Codex Gamicus
This article is about the 1997 Disney Interactive game. For game published in the 1980s by Interdisc, Alpha Omega and The Power House, see Hercules (1984 video game).
"Hercules Action Game" redirects here. For the game based on the 1995 TV series, see Hercules: The Legendary Journeys (video game).

Disney's Hercules: Action Game is a video game for the PlayStation and PC created in 1997 by Disney Interactive Software. It was made after the animated movie released in the same year.


The game follows the same storyline from the animated film. Hercules, son of Zeus, is stripped of his godhood and must prove that he is a true hero in order to regain his immortality, and join Zeus and the other gods on Mount Olympus. To do that, Hercules must pass several tasks and defeat many villains, and at the end, face Hades, ruler of the dead, who is also responsible for Hercules' losing of his immortality.



Hercules fights Nessus the Centaur (PC Version)

The game is mainly bi-dimensional, although in many missions, the player can walk to other planes via pathways or stairs. There are ten levels and three difficulty modes: Beginner, Medium, and Herculean. The last two levels are playable only on Medium and Herculean difficulties. There are three rush levels in the game in which the player must run forward through the map and avoid obstacles without being able to stop or fight. The player's health is measured in the energy bar shown in the upper left corner for normal levels or bottom left for rush levels. The energy bar can be increased by picking up Hercules Action Figures and the energy can be replenished by drinking Herculade cups found throughout the game. The player's main weapon is the sword, although he can also punch, but this is a much more difficult way to defeat enemies. Weapon powerups, known as Gifts of the Gods, can be found throughout the game, consisting of the Lightning Sword (shoots lightning any direction Hercules aims when selected and fired), Fireball Sword (shoots fireballs that seek out onscreen enemies when selected and fired), and the Sonic Sword (affects enemy targets at close range with a circular sonic blast when selected and fired). There is also an invincibility powerup, found in the game in the form of a helmet, which grants the player a few seconds of invulnerability when activated.


A rush level (PC Version)

Powerups have limited action, and once their energy has depleted, they can no longer be used. In many levels, there will be hidden letters that if all collected, will form the word HERCULES and will allow the player to spawn directly at the next level, instead of starting the game all over from the beginning. There are also four hidden vases in each mission, that upon collection, will give the player a secret password for the current level, which he can later use at the game start screen to spawn at the level from which the vases were collected. During the game, the player will face many bosses, most of which can't be defeated by conventional fighting and require the player to perform special actions to pass. Among the enemies that Hercules will face are: Nessus the Centaur, the Minotaur, the Stymphalian Birds, the Hydra, the Medusa, and Hades. Several Titans and a Cyclops also appear in the game, but the player does not fight them directly.

Technical notes[]

The PC version was released in 1997 for Windows 95. Although the game appears to run flawlessly under Windows XP, users with newer graphic cards may experience image distortions with the low game resolution of 320x240. In such cases, players may want to switch the game resolution to higher modes (480x360 or 640x480), but these suffer from the lack of full-screen support. Graphics in PS version are slightly better, there are some special lighting and color effects such as lightning (like in Medusa's lair), fog simulation (like in Centaurs forest) and fade effects. These effects are not included in PC version, probably because it runs under 256 colors.

External links[]

Template:Disney's Hercules