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Dirt Track Racing 2
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Dirt Track Racing 2
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==List of Default Tracks== * 41st Street (Fictional, Based on 16th Street Speedway [[Bush Stadium]]) * [[Bloomington Speedway]] ([[Wikipedia:Bloomington, Indiana|Bloomington, Indiana]]) (Real) * [[Eagle Raceway]] ([[Wikipedia:Eagle, Nebraska|Eagle, Nebraska]]) (Real) * Harrison (Fictional) * Huset's Speedway ([[Wikipedia:Brandon, South Dakota|Brandon, South Dakota]]) (Real) * [[Knoxville Raceway]] (Real) * Parkside (Fictional) * Peakview (Fictional) * Rodeo (Fictional) * South Central - Figure 8 (Fictional) * Spindale ([[Delaware International Speedway]]) (Real) * Terre Haute Action Track ([[Wikipedia:Terre Haute, Indiana|Terre Haute, Indiana]]) (Real) * Weaver Park - Figure 8 (Fictional) * [[Williams Grove Speedway]] (Real) Track editing has been very limited in this game because no new 3d models or objects could be added. However in 2004 Tony Senese shared released information about a method of editing using Rhino 3d (.raw file format). This opened doors to a whole new level to what was possible. This was shared first with the development team at DirtWizard and was used in the release of the first version of Bakersfield. As things progressed, other innovative ideas was formed such as adding new alpha objects, complete recreation of AI files, track grip control (when a track is resized or reshaped). Some of the tracks that have been created using these methods are McKean County, Great Lakes Raceway, Cumberland "The Rock", Thunder Vallery Raceway, Sharon Speedway, and many others. These tracks have a detail level to where they look like an "out of the box" track that came with the game. Another obstacle in tracks has been the conversion of those from the other games from Ratbag. Due to some formatting issues, these could not be directly converted over without some warping issues at most tracks. Finally after years of trying, all of the tracks (originals and addons) for the earlier games can be converted. In order to do this with no fear of error they will only show up for online use. Also due to those tracks being built on a smaller scale, the grip is reduced in order to slow the lap times and keep them within scale. This allowed developers to convert tracks from not just DTR and DTRSC but also from Leadfoot and even the first of the Ratbag Games, Powerslide. Many of the Powerslide tracks were converted for the NSARA Thunder Trucks (offroad racing) and the one oval from that game was converted and edited to make PA Motosports Complex.
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