Codex Gamicus

Death Rally is a top-down perspective racing video game developed by Remedy, published by Apogee and distributed by GT Interactive. It was released on September 6, 1996. In the game, the player starts with $495 and a lowly car named Vagabond (based on the VW Beetle), and must compete in deadly races where all cars are armed (game without guns is an option), and win money by finishing top, collecting money bonus or fulfilling missions. The final goal is defeating the Adversary, the undisputed king of Death Rally. This game was updated for modern operating systems and re-released as freeware by Remedy Entertainment in 2009.[1]

Cars[]

Each car can fit a number of upgrades that increase defense capacities (armor), handling (tires) and top speed (engine). While the chain gun can't be upgraded, as each one is part of each car, it's possible to acquire temporary upgrades at a costlier price. These include bumper spikes, land mines and rocket fuel (which increases speed greatly, but its use damages not only the player car but also any car too close behind). Before each race the player can also ask for a loan and/or bribe a mechanic to tamper with the most powerful opposing car in the race (with the exception of the Adversary's car).

  • Vagabond (based on the Volkswagen Beetle): This is the car players start with. Can handle one engine upgrade, two tire upgrades, and one armor upgrade. Armed with a single small gun.
  • Dervish (a pickup truck): Can handle up to two of every upgrade. Until you get this car, the loan shark won't give you a second look. Armed with a slightly better gun.
  • Sentinel (a sedan): The best car available in the shareware version. Can handle up to two engine upgrades, three tire upgrades, and two armor upgrades. Armed with a large gun.
  • Shrieker (based on the Chevy Camaro): Can handle up to three of every upgrade. Armed with machine guns.
  • Wraith (based on the Porsche 911): Just under the Deliverator in power. Can handle up to three engine upgrades, four tire upgrades, and three armor upgrades. Armed with two large machine guns.
  • Deliverator (based on Mach 5 from Speed Racer): As put by the game, "Prince of the Race". Can be fully upgraded. Armed with deadly chainguns.

Tracks and divisions[]

Each race day has three races divisions open to any driver (to a maximum of 4) regardless of their score, although the game suggests not entering medium races without a Sentinel and hard races without a Wraith. While it might seem tempting to run in more advanced levels (since they award more money and points to the winners), no bonuses or points are awarded if the player is destroyed or finishes the race in last place or more than a full lap behind the leader.

Though a total of 19 tracks exist, half the tracks are duplicates of other tracks, rotated 180 degrees. Certain tracks are only available in certain levels of competition:

  • Suburbia/West End (Easy)
  • Holocaust/Toxic Dump (Easy)
  • Oasis/Palm Side (Easy-Medium)
  • Rock Zone/Hell Mountain (Easy-Medium)
  • Snake Alley/Desert Run (Easy-Medium)
  • Utopia/Complex (Medium-Hard)
  • Bogota/Borneo (Medium-Hard)
  • Downtown/Newark (Medium-Hard)
  • Velodrome/Eidolon (Hard)
  • The Arena (Final Race Only)

All tracks except The Arena are available to all racers in multiplayer.

The player can also gain money through achieving extra objectives, such as destroying all opponents or finishing with 2% damage to the car or less (applies to game with guns only) or winning three races in a row. Prior to a race, the player can also be asked to perform a specific job, either collecting Steroids along the track (and win the race), or eliminating a certain opponent. A successful mission gives the player a significant amount of money, while a failure results in the opposite. Knowing the opposition, the player can either accept or decline the job, if it seems too difficult.

Opponents[]

Each character starts with different points, from 100 (the top drivers: Duke Nukem, Jane Honda or Sam Speed) to 0 (the player), and with different cars. The player selects an avatar, and the driver whom he selects will not appear as an opponent. This is an effective way of removing Duke Nukem, as he carries extra protection that makes him very difficult to eliminate.

In addition, all drivers whose starting rank is below the driver whose avatar was selected by the player will be bumped up one position in rank and starting points. For example, if the player selects Sam Speed's avatar, Jane Fonda will begin at rank 1 and with 100 points, Duke Nukem will begin at rank 2 and with 86 points and so on.

