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{{Infobox VG |title=Dark and Light |image = |developer = [[NPCube]] |publisher = [[Farlan Entertainment]] |released = 6 June 2006 |genre = [[Massively multiplayer online role-playing game|MMORPG]] |platforms = [[Microsoft Windows|Windows]] |designer = |modes = [[Online]] |engine = |requirements = 1.8 GHz processor, 512Mb RAM, 128mb [[video card]], Internet Connection |media = |input = |ratings= }} '''''Dark and Light''''' is a former [[pay to play]] fantasy [[Massively multiplayer online role-playing game|MMORPG]] developed in [[Reunion Island]] by [[NPCube]] and published by [[Farlan Entertainment]]. It was released on June 6, 2006, to largely negative reviews. Though there was never an official announcement regarding discontinuation of service, the servers have been offline since 2008, ostensibly due to a lawsuit by [[vworld|VWORLD, LLC]]. ==Gameplay== Dark and Light was a [[3rd person]] [[Massively Multiplayer Online Role-Playing Game]] (MMORPG), set in a [[medieval]] [[fantasy]] world called Ganareth. Players could chose from 12 races, 10 of which could be either male or female (the exceptions being Half-Trolls, which were male only, and Fairies, which could only be female). There were 14 playable [[character classes]] to chose from, divided into four main [[archetypes]]: Fighter, Hunter, Healer, and Mage. Fighters were designed to have good defensive abilities and armour, and also had the ability to bring the focus enemies off of other characters and onto the fighter. They could be Warriors, Paladins, or Shadow Knights. Hunters were a support character, relying more on tactics and offensive support than on damage or defense. They could be Archers, Rangers, Bards, or Thieves. The primary purpose of Healers was to heal, as the name suggests, but they also had decent ranged damage capabilities. Healers could be Clerics, Monks, Druids, or Enchanters. Mages discarded personal safety in favour of large amounts of damage, in addition to [[Buff (computer gaming)|buffing]] other players. Mages could be Illustionists, Necromancers, or Wizards. Progression in Dark and Light [[experience points]] gained in three separate systems, or "axes": Combat, Crafting, and Social. Combat experience was gained through defeating enemies, crafting from creating items, and social from joining [[Clan (computer gaming)|guilds]] and doing guild [[Quest (gaming)|quests]]. Characters had 12 different [[Item (gaming)|equipment]] slots (head, shoulders, left and right arms, gloves, chest, shirt, belt, pants, left and right thighs, and boots) in addition to two weapon slots, allowing for one ranged weapon, one or two melee weapons, or a shield. Armour was divided into 6 types: robe, cloth, leather, reinforced leather, chain mail, and plate. Crafting was divided into "jobs", each specified by the items that that job could produce. [[Tanners]] made leather armour, [[tailors]] made cloth armour, armourers made chain and plate armour, [[blacksmiths]] made weapons, and [[jewelers]] made jewels, jewellery, and bracelets. The expansive [[game world]] was one of their larger selling points, offering {{convert|15000|sqmi|km2}} of land to explore.<ref>[http://www.darkandlight.com/en/thegame/ Dark And Light Features], [http://www.darkandlight.com Dark and Light Official Website]</ref> ==Development== Development on ''Dark and Light'' started by [[NPCube]] in 2002. Later, under the "pressure from its investors and from the gaming community",<ref name="Gamasutra news">[http://www.gamasutra.com/php-bin/news_index.php?story=10474 Farlan Admits Dark and Light Problems, Offers 3 Months Free], [http://www.gamasutra.com Gamasutra], 14 August 2006 (retrieved 2 August 2010)</ref> it was released underdeveloped to retail and on the internet in 2006 after a prolonged [[beta testing]]. On August 14, 2006, the publisher, [[Farlan Entertainment]], stated that the game was released prematurely and has experienced problems due to its early release. {{quote|"Farlan Entertainment now acknowledges that the game was released prematurely due to pressure from its investors and from the gaming community."