Codex Gamicus

Cube Quest is an arcade game released by Simutrek Inc. in 1983. It combines 3-D polygonal graphics with laserdisc-streamed, animated backgrounds (a technique later employed by Namco's Galaxian 3)


The objective of the game is to guide a spaceship through a cube-like network to reach the treasure star located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely-themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence.


Paul Allen Newell was responsible for design and programming.[1] The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the intro narration.


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