Codex Gamicus
Dawn of Magic
Dawn of Magic .jpg
Developer(s) SkyFallen Entertainment
Publisher(s) 1C Company, Deep Silver, Atari
Engine Engine Missing
status Status Missing
Release date April 27, 2007 (EU)

October 16, 2007 (NA) December 16, 2005 (RUS)

Genre Action role-playing game
Mode(s) Single player, multiplayer
Age rating(s) PEGI: 16+

ESRB M (Mature)

Platform(s) Windows XP
Arcade system Arcade System Missing
Input Mouse, keyboard
Requirements Pentium-4 1.6 GHz or Athlon XP+ 1800 CPU (SSE support required)
512 Mb RAM
2 Gb free HDD space
64 MB video board with vertex and pixel shaders 1.1 support
DirectX 9.0c
Credits | Soundtrack | Codes | Walkthrough

Dawn of Magic is an action role-playing computer game developed by SkyFallen Entertainment and released by Deep Silver in April, 2007. Dawn of Magic was published by Atari in North America on October 16, 2007. Dawn of Magic is an upgraded version of the Russian language SkyFallen game Blood Magic, published by 1C Company on December 16, 2005.

A sequel titled Dawn of Magic 2 has been announced for release by Kalypso Media in the summer of 2009.[1]


Dawn of Magic is set in a fantasy world. In the Absolute, the setting's afterlife, a being called Modo endangered his companions in pursuit of power. The inhabitants of the Absolute called a tribunal and sentenced Modo to be reborn on earth, live a mortal life (retaining his memories but none of his power) and die after 100 years.

The game begins 40 years after Modo was sentenced. He has gained knowledge of mortal magic and seeks to enlist the player character's aid in his plan to destroy the earth, escape his prison and live forever in the Absolute.


Dawn of Magic features a 3D third person perspective game engine. The game world consists of area maps interlinked by portals. The player can choose from four starting characters, the Awkward Scholar, the Baker's Wife, the Weird Gypsy, and the Fat Friar. As the player character gains experience and levels, he or she improves basic attributes, skills in areas such as mêlée combat, trading, and crafting, and prowess in the game's twelve schools of magic. Each school of magic consists of eight spells; as the player gains prowess in a school of magic, his or her body morphs to take on characteristics reminiscent of the school.

Release history[]

1C Company released the single-player action role-playing game Blood Magic (Russian: Магия Крови) in Russia on December 16, 2005.[2] A stand-alone expansion pack, Blood Magic: Time of Shadows (Магия Крови: Время Теней), followed on November 24, 2006.[3] The expansion featured a new story, upgraded interface, and multiplayer support via LAN or internet. On April 27, 2007, Deep Silver released English, French, German and Italian localizations of Blood Magic for the European market. The Deep Silver release was renamed Dawn of Magic and featured upgraded gameplay including multiplayer support.[4]

The Blood Magic game engine was licensed to KranX Productions for the action role-playing game Not the Time for Dragons.[5]


Blood Magic won the Best Debut award at the Russian game developers conference KRI 2006.[6] Dawn of Magic received mixed reviews in the English language gaming media.[7]


  1. Dawn of Magic 2 // Press Release. (May 13, 2009). Retrieved on 2009-05-27
  2. 2005 news archive (Russian). Blood Magic official website. Retrieved on 2007-08-23
  3. 2006 news archive (Russian). Blood Magic official website. Retrieved on 2007-08-23
  4. Koch Media (2006-11-09). Koch Media UK Signs Dawn of Magic. Retrieved on 2007-08-23
  5. KranX Productions (2005-05-06). ""Not a Time for Dragons" in development". Press release. Retrieved 2007-08-23. 
  6. KRI 2006 award winners. KRI official website. Retrieved on 2007-08-23
  7. Dawn of Magic. Metacritic. Retrieved on 2007-08-23

External links[]

fr:Dawn of Magic