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{{SoftwareInfobox
{{unreferenced|date=June 2010}}
 
 
| type = Game Engine
{{Infobox software|
 
 
| developer = Delta 3D
name = Delta3D|
 
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| version = 2.4.0
screenshot = [[Image:delta3d logo.png]]|
 
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| ww_rel = {{Release|2008|November|9|WW|Microsoft Windows,macOS,GNU/Linux}}
caption = |
 
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| platforms = Microsoft Windows,macOS,GNU/Linux
developer = Delta3D |
 
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| license = LGPL
latest_release_version = 2.4.0 |
 
latest_release_date = November 09, 2009 |
 
operating_system = [[Cross-platform]] |
 
genre = Game Engine |
 
license = [[GNU Lesser Public License|LGPL]] |
 
website = [http://www.delta3d.org Delta3D Homepage] |
 
 
}}
 
}}
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'''Delta3D''' is an [[open-source]] gaming/simulation engine.
 
'''Delta3D''' is an [[open-source]] gaming/simulation engine.
   
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==Features==
 
==Features==
 
 
The primary goal of [http://www.delta3d.org Delta3D] is to provide a single, flexible [[API]] with the basic elements needed by all visualization applications. In addition to the underlying components, [http://www.delta3d.org Delta3D] provides a variety of tools such as the Simulation, Training, and Game Editor (STAGE), a BSP Compiler, particle editor, stand-alone model viewer, and a [[High level architecture (simulation)|High level architecture (HLA)]] Stealth Viewer. Further, [http://www.delta3d.org Delta3D] has an extensive architectural suite that is integrated throughout the engine. This suite includes frameworks such as the Application Base Classes (ABC) for getting started; the Dynamic Actor Layer (DAL) for Actor Proxies and Properties; signal/slot support for direct method linking; the Game Manager (GM) for actor management; pluggable terrain tools for reading, rendering, and decorating terrain; and high-level messaging for actor communication.
 
The primary goal of [http://www.delta3d.org Delta3D] is to provide a single, flexible [[API]] with the basic elements needed by all visualization applications. In addition to the underlying components, [http://www.delta3d.org Delta3D] provides a variety of tools such as the Simulation, Training, and Game Editor (STAGE), a BSP Compiler, particle editor, stand-alone model viewer, and a [[High level architecture (simulation)|High level architecture (HLA)]] Stealth Viewer. Further, [http://www.delta3d.org Delta3D] has an extensive architectural suite that is integrated throughout the engine. This suite includes frameworks such as the Application Base Classes (ABC) for getting started; the Dynamic Actor Layer (DAL) for Actor Proxies and Properties; signal/slot support for direct method linking; the Game Manager (GM) for actor management; pluggable terrain tools for reading, rendering, and decorating terrain; and high-level messaging for actor communication.
   
==Licensing==
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==Licensing==
 
Delta3D is released under the [[GNU Lesser General Public License]] (LGPL). The underlying modules may have their own licensing, but are at the minimum, considered [[Open Source]] and are freely distributable.
 
Delta3D is released under the [[GNU Lesser General Public License]] (LGPL). The underlying modules may have their own licensing, but are at the minimum, considered [[Open Source]] and are freely distributable.
   
The STAGE source code which uses Trolltech's [[Qt (toolkit)|Qt]] is distributed under the [[MIT license]]. Once STAGE is compiled, the resulting executable will assume the license based on the underlying dependencies (e.g., Qt, Delta3D). In most situations, that is also the [[GNU Lesser General Public License]] (LGPL).
+
The STAGE source code which uses Trolltech's [[Qt (toolkit)|Qt]] is distributed under the [[MIT license]]. Once STAGE is compiled, the resulting executable will assume the license based on the underlying dependencies (e.g., Qt, Delta3D). In most situations, that is also the [[GNU Lesser General Public License]] (LGPL).
   
 
==See also==
 
==See also==
 
* [[Cal3D]]
{{Portal box|Video games|Free software}}
 
*[[Cal3D]]
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* [[OpenSceneGraph]]
 
* [[Open Dynamics Engine|Open Dynamics Engine (ODE)]]
*[[OpenSceneGraph]]
 
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* [[OpenGL]]
*[[Open Dynamics Engine|Open Dynamics Engine (ODE)]]
 
*[[OpenGL]]
 
   
 
==References==
 
==References==
  +
{{Reflist}}
<references/>
 
   
==External links==
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==External Links==
 
*[http://delta3d.org/ Official website]
 
*[http://delta3d.org/ Official website]
 
{{DEFAULTSORT:Delta3d}}
 
[[Category:Free game engines]]
 
[[Category:Free, open source video games]]
 
[[Category:Linux games]]
 
[[Category:Windows games]]
 
[[Category:Mac OS X games]]
 
 
[[sv:Delta3d]]
 

Latest revision as of 09:06, 4 August 2019


Delta3D is an open-source gaming/simulation engine.

Delta3D's modular design integrates other well-known Open Source projects such as OpenSceneGraph, Open Dynamics Engine, Cal3D, and OpenAL, integrating them in an easy-to-use API. Rather than bury the underlying modules, Delta3D integrates them together, allowing access to the important underlying components. This provides a high-level API while still allowing the end user the optional, low-level functionality.

Delta3D has been featured in IEEE Computer Graphics and Applications [1] and the The Journal of Defense Modeling and Simulation.[2]

Features[ | ]

The primary goal of Delta3D is to provide a single, flexible API with the basic elements needed by all visualization applications. In addition to the underlying components, Delta3D provides a variety of tools such as the Simulation, Training, and Game Editor (STAGE), a BSP Compiler, particle editor, stand-alone model viewer, and a High level architecture (HLA) Stealth Viewer. Further, Delta3D has an extensive architectural suite that is integrated throughout the engine. This suite includes frameworks such as the Application Base Classes (ABC) for getting started; the Dynamic Actor Layer (DAL) for Actor Proxies and Properties; signal/slot support for direct method linking; the Game Manager (GM) for actor management; pluggable terrain tools for reading, rendering, and decorating terrain; and high-level messaging for actor communication.

Licensing[ | ]

Delta3D is released under the GNU Lesser General Public License (LGPL). The underlying modules may have their own licensing, but are at the minimum, considered Open Source and are freely distributable.

The STAGE source code which uses Trolltech's Qt is distributed under the MIT license. Once STAGE is compiled, the resulting executable will assume the license based on the underlying dependencies (e.g., Qt, Delta3D). In most situations, that is also the GNU Lesser General Public License (LGPL).

See also[ | ]

  • Cal3D
  • OpenSceneGraph
  • Open Dynamics Engine (ODE)
  • OpenGL

References[ | ]

External Links[ | ]