Finally, the player's choice of avatar will change the cars owned by some drivers, so that among the computer drivers there will always be 2 Vagabonds, 3 Dervishes, 4 Sentinels, 3 Shriekers, 4 Wraiths and 3 Deliverators. For example, if the player chooses Bogus Bill's avatar, Liz Arden will be driving a Vagabond instead of her usual Dervish.

List of opponents
Starting rank Name Starting points Car Color
1. Sam Speed 100 Deliverator Yellow
2. Jane Honda 86 Deliverator Light blue
3. Duke Nukem 77 Deliverator Dark red
4. Nasty Nick 69 Wraith or Deliverator Brown
5. Motor Mary 63 Wraith Pink
6. Mad Mac 57 Wraith Purple
7. Matt Miler 51 Wraith Dark Green
8. Clint West 46 Wraith or Shrieker Gold
9. Lee Vice 42 Shrieker Cream
10. Dark Ryder 37 Shrieker Dark blue
11. Greg Peck 33 Shrieker or Sentinel Gray
12. Suzy Stock 28 Sentinel Violet
13. Iron John 25 Sentinel Brown
14. Mori Sato 20 Sentinel Blue
15. Cher Stone 17 Sentinel or Dervish Tan
16. Diesel Joe 13 Dervish Cyan
17. Mic Dair 9 Dervish Orange
18. Liz Arden 5 Dervish or Vagabond Green
19. Bogus Bill 2 Vagabond White
20. Farmer Ted 0 Vagabond Gold


Normally, Vagabond drivers will race only in the Easy division. Dervish and Sentinel drivers will race in the Easy and Medium divisions. Shrieker drivers will race in the Medium and Hard divisions, while Wraith and Deliverator drivers will race only in the Hard division. However, once the player acquires a Shrieker, Wraith drivers will start racing in both Medium and Hard divisions, while Dervish drivers will stick to the Easy division and will no longer race in the Medium division.

Computer drivers play by different rules than the player:

  • Unless the player participates in a race, drivers with better cars will always achieve better results than those with worse cars. For example, if two Sentinel and two Dervish drivers participate in a race, the Sentinel drivers will always get the first and second places, while the Dervish drivers will get the third and fourth. In addition, points will always be awarded for 1st to 3rd place (i.e. there is no chance that two or more drivers don't gain points because their cars were wrecked).
  • Computer drivers will score points even if they were lapped.
  • Their vehicles will always be fully repaired between races, and they cannot be eliminated from the game entirely.
  • They will always drive the same car throughout the game (they never upgrade to better cars).
  • They will sometimes use Spiked Bumpers, Rocket Fuel (they take damage from using it as normal), or Mines, but never use Sabotage.
  • They can pick up and use power-ups, but will not deliberately attempt to do so. Mushrooms will make them drive erratically (and badly) for a short time.
  • If a computer player's wrecked car is pushed into a wrench pick-up, it will actually "come back to life", albeit with 95% or more damage.

When the player finally makes it to the top spot, he is challenged to face the Adversary. The Adversary drives a souped-up Deliverator that's not available for normal play with prominent chainguns and a rocket engine. Because "no one touches the Adversary's vehicle and lives" according to the Underground Market staff, Sabotage is not available against the Adversary. The final race takes place at The Arena, a slightly oval-shaped circuit. If the player does not want to race the Adversary yet, he has to sit until he drops out of the first spot. Computer drivers can compete in regular races even if they are on the top spot.

Manual errors[]

On p. 8 it is claimed that a Big Wrench pick-up repairs 25% of a car's damage, but the correct amount is 20%.

On p. 9 it is stated that winning a Hard race gives +8 points, but the correct number is +10.

Freeware re-release[]

In May 2009 programmer Jari Komppa got in contact with Remedy, volunteering to prepare an open-source release of Death Rally. While releasing the game as open-source could not be agreed upon, Komppa instead started working on porting the game to modern Microsoft Windows systems.[2] In consequence of his work, Remedy released Death Rally as freeware on 20 October 2009.[1]

An article chronicling Komppa's work was printed in an April, 2010 issue of Game Developer Magazine and later posted online.[2]

Notes[]

External links[]

fr:Death Rally