}} {{quote|"[We are] embarking on a new initiative to correct and improve various operational aspects of ''Dark and Light''. While worldwide play in the Internet game will not be interrupted during this period, Farlan is nonetheless offering a thank you to the hundreds of thousands of ''Dark and Light'' subscribers who have signed on thus far by offering three months of play with no monthly subscription fee.}} Farlan Entertainment signed with [[SnailGame Entertainment]], the distributor in [[China]], to provide additional help with the graphics. All of the current subscribers were given a free 3-month period to play the game.<ref name="Gamasutra news"/> Farlan also offered two payment schemes: [[free to play]] (after initial purchase) and $9.99 USD per month. Restrictions were imposed on the free to play account relating to character development with the intention being that a casual player may never be affected by the restrictions or it would take several months for them to hit the maximum level permitted by a free to play account. ==Reception== Dark and Light received largely negative reviews. Common complaints were the prevalence of [[gameplay]] [[bugs]], low quality [[graphics]], and poor overall implementation. Many reviewers liked the expansiveness and detail of the [[game world]]. [[MMORPG.com]] gave the game a 4 out of 10, saying that it "offers a degree of freedom that is rare in online games" but "the game in its current state is broken, full of bugs and does not have half of what was promised".<ref>[http://www.mmorpg.com/gamelist.cfm/game/58/view/reviews/load/43/page/1 Dark and Light Review], [http://www.mmorpg.com MMORPG.com], 2 October 2006 (retrieved 2 Aug 2010).</ref> [[GameZone]] gave the game 5.3 out of 10, saying that "innovative gameplay elements are not enough to save a game that is fraught with concept flaws, lag and bugs and unfinished elements."<ref>[http://pc.gamezone.com/reviews/item/dark_and_light_pc_review Dark And Light PC Review], [http://www.pc.gamezone.com GameZone], 13 June 2006 (retrieved 2 August 2010).</ref> [[OnRPG]] stated that "this game had potential (yes... HAD). The whole idea of a 15,000 square-mile world would be marvelous to behold and the possibilities are quite profound" but was still disappointed by prevalence of gameplay and graphics bugs, as well as losing gold when the character died<ref>[http://www.onrpg.com/MMO/Dark-and-Light/review/Dark-and-Light-Review-Game-Had-Potential-But-Failed-to-Deliver Dark and Light Review: Game Had Potential But Failed to Deliver], [http://www.onrpg.com OnRPG]</ref> ==Lawsuit== On 27 April 2007 [[VWORLD| VWORLD, LLC]] brought forth a lawsuit against NPCube and Farlan Entertainment for "software counterfeit, non-respect of the right to credit and paternity, unfair competition and parasitism." In September 2007, NPCube responded by suing VWORLD, on the grounds "of unfair competition and damage to NPCube's reputation", additionally claiming that instead of VWorldTerrain technology, they were using a technology called SCAPER, developed in-house by NPCube, and demanding β¬710,000 in damages. NPCube's lawsuit against VWORLD was dismissed on 13 March 2008. Additionally, NPCube was found to be using VWorldTerrain technology, not SCAPER, and was liable for β¬50,000 in damages to VWORLD.<ref>[http://www.prlog.org/10057834-dark-and-light-mmorpg-game-developer-npcube-dismissed-and-convicted-by-french-court.html Dark and Light MMORPG game developer NPCube dismissed and convicted by French Court], 18 March 2008 (retrieved 2 Aug 2010).</ref> ==References== {{Reflist}} ==External links== *[http://www.darkandlight.com Official English Site] *[http://www.vworld.fr/index.htm VWORLD, LLC Official Site] {{DEFAULTSORT:Dark And Light}} [[Category:2006 video games]] [[Category:Massively multiplayer online role-playing games]] [[Category:Video games developed in France]] [[Category:Windows games]] [[Category:Inactive massively multiplayer online games]] [[fr:Dark and Light]]
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