Cyber Spin Shinseiki GPX: Cyber Formula | |
ShinseikiGPXCyberFormulaTitleScreen.png | |
Developer(s) | Sunrise Interactive[1] |
Publisher(s) | Takuyo[2] |
Designer | |
Engine | Proprietary[3] |
status | Status Missing |
Release date | March 19, 1992 (JP) 1992 (NA) [2] |
Genre | Futuristic racing[2] |
Mode(s) | Single-player |
Age rating(s) | ESRB: n/a (not rated) |
Platform(s) | Super Nintendo Entertainment System[2] |
Arcade system | Arcade System Missing |
Media | 4-megabit cartridge[3] |
Input | Gamepad |
Requirements | Requirements Missing |
Credits | Soundtrack | Codes | Walkthrough |
Cyber Spin is a Super Nintendo Entertainment System game that is based on the anime Future GPX Cyber Formula. The game is known in Japan as Shinseiki GPX: Cyber Formula (新世紀GPXサイバーフォーミュラ New Century GPX Saiba Fomyura , "New Century GPX Cyber Formula").[4] Passwords consisting of letters and numbers helps the player keep their progress in the game.[1] Because the game is based on the Future GPX Cyber Formula series, it has the proper license to use the characters from the anime.
Gameplay[]
General information[]
The game uses a top-down perspective and was designed in the same technique as classic arcade racing games.[5] There are ten different tracks in places like the United States, Peru, Spain, Kenya, and England.[5] Players of the game become a part of a science-fiction version of the 2016 Formula One season. The goal is to win every race and to eventually win the championship. All of the automobiles are turbocharged with advanced futuristic technology that allows for extra speed every time a "Power Boost" is used (at the cost of the vehicle's energy reserves).[1]
Racing[]
The player must qualify to make it into the main event. Unlike Circuit USA, the player does not automatically qualify for a race and must beat a certain time limit to advance the story line. There is a free mode (Japanese release only), password mode and scenario mode (with Japanese anime-like cut scenes in the Japanese version). In the scenario mode, the object is to guide an up-and-coming driver to the ultimate victory. Quitting once means game over. There is a different order of race tracks that the player confronts when comparing the Japanese version to the North American version. For example, the tracks in the earlier stages of the North American version are quite simple while the Japanese version forces the player to compete against complex race layouts starting from the second level.
The fastest car can travel up to 505 kilometres (313.8 miles) per hour. Driven by the main character as its most-powered up vehicle, the player exceeds modern day NASCAR stock cars by more than 100 miles an hour. It will not be possible for the actual Formula One vehicles to go this fast in 2016 given the science fiction elements that the anime (and the video game) were based on. Even next-generation games like Gran Turismo 4 and Corvette Evolution GT disallows players from reaching speeds in excess of 300 miles an hour due to their emphasis on realism instead of science-fiction futurism.
References[]
- ↑ 1.0 1.1 1.2 Miscellaneous information. GameSpy. Retrieved on 2009-07-28
- ↑ 2.0 2.1 2.2 2.3 Release information. GameFAQs. Retrieved on 2008-04-29
- ↑ 3.0 3.1 Media information. Camya. Retrieved on 2009-01-29
- ↑ Japanese title. superfamicom.org. Retrieved on 2008-04-29
- ↑ 5.0 5.1 General features. IGN. Retrieved on 2008-10-22