Codex Gamicus
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Demon's World/Horror Story
Demon's World.png
Developer(s) Toaplan
Publisher(s) Taito Corporation
Toaplan (in some regions)
Designer
Engine Engine Missing
status Status Missing
Release date Release Date Missing
Genre Platform game
Mode(s) Up to 2 players, simultaneously
Age rating(s) Ratings Missing
Platform(s) Arcade, PC Engine (as Horror Story)
Arcade system Main CPU : 68000 (@ 10 MHz), Z80 (@ 3.5 MHz), TMS32010 (@ 3.5 MHz)
Sound Chips : YM3812 (@ 3.5 MHz)
Media Media Missing
Input Joystick (8-way), 3 buttons
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Demon's World (known in Japan as Horror Story (ホラーストーリー?)) is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story). [1]

Gameplay[ | ]

Demon's World consists of several linear autoscrolling stages. Armed with a gun, complete with energy pack similar to the Ghostbusters, the player must shoot or jump on various ghosts and monsters that infest each area. Along the way, the player can collect a power-up to change his gun to fire lasers, bombs, or even 3-way bullets.

The game's opening stages in the presumably earlier arcade revision begin in an eastern setting, featuring various spirits and creatures of Japanese folklore. Some of these include karakasa, chochinobake, kappa, hitotsume-kozou and rokurokubi. The game then changes course, moving to a ghostly pirate ship and then the haunted American Old West, featuring a ghost town and a canyon inhabited by traditional ghosts and monsters familiar to western culture like Frankenstein's monster, Dracula, and even Jason Voorhees look-alikes. The game's final stretch takes place in a medieval setting complete with cursed castles and dungeons infested with haunted armor, goblins and dragons. The more known newer arcade revision begins with the last town folks running out of the ghost town. The Chinese and Japanese levels are moved after the western themed ones and after the ship. At the final castle this revision misses the cave segment between the third dragon and the demon king boss.

Ports[ | ]

Horror Story was ported and released, only in Japan, on February 26, 1993 for the PC Engine Super CD-ROM² video game console. This port was published by NEC Interchannel (then NEC Avenue).

External links[ | ]

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