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Curse of the Azure Bonds
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Curse of the Azure Bonds
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==Plot== ===Setting=== ''Curse of the Azure Bonds'' takes place in the [[Forgotten Realms]] setting. The city of Tilverton, where the adventure begins, is relatively small but contains all the essential shops and services to equip the party.<ref name="Zzap53"/> Although the characters begin the game with no equipment, each character does receive money at the start of the game with which to buy weapons and armor.<ref name="CGW63"/> Outside the city of Tilverton, the characters may explore underground caverns, sewers, and outside in the wilds. Other locations include the Elven Forest, Zhentil Keep, the temple at Yulash, and the citadel at Hap.<ref name="Zzap53"/> Some towns, such as Ashabenford, Hap, Yulash, and Zhentil Keep, cannot be explored by the party, but the player can use a menu to select places to go within the town. Yulash is under siege by marauders, and characters entering the town are also in danger from crumbling walls and sinkholes.<ref name="CGW63"/> ===Plot summary=== At the start of the game, the player characters are adventurers of great renown who wake up from a magic sleep to find themselves in a small inn in the city of Tilverton, with all of their possessions stolen and no memory of how it happened.<ref name="Zzap53"/> A passing landlord informs the characters that they have been unconscious for over a month after suffering an attack. Each of the player characters has five azure-colored tattoo-like markings called "bonds" on each sword arm.<ref name="CU A-64"/> The party had been ambushed while traveling on the road to Tilverton.<ref name="CGW63"/> They were captured, and cursed with these magical bonds which can be seen embedded on their arms; the characters' quest is to get rid of them.<ref name="TGM22"/> Characters can visit the sage Filani, who will give them information about the bonds.<ref name="CGW63"/> Each bond represents a different evil group, and through the bonds these groups can control the actions of the characters.<ref name="CU A-64"/> These bonds are the result of a possession-like spell, and when they glow the characters must do their bidding.<ref name="CU A-64"/> The first bond forces the characters to attack the royal carriage as it goes past, resulting in a fight with some royal guards.<ref name="CU A-64"/> The characters begin searching for the first evil group controlling them: the band of assassins called the Fire Knives. After defeating the Fire Knives and ridding themselves of that bond, the characters are banished from Tilverton for trying to kill the King. The characters may then journey to [[Shadowdale (town)|Shadowdale]] or Ashabenford. The player then spends the rest of the game deciding where to go next to remove another bond.<ref name="CGW63"/> As the story continues, the adventurers confront the King of [[Cormyr]] and his princess, rescue Dimswart the Sage, locate three artifacts, and explore Dagger Falls.<ref name="Zzap53"/> Princess Nacacia of Cormyr went missing a year ago, when she fled to escape a marriage arranged by her father, and it is up to the party to find her.<ref name="AA16"/> The game combines mini-adventures with major adventures in the quest to remove the Azure Bonds. In the game's climactic battle, the adventurers take on an old foe back from the dead.<ref name="Zzap53"/> The remaining four bonds are controlled by Mogion of the cult of [[Moander]], Dracandros, [[Fzoul Chembryl|Fzoul]] and his [[beholder]] allies, and Tyranthraxus, who was the main antagonist from ''Pool of Radiance''. The cult of Moander is based in Yulash, where the characters will also encounter [[Alias (Forgotten Realms)|Alias]] and [[Dragonbait]], who can join the party. After defeating the cult the party is immediately attacked by three "Bits O'Moander", which are extra powerful [[shambling mound]]s. Dracandros is found in the Red Tower in Haptooth, and the characters will face a beholder in [[Zhentil Keep]] along with a troop of [[Minotaur (Dungeons & Dragons)|minotaurs]] and a [[Medusa (Dungeons & Dragons)|medusa]].<ref name="CGW63"/> After removing two bonds, characters may use the Search command on the wilderness map to locate mini-dungeons under certain towns; these caverns are dangerous, but the party can gain both [[Experience point|experience]] and treasure in them. When four of the bonds have been removed, the characters go on to the final showdown with Tyranthraxus in the form of a [[Giant (Dungeons & Dragons)|storm giant]], in the ruins of [[Myth Drannor]]. After defeating Tyranthraxus, the game ends.<ref name="CGW63"/> ===Story=== After the defeat of Tyranthraxus, the party heads out on a journey and is ambushed along the road. The members of the New Alliance have placed a curse on the party by imprinting five [[Azure (color)|azure]] [[tattoo]]s, known as [[Sigil (magic)|sigils]] or bonds, on their arms, each symbolizing a master of [[evil]]. These bonds allow the masters to override the will of the party and to carry out the will of the New Alliance. The party discovers these bonds when they awaken in the town of Tilverton, stripped of their equipment. [[File:CurseOTAB-Intro.png|thumb|160px|The five sigils in Curse of the Azure Bonds.]] The five symbols on the party's arms are arranged in the following order top to bottom: *'''Symbol of Moander''': A hand with a mouth in its palm. *'''Symbol of the Fire Knives''': A knife surrounded by flame. *'''Symbol of Dracandros''': An inverse arc with a sort of "plus sign" above it. This symbol bears a similarity to [[Elminster|Elminster's]] symbol. *'''Symbol of Tyranthraxus''': An ornate, inverse flame with the letter "T" written in Dethek in it. *'''Symbol of Zhentil Keep''': A letter "Z" surrounded by a circle and the circle surrounded by a triangle pointing downward. The goal of the game is to eliminate their overlords one by one and free themselves from the [[curse]], eventually meeting with the famed servant of [[Bane (god)|Bane]], [[Tyranthraxus]]. ===Plot overview=== [[File:CurseOTAB-FinalEncounter.png|thumb|160px|Encounter with Tyranthraxus, before the final battle.]] The party's objective is to defeat the creators of the five sigils and free themselves of the curse. The party will face off against a large group of rogues called the Fire Knives, a red mage of [[Unapproachable East#Thay|Thay]] called Dracandros, a priestess of Moander called Mogion, a cleric of Zhentil Keep called Fzoul Chembryl, and finally against Tyranthraxus (assuming the form of a Storm Giant) in Myth Drannor. Along the way, the party will meet some characters from the Azure Bonds novel including Akabar Bel Akash, Alias, Dragonbait, and Olive Ruskettle. The bonds the party possesses can determine the friendliness or hostility of some people in-game. For instance, having the Zhentil symbol will cause citizens from the town of Hillsfar to dislike the party and charge outrageous prices.
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