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Drakan: Order of the Flame
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Drakan: Order of the Flame
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==Gameplay== The [[gameplay]] of Drakan primarily consists of exploring vast locations and battling enemies. The player navigates Rynn from [[third-person shooter|third-person perspective]] using the keyboard and mouse. On open-air locations, Arokh follows Rynn either by flying or by walking if he can land nearby. In the latter case, he also allows Rynn to mount him at any time whereupon the control switches to him. When navigating Arokh the player cannot use any of Rynn's items but has a variety of ranged weapons the dragon acquires throughout the game, starting with his innate [[fire breathing]]. When in the air, Rynn and Arokh are superior to any non-aerial enemy but to defeat flying monsters, the player must maneuver and aim precisely. Dismounting is only possible when landed. The large open-air locations contain entrances to smaller dungeons, which Arokh usually cannot enter because of his size, so Rynn has to explore them alone. When controlling Rynn, the player can equip her with [[sword]]s, [[dagger]]s, [[mace (club)|maces]], [[battle axe]]s, [[Bow (weapon)|bows]], and [[armour]] that she picks up throughout the game. The inventory is limited in size and most weapons wear down when used and cannot be repaired. In addition to normal weapons, there are magical ones as well as [[potion]]s, bow [[arrow]]s, and quest-related items. There are no [[shield]]s or [[dual wield]]ing in the game. No special in-game skills are required for Rynn to equip any weapon or armour she picks up and the player can use acrobatics to gain tactical advantage in combat. The game was rated "Mature" by the [[Entertainment Software Rating Board]] for "animated violence, blood, and gore" because of its realistic depiction of [[dismemberment]], [[decapitation]], and [[gibs|gibbing]] of the enemies. When not in combat, the player has to solve [[puzzle]]s to progress the story or complete [[side-quest]]s to obtain special [[artifact (fantasy)|artifacts]] like unique armour and weapons.
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