Codex Gamicus
Cutthroats: Terror on the High Seas
Developer(s) Hothouse Creations
Publisher(s) Eidos Interactive
status Status Missing
Release date September 30, 1999 (NA)
Genre Strategy
Mode(s) Single-player
Age rating(s) ESRB: Everyone
Platform(s) Microsoft Windows
Arcade system Arcade System Missing
Credits | Soundtrack | Codes | Walkthrough

Cutthroats: Terror on the High Seas is a real time strategy game developed by Hothouse Creations and published by Eidos Interactive in 1999.


The game is set in the 17th century in the Caribbean, and unlike most pirate games is very historically accurate. The game world is covered with settlements according to the time period the player picks at the start (and evolves accordingly as the game progresses) and each settlement is ruled by one of the five new world powers, Spain, Britain, France, The Netherlands and Denmark. Also some settlements are ruled at certain times by independent rulers, e.g. Tortuga and Belize. These settlements can be attacked by the player, meaning his crew, with weapons the player chose, will land at the town and can then be controlled to burn and pillage it. Other than this the player controls a ship unit upon a map of the Spanish Main and can plot courses to pins which represent towns; however, if an NPC ship is close enough to the player (these ships spawn at the settlements with goals such as trade between towns or to find pirates), the player will be alerted and go into a smaller bird's-eye map in which they can raise flags to either enter diplomacy with the ship such as asking for information, raise nation flags to avoid them, or obviously raise the Jolly Roger to attack them. Ship combat is worked much as town combat with the player controlling his ship(s) with advanced controls such as where to aim cannon, and what type of shot, right down to scuttling the ship or setting it ablaze.

Strategy play[]

Between battles the player is forced to sail places to maintain his ship; once at a town the player has a great deal of options such as buying supplies, buying new ships, making repairs, and visiting the governor. Sequences with the governor allow the player to gain fame with a nation and ultimately become a privateer; the player can also receive missions and treasure maps. The player also has the option of landing at beaches visible on the bird's-eye screen where they can bury their own treasure and carry out repairs or wait for an enemy ship to sail past.

Ending the game[]

Cutthroats' goal is for the player to amass enough loot to be able to split it between him and his crew, so that they may retire wealthy; however, after this the player can continue to take other voyages with his infamy or fame intact, which go up due to the player's acts: for example, killing all the civilians of a captured town gets a lot of infamy where becoming a privateer and hunting pirates gets fame. The player can also technically "lose" the game by having their fleet sunk in battle or themselves be arrested in a town. There is also the possibility of a ship's crew mutinying against you.

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