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Dark Salvation
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Dark Salvation
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== Development == The original idea behind Dark Salvation was created by Thearrel McKinney in 1999, with the goal of creating a mod that added an extra tier to [[Quake III Arena]]. This eventually morphed into the creation of a stand-alone single player game.<ref>[http://www.moddb.com/games/dark-salvation ''Dark Salvation PC game'' at ''ModDB'']</ref> Work began on what would become the final game in 2003 after Mangled Eye Studios acquired a license from [[id Software]] to use the then proprietary [[id Tech 3]] engine,<ref>[http://lgn.linux-hardcore.com/dark-salvation-horror-fps/ ''Dark Salvation β Horror FPS!'' at ''Linux Gaming News'']</ref> with the goal of taking "you back to the days of old school FPS shooters with its single player fast action game play."<ref>[http://www.shacknews.com/onearticle.x/51726 ''Dark Salvation Screens, Concept Art Released" at "Shacknews"''']''</ref> The development of the games soundtrack was handled by thirteen different bands, with their work being showcased full-length on its own separate disk included with the Limited Unrated Dual-Disc Edition.<ref>''[http://www.mangledeye.com/news.html Mangled Eye Studios News"]</ref> Talia was voiced by Jessica Eastwood, who died shortly before the release of the game.<ref>[http://www.moddb.com/games/dark-salvation ''Dark Salvation PC game'' at ''ModDB'']</ref>
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