Codex Gamicus

Dragon Slayer Jr: Romancia (ロマンシア Romanshia in Japanese, also known as Dragon Slayer III) is an action-adventure game [1] developed by Nihon Falcom in 1986 for the PC-8801, PC-9801, MSX, and X1 computers. A Famicom version was retooled and expanded by Compile and published by Tokyo Shoseki. An enhanced remake was released for Windows in 1999 by Unbalance. It is the third in the Dragon Slayer series, preceded by Xanadu and followed by Dragon Slayer IV, though, as most games in the Dragon Slayer series, have no relation to each other outside of a few gameplay concepts. Romancia is a very simple and brightly colored game in comparison to the other Dragon Slayer titles, hence the name "Dragon Slayer Jr."


The game begins with Prince Fan Freddy (ファン・フレディ) outside the castle. Like Xanadu, Fan can speak with the king for some free equipment. The goal is to rescue Princess Selina (セリナ) within the 30 minute time frame.


Romancia's style is fairly simple. Movement is controlled with the arrow keys, and attacking is done with the action key. Unlike Xanadu, there are almost no statistics, and zero customization. The game consists largely of two screens with a few small sub-areas. The player has only thirty minutes to complete the game, further illustrating the light and accessible nature of the title versus the oppressive underground complexes of Xanadu. Despite this, the game is still rather unforgiving and the player will likely use trial-and-error or a walkthrough to solve some of the puzzles.


  1. Kurt Kalata. Romancia. Hardcore Gaming 101. Retrieved on May 12, 2010