and stunning graphical effects including High Dynamic Range imaging, bump mapping, dynamic environmental reflections and motion blur and dynamic and automatic image contrast balancing.
- The vehicles are fully user-customisable, both in their appearance and performance, using an intuitive and powerful interface. The game also features TV replay options and realistic sound effects.
Technical Specifications[]
AI[]
- AI drivers have the ability to learn the various tracks to offer the player a realistic and continually challenging racing experience.
- AI drivers can react emotionally and can become angry or they can be afraid of the player and can be as unpredictable as human players.
3D Engine[]
- Real time environment mapping
- High Dynamic Range imaging
- Bump mapping
- Specular highlights
- Flare and Glow effects
- Animated textures
- Pixel shader water reflection effects for lakes, rivers, ponds and Waterfalls
- Motion Blur
- Noise Effects
- Automatic Contrast Balancing
Physics[]
- Incredibly accurate handling system
- Realtime damage system
- 100% simulation, no cheat forces.
- Dynamic modelling of tyres, surfaces and aero-dynamics
Gameplay[]
- Multiple gameplay modes including various single player and multiplayer dedicated game modes.
- Non linear career mode
- Special “hot seat” and other multiplayer modes
- Fully player customisable cars including Race Number, decals, paint job and performance tuning.
Graphics[]
- Highly detailed interiors, particle effects, detailed car components including articulated suspension systems and glowing disc brakes
- Detailed and living environments[3]
Function key controls[]
Key | Function |
---|---|
F1 | Driver Cam |
F2 | Hood Cam |
F3 | Bumper Cam |
F4 | Cockpit Cam |
F5 | External Cam #1 |
F2 | External Cam #2 |
F7 | TV Cam |
F8 | Track Cam |
F9 | Chase Cam |
F10 | Inverse Chase Cam |
F11 | Blimp Cam |
F12 | Take snapshot of screen (snapshot will be saved in 'C:\Users\username\AppData\Local\VirtualStore\Program Files\Invictus Games\Cross Racing Championship Extreme\screenshots' in Windows Vista) |